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One of the most anticipated releases of this year is now available on GOG in its full glory – Baldur’s Gate 3 from Larian Studios. The time has come to gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

Digital Deluxe Edition Upgrade is also available in our catalog. Remember that if you’ve purchased the game during its early access, you will get the Upgrade for free!

After more than 20 years you once again immerse yourself in one of the most iconic series of video games and embark on the grand RPG adventure that is here to redefine the genre, just like the original entry did all those years ago.

Prepare for the expansive and original story, a vast, detailed and diverse world, a grand, cinematic narrative, great character customization, evolved, turn-based combat based on the D&D 5e ruleset, and just so much more. Prepare for Baldur’s Gate 3!



In the third entry of this iconic series, mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength.

You’ll choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.



Baldur’s Gate 3 is truly a next generation RPG. Forged with the new Divinity 4.0 engine, it gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through Larian’s biggest world yet.

The Forgotten Realms are as alive as they’ve never been, filled with detail and secrets to discover. Here, no adventure will ever be the same, and how you survive, and what mark you leave on the world, is up to you.



Of course, such a grand release is bound to completely overtake our gaming sessions. That’s why we’d like to invite you to join not one, not two, but seven Baldur’s Gate 3 streams on our Twitch Channel! Some of them will include a multiplayer adventure, here’s a schedule:

Thursday, August 3rd, 8 PM UTC, NoodleBeefNoodle
Friday, August 4th, 7 PM UTC, Multiplayer: KaurTube and Marc
Saturday, August 5th, 1 AM UTC, LovelustGames
Saturday, August 4th, 12 PM UTC, Multiplayer: Inanda and her son RockAndRollNerd
Sunday, August 6th, 11am UTC, KingArgaroth
Sunday, August 6th, 5 PM UTC, Multiplayer: DarkSaber2k and Piranjade
Monday, August 7th, 9 PM UTC, Kaurtube

See you in the chat!



Prepare for an unforgettable adventure no matter if you’re a series veteran, a complete newcomer, an RPG lover or somebody who wants to try out the genre for the first time. Baldur’s Gate 3 will most likely steal your heart and provide hundreds of hours of fun.

Note: to ensure a smooth launch experience we strongly recommend you take the following steps shared in this support article.

The wait is over and we know that you are ready. Time to roll for initiative and begin the journey – Baldur’s Gate 3 is OUT NOW!
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Devyatovskiy: So many critical failures so far! I swear, the lower the difficulty class, the higher the chance to get a nat 1!
Yeah, that was one thing from normal gameplay that struck me as pretty questionable. It just leads to constant save/loading. They should have just made it a threshold system. Either you have enough of a stat for a certain thing or not. Getting screwed over by RNG is never fun. It works in tabletop, but doesn't translate well into a video game.

Also, there is apparently an option in the menu called "Karmic Dice", which is on by default? And it's supposed to affect the dice RNG so you get as close to 50/50 success rate as possible. No idea why an option that could be called "rigged dice" is on by default.
Post edited August 07, 2023 by idbeholdME
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Devyatovskiy: So many critical failures so far! I swear, the lower the difficulty class, the higher the chance to get a nat 1!
I haven't rolled a one yet. Sounds like bad luck :(
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J Lo: I haven't rolled a one yet. Sounds like bad luck :(
The gameplay I saw, a 1 rolled twice in a row in the prologue alone (1/400 chance) and then several times in the act 1 part I watched. Just goes to show how wildly RNG can affect your experience.

Do you have the Karmic Dice on or off?
Post edited August 07, 2023 by idbeholdME
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J Lo: I haven't rolled a one yet. Sounds like bad luck :(
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idbeholdME: The gameplay I saw, the person rolled a 1 twice in a row in the prologue alone (1/400 chance) and then several times in the act 1 part I watched. Just goes to show how wildly RNG can affect your experience.

Do you have the Karmic Dice on or off?
I made sure it was off before I started playing.

Edit: I haven't been playing that much because I was watching my niece over the weekend. When I dive into this game I'm sure I'll get plenty of 1s XD
Post edited August 07, 2023 by J Lo
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idbeholdME: The gameplay I saw, the person rolled a 1 twice in a row in the prologue alone (1/400 chance) and then several times in the act 1 part I watched. Just goes to show how wildly RNG can affect your experience.

Do you have the Karmic Dice on or off?
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J Lo: I made sure it was off before I started playing.

Edit: I haven't been playing that much because I was watching my niece over the weekend. When I dive into this game I'm sure I'll get plenty of 1s XD
Oh, you will...at the worst times possible. :D
I'm not exactly save scumming, but as soon as I see I'm being close to a party wipe I reload to a save at the start of the encounter, I'm no expert on DnD, so this happened a lot. :P
I've been so annoyed by some encounters (a certain patrol for example) I saved almost every turn during the encounter.
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dtgreene: Having mechanics tied to alignment can be rather constraining to DMs who find the alignment system to be constraining, or have a problem with such effects possibly spoiling plot twists.
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Mafwek: Their incompetence is their own problem, especially since limitations are positive things in both real life and videogames.

Lack of alignment system is literally the only reason why I am not playing this game, no matter how good everything else is.
Limitations are only sometimes positive things. There are situation where limitations can be negative. For example, in D&D and similar games, limitations might disallow reasonable character concepts, or make them non-viable. (For example, in 1e AD&D, female characters aren't allowed as much strength as male characters (and there's no mechanic to compensate for that), making it not legal to play a (physically) exceptionally strong female fighter. There's also racial level limits, making non-humans non-viable in high level play.)

If limitations are to be applied, one needs to be careful that:
* They don't needlessly disallow what would otherwise be reasonable builds/strategies
* They improve game balance rather than worsening it.

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Devyatovskiy: So many critical failures so far! I swear, the lower the difficulty class, the higher the chance to get a nat 1!
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idbeholdME: Yeah, that was one thing from normal gameplay that struck me as pretty questionable. It just leads to constant save/loading. They should have just made it a threshold system. Either you have enough of a stat for a certain thing or not. Getting screwed over by RNG is never fun. It works in tabletop, but doesn't translate well into a video game.

Also, there is apparently an option in the menu called "Karmic Dice", which is on by default? And it's supposed to affect the dice RNG so you get as close to 50/50 success rate as possible. No idea why an option that could be called "rigged dice" is on by default.
At least one or two games I've played has an option like this that only weights the dice in your favor, not against you.

Also, you might want to check to see if the option's default changes on higher difficulties.

The reason this option exists is that there's a mismatch between how people feel probability should work and how it actually does work, and this option makes probability work more like how people feel it should.

(Solasta: Crown of the Magister has a "Karmic Dice" option, while Fell Seal: Arbiter's Mark has a "weighted" option for randomization, which is a similar concept.)

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Devyatovskiy: So many critical failures so far! I swear, the lower the difficulty class, the higher the chance to get a nat 1!
It should only be a 1 in 20 chance, but you likely perceive it as happening more often because your brain filters out the cases you expect more often; when the success rate is high, you expect success, so you don't notice the successes, but you do notice the failures more because they stick out.
Post edited August 07, 2023 by dtgreene
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Zimerius: I still have this 'complete' edition for Baldur's Gate lying around. Sword Coast expansion included. The game is delivered on 5 cd's. Baldurs Gate II, Shadows on Amn, 4 cd's. By comparison. Star Wolves, Shogun Total War and Warzone 2100 :p all came on 2 cd's.
Mass Effect 3 - 2 DVD's. CnC 4 - 1 dvd.

Baldur's Gate as a series always belonged to the larger sized games i guess

Also, it must have been since 2017 i think that 100+ GB's downloads for games have been around. At that time most certainly a novelty but these days? I would think it weird if games that manage to offer a lot of content and exceptional visuals would stay under a 100 gb's. Those are the novelty atm ,right? Not offering ray traced content, or real life skin features......
This is not Baldur's Gate.
No alignments ...

Boo would be turning in his little hamster grave. T.T
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Time4Tea: No alignments ...

Boo would be turning in his little hamster grave. T.T
Boo is still alive.
Alignments are boring anyway. Even when we play tabletop we don't care about those unless they concern very specific class requirements, usually divine.
In my games anybody can do what they prefer, the only exception being having to abide to a deity's commandments in case of paladins, clerics and affiliated or very strict classes like monks and Hellknights. The others can do how they feel, when they feel it.
Post edited August 08, 2023 by Enebias
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dtgreene: Limitations are only sometimes positive things. There are situation where limitations can be negative. For example, in D&D and similar games, limitations might disallow reasonable character concepts, or make them non-viable. (For example, in 1e AD&D, female characters aren't allowed as much strength as male characters (and there's no mechanic to compensate for that), making it not legal to play a (physically) exceptionally strong female fighter. There's also racial level limits, making non-humans non-viable in high level play.)
I'm definitely glad you can be a human and start with 17 DEX now. In early access that was impossible unless you played a race with +2 DEX like elves. As someone who prefers to play human rogues it was quite annoying.
Speaking of rogues, is it necessary (or nearly so) to have one in your party?

Also, how's the story/gameplay ratio? In other words, how much cutscene do you need to watch, and how much dialog do you need to read, to get to the actual gameplay?
This review video just convinced me to buy BG3 (along with its Digital Deluxe add-on):

https://www.youtube.com/watch?v=4QNytX1VJ64

Aaaand bought. I feel Larian deserved to have my money, yet again.
Post edited August 08, 2023 by timppu
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Mafwek: Their incompetence is their own problem, especially since limitations are positive things in both real life and videogames.

Lack of alignment system is literally the only reason why I am not playing this game, no matter how good everything else is.
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dtgreene: Limitations are only sometimes positive things. There are situation where limitations can be negative. For example, in D&D and similar games, limitations might disallow reasonable character concepts, or make them non-viable. (For example, in 1e AD&D, female characters aren't allowed as much strength as male characters (and there's no mechanic to compensate for that), making it not legal to play a (physically) exceptionally strong female fighter. There's also racial level limits, making non-humans non-viable in high level play.)

If limitations are to be applied, one needs to be careful that:
* They don't needlessly disallow what would otherwise be reasonable builds/strategies
* They improve game balance rather than worsening it.
Everybody wants *some* limitations, and everybody needs *certain* limitations, in that sense are positive things. I am perfectly aware not everybody wants or need the same limitations. Problem with your argument is that "reasonable" and "improve game balance" are subjective things and aren't reasonable at all. After all, perfectly reasonable person, as in acting only on reason at all, wouldn't want nothing at all. And I think most of the people in your or my country would say that wasting your time on playing tabletop games or videogames isn't reasonable at all.

And now about your strong female character in 1e AD&D - what are the odds you gonna roll 18 on 3d6 throw to determinate strength, and then roll higher than 50 on whatever roll you gonna make to determinate fighter's strength? 18 was exceptionally strong in 1e, not only for women, but men as well.
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Mafwek: And now about your strong female character in 1e AD&D - what are the odds you gonna roll 18 on 3d6 throw to determinate strength, and then roll higher than 50 on whatever roll you gonna make to determinate fighter's strength? 18 was exceptionally strong in 1e, not only for women, but men as well.
Thing is, what if the player wants to play a female warrior, and happens to get a roll that good? (The chance may be low, but even with that rolling method it's still more than 1%, not to mention that 4d6 drop lowest and arrange as desired was apparently a common house rule even back then.)

There is absolutely no reason to require that the player either make their character male or give up some strength in that situation.

(I'm glad this particular rule disappeared in 2e.)