Finished my first playthrough of Bayonetta 2 on 3rd Climax (considered Hard Mode according to users). Not exactly going over 100% of the game (haven't tried Tag Climax or other characters), but the main gist of it.
-Combat was improved overall. Had more risk when it came to enraged enemies (shorter witch times).
-QTE were toned down quite a bit (instant death ones are gone).
-Torture energy now more usable (Umbran Climax), and makes battles more interesting. Torture QTEs are still there though.
-Controls felt a lot tighter, even during scenes where the FPS dropped.
-The art direction and soundtrack were fucking fantastic.
-The gimmick parts (similar to the Fantasy Zone and After Burner portions) were made shorter, but honestly this was for the better. They felt way too damn long in Bayonetta 1. Still liked them though.
-The difficultly in general was toned down somewhat. You no longer get penalized for using items (except for the Red Hot Shot since that's considered a death), and you don't lose torture energy when you get injured by enemies. The game still felt hard (especially towards the halfway point), but not as much as the original. At least they got rid of Very Easy mode.
-The story, pretty much like the first game, was over the top anime junk food. It had plenty of humor and charm, but it's...pretty bad plot wise. The voice actors (at least some/most of them) were at least having fun with it.
-The last two chapters of the game (well, maybe 2 ½ to be more accurate) felt pretty underwhelming.
-Demons, while fun to fight, were pretty infrequent during the campaign. I seriously wish there were more of them in the game.
Even with the few problems this game had, it's still one of my favorite games of 2014. Now to find the rest of those Moon Pearls and Witch Hearts and get through ∞ Climax mode.
Also, that Star Fox Easter egg at the end of the game was amazing.
Post edited December 16, 2014 by RayRay13000