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Airships: Conquer the Skies has been updated to 1.1.2.1. Not sure why patch notes from the other place say 1.1.2. They're only three days old and the most recent.

Version 1.1.2 - Bugfixes!
Better Chinese translation, various bug and user interface fixes.

New Chinese translation created by players.
You can now view the game setup settings during a conquest game, and use cheats to modify them. You can even do things like turn off the diplomacy system halfway through the game!
There's now a setting for reduced visual noise, which gets rid of animations, fragments, background elements, and most particles, to make the game more accessible for people with vision/visual processing issues.
If you are editing a ship in multiplayer, you are no longer forced to watch unrelated intercepts.
Turning off monsters now also turns off starter monsters.
Increased land anemone range.
Flipped around some AI buildings that were pointing the wrong way.
Landships can now cross oceans to friendly ports.
Spy action notices are now shown as normal notices on the left of the screen instead of being a popup.
Ammo overlay no longer shown for weapons that don't need ammo.
Coronation victory setting explains that it also controls final ritual victory.
Torpedo bombers now wait until they have a good shot instead of launching their torpedo as soon as possible.
The game now detects when an incompatible driver is being used and automatically turns on graphics compatibility mode and tells the player, instead of crashing out. This isn't a full solution, but it's at least better. If you have an uncle that works at AMD, let me know.
Minor graphical/text fixes.
high rated
Kingdom Two Crowns

Updated from 1.1.16 r17150 to 1.1.17 r17369

Changelog from SteamDB:

Lost Islands is Out!

_Once upon a time, there was a monarch who set sail on a journey to find the mysterious Lost Islands. Many had attempted this journey before, but few had returned. The only thing known about the island was it had a lighthouse built by the ancients and its location never the same.The monarch was determined to discover the secrets of the Lost Islands. They gathered a small crew of the bravest and most skilled citizens and set sail on their journey.

They sailed through treacherous storms, but they never gave up. They searched every inch of the ocean, but the Lost Islands seemed to elude them.

However, at long last, they see them; looking through their telescope, they witness the fabled Lost Islands. They shimmer and shift with the rise and fall of the sun, and even though the unknown stirs a little fear in their soul, the excitement of the adventure galvanizes them onwards.

Alas, they were never heard from again, just like all the others before them..._

Do you have what it takes to rule and conquer the Lost Islands? Download the free update to Kingdom Two Crowns to test your wits against the "Lost Islands" today!

Features

• Lost Islands - A new challenge island is now available! Face a new, randomly generated challenge every day. But be swift, for each island will eventually be lost to time…
• Once you embark on an island, you'll have up to 72 hours to complete it
• Only one island can be saved & explored before completion
• Norse Lands setting is now available in all existing challenge islands

Balance changes

• Norse Lands: The Loki staff ability can no longer be used inside the cave
• Norse Lands: Getting defeated while transformed into Boar form no longer generates coins
• Plague Island: Citizens overtaken by the greed will now do less damage against walls and will have a longer cooldown between each hit

Global fixes

• The visual effect of lightning flashes during thunderstorms has been toned down
• Citizen houses no longer have extra torches upon loading a save
• Workers should no longer get stuck on catapults with oil barrels
• The merchant's donkey now responds properly to the gravity of the universe, and will no longer levitate upside down
• The dog will once again yelp for help when trapped under a log
• Fixed a bug that could cause strange behavior after the dog was freed from the cave
• Fixed a bug in Norse Lands that could cause players to get stuck after an unsuccessful attempt to escape a cave bombing
• Minor visual improvements and bug fixes
high rated
AI War 2 has just received another update, taking it from 5.534 to 5.535 for Mac and Linux. Windows still at 5.534.

5.535 LiteNetLib Fix
(Released January 23rd, 2023)

• Updated the ArcenNetworkLib to be limited to just AI War 2 rather than pulling from the version that is in Heart of the Machine; that newer version had some changes in the last week which likely broke LiteNetLib as an option in AI War 2.
• Thanks to Nazulash for the report.

Balance

• Adjustments to several Drone Hangars from DLC2
• Shrike Interceptor variant gets increased spawn counts per salvo.
• Between 2 to 4 per regular launch based on mark level, 12 per scramble launch.
• Bomber variant gets increased spawn counts per salvo, each drone has a temporary 2x speed boost for 5 seconds after spawning, damage multiplier of drones adjusted.
• Between 2 to 4 per regular launch based on mark level. Scramble launches vary between six and nine based on mark level.
• Bomber Drone multiplier against hull of shielded targets goes from 1.1x to 1.5x that scales up to 2.7x at mark 7. Required remaining shields on target to qualify dropped from 50% to 5%.
• Gangsaw variant gets temporary 2x speed boost for 5 seconds after spawning on drones.
• V-Wing variant gets temporary 2x speed boost for 5 seconds after spawning on drones.

Mods

Dyson Sidekick

• New AI Types for the Dyson Sidekick mod
• Shadowen: Starts the game with a Ravenous Shadow, and has a bunch of unique units
• Flenserite: Starts the game with a Flenser, and has a bunch of unique units
• The Flenserite probably requires a Fallen Spire ally (or some other powerful allied factions), since the Flenser is a giant, scary ship
• Ametor: like the Flenser but a bit weaker overall, and gets a Mothership for its praetorian guard instead. Shares units with the Flenserite.
• Basically, for people who want to try the new Flenser units but don't want to play Spire. I think(?) you can take a mothership down without the Spire
• Lernean: Specializes in hydra ships, and gets a specialized beachheading unit accompanying all its waves

• Note that all the bonus units for all Dyson Sidekick AI Types also are available to the Jabberwock, so the Jabberwock is even scarier than usual with the Dyson Sidekick enabled.
Edit: Windows version has ben updated to 5.535 too.
Post edited January 24, 2023 by Trooper1270
high rated
Metro Exodus

Updated to 1.0.8.37 (Galaxy & Offline Installer) & 3.0.8.37 (Enhanced Edition, Galaxy & Offline Installer)

No changelog but most likely related to the new Metro Exodus - SDK.
Post edited January 24, 2023 by Hustlefan
high rated
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Hustlefan: Metro Exodus

Updated to 1.0.8.37 (Galaxy & Offline Installer)

No changelog.
for sdk
high rated
Sacred Fire: A Role Playing Game

Updated from version 2.6.3 f3 to 2.6.3 f4 on Windows, Mac and Linux.

Changelog posted by the developer on the forum.
Hey everyone,

As we continue working on Act 3, we've managed to squeeze in a minor music playback update: 10 new ambient nature tracks are used at the chapter's end for more variety based on location.

Also, all the 1,700 voice-lines got re-mastered and the whole volume system mixing music, effects and voices got tweaked for a more balanced default experience.
Post edited January 24, 2023 by gogtrial34987
high rated
Against the Storm

Offline Installers updated to EarlyAccess0.42.3R

Changelog from Steam: (Edit - changelog on 42.3 now posted; also included changes for 42.2 (Jan 20) and the Rainpunk Part 1 update of Jan 19)

Hotfix 0.42.3R (Orders Rewards, Farm Range)
Greetings, Viceroys!
We just released a tiny hotfix that deals with two issues:
Added the missing First Dawn Headquarters Level 10 Upgrade with Farm Range +1 and Bonus Yields +1%.
Fixed an issue with the Order's reward tooltip not disappearing after hovering over the Complete checkbox on HUD.

This hotfix will not force-finish your current settlement. Have fun!

Hotfix 0.42.2R (Upgrades, Looming Darkness)
Greetings, Viceroys!
Thanks to your swift and accurate reports, we were able to track down some bugs that slipped our attention in yesterday's update and just released a hotfix that deals with them:
Fixed a bug with two Citadel Upgrades giving blueprints instead of Embarkation Bonuses for the Plantation and Herb Garden.
Fixed a bug with some games lacking the Looming Darkness Storm effect.
Fixed a bug with the Clay Pit and Greenhouse not spawning Blightrot Cysts.
Fixed a bug with the Gate and Ancient Arch decorations giving incorrect decoration scores.
Fixed a bug with an incorrect reward in one of the Dim Square Citadel Upgrades (it changed the value of Amber instead of decreasing merchandise prices).
Added the water type icon to the Greenhouse and Clay Pit tooltips.
Fixed an issue with fast reassignment of workers breaking the settlement save.
Fixed an issue with the experimental branch automatically unlocking all content on new saves.
Fixed an issue with some resource icons having visual glitches at their borders.
Fixed a bug with Orders focused on delivering rainwater being offered to players who haven't yet unlocked the mechanic.
Fixed a bug with the Order reward tooltip staying on screen of the requirements are no longer met.
Players can now select 4 Trade Routes in the Training Expedition panel.

Important: Unfortunately, this time, the hotfix had to force-finish your current settlements. This does not happen usually and we're deeply sorry for it :(

We wish you lots of fun with the game!

May the storm be gentle on you,
Eremite Games

PREVIOUS UPDATES
Rainpunk Update (Part 1) out now!

Greetings, Viceroys!
We're back to occupy your screenspace with news about Against the Storm's brand-new update. Here’s what have in store for you today:
Rainpunk Technology
Revamped Blightrot system
7 new Upgrades
9 new Orders
2 new Forest Mysteries
And more!

Now, let’s dive in!

DEVELOPER NOTES
Today’s update is an exciting one! Not because of the new content, or because we added a brand-new gameplay mechanic and revamped the entire Blightrot system. No, nothing like that! It’s because we finally let you build gates on roads!

But in all seriousness, let's first talk about the new gameplay mechanic. From the beginning of this project, we envisioned a world where the rain never stops and is both dangerous and beneficial at the same time. And while we nailed the first part of this statement, there was always something missing when it came to showing the power of the rain itself. Very early on we came up with so-called Rainpunk technology - a concept similar to steampunk but machines would be powered by the unique magical properties of the rain itself. We tried to hint at it in multiple places in the game, but it was never really something players could interact with. Well, at least until today.

The new system we’re introducing today is the aforementioned Rainpunk Technology. Thanks to it, you will be able to install advanced Rain Engines in your production buildings to make work easier for your villagers and boost their efficiency. This advanced machinery has to be powered somehow of course, and that’s where a new resource type comes in - Infused Rainwater.
* Storm Water Geyser
* Smelter (uses Storm Water) with installed Rainpunk Engines

Now onto the second big feature of this update - the Blightrot revamp. As you might already guessed, it is tied to the new Rainpunk mechanic. Blightrot is no longer generated passively with every production cycle and is instead spawned when using Rain Engines in production buildings. The more you boost production, the higher the Blightrot Footprint of your recipes, and the quicker cysts will start appearing. It is also important to note that from now on, Blightrot won’t stop at 3 cysts per building. If the maximum is reached, the parasite will start infecting other nearby structures (houses and service buildings included).

The main reason why we decided to change the Blightrot system was your feedback - in which you correctly pointed out how static, unchanging, and tax-like the Blightrot was. Boiled down to its most basic component, it was a tax on fuel and workforce charged for every good produced. There was hardly any choice or strategy involved and it stuck out compared to other systems. So we decided to make it an opt-in mechanic instead, where you can have more control over it (and where Blightrot is a consequence, not a tax). This also opens up more design opportunities for us in the future, in the form of two-way interactions between systems (for example glade events that spawn Blightrot, etc.).

At this point, we’d like to once again thank all the players on the Experimental Branch, who tried these new changes way before they were ready to be released on the main branch. Your feedback was extremely useful and eye-opening.

Now you might be asking - why is this update called “Part 1”? That’s because we still have some content we’d like to add to support the new Blightrot and Rainpunk systems, plus we anticipate some additional UI/UX work and balancing in the coming two weeks. The main things we’re looking at here are the Rain Collector, Clay Pit, and Greenhouse. We want to take some additional time to find a proper place for them in the new balance (plus, we fear Sparkdew might now be confused with Rainwater).

Last but not least - this update also brings some other less impactful changes, like improved UX in the Training Expeditions panel, a lot of bug fixes, a level cap increase to 17, and new Citadel Upgrades.
Thank you for providing us with feedback and suggestions for the new update. If you’d like to share your ideas for upcoming updates, here are some useful links:
Steam Discussions, Discord, Reddit - discuss the game with the community and share your impressions
Feature Request Tool - suggest specific new features

May the storm be gentle on you,
Eremite Games
Post edited January 25, 2023 by bjgamer
high rated
TUNIC

Updated from 1.0-T1483-B41 to 1.0-T1507-B43 for Windows.

Updated from 1.0-T1483-B37 to 1.0-T1507-B39 for Mac.

No changelog.
high rated
Risen

Updated from 1.0 to 1.0a Port

Size increased from 1.9 GB to 4.1 GB

Changelog from SteamDB:

Risen Patch & Ports live!

To celebrate the launch of Risen on modern consoles (PS4, Xbox One and Switch) we also gave this SKU here an update.

The game now fully support DirectInput compatible gamepads (either use the launch option to force it or set Controller Mode in the games option menu).

We also updated the languages it supports (Polish and Russian are fully integrated) and added Steam Achievements and Rich Presence via Steam and Discord.

Along the way we did a few gameplay & technical (related to audio and physics) bugfixes, made it use 64bit and also added options like changing the FOV.

Savegames are also compatible with the old SKU and we also added Steam Cloud

Enjoy!
high rated
Dorfromantik

Updated to 1.1.4.3 (Galaxy & Offline Installer)

Changelog from Discord: (Login required)
PATCH 1.1.4.3 - Monthly Mode Bugfix

- Fixed a bug that caused Monthly Mode highscores to be uploaded to the wrong leaderboard
high rated
Wolfenstein 3D

The old (separate) installers of Wolfenstein 3D and Wolfenstein: Spear of Destiny have reappeared.
high rated
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(ø,ø): Risen

Updated from 1.0 to 1.0a Port

Size increased from 1.9 GB to 4.1 GB
There are people complaining about technical problems on steam forums, so I would backup your old installers before updating. By the way, at that store they have an option to play the original game (at the beta branch), but here we have no choice, at least with the offline installers.
Post edited January 26, 2023 by Glaucos
high rated
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(ø,ø): Risen

Updated from 1.0 to 1.0a Port

Size increased from 1.9 GB to 4.1 GB
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Glaucos: There are people complaining about technical problems on steam forums, so I would backup your old installers before updating. By the way, at that store they have an option to play the original game (at the beta branch), but here we have no choice, at least with the offline installers.
Good to know. I've sent a ticket to GOG asking them to add the original offline installer under extras for the game.
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Glaucos: There are people complaining about technical problems on steam forums, so I would backup your old installers before updating. By the way, at that store they have an option to play the original game (at the beta branch), but here we have no choice, at least with the offline installers.
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(ø,ø): Good to know. I've sent a ticket to GOG asking them to add the original offline installer under extras for the game.
Only the english offline installer seems to be removed for now...Hopefully we can get the old version as an extra download because this new version increases the system requirements such as 4GB of Ram.
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(ø,ø): Risen

Updated from 1.0 to 1.0a Port

Size increased from 1.9 GB to 4.1 GB
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Glaucos: There are people complaining about technical problems on steam forums, so I would backup your old installers before updating. By the way, at that store they have an option to play the original game (at the beta branch), but here we have no choice, at least with the offline installers.
Can't be any worse than original game. Which was buggy and had trouble starting for me randomly
Post edited January 26, 2023 by Syphon72