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One of the most anticipated releases of this year is now available on GOG in its full glory – Baldur’s Gate 3 from Larian Studios. The time has come to gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Digital Deluxe Edition Upgrade is also available in our catalog. Remember that if you’ve purchased the game during its early access, you will get the Upgrade for free!

After more than 20 years you once again immerse yourself in one of the most iconic series of video games and embark on the grand RPG adventure that is here to redefine the genre, just like the original entry did all those years ago.

Prepare for the expansive and original story, a vast, detailed and diverse world, a grand, cinematic narrative, great character customization, evolved, turn-based combat based on the D&D 5e ruleset, and just so much more. Prepare for Baldur’s Gate 3!



In the third entry of this iconic series, mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength.

You’ll choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.



Baldur’s Gate 3 is truly a next generation RPG. Forged with the new Divinity 4.0 engine, it gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through Larian’s biggest world yet.

The Forgotten Realms are as alive as they’ve never been, filled with detail and secrets to discover. Here, no adventure will ever be the same, and how you survive, and what mark you leave on the world, is up to you.



Of course, such a grand release is bound to completely overtake our gaming sessions. That’s why we’d like to invite you to join not one, not two, but seven Baldur’s Gate 3 streams on our Twitch Channel! Some of them will include a multiplayer adventure, here’s a schedule:

Thursday, August 3rd, 8 PM UTC, NoodleBeefNoodle
Friday, August 4th, 7 PM UTC, Multiplayer: KaurTube and Marc
Saturday, August 5th, 1 AM UTC, LovelustGames
Saturday, August 4th, 12 PM UTC, Multiplayer: Inanda and her son RockAndRollNerd
Sunday, August 6th, 11am UTC, KingArgaroth
Sunday, August 6th, 5 PM UTC, Multiplayer: DarkSaber2k and Piranjade
Monday, August 7th, 9 PM UTC, Kaurtube

See you in the chat!



Prepare for an unforgettable adventure no matter if you’re a series veteran, a complete newcomer, an RPG lover or somebody who wants to try out the genre for the first time. Baldur’s Gate 3 will most likely steal your heart and provide hundreds of hours of fun.

Note: to ensure a smooth launch experience we strongly recommend you take the following steps shared in this support article.

The wait is over and we know that you are ready. Time to roll for initiative and begin the journey – Baldur’s Gate 3 is OUT NOW!
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paladin181: This game is not for anyone who liked the original BG games.
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kai2: I've heard this a few times the last couple of days.
Well, that was the general tone of the in dev reviews. Decent game, but in no way Baldur's Gate. It is Divinity Original Sin 3, under a false name. Because Larian got the rights to the big name and didn't know what to do with it. So they wrote what they know. Another Divinity game.
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dtgreene: Having mechanics tied to alignment can be rather constraining to DMs who find the alignment system to be constraining, or have a problem with such effects possibly spoiling plot twists.
Well, DMs hosting their own tabletop groups have always been able to use whatever house rules they want. However, the alignment system has been a core part of the D&D ruleset for decades, so a major D&D PC game should include it, imo. Also, for the sake of consistency with the original BG games.
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paladin181: This game is not for anyone who liked the original BG games.
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kai2: I've heard this a few times the last couple of days.
I'm having a blast.
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Lifthrasil: Well, that was the general tone of the in dev reviews. Decent game, but in no way Baldur's Gate. It is Divinity Original Sin 3, under a false name. Because Larian got the rights to the big name and didn't know what to do with it. So they wrote what they know. Another Divinity game.
I mean, I enjoyed D:OS 1 and I'm not saying that D:OS 3 with a D&D flavor would necessarily make a bad game. But, it's the dishonesty of it that I find off-putting; the lack of respect for an established RPG system and fantasy setting.
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dtgreene: I hear 4e reduced the set of alignments so that only good characters could be lawful, and only evil characters could be chaotic. Thing is, my favorite alignments to roleplay (if I were to do that) would probably be chaotic good and chaotic neutral, yet those alignments were absent in 4e.
Pardon? Wow. And yep, same here about chaotic good as the alignment I'd play. I guess I could be pressed into neutral good, but feels wrong. Anything else, no way.
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dtgreene: Having mechanics tied to alignment can be rather constraining to DMs who find the alignment system to be constraining, or have a problem with such effects possibly spoiling plot twists.
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Time4Tea: Well, DMs hosting their own tabletop groups have always been able to use whatever house rules they want. However, the alignment system has been a core part of the D&D ruleset for decades, so a major D&D PC game should include it, imo. Also, for the sake of consistency with the original BG games.
The problem is that having rules that depend on alignment means that, if you take out that mechanic, or even just don't want alignments to be mechanically significant, you have to do a lot of extra work to adjust the game to take that into account. You remove alignment, and now you need to figure out what to do with everything that depends on it. How do Protection from Evil and Dispel Evil work now?

Incidentally, 3.x has a similar problem if you don't want to keep track of positioning:
* Without positioning, attacks of opportunity has to go.
* Without attacks of opportunity, the Combat Reflexes feat has to go.
* But Combat Reflexes is one of those feats that other feats have as a prerequisite, many of which still make sense without the mechanic. What do you do about those?
* Similarly, the Sneak Attack mechanic no longer works.
* But Sneak Attack is one of the main abilities that one of the most basic classes, Rogue, gets, and hence there's lots of other mechanics that assume the presence of that mechanic. What do you do about those mechanics? Not to mention that Rogue is probably underpowered now.
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Time4Tea: Well, DMs hosting their own tabletop groups have always been able to use whatever house rules they want. However, the alignment system has been a core part of the D&D ruleset for decades, so a major D&D PC game should include it, imo. Also, for the sake of consistency with the original BG games.
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dtgreene: The problem is that having rules that depend on alignment means that, if you take out that mechanic, or even just don't want alignments to be mechanically significant, you have to do a lot of extra work to adjust the game to take that into account. You remove alignment, and now you need to figure out what to do with everything that depends on it. How do Protection from Evil and Dispel Evil work now?

Incidentally, 3.x has a similar problem if you don't want to keep track of positioning:
* Without positioning, attacks of opportunity has to go.
* Without attacks of opportunity, the Combat Reflexes feat has to go.
* But Combat Reflexes is one of those feats that other feats have as a prerequisite, many of which still make sense without the mechanic. What do you do about those?
* Similarly, the Sneak Attack mechanic no longer works.
* But Sneak Attack is one of the main abilities that one of the most basic classes, Rogue, gets, and hence there's lots of other mechanics that assume the presence of that mechanic. What do you do about those mechanics? Not to mention that Rogue is probably underpowered now.
This is so well explained.
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dtgreene:
I feel that you're missing my point, tbh. You're entitled to your opinion and I didn't mean to start a debate about the merits of alignment-linked mechanics in RPGs.

However, whether you like it or not doesn't change the fact that alignment has been a core part of D&D since its inception and is also part of the current (default) 5th ed ruleset. Pretty much every prior D&D CRPG has implemented some sort of alignment system (as did the original BG games). So, for a game that intends to be a faithful adaptation of a D&D-based RPG, I expect alignment to be there.
Post edited August 06, 2023 by Time4Tea
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dias17se: the divinity crowd autists entertained though
It's the broad horizons and mutual respect that I love this community for :D
So, watched a couple of hours of gameplay of the first act to really get an informed opinion and so far it seems that the character creator is BY FAR the worst part of the game, especially with the preset faces. Hair and facial hair customization is not bad, but pretty much the most important part of an RPG (your character's face) being bad, sucks.

Barring that, the game seems overall very well made in most other aspects. Question is how the non-EA areas will hold up, but I'm not watching any more in case I do get to playing the game in the future, probably when a discounted Definitive Edition or whatever comes out in several years and there are some character creation mods out there.

Just don't expect it to play like the original Baldur's Gates at all. It is set in the same world, but that's about it. Detach yourself from that expectation and you should be in for a good time.

But come on, unmodded Skyrim had better character creation than this.
Post edited August 07, 2023 by idbeholdME
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idbeholdME: So, watched a couple of hours of gameplay of the first act to really get an informed opinion and so far it seems that the character creator is BY FAR the worst part of the game, especially with the preset faces. Hair and facial hair customization is not bad, but pretty much the most important part of an RPG (your character's face) being bad, sucks.

Barring that, the game seems overall very well made in most other aspects. Question is how the non-EA areas will hold up, but I'm not watching any more in case I do get to playing the game in the future, probably when a discounted Definitive Edition or whatever comes out in several years and there are some character creation mods out there.

Just don't expect it to play like the original Baldur's Gates at all. It is set in the same world, but that's about it. Detach yourself from that expectation and you should be in for a good time.

But come on, unmodded Skyrim had better character creation than this.
Haven't left the first act myself yet, but a friend of mine is at the end of act 2 and he told me he spend more time in that act than in the first.
Can't tell you anything about act 3, but those were the shortest parts of Larians previous couple games if I remember correctly.

And I agree, the character creation sadly only offers preset faces, instead of letting you create your own via sliders. But it's not a major gripe of mine. :)
Aligments? Heck, if I remember correctly there only function (especialy in BG1) was to NPC from extreme opposite sides to mildy argue with each other and yourself. And you have slightly different prices in stores (cuz reputation). I don't remember that it stoped my paladin to reak havok on innocents...
Everyone seems to love this game but the talk earlier was Beam Dog was involved in this. Is this the truth or was I misinformed?
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dtgreene: Having mechanics tied to alignment can be rather constraining to DMs who find the alignment system to be constraining, or have a problem with such effects possibly spoiling plot twists.
Their incompetence is their own problem, especially since limitations are positive things in both real life and videogames.

Lack of alignment system is literally the only reason why I am not playing this game, no matter how good everything else is.
So many critical failures so far! I swear, the lower the difficulty class, the higher the chance to get a nat 1!