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high rated
Haven Park:

updated from 1.2.1.2 (53265) to 1.2.3 (61844)

No changelog.
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BreOl72: Haven Park:

updated from 1.2.1.2 (53265) to 1.2.3 (61844)

No changelog.
Okay, that's one missing update. Now if we could just get this one, assuming this bug fix is needed for the gog version:

https://store.steampowered.com/news/app/1549550/view/3615857954556217009
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BreOl72: Haven Park:

updated from 1.2.1.2 (53265) to 1.2.3 (61844)

No changelog.
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Lucian_Galca: Okay, that's one missing update. Now if we could just get this one, assuming this bug fix is needed for the gog version:

https://store.steampowered.com/news/app/1549550/view/3615857954556217009
Probably it was solved on this version. Have you tried the game????
high rated
Knights of the Chalice 2

Updated from 1.55 to 1.56 for Windows and Mac.

Changelog posted by pen11 in the forum:

1/20/2023

Knights of the Chalice 2 Version 1.56

Hello everyone! Here is the latest version of KotC 2. It's a small update.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any more bugs and annoyances. A saved game may be very helpful, too. Thank you!!

Feel free to check out the YouTube video I made about the planned changes of the Open Game License (OGL):

[url=]https://www.youtube.com/watch?v=uiYbzJ7X-LM[/url]

The video also has a bunch of preview images from the upcoming adventure module KotC 2: The Dark Arena.

Feel free to sign the open letter at https://www.opendnd.games/ and the petition at https://www.change.org/p/hasbro-please-take-no-action-regarding-the-open-gaming-license-v1-0a

There's an interesting update from Ryan Dancey here: https://www.change.org/p/hasbro-please-take-no-action-regarding-the-open-gaming-license-v1-0a/u/31237145

I'll post a new Kickstarter update soon.


List of changes in Knights of the Chalice 2 Version 1.56


- When mousing over the name of a party member in the top-right corner of the main view, the tooltip will now indicate the character's level and negative conditions, and it will tell you if the character is suffering from ability damage, ability drain or level drain. This new feature is intended to facilitate healing after combat.

- Fixed a bug with the Aura of Dread special ability of Death Knights, and the Paladin feat Blessed Aura of Courage. The game was giving a negative value to the radius of the Aura of Dread ability. Thank you so much Christopher for letting me know about this bug and for the suggestion to facilitate after-combat healing!

- Fixed a bug with the Decerebrated condition not being processed as Helpless and not reducing a character's Strength and Dexterity to zero.

- Fixed a bug with the modifier lists for Strength and Dexterity when a character is Helpless or Pinned. Also fixed the modifier lists for Intelligence and Charisma when a character is Feebleminded. Corrected the help entry for the condition Feebleminded to mention that it also affects Charisma. Also corrected the description of the spell Feeblemind.

- In Augury of Chaos, given the spell Boulder Strike to 20 Druids and Storm Warriors who are able to cast it. Also given the feat Aura of Terror to 13 Death Knights that have at least six class levels.

- Added some code to accelerate gameplay in combat.

Thank You So Much For Your Support, Brave Heroes of the Realm! Take care :-)
high rated
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Trooper1270: AI War 2 has just received another update, taking it from 5.533 to 5.534 for Mac and Linux. Windows still at 5.533.
Windows version has been updated to 5.534 now, too.
Post edited January 22, 2023 by Trooper1270
high rated
Intravenous:

Updateed from 1.4.0.2 (61833) to 1.4.0.3 (61881)

No changelog yet.

Edit:
Version 1.4.0.3:

This patch fixes a very rare issue related to enemy AI.

Fixed a bug related to the "run from grenade" NPC state, the grenade being removed mid-cutscene, and the NPC not falling back to the combat state as a result
Attachments:
Post edited January 22, 2023 by BreOl72
high rated
Spirit of the Island

Offline installers updated to 1.3.0

Changelog from Steam:

Hello!

We are glad to present a new update for Spirit of the Island! This time we've focused on vehicle controls and made them much more comfortable to use.

NEW
New vehicle controls, based on community feedback: now all vehicles move in the same direction as your character. We will add an option to get back to the old control scheme very soon, in case you like it more;
Land vehicles now have breaks! To use them, press "Jump" button ("space" by default);
Added missing TNT item - whoops!

CHANGED
Almost all insects will have a chance to spawn at night, making them easier to find;
Increased shadow resolution;
Increased the size of all storage texts;
Increased text size of the pets houses;
You can now change the name of fridges again;

FIXES
Fixed major bug where some multiplayer saves could also save on top of a single player game when a connection has been lost;
Fixed an error when a cicada couldn't be caught;
Fixed world map position when in Town;
Fixed tourists going to a wrong place when relaxing at the beach;
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Lucian_Galca: Okay, that's one missing update. Now if we could just get this one, assuming this bug fix is needed for the gog version:

https://store.steampowered.com/news/app/1549550/view/3615857954556217009
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KetobaK: Probably it was solved on this version. Have you tried the game????
I started the 1.23 GOG version today and just finished it with only one quest left open. The mentioned drawbridge for me was accessible the whole time and I did not occur any problem. However it couls be that the bug only occusr on certain configurations - so this does not have to say that it is guaranteed that the bug has been fixed here already.
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MarkoH01: I started the 1.23 GOG version today and just finished it with only one quest left open. The mentioned drawbridge for me was accessible the whole time and I did not occur any problem.
Did you finish the crown quest?
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MarkoH01: I started the 1.23 GOG version today and just finished it with only one quest left open. The mentioned drawbridge for me was accessible the whole time and I did not occur any problem.
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Ice_Mage: Did you finish the crown quest?
yes

Edit: Now I finished it 100% - no problem.
Post edited January 22, 2023 by MarkoH01
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Ice_Mage: Did you finish the crown quest?
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MarkoH01: yes
Huh. Interesting. Finishing that quest was mentioned as the point when the drawbridge becomes inaccessible. I might just play the game now without waiting for version 1.2.4. Thank you.
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MarkoH01: yes
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Ice_Mage: Huh. Interesting. Finishing that quest was mentioned as the point when the drawbridge becomes inaccessible. I might just play the game now without waiting for version 1.2.4. Thank you.
You're welcome. Of course it still could be that the problem only occured on certain hardware configurations but it is also possible that it was a Steam specific bug.
high rated
Elasto Mania Remastered

Updated to 1.06

Changelog posted by the developer in the Steam forum:

2023-01-22

Fix a rare crash that occurs on initialization on specific computers.

Update the game's font to be able to render smoother text and unicode characters.

Fix a rendering issue that occurs on specific configurations.
high rated
Flotsam (In Development)

Updated to 0.7.1 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Hotfix 0.7.0f1

Hey drifters!
Quick hotfix solving a few issues!

0.7.0f1

Morale

- Morale need is now capped at 10, as endgame did not have enough options to meet the needs.
- Morale bonus when drifters are doing jobs related to their affinity now set back to appear when they are doing the job. Levelling the affinity increases the amount gained.

Fixes

- Fixed issue with upgraded houses not providing more morale.
- Fixed bug when moving biomes would cause resources to get stuck in boats.
- Fixed bug where Fishing Chair production limits were not persisted correctly.
- Fixed issue where item filters on landmark actions would not work.
- Fixed mesh glitches with bottlefish fish patches.
- Fixed issue with Medicine not counting correctly in inventories.
- Fixed issue with portrait-manager casting shadows on water surface.
- Fixed issue with seagull portrait showing as previous rescued drifter instead.
- Changed order in which agents and boats are recalled when moving the town.
- Removed salt resource from item filters as it snuck in there during testing.
+++
0.7.1 The Botanist is OUT NOW!

Hey Drifters!
The Botanist update is here!

With this patch we introduce the second specialist: The Botanist.
A specialist who allows you to build parks, plants, and flowers! These have a level of beauty to improve your town's overall beauty score with. A positive beauty score can improve the morale of your drifters, while a negative score will decrease it. Achieving a high beauty score grants even bigger bonuses.

What's next?

Parks sure take up a lot of space.. So, for the next patch, we're going to expand the construction area!
As you actually travel with your little mobile town, expansion comes with a few "problems". Increasing the build radius from the start can make it difficult to maneuver around, and can even lead to getting stuck surrounded by landmarks. To mitigate this issue, we have been working on some designs and solutions that we are ready to implement in the next patch.

Enjoy the new update!

Early Access 0.7.1: The Botanist

The Botanist

- New Specialist: The Botanist unlocks parks and decorations.
- Constructions now have a beauty score.
- Added Town Beauty which counts all construction's beauty scores in your town.
- Added Town Beauty morale effects. A negative score will decrease morale, while a positive score will increase it, with higher scores granting bigger bonuses.
- New constructions: Parks in grid sizes from 1x1 to 5x5.
- New construction: Grassy Walkways.
- New construction: Tiled walkways.
- New decorations: Various new Plants: Sunflowers, Ficus, Flowerbushes, Moneyplants, Monstera, Plantbushes.
- New decorations: New Trees: Birch Tree, Pine Tree.
- You can now place decorations on decoration slots. The park holds decoration slots equal to it's grid size.
- Added a decoration remove tool.
- Added new resources: Birch Trees, Bush Seeds, Ficus Seeds, Flower Seeds, Moneyplant Seeds, Monstera Seeds, Pine Tree Seeds and Sunflower Seeds.
- New Construction: Seedbank. The Seedbank stores seeds.
- Added the Botany task, a drifter doing the Botany task will plant seeds in Parks.
- Added new overlay: Beauty Overlay, which shows the beauty score for all constructions.
- Landmarks with nature can now contain seeds. These can only be harvested once the Seed Bank is built.

Misc

- Split the town building category into Walkables and Town.
- Added new resource type: Seeds.

Fixes

- Fixed issue with energy producers not unloading correctly, keeping floaty drifters in the scenes even when loading a new game.
- Fixed issues with pathfinding targets that didn't have the correct type.
- Various fixes and changes to error logs to more properly debug log files in the future.
- Fixed issue with some of the pathfinding targets not referenced correctly.
- Fixed issue that would have drifters idle on landmarks for a while when loading a game.
- Fixed issue where a rescue project keep the screen blue upon returning from map view.
- Fixed issue with inventory filter not showing.
- Fixed pathfinding issue that resulted in a node that was found not being the closest.
- Fixed issue with upgrade button sometimes having the wrong functionality.
- Fixed issue where icons would not look directly at the camera.

Behind the Scenes

- Made various design tests to increase the town's buildable radius.
- Tested cobblestone/tiled parks for decoration variation.
- Adjusted pathfinding so diagonal paths are available.
- Implemented a Palette Color Picker.
Post edited January 23, 2023 by Hustlefan
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Ice_Mage: Did you finish the crown quest?
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MarkoH01: yes

Edit: Now I finished it 100% - no problem.
Excellent service! Thank you a lot :)