HarlemSourdough: Is it possible to define a colony as research, agricultural or industrial, and to then define maximums for number of "persons" assigned to each corresponding occupation?
hey - that is not in cfg atm
the patch does have the following 3 params that you can consider using-
##
# If 1, first pop on a new colony always becomes a worker.
# If 0 (default, classic), it becomes a farmer on food worlds,
# unless your race is cybernetic or lithovore.
first_pop_to_production = 0;
##
# Value that the base food per farmer on a colony must exceed
# for a new population unit to be assigned to farming.
# Default is 0 (classic).
new_farmer_food_threshold = 0;
##
# If 1, a new population unit on a housing colony will not become a farmer.
# If 0 (default, classic), normal assignment conditions apply.
housing_creates_no_farmers = 0;