doesn't stray far from the path of its predecessor, Velocity Ultra
. It's also another futuristic vertical shoot-em-up where you'll have to navigate difficult terrain via your powers of scroll-boosting and teleportation, rescue survivors and blast enemies to smithereens with your gun and bombs. The major addition is the on-foot sections, where you'll be taking direct control of the blonde, jumpsuit-wearing heroine, S̶a̶m̶u̶s̶ ̶A̶r̶a̶n̶ Kai Tana.
When does it occur, though? While scroll-boosting and teleporting through the stages, you'll come across various hangars that you'll have to enter in order to proceed through the stages (because they contain one of those numbered switches that are necessary to destroy in order to disable a force field). Once inside, the game essentially becomes a sidescrolling run-and-gun platformer. Unlike the ship sections, the screen won't be automatically scrolling, so there is no scroll-boosting here, but just a running function. You'll still be navigating difficult terrain via teleportation and jumps, blasting enemies to smithereens with your gun and rescuing surv--errr, I mean collecting crystals.
Other than the above addition, the sequel is prettier (yay for the nice explosions, though the enemy design is still nothing to write home about) and easier, because you no longer have limited lives; you can just keep on going with the stage till you complete it or the time runs out. Hitting switches is also more forgiving this time around, as hitting one in the wrong order won't reset your progress.
Having said that, it becomes a different story if you are planning to perfect the stages. The addition of the on-foot sections makes some of the stages larger than before, adding more stuff to memorize. On top of that, Kai Tana is far more prone to instant deaths than her ship and making a single misstep will have you restarting large stages time and time again. Being careful can only take you so far when you need to hurry and perform tricky teleportations (with the kinda wonky short-range teleport requiring a bit too much precision at times).
In the end, I would have preferred if the main game was harder than the previous one without requiring that you go crazy with level perfection. Full list
P.S.: I played the game on PC this time around. The default controls were all kinds of confusing (hampered farther by the gamepad-only command prompts), so I resorted to a gamepad. Compared to the Vita, it was noticeably easier to line up bombs, but other than that, it controlled about the same.
Link to the official site: http://velocitygame.co.uk