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One of the most anticipated releases of this year is now available on GOG in its full glory – Baldur’s Gate 3 from Larian Studios. The time has come to gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Digital Deluxe Edition Upgrade is also available in our catalog. Remember that if you’ve purchased the game during its early access, you will get the Upgrade for free!

After more than 20 years you once again immerse yourself in one of the most iconic series of video games and embark on the grand RPG adventure that is here to redefine the genre, just like the original entry did all those years ago.

Prepare for the expansive and original story, a vast, detailed and diverse world, a grand, cinematic narrative, great character customization, evolved, turn-based combat based on the D&D 5e ruleset, and just so much more. Prepare for Baldur’s Gate 3!



In the third entry of this iconic series, mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength.

You’ll choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.



Baldur’s Gate 3 is truly a next generation RPG. Forged with the new Divinity 4.0 engine, it gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through Larian’s biggest world yet.

The Forgotten Realms are as alive as they’ve never been, filled with detail and secrets to discover. Here, no adventure will ever be the same, and how you survive, and what mark you leave on the world, is up to you.



Of course, such a grand release is bound to completely overtake our gaming sessions. That’s why we’d like to invite you to join not one, not two, but seven Baldur’s Gate 3 streams on our Twitch Channel! Some of them will include a multiplayer adventure, here’s a schedule:

Thursday, August 3rd, 8 PM UTC, NoodleBeefNoodle
Friday, August 4th, 7 PM UTC, Multiplayer: KaurTube and Marc
Saturday, August 5th, 1 AM UTC, LovelustGames
Saturday, August 4th, 12 PM UTC, Multiplayer: Inanda and her son RockAndRollNerd
Sunday, August 6th, 11am UTC, KingArgaroth
Sunday, August 6th, 5 PM UTC, Multiplayer: DarkSaber2k and Piranjade
Monday, August 7th, 9 PM UTC, Kaurtube

See you in the chat!



Prepare for an unforgettable adventure no matter if you’re a series veteran, a complete newcomer, an RPG lover or somebody who wants to try out the genre for the first time. Baldur’s Gate 3 will most likely steal your heart and provide hundreds of hours of fun.

Note: to ensure a smooth launch experience we strongly recommend you take the following steps shared in this support article.

The wait is over and we know that you are ready. Time to roll for initiative and begin the journey – Baldur’s Gate 3 is OUT NOW!
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Swedrami: Tracks 4, 14, 16, 22, 25, 26, 31, 33 and 43, specifically.
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Clownski_: We'll look into it, thanks guys!
Still incomplete, and the download link in the library still just gets you a corrupted 620 MB zip (bgost_wav.zip), instead of the fixed complete one (bg_ost_wav.zip), clocking in at 2.2 GB, according to gogdb.org.

Also - if you could provide the patch from 4.1.1.3622274 to 4.1.1.3624901 - Patch v1 as an offline installer as well, that'd be great.
https://www.gog.com/forum/general/gog_has_made_major_mistake_in_latest_update_of_bg3_to_bg3_release/post4

You can't seriously expect people to download 110 GB all over again?
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Mafwek: And now about your strong female character in 1e AD&D - what are the odds you gonna roll 18 on 3d6 throw to determinate strength, and then roll higher than 50 on whatever roll you gonna make to determinate fighter's strength? 18 was exceptionally strong in 1e, not only for women, but men as well.
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dtgreene: Thing is, what if the player wants to play a female warrior, and happens to get a roll that good? (The chance may be low, but even with that rolling method it's still more than 1%, not to mention that 4d6 drop lowest and arrange as desired was apparently a common house rule even back then.)

There is absolutely no reason to require that the player either make their character male or give up some strength in that situation.

(I'm glad this particular rule disappeared in 2e.)
Well except that women are biologically physically weaker than males and thus their maximum physical strength is more limited. But this is fantasy RPG and I agree that such things aren't important; and even if we do take into the account "biological differences between the sexes" we would have to give female characters other advantages for it if we want to be "realistic". Personally, I would drop max Strength limit for female characters, and I believe most DM-s from that time would do that as well.

However, while I would personally remove this limit, I find it problematic this aversion to playing a character with flaws/handicap. Part of appeal roleplaying is actually playing a character and not a min maxed munchkin murder hobo. Flaws, limits and handicaps are important of character, otherwise characters without flaws such as Superman and Aragorn wouldn't be found so boring by most people.
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Mafwek: ...
However, while I would personally remove this limit, I find it problematic this aversion to playing a character with flaws/handicap. Part of appeal roleplaying is actually playing a character and not a min maxed munchkin murder hobo. Flaws, limits and handicaps are important of character, otherwise characters without flaws such as Superman and Aragorn wouldn't be found so boring by most people.
The solution to this is simple, give them enemies they can't easily overcome. With Superman you put him against the likes of Darkseid and Doomsday. With power-gamers you give them goblins with enough gear and stats to take down a balor.

Giving the player problems that can't be punched away also helps.
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Mafwek: However, while I would personally remove this limit, I find it problematic this aversion to playing a character with flaws/handicap. Part of appeal roleplaying is actually playing a character and not a min maxed munchkin murder hobo. Flaws, limits and handicaps are important of character, otherwise characters without flaws such as Superman and Aragorn wouldn't be found so boring by most people.
This is the sort of reason why balance is important. A particularly powerful advantage can be balanced out by a significant disadvantage. For example, a fighter has no chance of winning a magical duel against a wizard.

The important thing: Flaws should be balanced with some benefits, or else the character just won't be fun to play.

You mention min/max characters. Thing is, to min/max a character you need to minimize aspects that aren't seen as important to the character concept; in the case of a fighter, this might mean giving her poor mental stats. But then, the PC encounters an opponent that casts Dominate Person on her...

Who's she murdering now? Not the enemies, at this point.

(Also, I'd be careful of tying mechanics to things players would reasonably expect to be cosmetic, like gender.)
4 Halfling Barbarians
Single-handedly convinced two of my normie colleagues to pick it up, on GoG of course.
True story.
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Swedrami: Single-handedly convinced two of my normie colleagues to pick it up, on GoG of course.
True story.
Had a similar situation with a mate of mine who was still on the fence over concerns of Baldur's Gate 3 potentially incorporating too much current-day clown-world politics and being too on the nose about it.
He eventually pulled the trigger and got himself a copy after I assured him that this was not the case and Larian actually takes pot shots at both sides of the political and ideological spectrum, both the Faerûn version of it as well as the real life one.
Attachments:
Hey guys, here's a question that some of you may find stupid, but I need to ask. I am waiting for the Mac version to be released and, in the meantime, am wondering whether I'll have enough disc space to install the game. I know the store page says the game requires 150 GB of available space, but it's not clear to me whether that means the space needed for both the download and the installation, or just the download (I don't plan to use the GOG Galaxy platform).

Asking this because I hope to run the game on my M1 MacBook Air, which has an SSD with 250 GB of storage (and even less that is usable). Even now I have about 150 GB free, but anything significantly more than that (upwards of 170 GB) would not be possible.
Offline installer packages (base game, deluxe content & hotfixes/patches) currently amount to 135 GB, and the installation folder clocks in at 136 GB.

For updating/patching it's recommended to have at least the same amount of free space available (on the directory where the installation folder is located), since it usually involves quite a bit of temporary unpacking and repacking of archives.

Saves are stored on the C:\ partition, current count: 360, at roughly 6 GB here on my end.
Post edited August 27, 2023 by Swedrami
Nowadays you don't have to sell a kidney or two for decently Terabyte-sized portable external storage either, maybe that'd be an option?
At least for storing the offline installer packages.
Post edited August 27, 2023 by Swedrami
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Swedrami: Offline installer packages (base game, deluxe content & hotfixes/patches) currently amount to 135 GB, and the installation folder clocks in at 136 GB.
Doesn't GOG uncompress files to a temp folder during installation process? If yes, it might need 3x the installation size, Galaxy might do things diferently but needing 450GB free for a offline install of Baldur'sa Gate is no fun.
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Swedrami: Nowadays you don't have to sell a kidney or two for decently Terabyte-sized portable external storage either, maybe that'd be an option?
At least for storing the offline installer packages.
Even some USB drives are pretty cheap nowadays.
Post edited August 27, 2023 by Dark_art_
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Swedrami: Nowadays you don't have to sell a kidney or two for decently Terabyte-sized portable external storage either, maybe that'd be an option?
At least for storing the offline installer packages.
I have a 1 TB WD Elements external HDD. Will it be a pain in the butt to download the files there and then install them on the Mac given that it is not an SSD?
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Swedrami: Offline installer packages (base game, deluxe content & hotfixes/patches) currently amount to 135 GB, and the installation folder clocks in at 136 GB.
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Dark_art_: Doesn't GOG uncompress files to a temp folder during installation process? If yes, it might need 3x the installation size, Galaxy might do things diferently but needing 450GB free for a offline install of Baldur'sa Gate is no fun.
Just re-installed it the other day (because I mucked the whole thing up with a rather volatile combination of mods) and had about 150 GB and 250 GB of free space available on the partition with the offline installers and the partition for the installation, respectively.
Must have been enough, since all went through without a hitch.

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Swedrami: Nowadays you don't have to sell a kidney or two for decently Terabyte-sized portable external storage either, maybe that'd be an option?
At least for storing the offline installer packages.
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RisingOne: I have a 1 TB WD Elements external HDD. Will it be a pain in the butt to download the files there and then install them on the Mac given that it is not an SSD?
Shouldn't make that much of a difference, apart from the installation process taking (a little) longer.
Post edited August 27, 2023 by Swedrami
Okay, thanks, everyone!
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funnyonion: I deliberately stayed from the EA as I prefer experiencing the game as a whole. See you on the other side.
+1

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Ancient-Red-Dragon: I watched some video reviews of this game, and as expected from the artwork and gameplay videos that were released earlier, literally every single character in the game is aesthetically displeasing to look at, a.k.a. ugly. D:OS 2 had that exact same problem too.
I have no issue to get great looking characters. Ok, except for Gnomes.

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BrianSim: Indeed. I like Larian's games, but I'll never understand anyone who pre-orders them given it takes on average 5-8 years after they've been released to 'Actually Finish'
You mean programming is actually hard work and we programmers, excuse me, code monkey are underappreciated and underpaid ? Who knew. I got told we'll soon be replaced by ChatGPT.

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paladin181: Now go slap a helmet on her and never see her face again!!!
The three options in the game for helmets are: always shown (default), only shown outside dialogue, and never shown. Whats missing ?

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NuffCatnip: I'm more of a fan of Lae'Zel and Karlach [...] I have no room for a wizard [...]
So maybe just get Withers and respec Karlach to Storm Sorcerer, or Lore Bard, or whatever you fancy ? It just costs 100 gold after all, and I think a high Charisma class fits her personality beautifully. Her special ability is useless then of course. So maybe you would rather prefer to respec Lae'zel ? AFAIK she has no special ability.

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Swedrami: What did everyone go with for their first attempt then?
I made a thread about that: https://www.gog.com/forum/baldurs_gate_3/your_first_character_in_bg3_full_game_only

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CMiq: [...] insufferable vampire prick [...]
SPOILER WARNING { My main complaint about Astarion is that given the extreme mistreatment he's been given over extremely long periods of time, he should be realistically completely batshit crazy at this point. Its the exact same complaint I have about Angel on Buffy the vampire slayer, who at least actually was batshit crazy, but only for days, before he recognized Buffy. } END SPOILERS

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paladin181: Maybe I don't want to spend $200 more just to play a game.
You dont need a SSD, 250 GB of hard disk space dont cost $200, and getting more harddisk space helps with everything - including the option for having the space for even more games should the need arise.

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Zimerius: You know, most people [...]
Oh, the infamous most people. Where do they live, anyway ? And why do they hate their money so much ? Also, the last time I checked I wasnt a lemming.

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GamezRanker: I find it interesting [...] that there is a junk customization option, but not a breast customization option.
Yeah, how fascinating. I just disabled all that bullshit in the options and was done.

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paladin181: Ugh... Playing this game is something of a chore. Where are all the GOOD characters at? It's like everyone dislikes you for being a good guy. You want to help ANYONE and 2/3rds of your party disapproves and I'm like "Why the fuck y'all following me around, then?" [...]
D&D5 doesnt have the rule that you cant work with evil aligned people anymore, even if there was alignment in this game. And these people will all stick with you, even if they end up not liking you, they dont have a choice. And some of them actually turn out to be goody two shoes, once you know them; I wont spoil which.

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Time4Tea: And yes, it's a bit disappointing to hear there is no alignment system - was that taken out in 5th ed?
It was D&D4 that crippled alignments. Just one of the many, many reasons why everybody hates and ignores D&D4, and by FAR not the worst one.

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paladin181: Apparently, there are NO characters who fit the Lawful good alignment in the game.
I wont spoil anything, but boy are you wrong.

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paladin181: This game is not for anyone who liked the original BG games.
Absurd. This is literally the game that might finally replace BG2 as my favorite game ever.

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J Lo: I'm having a blast.
+1

Seriously, WHY DO I STILL HAVE TO SLEEP AND EAT AND WORK AAAAAAAAAAAAAH !!!!! I JUST WANNA PLAY !!!! ;-D

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Time4Tea: [...] the lack of respect for an established RPG system and fantasy setting.
Quite on the contrary I'm amazed how well Larian implemented the stuff that worked and fixed the stuff that didnt work. Alignment in computer games was in the later category.

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idbeholdME: But come on, unmodded Skyrim had better character creation than this.
I could literally rant for hours how much the TES rulesystem sucks. But yeah, designing your characters looks was great. Too time consuming though. But yes I wished BG3 had more face options. And less butt ugly Gnomes.

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NewPyk: Aligments? Heck, if I remember correctly there only function (especialy in BG1) was to NPC from extreme opposite sides to mildy argue with each other and yourself. And you have slightly different prices in stores (cuz reputation). I don't remember that it stoped my paladin to reak havok on innocents...
Word !

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Mafwek: Lack of alignment system is literally the only reason why I am not playing this game, no matter how good everything else is.
Your perogative ... and honestly your loss, for an absurd reason. This is the closest a computer game has ever come to pen and paper roleplaying, ever.

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idbeholdME: Also, there is apparently an option in the menu called "Karmic Dice", which is on by default?
And I switched that off before I ever played the game.

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idbeholdME: Yeah, that was one thing from normal gameplay that struck me as pretty questionable. It just leads to constant save/loading.
Ah yes, the almighty Player: Reload. The strongest spell in any game. Its your perogative if and when you use it, though.

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dtgreene: Speaking of rogues, is it necessary (or nearly so) to have one in your party?
Well, the short answer is: no. Thankfully, since group size is now only four. The longer answer is, well, long.

Anyone can attempt to disarm traps and unlock doors, and since a 20 is a critical success now for skills, anyone has a 5% chance for success doing so. And, unless you're a Halfling who can reroll a 1 or a Rogue Level 10+ who takes 10 for any result below 10, a 5% chance of failure.

Every attempt costs a corresponding toolkit. The worse your character is, the more such toolkits you'll need, unless you use reload tactics.

The best options for locks and traps are:
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Rogue. They can pick two skills for Expertise (double Proficiency bonus) at level 1 (again at level 6) and get 10 minimum at level 10.
Bard. They can pick Expertise like Rogue at level 3 (and 10) and can cast Enhance Ability (Dexterity) on themselves (gives Advantage, i.e. you roll two dice and take the better result, however its a Concentration spell. The next time you cast another concentration spell, or damage breaks your concentration, the spell is lost. Otherwise it lasts until the next Long Rest).
Ranger (high Dex, light armor, and either Charlatan or Urchin Background)
Barbarian (high Dex, no armor, again either Charlatan or Urchin Background)

After that you'll want the Guidance Cantrip from a Cleric or Druid (but you'll get that pretty quickly from an item. Warning: its also a Concentration spell, so it would break Enhance Ability if the exact same character casts it) and ideally also a Bard, Cleric, Druid or Sorcerer with Enhance Ability.

Ideally really a Rogue with a Bard, since that adds the final buff, Bard Inspiration. Unfortunately Bards cant inspire themselves.

The second problem is actually spotting traps in the first place, which is Perception. Thats Wisdom based. The only two classes that have Wisdom as primary are Cleric and Druid, and only Druid gets Perception as class skill. So you would again have to pick a Background to get this as class skill on a Cleric ... except, well, there isnt any.

Neither Rogue nor Bard are traditionally high on Wisdom, though both can (and usually will) take Proficiency, and they also could pick Expertise in the skill.