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One of the most anticipated releases of this year is now available on GOG in its full glory – Baldur’s Gate 3 from Larian Studios. The time has come to gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Digital Deluxe Edition Upgrade is also available in our catalog. Remember that if you’ve purchased the game during its early access, you will get the Upgrade for free!

After more than 20 years you once again immerse yourself in one of the most iconic series of video games and embark on the grand RPG adventure that is here to redefine the genre, just like the original entry did all those years ago.

Prepare for the expansive and original story, a vast, detailed and diverse world, a grand, cinematic narrative, great character customization, evolved, turn-based combat based on the D&D 5e ruleset, and just so much more. Prepare for Baldur’s Gate 3!



In the third entry of this iconic series, mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength.

You’ll choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.



Baldur’s Gate 3 is truly a next generation RPG. Forged with the new Divinity 4.0 engine, it gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through Larian’s biggest world yet.

The Forgotten Realms are as alive as they’ve never been, filled with detail and secrets to discover. Here, no adventure will ever be the same, and how you survive, and what mark you leave on the world, is up to you.



Of course, such a grand release is bound to completely overtake our gaming sessions. That’s why we’d like to invite you to join not one, not two, but seven Baldur’s Gate 3 streams on our Twitch Channel! Some of them will include a multiplayer adventure, here’s a schedule:

Thursday, August 3rd, 8 PM UTC, NoodleBeefNoodle
Friday, August 4th, 7 PM UTC, Multiplayer: KaurTube and Marc
Saturday, August 5th, 1 AM UTC, LovelustGames
Saturday, August 4th, 12 PM UTC, Multiplayer: Inanda and her son RockAndRollNerd
Sunday, August 6th, 11am UTC, KingArgaroth
Sunday, August 6th, 5 PM UTC, Multiplayer: DarkSaber2k and Piranjade
Monday, August 7th, 9 PM UTC, Kaurtube

See you in the chat!



Prepare for an unforgettable adventure no matter if you’re a series veteran, a complete newcomer, an RPG lover or somebody who wants to try out the genre for the first time. Baldur’s Gate 3 will most likely steal your heart and provide hundreds of hours of fun.

Note: to ensure a smooth launch experience we strongly recommend you take the following steps shared in this support article.

The wait is over and we know that you are ready. Time to roll for initiative and begin the journey – Baldur’s Gate 3 is OUT NOW!
Hereby I declare myself killer of this thread !
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dtgreene: Speaking of rogues, is it necessary (or nearly so) to have one in your party?
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Geromino: Well, the short answer is: no. Thankfully, since group size is now only four. The longer answer is, well, long.

Anyone can attempt to disarm traps and unlock doors, and since a 20 is a critical success now for skills, anyone has a 5% chance for success doing so. And, unless you're a Halfling who can reroll a 1 or a Rogue Level 10+ who takes 10 for any result below 10, a 5% chance of failure.

Every attempt costs a corresponding toolkit. The worse your character is, the more such toolkits you'll need, unless you use reload tactics.

The best options for locks and traps are:
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Rogue. They can pick two skills for Expertise (double Proficiency bonus) at level 1 (again at level 6) and get 10 minimum at level 10.
Bard. They can pick Expertise like Rogue at level 3 (and 10) and can cast Enhance Ability (Dexterity) on themselves (gives Advantage, i.e. you roll two dice and take the better result, however its a Concentration spell. The next time you cast another concentration spell, or damage breaks your concentration, the spell is lost. Otherwise it lasts until the next Long Rest).
Ranger (high Dex, light armor, and either Charlatan or Urchin Background)
Barbarian (high Dex, no armor, again either Charlatan or Urchin Background)

After that you'll want the Guidance Cantrip from a Cleric or Druid (but you'll get that pretty quickly from an item. Warning: its also a Concentration spell, so it would break Enhance Ability if the exact same character casts it) and ideally also a Bard, Cleric, Druid or Sorcerer with Enhance Ability.

Ideally really a Rogue with a Bard, since that adds the final buff, Bard Inspiration. Unfortunately Bards cant inspire themselves.

The second problem is actually spotting traps in the first place, which is Perception. Thats Wisdom based. The only two classes that have Wisdom as primary are Cleric and Druid, and only Druid gets Perception as class skill. So you would again have to pick a Background to get this as class skill on a Cleric ... except, well, there isnt any.

Neither Rogue nor Bard are traditionally high on Wisdom, though both can (and usually will) take Proficiency, and they also could pick Expertise in the skill.
Is it feasible to just not bother with all of this and just eat the trap's effects?

Also, for wizards, how easy is it to find spellbooks to learn spells during the course of the game? Can every spell be learned this way, or are there some spells that, if I were to play the game, I would need to make sure to pick at level up?
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Geromino: Hereby I declare myself killer of this thread !
The thread has so many enemies already that you'd just better get a number and get in the line, bud!
Funny one: https://www.pcgamer.com/turns-out-your-abyssal-tattoos-in-baldurs-gate-3-are-the-dandd-equivalent-of-accidentally-getting-egg-drop-soup-inscribed-in-chinese-characters/
ETA on when the offline installer version of Patch #2 is going to be available again for download?
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CMiq: ETA on when the offline installer version of Patch #2 is going to be available again for download?
The initial build that was up for just a few hours on last Friday must have been borked in some major way if they're assumedly still working on a proper replacement.

Considering that GOG sometimes mix up the correct patching order - a little reminder, just in case:

The offline installer for the last patch before the most recent Patch 2 was patch_baldurs_gate_3_Live_-_v4.1.1.3669438_-_Patch_Patch1_Data_fix_(67052), and thus the one that's hopefully available again soon should pick up from there, i.e.:

patch_baldurs_gate_3_Live_-_v4.1.1.3669438_-_Patch_Patch1_Data_fix_(67052)_to_Release_-_v4.1.1.3686210_-_Patch _Patch2_(67171).exe
patch_baldurs_gate_3_Live_-_v4.1.1.3669438_-_Patch_Patch1_Data_fix_(67052)_to_Release_-_v4.1.1.3686210_-_Patch _Patch2_(67171)-1.bin
Post edited September 05, 2023 by TzarHar
No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
Dear GOG support,

besides the just uploaded patch offline installer

Patch (Release - v4.1.1.3882084 to Release - v4.1.1.3905231) 35 MB

we still need the intermediary patch offline installer

Patch (Release - v4.1.1.3767641 - Patch Patch3_Hotfix3 to Release - v4.1.1.3882084) ??? MB


Thanks in advance.
Post edited November 03, 2023 by CMiq
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Time4Tea: No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
You cast counterspell. 'LMAO'
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Time4Tea: No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
https://baldursgate3.wiki.fextralife.com/Counterspell
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Time4Tea: No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
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ThatGuyWithTheThing: https://baldursgate3.wiki.fextralife.com/Counterspell
From that description, it appears that Counterspell is cast as a reaction, to nullify an enemy spell as it is being cast. That is not the same as Dispel Magic and doesn't solve the problem of how to counter spell status effects, once they are affecting your party members.

It also presumably wouldn't give the option of waiting until enemy mages have cast several debuffs on a character and then using a single Dispel Magic to nullify several effects at once.

As I said before: this is clearly not D&D (but feel free to pretend otherwise ...)
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Time4Tea: As I said before: this is clearly not D&D (but feel free to pretend otherwise ...)
Thanks for letting me, your graciousness.
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CMiq: Dear GOG support,

besides the just uploaded patch offline installer

Patch (Release - v4.1.1.3882084 to Release - v4.1.1.3905231) 35 MB

we still need the intermediary patch offline installer

Patch (Release - v4.1.1.3767641 - Patch Patch3_Hotfix3 to Release - v4.1.1.3882084) ??? MB

Thanks in advance.
Took a while, but it's available now.
Attachments:
https://baldursgate3.game/news/the-final-patch-new-subclasses-photo-mode-and-cross-play_138

"The Final Patch: New Subclasses, Photo Mode, and Cross-Play

Well folks,

This is it. Our final major game patch for Baldur’s Gate 3.

You’ve helped us make BG3 a bigger success than any of us could’ve ever hoped for, and that passion could keep us tweaking things and making changes until the end of time. But then we’d never be able to create something new.

Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content. That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to get better at handling our own chaos so that we can continue to create more chaos in the future.

From the start, your feedback has been incredibly important to us, and will continue to shape our future projects. As Swen said during the Baldur’s Gate 3 retrospective panel at PAX West in August of last year, it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.

If you’re already feeling nostalgic, you can click here to watch our last Baldur’s Gate 3 panel, where we looked back on Baldur’s Gate 3, from early access through to release, and answered some of your questions.

From patching in a way to change your appearance with the Magic Mirror, introducing Honour Mode for those of you looking for a hard time, and giving you new ways to make out with your romanced companion, to new cinematics for your most evil runs, and handing you the tools to create your own supported mods, Patch 8 now rounds off with cross-play, Photo Mode, and 12 new subclasses for you to enjoy.

To help us close the door on our last major patch, the party are back with their final animated short in collaboration with Spud Gun Studios - with a special appearance by the man in metal himself: Swen in his animated debut!

https://www.youtube.com/watch?v=CwCyTt8fSAU

Patch 8

Now let’s talk about what's new with our final patch!

Cross-Play

Players on PC, Mac, Xbox, and PlayStation 5 will now all be able to enjoy Baldur’s Gate 3 multiplayer, with full cross-platform progression and cross-play.

Using the Larian Network, you can now join and create cross-play lobbies to take on your adventures together.

Cross-Play & Mods

You’ll be able to continue to enjoy creating chaos with mods in cross-play, but it’s important to note that all players joining the lobby must have the same version of mods installed. When joining a host’s game, you’ll be prompted with the Mod Verification window to enable, upgrade, downgrade, or install any missing mods.

If you are a PC player creating a cross-play lobby, keep in mind you can use the “Available on Console & Mac” tag to browse mods that will be compatible with consoles and Mac, and that the mod limit on consoles is 100. Third-party mods cannot be used on consoles.

Using Cross-Play

How to join another player in multiplayer via cross-play:

On the main menu, select “Multiplayer”.
Select the “Cross-Play” tab.
Join the other player’s lobby.
If you or the host are using mods and there are any discrepancies, the Mod Verification window will open to inform you of which mods need installing, uninstalling, or updating.
How to create a cross-play multiplayer lobby:

Access multiplayer.
Select “Cross-Play”.
Select “Create”.
Customise your options and select “Launch”.
Get started with cross-play by following our video guide!

Photo Mode

Position and pose your party, play around with camera settings, and whack a few stickers on there. Photo Mode is now yours to explore with Patch 8!

Getting Started

To test out Photo Mode, toggle it on or off by pressing down on both analog sticks if on console, or by pressing F9 if on PC. You can also enable Photo Mode by clicking on the Photo Mode icon on the HUD minimap.

Exploring Camera Settings

When you’re adventuring with your party, you’ll be able to alter their positioning and try different facial expressions and poses, while making the most of the camera, lens, and scene settings, even during combat encounters.

While you won’t be able to change the position of your party or camera angle during dialogues and cinematic scenes, you will still be able to enjoy a range of post-processing effects, including colour-grading settings, frames, and stickers.

Photo Mode & Modding

Speaking of stickers, Photo Mode already includes more than 300 stickers, but keen modders out there will be able to create and upload their own via the BG3 Toolkit!

Your Photo Mode Creations

We’ve been loving the Photo Mode shots you’ve been submitting during the stress test, and thought they deserved to be shared!

Finding Your Screenshots

Capture your favourite moments forever and find them saved in your respective media galleries for Xbox and PlayStation, and in C:\Users\[username]\Documents\Larian Studios\Baldur's Gate 3\Screenshots for PC, or ~/Pictures/Larian Studios/Baldur's Gate 3/Screenshots for Mac.

We know budding photographers will already be plotting the ways in which you can take photos of your companions in compromising positions, so if you’re looking for some tips and tricks to get started using Photo Mode, check out the video below!

https://www.youtube.com/watch?v=4yi2vSeU054

New Subclasses

One new subclass for each playable class is now available, featuring new abilities, animations, VFX, unique summons, powerful cantrips, and voiced dialogue for the Oathbreaker Knight for those playing as the Oath of the Crown Paladin subclass!

Packed with new ways for you to play, whether you want to roleplay the God of Thunder by using Elemental Cleaver, imbuing your Path of the Giant Barbarian’s hammer with shocking damage and flinging it out for it to come back to you, or as a drunken monk, with truly homebrewed abilities that will enhance your next playthrough, there’s surely a subclass for you!

Path of the Giant Barbarian
College of Glamour Bard
Death Domain Cleric
Circle of Stars Druid
Arcane Archer Fighter
Way of the Drunken Master Monk
Oath of the Crown Paladin
Swarmkeeper Ranger
Swashbuckler Rogue
Shadow Magic Sorcerer
Hexblade Warlock
Bladesinging Wizard

Unlocking The New Subclasses

Each new subclass can be selected once you have reached the level required to unlock it. This varies depending on your chosen class. Check out the table below to see when subclass selection becomes available for each class!

https://i.imgur.com/s5W1atp.jpeg

Larian: Channel From Hell

For a more detailed breakdown of each subclass and to help you settle into Patch 8, check out the videos in the below playlist. While this might be our final major patch, it’s certainly not the last time you’re going to hear from us! Tune into Twitch tomorrow to watch our first live stream hosted by Aoife Wilson, featuring a guest appearance from Senior Systems Designer, Ross Stephens, where we’ll be taking a closer look at Patch 8, including the new subclasses!

There will be more to come as we welcome you behind the scenes of Baldur’s Gate 3, sharing some secrets and introducing the developers who helped make it, with a new stream every Wednesday from 1pm UTC. Hopefully that’ll keep you occupied until we can reveal what comes next… we promise we’ll share more on that when we can.

https://www.youtube.com/watch?v=Kh6XxfmHJWA

Baldur’s Gate 3 Modding

Baldur’s Gate 3 Toolkit

As well as Patch 8, the Baldur’s Gate 3 Modding Toolkit is receiving an update, which means mod authors will now be able to explore partial level editing! Whether you fancy creating your own NPC, dropping a metric ton of carrots across every existing level just for the sake of it, pledging your undying love to Shadowheart by turning all wolves into bunny rabbits or by moving them to the House of Hope, you’ll now be able to use the Toolkit to add or override certain template types in existing levels.

Partial level editing means that what you won’t be able to do with the official Baldur’s Gate 3 Toolkit is add dialogues or change the static parts of the world like buildings, scenery or terrain. You can, however, create your own interactive objects like a chest that teleports away every time you get close to it - no one will touch your belongings ever again! Including you. Or you could make a salami statue that you can put in your pocket. The world truly is yours.

Modding Guidelines Update

To support the new realm of possibilities with the latest Toolkit update, we have now updated the modding guidelines with new information, and will continue curating mods for console. As part of this update, we have reviewed technical requirements, and unfortunately, mods that introduce new playable races are unable to be curated for console. If you’re a mod author, we suggest giving the guidelines a read by clicking here.

UI Functionality Improvements

We have been continuing to work closely with mod authors to ensure there are fewer conflicts between game mods and new patches, particularly for those that have ImpUI as a dependency. While the ImpUI mod isn’t currently being maintained, to help keep things running smoothly and to support the creative passion of those in the modding community, we’ve introduced minor changes to how some functionalities are handled in the Toolkit. Now, mod authors will be able to make changes directly for mods that rely on UI tweaks during Character Creation.

The changes now supported natively in the Toolkit include:

Action Resources
Racial spells at LevelUp
Race passives
UI scrolling for Heads, Passives, Equipment, Class, Subclass, and Origin selection
Feat passives
Radial customisation and descriptions

Thank you to Djmr for their incredible work on this mod and for keeping in contact with us while we resolved the conflicts and introduced this functionality, as well as Caites, both who have been particularly helpful, and whose names now lie firmly in the Baldur’s Gate 3 game credits, along with the mod authors who have been helping us test Toolkit functionality!

Mods In Patch 8

As Patch 8 begins to roll out, please remain patient and respectful of those in the community who put work into creating their mods. Some things might not work immediately after a new update and it might take a little while before a mod can be updated. If you can’t wait to dive in but are worried about your mod list, we recommend starting a new playthrough to enjoy the new subclasses and to try out photo mode.

Patch Notes

Along with the new additions, Patch 8 also tackles a range of bugs, like fixing Shadowheart’s penchant for hair dye while skinny dipping, Cerys will stop getting involved in combats with Minthara from across the region, and we’ve resolved an issue with the moving platform in the Gauntlet of Shar that has accidentally proven harder to survive than, well, the actual Gauntlet of Shar.

https://baldursgate3.game/news/the-final-patch-new-subclasses-photo-mode-and-cross-play_138
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