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adamhm:
Again, "some degree" give us absolutely nothing meanwhile through various other analysis we can reach the conclusion that game "X" is unoptimized either through, bad drivers, bad implementations of graphical features, bad use of hardware, etc.

Also, some games are already cracked, and the current scenarios are:

1 - If the crack is just a bypass (through the VM), fooling Denuvo triggers into thinking it is a legit copy, performance isn't affected because Denuvo is running fine.

2 - When it is a cracked situation (removing the Denuvo triggers), there's no performance increase at all or it is negligible (game wouldn't go unplayable to playable). The gains here are the same as removing Steam or a small program running in the background for example.

So we are back into the same thing. Bad coding/implementation (some games don't even use the VM thing) and Denuvo isn't being the hurdle of performance that everyone and their dogs are claiming to be.
Can affect? Ok yes, IS affecting like everybody is claiming? No. Negligible.

Also, on the "telling the truth" part it can come both ways, no dev will claim that it affects and no crack group would want to claim that it doesn't. Everyone will defend their interests.
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neurasthenya: Again, "some degree" give us absolutely nothing meanwhile through various other analysis we can reach the conclusion that game "X" is unoptimized either through, bad drivers, bad implementations of graphical features, bad use of hardware, etc.

Also, some games are already cracked, and the current scenarios are:

1 - If the crack is just a bypass (through the VM), fooling Denuvo triggers into thinking it is a legit copy, performance isn't affected because Denuvo is running fine.

2 - When it is a cracked situation (removing the Denuvo triggers), there's no performance increase at all or it is negligible (game wouldn't go unplayable to playable). The gains here are the same as removing Steam or a small program running in the background for example.

...

Also, on the "telling the truth" part it can come both ways, no dev will claim that it affects and no crack group would want to claim that it doesn't. Everyone will defend their interests.
And this is why I say that we won't know exactly how much it is unless a game protected by Denuvo gets a proper DRM-free release (i.e. not just a crack that may still have some junk left over) so it can be tested properly and openly between a 100% clean binary and the Denuo-wrapped version, like we could with The Witcher 2.

Until then all we have is the quoted ~5% figure plus the fact that it's extremely similar in operation to SecuROM (which also had a quoted performance hit of ~5%), so it's logical to expect that it'll have a comparable impact on performance.

SecuROM mostly didn't trash performance either - it was people with weaker systems that experienced the most significant impact on performance and potentially the difference between "playable" and "stuttery mess".

Also, this isn't the same as removing Steam or some other background process. The likes of Steam can largely go dormant (as implemented by most games it's very basic; the exception being Steam's CEG protection but that's not used by many games so can mostly be ignored), but with Denuvo the game is dependent on it being constantly active in order to be able to rapidly decrypt sections of the binary & watch out for any potential debug/crack attempts etc.

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neurasthenya: So we are back into the same thing. Bad coding/implementation (some games don't even use the VM thing) and Denuvo isn't being the hurdle of performance that everyone and their dogs are claiming to be.
Can affect? Ok yes, IS affecting like everybody is claiming? No. Negligible.
I'm not claiming Denuvo is the cause of terribly performing games, and I agree with you that in the majority of cases it's probably down to poor optimisation of the affected games. All I am saying is that Denuvo will impact performance to some extent and that users with weaker systems will experience a greater impact from it.
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adamhm:
We have one source, ONE source telling us about the 5%. The rest is just assumption based on the previous incarnation SecuRom.

And if you check the groups trying/bypassing/cracking Denuvo nowadays, you will see the same thing I've been mumbling about. It MAY have a impact on performance on theory, but it is negligible in practice, unless it is badly implemented.

Just follow the people doing the work (the damn Russians :P), there's no meaningful performance impact.
Denuvo does not impact performance more than Steam could.
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neurasthenya: We have one source, ONE source telling us about the 5%. The rest is just assumption based on the previous incarnation SecuRom.

And if you check the groups trying/bypassing/cracking Denuvo nowadays, you will see the same thing I've been mumbling about. It MAY have a impact on performance on theory, but it is negligible in practice, unless it is badly implemented.

Just follow the people doing the work (the damn Russians :P), there's no meaningful performance impact.
Other developers have also admitted that Denuvo will cause a performance hit, though they were not as specific and downplayed it heavily.

Anyway as I have repeatedly said, the performance impact depends heavily on both the game and the CPU the game is running on. It works much the same way as SecuROM and we know the kind of performance impact that had; there's no reason why Denuvo would be any better - if anything it'll be more CPU-intensive than SecuROM due to the toughening up it's recieved (it may seem less due to improvements in modern CPUs, though - the systems that will suffer the most from it are older systems, low-end systems and laptops).

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neurasthenya: Denuvo does not impact performance more than Steam could.
Steam CEG maybe, but that's rarely used. In most cases, "Steam DRM" is just the developer having their game refuse to run if it fails to initialise the Steam API (also note that Denuvo is supposed to be applied on top of this rather than instead of it). Steam itself just sits idling in the background and doesn't need to do much except when it's needed (for things like achievements etc), so its CPU usage will be almost nothing and its impact on performance will be negligible irrespective of how weak the system's CPU is. This isn't the case with Denuvo, which has to do constant work.
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adamhm:
Those systems will not benefit from removing Denuvo, again it will not hamper performance that way, it is negligible.
It doesn't work that way, stressing the CPU constantly unless it is badly coded.

https://www.reddit.com/r/CrackStatus/comments/50ip85/faq_scenedenuvobypass/d74hsg0/

People removing triggers on the .exe, it doesn't affect performance on a playable/not playable level.

I feel like we are on a merry-go-round.
Post edited November 11, 2016 by neurasthenya
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neurasthenya: Those systems will not benefit from removing Denuvo, again it will not hamper performance that way, it is negligible.
It doesn't work that way, stressing the CPU constantly unless it is badly coded.
Older & low end systems can and do get CPU-throttled; this is why a minimum CPU requirement is specified. We already know that Denuvo is an advanced version of the systems SecuROM used to protect itself and that this increases the workload on the CPU. If you run something that's almost maxing out your CPU and then increase the workload then performance is going to suffer. OTOH if your CPU is overkill then chances are you won't notice much difference if any.

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neurasthenya: https://www.reddit.com/r/CrackStatus/comments/50ip85/faq_scenedenuvobypass/d74hsg0/

People removing triggers on the .exe, it doesn't affect performance on a playable/not playable level.
Until either someone manages to extract and then crack the full decrypted binary from a Denuvo game (i.e. entirely remove all traces of Denuvo) or a Denuvo protected game gets an official DRM-free release we won't be able to properly assess its performance impact.
low rated
Let's keep it CIVIL.
So, it's out today.

Anyone got any idea about how the XB1 and PS4 version are doing?
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adamhm:
I'm tired of this. Have a nice day.
Aaaaaand Denuvo talk about their DRM explaining why it got removed from some games.

https://kotaku.com/denuvo-explains-why-doom-dropped-their-anti-piracy-tech-1790192362
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fishbaits: Aaaaaand Denuvo talk about their DRM explaining why it got removed from some games.

https://kotaku.com/denuvo-explains-why-doom-dropped-their-anti-piracy-tech-1790192362
Is it removed from Total War Warhammer?
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fishbaits: Aaaaaand Denuvo talk about their DRM explaining why it got removed from some games.

https://kotaku.com/denuvo-explains-why-doom-dropped-their-anti-piracy-tech-1790192362
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Elmofongo: Is it removed from Total War Warhammer?
Plague infested.

https://steamcommunity.com/app/364360/discussions/1/357286663671555736/
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Elmofongo: Is it removed from Total War Warhammer?
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fishbaits: Plague infested.

https://steamcommunity.com/app/364360/discussions/1/357286663671555736/
Eh I bought the game at launch so Denuvo has not fucked me over.
Let's start another reckless rumor...

Doom dropped Denuvo so they can sell it on Gog along with Oblivion!
We can only hope!
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RWarehall: Let's start another reckless rumor...

Doom dropped Denuvo so they can sell it on Gog along with Oblivion!
We can only hope!
But I also want Doom 3 first.

And Doom 3 is a good game.