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high rated
Shardpunk: Verminfall

Updated to 1.0.30.5

Changelog from SteamDB:

Version 1.0.30 is now live!

Hi! A new language has arrived and the gamepad controls have been tweaked.

1.0.30 PATCH NOTES

Localisation:


• Added Polish language version.

QoL

• Improved controller support - the game should be now playable without the occasional mouse support.

I'm starting to work on new features and balancing updates now. Take care!
high rated
Tunguska: The Visitation

Updated to 1.68-4

Changelog from SteamDB:

1.68-4 Quick Patch

This patch fixes some bugs with the motorcycle (NG+), where items in the saddlebag aren't saved in some circumstances.
high rated
Warhammer 40,000: Dawn of War - Soulstorm

Offline installer updated: 0.19 -> 0.21

Update 14.06.2023
• Added Unification MOD compatibility.

No blue dot, though I've been getting blue dots for everything else.
high rated
A small update for Chasm: The Rift has been added (Offline & GOG Galaxy).

Patch #6 (Jun 16, 2023)
- Trigger condition for the achievement “Thanks a Million” is fixed
- Minor change to the “reset” button behavior
high rated
B-17 Flying Fortress: The Mighty 8th

Standalone installer updated: [Windows] None ⇒ 1.0.

[The new version was added for free for all former buyers of the game.
The english download is the one to go for as it contains all languages now.]

✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


Beholder 3

Standalone installer updated: [Windows] 1.0.9_99 ⇒ 1.1.1.

Update 1.1.1

Greetings, citizens! Are you ready for a new update?

List of changes:
---• Added the sound of a trumpet playing in a certain scenario with Frank's son.
---• Changed the spot for a dialogue with the policeman in the “Kim's hideout” quest. Now, instead of sometimes happening inside the apartment, it always takes place by the staircase.
---• Changed the behavior of Thomas Noller, the ministry employee. He now brings money to the correct place if the player blackmails him from a computer in Frank's apartment.
---• Fixed an issue with the “Camp Grenada” achievement. The game now counts the correct flag on the right flagpole in the “Show your true colors” quest even if the flag on the left flagpole is raised too.
---• Fixed an issue with disappearing quest steps in the “The Reform” quest.
---• Fixed an issue with notifications about the quest completion popping up multiple times.
---• Fixed an issue with Gerhardt Günzel behavior if his wife Maria was no longer in the apartment.
---• Fixed an issue with not being able to give Nora Helm the medicine and get money for it during one conversation.
---• Fixed an issue with not being able to give Nora Helm the medicine at all.

Stay tuned and keep spying!
Post edited June 16, 2023 by surfer1260
high rated
Everdream Valley

Unflagged Update - Offline installers and Patch 3.609.1444

Changelog (from SteamDB) posted on GOG here: Everdream Valley - Updates and Changelogs
Post edited June 16, 2023 by bjgamer
high rated
Solasta: Crown of the Magister

Updated to 1.5.74_Final

Changelog from Steam:

Palace of Ice - Patch 1.5.74

Hey there folks,
We're here today with a much larger update than the previous times! Including a healthy dose of bug fixes, but also some balance changes and adding some previously missing stuff!

Changelog

• Added new faces for Tieflings without the facial marking and fixed several existing bugs.
• Tiefling marks can now be selected as Body Decoration.
• Magebane Barbarian: Spellcrusher now takes a Bonus Action (instead of an Action) and recharges on a Long Rest (instead of Short Rest)
• Tradition Bard: Manacalon's Perfection now recharges on a Short Rest (instead of a Long Rest)
• Court Mage: Spellshield Temporary HP now scales with 4x your level (instead of 5x your level)
• Heroism Bard: At Road's End now heals for 4d12 + CHA modifier HP (instead of 1 HP)
• Spellblade Fighter: Arcane Escape now grants the benefit of Dodge when activated (instead of +3 movement speed)
• Clerics now have access to Divine Blade (level 8 spell)
• Druids now have access to Gravity Slam (level 7 spell) and Thunderstorm (level 8 spell)
• Wizards can now learn Thunderstorm, Spellward and Sunburst (level 8 spell)
• Added the following items: Javelin +2/+3, Handaxe +2/+3, Greatsword +2/+3, Scimitar +3, Gauntlet +3 and their corresponding crafting recipes.
• Added a new icon to the following existing items: Javelins +1, Maul +1, Spear +1/+2
• Necklace of Focus now grants a bonus to your Max Ki Pool equal to half of your proficiency bonus (instead of +1)
• Dungeon Maker: Periapt of the Master Enchanter has been replaced by a DM-only version that also grants Abyssal Agitator crafting proficiency.
• Shove will now correctly automatically succeed against incapacitated creatures (as long as they can be shoved).
• Monsters will now be able to use an action to attempt to break out of Black Tentacles

Bugfixes

• Monks starting pack now properly contains Slippers of Spiderclimb instead of Ring of the Ambassador.
• Fixed Blindness not allowing for a saving throw each turn
• Fixed Scimitar of Sharpness requiring Attunement
• Fixed the recipe for Longsword of Perfection erroneously being a duplicate recipe for Longbow of Perfection.
• Fixed some older campaigns having issues due to removing some internal placeholder icons,
• Fixed one lore document missing in the Palace of Ice campaign
• Fixed a poor Winter Wolf being stuck in the background in Gallivan Border.
• Fixed a poor Vrock also being stuck in the background in Elven Ruins.
• Added some missing / wrong Quest Markers in the Ruins of Telema, The Lowlife & The Missing Piece quests (CotM),
• Fixed being able to break the game by purposefully blasting vital NPCs with AoE spells outside combat. You deranged murder hobos.
• Fixed a blocker that could occur in the Elven Questline if you managed to Kallista Prasigon before triggering her dialogue.
• Optimized performances in White City.
• Fixed a Fire Giant spawning inside a wooden platform in the "Evil Deeds" quest.
• Fixed being able to scribe a spell that you already know if you're carrying multiple spellbooks.
• Fixed Scourge of the Hidden showing up twice in the combat log when attacking an enemy that is both a shapeshifter and has darkvision.
• Fixed Way of the Light appearing twice in the spellcasting UI for no reason
• Fixed User Locations being selectable in Multiplayer, leading to a crash. As a reminder, only User Campaigns are playable in Multiplayer, not User Locations.
• Fixed Sunbeam sometimes dealing wild amounts of damage (18d6 in one beam let's go).
• Fixed several places where characters could move / shoot through walls and other elements of the background.
• Fixed a fight not triggering automatically when first entering Lava Tunnels
• Added some missing flight corridors that prevented aerial movement in certain combat areas
• Fixed some Bestiary entries being duplicated in Palace of Ice when importing a Lost Valley save file.
• Fixed dying characters showing Sleep VFX (they're not supposed to show that they're just pretending)
• Added a leap movement to Peak Abominations to help them reach enemies in battle.
• The Crown of the Magister is no longer invisible when worn by a Gnome (preciouuuus)
• Fixed Remorhaz playing a strange animation when the combat starts
• Fixed Captain Ashdown being teleported back to camp if you save / reload during the start of the Eastern Front quest (wut).
• Fixed being able to duplicate items in Multiplayer if two players loot the same container at the exact same time.
• Fixed Symbol - Sleep spell making targets act all weird like running in place instead of peacefully sleeping on the floor. Also fixed not being able to wake the victims, even by attacking them.
• Fixed some more desync issues in multiplayer that could occasionally due to small differences in pathfinding calculations between Xbox and PC.
• Fixed Cloudkill / Incendiary Cloud VFX and actual area of effect not being aligned since the cloud slightly moves on its own each round.
• Fixed summoned creatures sometimes being immuned to AoE spells cast by the party.
• Casting a spell summoning multiple creatures will now show markers on the ground while your selecting where to summon each creature.
• Fixed Decadence Legendary Crossbow not ignoring Half-Cover as it should.
• Fixed Melek not having a proper icon in the bestiary.
• Fixed Drag and Dropping an item in the same slot it came from during combat consuming your free item interaction.
• Fixed a very specific freeze that could happen with two characters playing exactly one after the other - if the 1st character went down and the 2nd already unconscious character stabilized immediately after, the space time continuum self-destructed.
• Fixed a spectral ally in the last act of Palace of Ice being particularly confused and who was attacking the party instead of the enemy.
• Trolls no longer abide by the rules of the Ministery of Silly Walks.
• Player characters hit by Sessroth no longer pretend to be hit before the blow even lands. Amateurs.
• Reduced the waiting time before being able to control your character again after killing an enemy. The dead can wait, the living cannot.
• Kebra will no longer have a clone waiting outside the volcano after it blows up in CotM
• Fixed severe performance issue that could occur if the game constantly switched between gamepad and mouse/keyboard
• Fixed a few inconsistencies and bad camera angles in certain cutscenes.
• LV: Fixed being able to get the Dominion Officer Ring twice through pickpocketing.
• LV: Fixed Gail Hunt skipping their turn when engaged in combat.
• DM: Fixed Destroyed Caravan A having the wrong dimensions
• Improved Use Item UI menu when equipped with more than 8 items with active components (Spell scrolls, potions, etc...).
• Fixed the number of Indomitable uses not being displayed correction in the reaction pop-up window.
• Fixed a blocker that could occur during the "Evil Deeds" quest where Marduk would no longer be present in town if you decide to spam long rests at the tavern. I guess he got tired of waiting for the party and left on his own.
• Disabled powers can now be selected with the gamepad to allow reading their tooltip.
• Items should no longer be lost in Multiplayer if a save is made while someone is drag & dropping an item.
• CotM: Fixed Auroc not having darkvision.
• POI: Fixed Gilmar being able to die in sidequests, potentially blocking the questline.
• POI: Fixed a brief black cutscene that could occur when leaving Lava Tunnels
• Fixed an error that could occur when stacking Fly / Levitate multiple times on the same character.
• Hopefully fixed a bug where some creatures would have incredibly high Perception scores, making it impossible to stay stealthed against them.
• Fixed being unable to attune to anything if two instances of the same magic items were found in the character's inventory.
• POI: Fixed a strange bug where attacking an enemy while stealthed at the Giant Camp would turn Hjlamar hostile. Guess he despises sneaky little thieves!
• Removed Scroll of Animal Shapes from the game (the spell does not work, it's a placeholder).
• POI: Fixed a strange bug that could permanently disable the long rest firecamp at Gallivan Border.
• POI: Fixed choosing "It's Too Dangerous" when talking to Isrid Farsky playing the wrong cutscene.
• POI: Fixed a blocker that could occur when using stealth / invisibility to bypass the trigger for the 1st fight of The Eastern Front to light the beacon.
• POI: Fix a blocker that could occur when aborting travel after completing Gallivan Border Castle.
• CotM: Fixed a rare case where characters could be teleported outside the fighting area during the final fight, preventing the game from continuing.
• DM: Fixed Plate activators
• DM: Fixed Virtual Dialogs
high rated
Tunguska: The Visitation

Updated to 1.68-5

Changelog from SteamDB:

Update 1.68-5 Patch Notes

• Fixed yet another bug with motorcycle storage in NG+
• When submitting an armor for quest, if the armor is worn on the body, it must be taken off in order for the game to recognize that you have it. This is to prevent a bug where the armor is removed but there are still items in the pockets.
high rated
Caves of Qud

Offline installer updated from 2.0.204.83 to 2.0.204.84

Patch notes:
[*]We made Kickback work with any missile attack and moved it under the Tactics skill tree.
[*]Bilge sphincter bonuses are now considered "base".
[*]Normality fields have a new appearance.
[*]Reduced the difficulty of the save to avoid going prone from Rocket Jump.
[*]Various items that provide saving throw modifiers now say what they are doing using more descriptive language.
[*]Simplified some save modifier language involving forced movement.
[*]Creatures are now much less willing to use special movement abilities to go to dangerous locations.
[*]Slog is now more willing to enter pools of filth.
[*]The Stuck effect from a grabber arm now ends if the grabber arm is destroyed or moved out of adjacency to the target.
[*]Hints about location of the Ruin of House Isner found in books now use more sensible language when the hint is less than one parasang.
[*]Fixed various cases of things being described awkwardly as sets. This fix will show up unevenly in existing saved games.
[*]Fixed a bug that removed creatures' titles from restocking announcements and points of interest.
[*]Fixed a bug that caused the messages for discovering a lair not to indicate the type of creature the lair owner is. Lairs in existing save games will not be affected.
[*]Fixed a bug that caused several quests not to complete correctly if you had swapped bodies. More fixed quests to come next week.
[*]Fixed a bug that caused crashes in some situations with stuck creatures.
[*]Fixed a bug that caused the player's name to be rendered as "you" when items were named for them.
[*]Fixed a bug that caused some maker's marks to cause strange text generation.
[*]Fixed a capitalization issue with generated quest item names.
[*]Fixed a bug that caused some exotic construction materials to be described as wet when they weren't.
[*]Fixed bugs that caused brinestalk, sliced bop cheek, wild rice to be treated as plural.
[*][modding] Added a new part, ExcludeMods, that can be used like <part Name="ExcludeMods" Exclude="ModSharp,ModScoped" /> to prevent an item from getting specified mods it would otherwise qualify for. Exclude="*" will exclude all mods, though typically that would be done using <tag Name="Mods" Value="None" />.
[*][modding] Added AfterSecretRevealed, PlayerAfterConversation and PlayerEnteredCell events to IGameSystem.
Post edited June 17, 2023 by maxpoweruser
high rated
Justin Wack and the Big Time Hack

Updated to 1.1.8 (Galaxy & Offline Installer)

Changelog from SteamDB:
Minding the Garden 06-17

Fixes a dialog related bug that could cause Justin not to be placed in the dungeon shortly after stepping though the portal - thanks to @fragless on the Discord for reporting it

Check out the Discord over at www.warmkitten.com/discord
Post edited June 17, 2023 by Hustlefan
high rated
HROT has been updated to version 1.1 (Offline & GOG Galaxy).

Patch 1.1 (June 17, 2023)
• fixed: e2m1 glitch
• fixed: burning puppies
• fixed: Orloj repairing through the wall
• fixed: boss extra hp bug
• fixed: horse skull in the way (e1m8)
• Smaskou/Skapuci corpses no longer hold weapons
• fixed: pause menu during the intermission
• added missing subtitles
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.4.8

Changelog from SteamDB:

Patch 1.4.8 Fixes 3 dozen bugs and adds a plague egg

We continued to make the encounters more dramatic. This week saw improvements to the stories resulting from rat infestation, spider nests, and skider nests. In addition, boss creatures are more clearly identified for these storied encounters.

Players haven’t been idle, either! Thanks to all the reports on our Discord server, we managed to solve at least three dozen issues. For a full list, please check out our discord.

Gameplay Changes

• Level bosses are identified more clearly in ‘storied’ encounters.
• Storified the ‘rat infestation’ encounter.
• Storified the ‘spider lair’ encounter.
• Storified the ‘skider lair’ encounter.
• Leaders of NPC groups are labeled better.
• Adds holes that can spawn enemies in lairs.
• Adds a plague egg that you don’t want to encounter in some rare rat nests.
• Reduces the number of sparks you get from a successful fortune test if you already have many of them.
• You can pick up items faster, but doing so in combat will leave you briefly exposed.
• The Ablative Shell ring (form 2) has been redesigned: its ward will only activate once every 6 seconds, and only after you have been hit once.

Bug Fixes

• Rare resonance on items is saved and restored consistently.
• The Whispers in the Dark encounter is generated correctly when Latest Content was not selected during the world generation.
• Scrying Devices can be claimed again.
• The serpent spheres encounter doesn’t prevent a site from being claimed.
• Blood cloaker nests no longer share an inventory.
• Incantations that automatically summon wardens do so only once.
• When you pick ‘less hope’ during world generation the Wayfarer actually starts with 9 hope points.
• When you pick ‘no healing brews’ as a world option then there actually should be no more healing brews, or healing brew recipes.
• ‘Climbing up’ level exits are generated with correct heights more consistently.
• After completing the game blocked parts of the user input are released again.
• Root singers and similar devices counter hardships based on their current type, not based on their original type.
• You correctly skip hazards negated by root singers.
• One-handed axes deal damage as intended and advertised.
• When you would gain hope, but are already maxed out, miserable is still removed.
• Prevents a case where the generator accidentally blocked an entrance with a bookshelves.
• Defeating the leader of a rough company actually ends the encounter.
• Gates generated to block passages in caves make extra sure they actually connect to the cave walls.
• Replaces a missing staircase in rare instances of the Marang Keep level.
• Cruips act aggressively when they spot you.
• Prevents walls to be accidentally moved away from stairs.
• When you plunder a monster hoard after defeating its owner, the treasure inside it remains there for the taking.
• The layout stays correct despite having way too many sparks during a fortune test.
• Adds rare missing doors to walls that separate two rooms that should have been connected.
• Prevents shrooms from blocking narrow paths leading up to climbing spots.
• Prevents the missing ‘nuisance’ register from failing the generation of rare levels.
• When a tree is spawned on a narrow path, the path is widened to make sure you can pass.
• When you attack quickly after a power attack, the second attack is a normal attack (and not a power attack).
• Messages about forces changing their action are not shown while you are on the map.
• The HUD is hidden from a few map screens where it didn’t need to be shown.
• The ‘Find Iron Ore’ challenge (and similar challenges) is only activated when it can actually be found.
• When modding a different level in combat practice level exits going ‘south’ behave normally again.
• If you have no repair kit, you cannot repair damaged items that require one.
• Fixes a possible generation issue where irreversible height differences appeared unintentionally.
• You can use the Staff of Yendor to free yourself from being webbed and entangled.
• Abilities that increase the damage you deal with melee weapons also apply to the Staff of Yendor.
• Triggering a trap while disarming it has a better chance of actually hitting you.
• Improves some texts.
high rated
ΔV: Rings of Saturn

Updated to 1.0.17 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

1.0.17 - We Brake for Nobody

- Previously, accessing the tuning menu would restrict the Bald Eagle autopilot velocity limit to 100m/s. However, you now have the ability to adjust it up to its original stock setting of 195m/s.
- Updated translations.
high rated
No Man's Sky

Updated from 4.33 to 4.34.

Changelog from the No Man's Sky website:
Bug fixes

* Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
* Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
* Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
* Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.
* Fixed a rare issue that could cause all NPCs to fall out of the Space Station.
* Fixed a rare crash that could occur in VR.
* Introduced a rendering optimisation for VR.
* Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
* Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

* Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
* Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.
* Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
* Introduced a memory optimisation related to planetary creatures.
* Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.
* Fixed an issue that caused first-person cockpit exit animations to fail to play.
* Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
* Fixed a Mac-only issue that caused large bases to be loaded very slowly.
* Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

* Fixed a crash related to synchronising freighters in multiplayer.
* Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
* Fixed an issue that caused incorrect collision on outpost landing pads.
* Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
* Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.
* Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
* Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
* Fixed a crash related to the Multi-Tool.
* Fixed a graphical issue that could cause the player to briefly appear while teleporting.

* Fixed an issue that prevented starship distress beacons from animating correctly.
* Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
* Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.
* Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
* Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
* Fixed a hang related to reloading missions.
* Fixed a crash related to base part rendering.
* Fixed a rare issue that could cause the current expedition to end early.
* Fixed a rare crash related to the mission log.
* Fixed a PlayStation 4 crash related to reporting bases.
Hello everybody. This thread is for us who love know what's new on our games and because the feature in-GOG doesn't follow every updates except the few one after release on the platform. Which is a shame imo.

Just wanted to share a great website in constant development : Nohto achieve to gather data on games, linking official sources to keep track of updates and news of our beloved games. Get a step in and see yourself :)

Good game !