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One of the most anticipated releases of this year is now available on GOG in its full glory – Baldur’s Gate 3 from Larian Studios. The time has come to gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Digital Deluxe Edition Upgrade is also available in our catalog. Remember that if you’ve purchased the game during its early access, you will get the Upgrade for free!

After more than 20 years you once again immerse yourself in one of the most iconic series of video games and embark on the grand RPG adventure that is here to redefine the genre, just like the original entry did all those years ago.

Prepare for the expansive and original story, a vast, detailed and diverse world, a grand, cinematic narrative, great character customization, evolved, turn-based combat based on the D&D 5e ruleset, and just so much more. Prepare for Baldur’s Gate 3!



In the third entry of this iconic series, mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength.

You’ll choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.



Baldur’s Gate 3 is truly a next generation RPG. Forged with the new Divinity 4.0 engine, it gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through Larian’s biggest world yet.

The Forgotten Realms are as alive as they’ve never been, filled with detail and secrets to discover. Here, no adventure will ever be the same, and how you survive, and what mark you leave on the world, is up to you.



Of course, such a grand release is bound to completely overtake our gaming sessions. That’s why we’d like to invite you to join not one, not two, but seven Baldur’s Gate 3 streams on our Twitch Channel! Some of them will include a multiplayer adventure, here’s a schedule:

Thursday, August 3rd, 8 PM UTC, NoodleBeefNoodle
Friday, August 4th, 7 PM UTC, Multiplayer: KaurTube and Marc
Saturday, August 5th, 1 AM UTC, LovelustGames
Saturday, August 4th, 12 PM UTC, Multiplayer: Inanda and her son RockAndRollNerd
Sunday, August 6th, 11am UTC, KingArgaroth
Sunday, August 6th, 5 PM UTC, Multiplayer: DarkSaber2k and Piranjade
Monday, August 7th, 9 PM UTC, Kaurtube

See you in the chat!



Prepare for an unforgettable adventure no matter if you’re a series veteran, a complete newcomer, an RPG lover or somebody who wants to try out the genre for the first time. Baldur’s Gate 3 will most likely steal your heart and provide hundreds of hours of fun.

Note: to ensure a smooth launch experience we strongly recommend you take the following steps shared in this support article.

The wait is over and we know that you are ready. Time to roll for initiative and begin the journey – Baldur’s Gate 3 is OUT NOW!
Hereby I declare myself killer of this thread !
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dtgreene: Speaking of rogues, is it necessary (or nearly so) to have one in your party?
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Geromino: Well, the short answer is: no. Thankfully, since group size is now only four. The longer answer is, well, long.

Anyone can attempt to disarm traps and unlock doors, and since a 20 is a critical success now for skills, anyone has a 5% chance for success doing so. And, unless you're a Halfling who can reroll a 1 or a Rogue Level 10+ who takes 10 for any result below 10, a 5% chance of failure.

Every attempt costs a corresponding toolkit. The worse your character is, the more such toolkits you'll need, unless you use reload tactics.

The best options for locks and traps are:
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Rogue. They can pick two skills for Expertise (double Proficiency bonus) at level 1 (again at level 6) and get 10 minimum at level 10.
Bard. They can pick Expertise like Rogue at level 3 (and 10) and can cast Enhance Ability (Dexterity) on themselves (gives Advantage, i.e. you roll two dice and take the better result, however its a Concentration spell. The next time you cast another concentration spell, or damage breaks your concentration, the spell is lost. Otherwise it lasts until the next Long Rest).
Ranger (high Dex, light armor, and either Charlatan or Urchin Background)
Barbarian (high Dex, no armor, again either Charlatan or Urchin Background)

After that you'll want the Guidance Cantrip from a Cleric or Druid (but you'll get that pretty quickly from an item. Warning: its also a Concentration spell, so it would break Enhance Ability if the exact same character casts it) and ideally also a Bard, Cleric, Druid or Sorcerer with Enhance Ability.

Ideally really a Rogue with a Bard, since that adds the final buff, Bard Inspiration. Unfortunately Bards cant inspire themselves.

The second problem is actually spotting traps in the first place, which is Perception. Thats Wisdom based. The only two classes that have Wisdom as primary are Cleric and Druid, and only Druid gets Perception as class skill. So you would again have to pick a Background to get this as class skill on a Cleric ... except, well, there isnt any.

Neither Rogue nor Bard are traditionally high on Wisdom, though both can (and usually will) take Proficiency, and they also could pick Expertise in the skill.
Is it feasible to just not bother with all of this and just eat the trap's effects?

Also, for wizards, how easy is it to find spellbooks to learn spells during the course of the game? Can every spell be learned this way, or are there some spells that, if I were to play the game, I would need to make sure to pick at level up?
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Geromino: Hereby I declare myself killer of this thread !
The thread has so many enemies already that you'd just better get a number and get in the line, bud!
Funny one: https://www.pcgamer.com/turns-out-your-abyssal-tattoos-in-baldurs-gate-3-are-the-dandd-equivalent-of-accidentally-getting-egg-drop-soup-inscribed-in-chinese-characters/
ETA on when the offline installer version of Patch #2 is going to be available again for download?
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CMiq: ETA on when the offline installer version of Patch #2 is going to be available again for download?
The initial build that was up for just a few hours on last Friday must have been borked in some major way if they're assumedly still working on a proper replacement.

Considering that GOG sometimes mix up the correct patching order - a little reminder, just in case:

The offline installer for the last patch before the most recent Patch 2 was patch_baldurs_gate_3_Live_-_v4.1.1.3669438_-_Patch_Patch1_Data_fix_(67052), and thus the one that's hopefully available again soon should pick up from there, i.e.:

patch_baldurs_gate_3_Live_-_v4.1.1.3669438_-_Patch_Patch1_Data_fix_(67052)_to_Release_-_v4.1.1.3686210_-_Patch _Patch2_(67171).exe
patch_baldurs_gate_3_Live_-_v4.1.1.3669438_-_Patch_Patch1_Data_fix_(67052)_to_Release_-_v4.1.1.3686210_-_Patch _Patch2_(67171)-1.bin
Post edited September 05, 2023 by TzarHar
No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
Dear GOG support,

besides the just uploaded patch offline installer

Patch (Release - v4.1.1.3882084 to Release - v4.1.1.3905231) 35 MB

we still need the intermediary patch offline installer

Patch (Release - v4.1.1.3767641 - Patch Patch3_Hotfix3 to Release - v4.1.1.3882084) ??? MB


Thanks in advance.
Post edited November 03, 2023 by CMiq
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Time4Tea: No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
You cast counterspell. 'LMAO'
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Time4Tea: No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
https://baldursgate3.wiki.fextralife.com/Counterspell
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Time4Tea: No Dispel Magic !!!

Apparently, Larian wanted to include it but it was 'too difficult'. The descent into non-D&D farcity continues ...

So, what are you supposed to do if an enemy mage casts a confusion spell on your whole party then, just wait until it wears off? LMAO. I can't off-hand think of a previous D&D CRPG that didn't include Dispel Magic, which has always been a key part of D&D magical combat tactics.
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ThatGuyWithTheThing: https://baldursgate3.wiki.fextralife.com/Counterspell
From that description, it appears that Counterspell is cast as a reaction, to nullify an enemy spell as it is being cast. That is not the same as Dispel Magic and doesn't solve the problem of how to counter spell status effects, once they are affecting your party members.

It also presumably wouldn't give the option of waiting until enemy mages have cast several debuffs on a character and then using a single Dispel Magic to nullify several effects at once.

As I said before: this is clearly not D&D (but feel free to pretend otherwise ...)
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Time4Tea: As I said before: this is clearly not D&D (but feel free to pretend otherwise ...)
Thanks for letting me, your graciousness.
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CMiq: Dear GOG support,

besides the just uploaded patch offline installer

Patch (Release - v4.1.1.3882084 to Release - v4.1.1.3905231) 35 MB

we still need the intermediary patch offline installer

Patch (Release - v4.1.1.3767641 - Patch Patch3_Hotfix3 to Release - v4.1.1.3882084) ??? MB

Thanks in advance.
Took a while, but it's available now.
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