Posted February 03, 2023
S_H_O_D_A_N
New User
S_H_O_D_A_N Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From Bahamas
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
surfer1260
❐ Old User ❑
surfer1260 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2015
From Germany
Posted February 03, 2023
high rated
Dead Age 2
Standalone installer updated: [Windows] 1.112 ⇒ 1.113.
In-game version is 1.1.8.
Wigmund
Standalone installer updated: [Windows] 1.2.2 ⇒ 1.2.5.
Standalone installer updated: [Windows] 1.112 ⇒ 1.113.
In-game version is 1.1.8.
Dead Age 2 version 1.1.8
• fixed a bug where sometimes the inventory or skill gui could show a wrong character being selected
• fixed a bug where the damage preview was calculated wrong when using armor piercing ammo
• fixed that it was possible to use medical items in combat without loosing an action point
• fixed unequip items with mouse and controller in some situations
✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰ • fixed a bug where sometimes the inventory or skill gui could show a wrong character being selected
• fixed a bug where the damage preview was calculated wrong when using armor piercing ammo
• fixed that it was possible to use medical items in combat without loosing an action point
• fixed unequip items with mouse and controller in some situations
Wigmund
Standalone installer updated: [Windows] 1.2.2 ⇒ 1.2.5.
Wigmund - Patch 1.2.5
In this patch we have improved and fixed the following:
Bugs:
• Fixed a bug related to 'Golden Apple' quest not showing the next objective
• Fixed an issue with companions blocking mouse swipes/clicks
• Companions/friendlies will not block arrows any more
• Added an unstuck spell in the ability list. Use with caution
Misc:
• Decreased respec rune price to 15
• Recipe Scrolls can be learned at any level, only creating the item will require the proper level
• Added a 'K' key that auto-opens the abilities book
• Camera pitch/tilt on zoom
• Camera can be rotated with the mouse in-place
• Added an experience bar
• Improved Cyneric (+50 HP +50 Armor)
• Improved Wigstan (+25 HP +4 Damage)
Notes:
* For the camera pitch/tilt we done the maximum that our game environment can take. Increasing the pitch more would create ugly visible artifacts. It is a top down, not a 3rd person game :)
* The 'Unstuck' spell should be used with care, and only in the case that the character is stuck in the level's geometry.
For further updates, stay tuned to our roadmap post in our forums. Our plan is to release more QoL updates in the near future, with a content patch in March.
Thank you for your feedback and patience!
In this patch we have improved and fixed the following:
Bugs:
• Fixed a bug related to 'Golden Apple' quest not showing the next objective
• Fixed an issue with companions blocking mouse swipes/clicks
• Companions/friendlies will not block arrows any more
• Added an unstuck spell in the ability list. Use with caution
Misc:
• Decreased respec rune price to 15
• Recipe Scrolls can be learned at any level, only creating the item will require the proper level
• Added a 'K' key that auto-opens the abilities book
• Camera pitch/tilt on zoom
• Camera can be rotated with the mouse in-place
• Added an experience bar
• Improved Cyneric (+50 HP +50 Armor)
• Improved Wigstan (+25 HP +4 Damage)
Notes:
* For the camera pitch/tilt we done the maximum that our game environment can take. Increasing the pitch more would create ugly visible artifacts. It is a top down, not a 3rd person game :)
* The 'Unstuck' spell should be used with care, and only in the case that the character is stuck in the level's geometry.
For further updates, stay tuned to our roadmap post in our forums. Our plan is to release more QoL updates in the near future, with a content patch in March.
Thank you for your feedback and patience!
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 03, 2023
high rated
Pathfinder: Wrath of the Righteous
Updated from 2.0.6l to 2.0.7k for Windows and Mac.
Changelog from SteamDB:
Update 2.0.7k
Hello, crusaders!
An update 2.0.7k is here!
Highlights:
• Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;
• Icy Prison spell got its name back;
• Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;
• Fixed a number of issues for the controller UI.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
• Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.
Quests
• During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;
• Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.
Turn-based mode
• In some situations, the game could freeze entirely in turn-based mode – fixed;
• Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;
• The kobolds got portraits for the initiative order.
Items
• Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.
Classes & Mechanics
• Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;
• During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;
• Fixed the issue with the Ashen Lady's death;
• Fixed the favored enemy progression for the Order of the Nail;
• Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;
• Flay for Purpose spell didn't end after the death of the target – fixed;
• Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;
• Icy Prison spell got its name back;
• The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
• Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.
UI
• Fixed a localization issue for Stalwart Defender weapon proficiency;
• Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;
• If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;
• It's no longer possible to break the game by opening an Esc menu during character creation or level up;
• The action bar will automatically update after a quickload now;
• The Creatures tab in Encyclopedia could have a 0 added to it – fixed;
• The names of the rider and their mount no longer overlap now;
• When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;
• When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;
• When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
• When playing with a controller, it's possible to attack neutral targets without using the cursor now;
• When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;
• When you click on different characters with the console cursor, the quick action bar is updating properly now;
• Changing settings via a slider while holding down the button now goes on with increasing speed.
Visual
• Fixed some cases of characters getting stuck in T-pose after death.
Misс
• A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;
• Fixed the Windcatcher achievement on Steam;
• When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;
• Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Updated from 2.0.6l to 2.0.7k for Windows and Mac.
Changelog from SteamDB:
Update 2.0.7k
Hello, crusaders!
An update 2.0.7k is here!
Highlights:
• Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;
• Icy Prison spell got its name back;
• Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;
• Fixed a number of issues for the controller UI.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
• Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.
Quests
• During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;
• Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.
Turn-based mode
• In some situations, the game could freeze entirely in turn-based mode – fixed;
• Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;
• The kobolds got portraits for the initiative order.
Items
• Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.
Classes & Mechanics
• Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;
• During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;
• Fixed the issue with the Ashen Lady's death;
• Fixed the favored enemy progression for the Order of the Nail;
• Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;
• Flay for Purpose spell didn't end after the death of the target – fixed;
• Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;
• Icy Prison spell got its name back;
• The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
• Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.
UI
• Fixed a localization issue for Stalwart Defender weapon proficiency;
• Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;
• If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;
• It's no longer possible to break the game by opening an Esc menu during character creation or level up;
• The action bar will automatically update after a quickload now;
• The Creatures tab in Encyclopedia could have a 0 added to it – fixed;
• The names of the rider and their mount no longer overlap now;
• When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;
• When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;
• When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
• When playing with a controller, it's possible to attack neutral targets without using the cursor now;
• When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;
• When you click on different characters with the console cursor, the quick action bar is updating properly now;
• Changing settings via a slider while holding down the button now goes on with increasing speed.
Visual
• Fixed some cases of characters getting stuck in T-pose after death.
Misс
• A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;
• Fixed the Windcatcher achievement on Steam;
• When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;
• Skipping a cutscene while mounted could cause the character to get stuck – fixed.
seppelfred
New User
seppelfred Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 03, 2023
high rated
Rain World received an update, no changelog.
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 03, 2023
high rated
The Witcher 3: Wild Hunt - Complete Edition
Updated from 4.00_Hotfix2 to 4.01
Changelog from official website:
Patch 4.01 — list of changes
February 2nd, 2023
Patch 4.01 for The Witcher 3: Wild Hunt is being rolled out on PC, PlayStation and Xbox. It improves the overall stability and performance of the game on next-gen consoles and PC, and brings various fixes to all platforms.
Here's the list of changes for this update:
PC-SPECIFIC
• Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.
• Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.
CONSOLE-SPECIFIC
• Fixed an issue where consoles could create a higher amount of saves than their set limit, resulting in various issues with saving the game or user settings being reset.
• Improved Screen Space Reflections quality on next-gen consoles.
• Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode.
QUESTS & GAMEPLAY - Available on all platforms
• Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."
• Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.
• King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.
• Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
• A Dangerous Game - The armor in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.
• Axii Puppet - Increased the health and damage dealt by the puppet.
• Adrenaline Rush mutation should now work according to its description.
• Various small fixes to quests and cutscenes.
LOCALIZATION - Available on all platforms
• Fixed various issues with Arabic localization.
• Added the localized versions of Orianna's song "Lullaby of Woe" in Korean and Simplified Chinese.
• Adjusted Priscilla's lip-sync animation to match her voice-over in Simplified Chinese during the song "The Wolven Storm".
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
Edit: Offline installer also updated now.
Updated from 4.00_Hotfix2 to 4.01
Changelog from official website:
Patch 4.01 — list of changes
February 2nd, 2023
Patch 4.01 for The Witcher 3: Wild Hunt is being rolled out on PC, PlayStation and Xbox. It improves the overall stability and performance of the game on next-gen consoles and PC, and brings various fixes to all platforms.
Here's the list of changes for this update:
PC-SPECIFIC
• Fixed an issue where the Screen Space Reflections setting wasn't working on PC despite being turned on. Players who had previously set their SSR setting to high may notice a performance impact.
• Added a new performance mode for ray-traced global illumination, which can be toggled by players with compatible hardware. It improves frame rate by prioritizing performance over range and precision.
CONSOLE-SPECIFIC
• Fixed an issue where consoles could create a higher amount of saves than their set limit, resulting in various issues with saving the game or user settings being reset.
• Improved Screen Space Reflections quality on next-gen consoles.
• Optimized ray-traced global illumination on next-gen consoles to improve the performance of Ray Tracing Mode.
QUESTS & GAMEPLAY - Available on all platforms
• Battle Preparations - Fixed an issue where it could be impossible to interact with Avallac'h during the objective "Let Avallac'h know everything's ready."
• Family Matters - Fixed an issue that could cause the game to crash during the transition to Ciri's Story: Out of the Shadows when speaking to the Bloody Baron.
• King's Gambit - Fixed an issue where it could be impossible to participate in the fistfight with the second Vildkaarl due to an invisible obstacle.
• Wine Wars: Belgaard - Added a retrofix for the issue we fixed in 4.00, where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
• A Dangerous Game - The armor in Caesar's room should now change its appearance when the Alternate Nilfgaardian Armor is turned on.
• Axii Puppet - Increased the health and damage dealt by the puppet.
• Adrenaline Rush mutation should now work according to its description.
• Various small fixes to quests and cutscenes.
LOCALIZATION - Available on all platforms
• Fixed various issues with Arabic localization.
• Added the localized versions of Orianna's song "Lullaby of Woe" in Korean and Simplified Chinese.
• Adjusted Priscilla's lip-sync animation to match her voice-over in Simplified Chinese during the song "The Wolven Storm".
Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
Edit: Offline installer also updated now.
Post edited February 03, 2023 by (ø,ø)
Hustlefan
Player 1
Hustlefan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2017
From Germany
Posted February 03, 2023
high rated
Hustlefan
Player 1
Hustlefan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2017
From Germany
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 04, 2023
high rated
Baldur's Gate 3
Updated to 4.1.1.2154614 Patch9_HF3 EA loca fixes for Mac.
Changelog from SteamDB:
Patch 9 Now Available For Mac
Hello everyone!
Just a quick update today: we are happy to announce that Mac users can now download and play Patch 9!
If you need a recap of Patch 9’s contents, you can find our Community Update here, where we dive deep into some of the highlights, such as Paladin, Level 5, and the new Reactions system.
And you can also check out the full notes for Patch 9 over here.
Thank you for your patience as we worked on fixing some last issues on this build. Now go ahead and smite some evil!
Updated to 4.1.1.2154614 Patch9_HF3 EA loca fixes for Mac.
Changelog from SteamDB:
Patch 9 Now Available For Mac
Hello everyone!
Just a quick update today: we are happy to announce that Mac users can now download and play Patch 9!
If you need a recap of Patch 9’s contents, you can find our Community Update here, where we dive deep into some of the highlights, such as Paladin, Level 5, and the new Reactions system.
And you can also check out the full notes for Patch 9 over here.
Thank you for your patience as we worked on fixing some last issues on this build. Now go ahead and smite some evil!
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 04, 2023
high rated
Crypt of the NecroDancer
Updated to 3.5.1-b3875
Changelog from SteamDB:
Crypt of the NecroDancer v3.5.1 is now available!
Hey NecroDancers!
There have been a few requests for an option to reduce/disable co-op enemies, so we've added a "co-op enemy spawn rate" slider to the Custom Rules menu that allows lobby hosts to increase or decrease the number of co-op enemies.
It also turned out that Skittish Blademasters were a bit trickier to hit in online multiplayer than intended, since network latency can cause some lunges to be delayed by enough time that the player "catching" the Blademaster has a much shorter time window to react during the cooldown, often getting hit instead. We added an extra beat of vulnerability after the counterattack to fix that, so go get 'em!
Additionally, we've fixed a bunch of smaller UI/engine issues that have been reported to us since v3.5.0's launch.
Enjoy, and good luck out there!
New features
• Added a custom rule to control the spawn rate multiplier for co-op enemies
• Added advanced option to disable automatic remapping of gameplay buttons to menu controls
• Added advanced option to disable mouse input in menus
Changes
• Changed Skittish Blademaster to wait an extra beat after lunging
• Changed 'Misc options' menu to group settings by category
Bugfixes
• Fixed menu options being activated when clicking to focus the game window (this can be controlled by an advanced setting)
• Fixed control scheme sometimes alternating between controller and keyboard if "Controller hot-swap" is enabled
• Fixed credits not rendering correctly in some languages
• Fixed modded sound effects not working when played via file path, without a sound group
• Fixed mouse controls not working correctly in resource pack file extraction menu
• Fixed co-op enemies not being categorized correctly in the level editor
Updated to 3.5.1-b3875
Changelog from SteamDB:
Crypt of the NecroDancer v3.5.1 is now available!
Hey NecroDancers!
There have been a few requests for an option to reduce/disable co-op enemies, so we've added a "co-op enemy spawn rate" slider to the Custom Rules menu that allows lobby hosts to increase or decrease the number of co-op enemies.
It also turned out that Skittish Blademasters were a bit trickier to hit in online multiplayer than intended, since network latency can cause some lunges to be delayed by enough time that the player "catching" the Blademaster has a much shorter time window to react during the cooldown, often getting hit instead. We added an extra beat of vulnerability after the counterattack to fix that, so go get 'em!
Additionally, we've fixed a bunch of smaller UI/engine issues that have been reported to us since v3.5.0's launch.
Enjoy, and good luck out there!
New features
• Added a custom rule to control the spawn rate multiplier for co-op enemies
• Added advanced option to disable automatic remapping of gameplay buttons to menu controls
• Added advanced option to disable mouse input in menus
Changes
• Changed Skittish Blademaster to wait an extra beat after lunging
• Changed 'Misc options' menu to group settings by category
Bugfixes
• Fixed menu options being activated when clicking to focus the game window (this can be controlled by an advanced setting)
• Fixed control scheme sometimes alternating between controller and keyboard if "Controller hot-swap" is enabled
• Fixed credits not rendering correctly in some languages
• Fixed modded sound effects not working when played via file path, without a sound group
• Fixed mouse controls not working correctly in resource pack file extraction menu
• Fixed co-op enemies not being categorized correctly in the level editor
Geralt_of_Rivia
🐺 Gwynnbleid 🐺
Geralt_of_Rivia Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Austria
Posted February 04, 2023
high rated
SKALD: Against the Black Priory - Demo
Updated to V1.4.3i.
No changelog.
Updated to V1.4.3i.
No changelog.
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 05, 2023
high rated
Stoneshard
Updated from 0.8.0.19 to 0.8.0.23
Changelog from Steam:
Hotfix 0.8.0.20 - Changelog
MAIN CHANGES
- Reworked the Drunkenness mechanic:
• Drunkenness was split into 4 stacks with varying changes to stats: 1 and 2 stacks of the effect are mostly beneficial, while 3 and 4 are largely detrimental.
• The number of stacks depends on the effect’s duration and is tied to specific thresholds (1x / 120x / 240x / 300x ). Stacks can only go up: once a threshold is achieved, they will remain until the effect’s duration completely runs out.
• Apart from changing the character’s stats, Drunkenness also has special modifiers that manifest with each added stack. 2 stacks of Drunkenness can cause Confusion, 3 stacks - Vomiting, and 4 stacks introduce a chance to fall Asleep. These chances change dynamically depending on the number of stacks and the effect’s remaining duration.
• Vomiting while asleep deals significant damage to your character and can potentially be lethal.
• The intensity of visual effects now changes depending on the effect’s number of stacks. The distortions and wobbling will be barely noticeable while affected by 1 stack and will reach the levels of old Drunkenness by the time you achieve 4 stacks.
• The duration of Drunkenness gained from drinking alcohol is governed by several factors. High Hunger will increase the duration, while high Vitality and Intoxication Resistance will do the opposite.
• At the end of its duration, Drunkenness with 3 or 4 stacks will transform into Hangover.
• Unlike other types of Aftermath, Hangover allows you to drink alcohol without triggering Bad Trip, offering an opportunity to partially negate the debuff.
• Elven Citruses, Mindwort, Ginger Roots, and Antitoxin can be used to gradually reduce the duration of Drunkenness.
• Added ~400 new speech lines for the player character (including unique lines for each preset option), the Brigands, and the Undead. The list of conditions that can trigger speech lines was greatly expanded as well.
• Added more options to display settings: fullscreen, bordered, windowed.
GAMEPLAY & BALANCE
• Offensive skills’ bonuses to Accuracy and/or Fumble Chance are no longer individual. Instead, there’s now a universal bonus of +10% Accuracy and -5% Fumble Chance. Leveling “Right on Target” will improve it directly.
• Increased stat gains from Strength.
• (for each achieved threshold): [+5% > +7.5%] Weapon Damage, [+10% > +15%] Armor Damage, [+10% > +15%] Crit Efficiency
• (for each SP invested): [+2.5% > +3%] Bodypart Damage)
• Reduced the base Block Power and Block Power coefficients for most weapons.
• Changed the order of condition checks for Distant Dungeons' boss chests (if all possible Artifacts are already found, these chests are now guaranteed to spawn a unique item).
• If an ability is modified by Bonus Range or a specialized Magic School’s Power, it will now be listed in its hover.
• Standardized the way Bonus Range interacts with spells. Increased the number of spells affected by it.
• Reduced the base Range of some Pyromancy spells.
• Rather than working within the entirety of the caster’s Vision Range, Geomancy spells now have their own Range stat, just like all other Magic Schools.
• Increased the durability of Runic Boulders (boosting the damage dealt to anyone Knocked back into them), but greatly reduced their Resistances, making them much more vulnerable to attacks.
• Moving to another location will now automatically skip a turn, giving enemies a free action.
• Significantly reduced the passive Pain decay [-0.2 per turn if all conditions are met > -0.05 per turn / -0.5 per turn if the current Pain is higher than Pain Threshold > -0.25 per turn]
• Tweaked the stat scaling of Mace skills (some of the skills’ effects now favor Strength over Agility).
• Significantly reduced Leechworms’ Accuracy and increased their Fumble Chance.
• Bad Trip will no longer increase Intoxication.
• Reduced the durability of sarcophaguses. Knocking enemies against them should no longer deal obscene amounts of damage.
• Increased the impact of active debuffs on the Rest Mode’s restorative effects.
• Bloodletting Lancets now use a different mechanic.
• Generic Brynn merchants no longer sell treatises.
FIXES
• Fixed the exploit allowing to dupe items with the Caravan Storage.
• Fixed the Bloodletting Lancet not displaying in the character's hands when equipped.
• When inspecting enemies, the displayed Resistances to individual Damage types will no longer duplicate the numbers gained from the Resistances to broad Damage categories. This change should noticeably reduce the size of enemies’ hovers and improve their readability.
• Fixed Backfire Damage not having 100% Armor Penetration, which was allowing to completely negate it with some armor.
• Fixed an issue that made it impossible to reduce the base Backfire Chance of spells.
• Fixed the upper threshold of Backfire Damage being displayed as 100% instead of 200%.
• Fixed the bug with Stone Spikes’ durability that was causing enemies to receive minuscule amounts of damage when Knocked back into them.
• Fixed Crit Efficiency not being split between hands in the Character menu while dual-wielding.
• Fixed the loot generation bug that was causing contract chest in high level dungeons to provide insufficient rewards.
• Fixed Pyromancy spells granting excessive bonus to Pyromantic Power when learned [2.5% > 2%].
• Fixed “Deadly Trick” increasing its user’s Crit Chance upon activation.
• Fixed “Unstoppable” replenishing Energy for 20% of the character’s Max Health instead of Max Energy.
• Fixed “Earthquake” burning a static amount of Energy instead of the listed percentage.
• Added a cap to Energy Burn applied by “Earthquake”. The effect scales with Willpower.
• Fixed “Cauterize Wounds” increasing the duration of its effect with each stopped Bleeding rather than boosting the effect’s power.
• Fixed enemies being able to use “Maneuver” to traverse 2 tiles in 1 turn.
• Fixed the Ancient Troll taking multiple instances of damage from “Piercing Shot”.
• Fixed “Whirlwind” being able to move nests and hives.
• Fixed “Determination” being able to hit charging enemies multiple times per turn (by Knocking them back over and over again).
• Fixed Martyrs’ “Blessed in Death” granting its bonuses to the character instead of the Proselytes.
• “Offensive Tactic” should now correctly improve the character’s Accuracy when they miss with a ranged weapon.
• Fixed “Peck” being able to apply Blindness upon hitting any body part, not just the target’s head.
• Fixed “Berserk Tradition” not granting Dodge Chance for each degree of Injury affecting the character (this includes stabilized Injuries as well).
• Fixed the hover of “War Cry” displaying a technical tag instead of the debuff chance.
• Fixed “War Cry” granting 1 less turn of “Battle Rage” than mentioned in its hover.
• Fixed the hover of “War Cry” not mentioning Willpower as a relevant attribute.
• Fixed “War Cry” using an incorrect area of effect.
• Fixed “Keep Them Coming” not granting the effect of “Mighty Swing” when killing enemies with the ability tree’s skills and critical hits simultaneously.
• Fixed ranged enemies being able to use “Seize the Initiative” from a distance without actually taking a shot.
• Fixed the bug that prevented the use of abilities while Frozen Stiff.
• Skipping time by sleeping will no longer take the Rest Mode’s bonuses into account.
• Fixed the issue with the display of stats in the Character menu when using the Rest Mode.
• Fixed Brigand Paymasters not being able to attack the character under certain circumstances.
• Possibly fixed the crash caused by moving to a different location if a Brigand Geomancer summons a Runic Boulder on the same turn.
• Fixed Brigand Geomancers being able to use Runic Boulders outside of their Vision Range.
• Fixed the Blessed Aquamanile healing damaged body parts for a smaller amount than mentioned in its hover.
• Fixed Paregoric not granting immunity to Coughing when it’s applied by Harpies’ “Unbearable Stench”.
• Fixed the crash caused by the Manticore’s “Lion Leap”.
• Fixed the bug with the“Gwynnel’s Answers” quest that could potentially result in the disappearance of the hidden lever.
• Fixed Brynn Guards using incorrect speech lines.
• Fixed Leechworms and certain other animals being able to use speech lines.
• Ahruz from the Prologue is now correctly listed as an elf rather than a human.
• Fixed the outdated hover of “Curse”.
• Fixed the outdated hover of “Baleful Scream”.
• Fixed the collision issues affecting the second floor of the Brynn Bank and the cart in the Plague Village.
• Fixed the layering issue with the Brynn Banker's sprite.
• Fixed the Guard Helmet not displaying correctly when worn by Arna.
• Fixed certain vessels’ sprites not displaying correctly in the inventory and when dropped on the floor.
• Fixed the incorrect sprite of the tier IV Ranged Weapons treatise.
• Fixed the issue with the Throwing Net’s visuals when used on Young Trolls.
• Fixed “Sleep” darkening the screen on top of the already existing visual effect.
Updated from 0.8.0.19 to 0.8.0.23
Changelog from Steam:
Hotfix 0.8.0.20 - Changelog
MAIN CHANGES
- Reworked the Drunkenness mechanic:
• Drunkenness was split into 4 stacks with varying changes to stats: 1 and 2 stacks of the effect are mostly beneficial, while 3 and 4 are largely detrimental.
• The number of stacks depends on the effect’s duration and is tied to specific thresholds (1x / 120x / 240x / 300x ). Stacks can only go up: once a threshold is achieved, they will remain until the effect’s duration completely runs out.
• Apart from changing the character’s stats, Drunkenness also has special modifiers that manifest with each added stack. 2 stacks of Drunkenness can cause Confusion, 3 stacks - Vomiting, and 4 stacks introduce a chance to fall Asleep. These chances change dynamically depending on the number of stacks and the effect’s remaining duration.
• Vomiting while asleep deals significant damage to your character and can potentially be lethal.
• The intensity of visual effects now changes depending on the effect’s number of stacks. The distortions and wobbling will be barely noticeable while affected by 1 stack and will reach the levels of old Drunkenness by the time you achieve 4 stacks.
• The duration of Drunkenness gained from drinking alcohol is governed by several factors. High Hunger will increase the duration, while high Vitality and Intoxication Resistance will do the opposite.
• At the end of its duration, Drunkenness with 3 or 4 stacks will transform into Hangover.
• Unlike other types of Aftermath, Hangover allows you to drink alcohol without triggering Bad Trip, offering an opportunity to partially negate the debuff.
• Elven Citruses, Mindwort, Ginger Roots, and Antitoxin can be used to gradually reduce the duration of Drunkenness.
• Added ~400 new speech lines for the player character (including unique lines for each preset option), the Brigands, and the Undead. The list of conditions that can trigger speech lines was greatly expanded as well.
• Added more options to display settings: fullscreen, bordered, windowed.
GAMEPLAY & BALANCE
• Offensive skills’ bonuses to Accuracy and/or Fumble Chance are no longer individual. Instead, there’s now a universal bonus of +10% Accuracy and -5% Fumble Chance. Leveling “Right on Target” will improve it directly.
• Increased stat gains from Strength.
• (for each achieved threshold): [+5% > +7.5%] Weapon Damage, [+10% > +15%] Armor Damage, [+10% > +15%] Crit Efficiency
• (for each SP invested): [+2.5% > +3%] Bodypart Damage)
• Reduced the base Block Power and Block Power coefficients for most weapons.
• Changed the order of condition checks for Distant Dungeons' boss chests (if all possible Artifacts are already found, these chests are now guaranteed to spawn a unique item).
• If an ability is modified by Bonus Range or a specialized Magic School’s Power, it will now be listed in its hover.
• Standardized the way Bonus Range interacts with spells. Increased the number of spells affected by it.
• Reduced the base Range of some Pyromancy spells.
• Rather than working within the entirety of the caster’s Vision Range, Geomancy spells now have their own Range stat, just like all other Magic Schools.
• Increased the durability of Runic Boulders (boosting the damage dealt to anyone Knocked back into them), but greatly reduced their Resistances, making them much more vulnerable to attacks.
• Moving to another location will now automatically skip a turn, giving enemies a free action.
• Significantly reduced the passive Pain decay [-0.2 per turn if all conditions are met > -0.05 per turn / -0.5 per turn if the current Pain is higher than Pain Threshold > -0.25 per turn]
• Tweaked the stat scaling of Mace skills (some of the skills’ effects now favor Strength over Agility).
• Significantly reduced Leechworms’ Accuracy and increased their Fumble Chance.
• Bad Trip will no longer increase Intoxication.
• Reduced the durability of sarcophaguses. Knocking enemies against them should no longer deal obscene amounts of damage.
• Increased the impact of active debuffs on the Rest Mode’s restorative effects.
• Bloodletting Lancets now use a different mechanic.
• Generic Brynn merchants no longer sell treatises.
FIXES
• Fixed the exploit allowing to dupe items with the Caravan Storage.
• Fixed the Bloodletting Lancet not displaying in the character's hands when equipped.
• When inspecting enemies, the displayed Resistances to individual Damage types will no longer duplicate the numbers gained from the Resistances to broad Damage categories. This change should noticeably reduce the size of enemies’ hovers and improve their readability.
• Fixed Backfire Damage not having 100% Armor Penetration, which was allowing to completely negate it with some armor.
• Fixed an issue that made it impossible to reduce the base Backfire Chance of spells.
• Fixed the upper threshold of Backfire Damage being displayed as 100% instead of 200%.
• Fixed the bug with Stone Spikes’ durability that was causing enemies to receive minuscule amounts of damage when Knocked back into them.
• Fixed Crit Efficiency not being split between hands in the Character menu while dual-wielding.
• Fixed the loot generation bug that was causing contract chest in high level dungeons to provide insufficient rewards.
• Fixed Pyromancy spells granting excessive bonus to Pyromantic Power when learned [2.5% > 2%].
• Fixed “Deadly Trick” increasing its user’s Crit Chance upon activation.
• Fixed “Unstoppable” replenishing Energy for 20% of the character’s Max Health instead of Max Energy.
• Fixed “Earthquake” burning a static amount of Energy instead of the listed percentage.
• Added a cap to Energy Burn applied by “Earthquake”. The effect scales with Willpower.
• Fixed “Cauterize Wounds” increasing the duration of its effect with each stopped Bleeding rather than boosting the effect’s power.
• Fixed enemies being able to use “Maneuver” to traverse 2 tiles in 1 turn.
• Fixed the Ancient Troll taking multiple instances of damage from “Piercing Shot”.
• Fixed “Whirlwind” being able to move nests and hives.
• Fixed “Determination” being able to hit charging enemies multiple times per turn (by Knocking them back over and over again).
• Fixed Martyrs’ “Blessed in Death” granting its bonuses to the character instead of the Proselytes.
• “Offensive Tactic” should now correctly improve the character’s Accuracy when they miss with a ranged weapon.
• Fixed “Peck” being able to apply Blindness upon hitting any body part, not just the target’s head.
• Fixed “Berserk Tradition” not granting Dodge Chance for each degree of Injury affecting the character (this includes stabilized Injuries as well).
• Fixed the hover of “War Cry” displaying a technical tag instead of the debuff chance.
• Fixed “War Cry” granting 1 less turn of “Battle Rage” than mentioned in its hover.
• Fixed the hover of “War Cry” not mentioning Willpower as a relevant attribute.
• Fixed “War Cry” using an incorrect area of effect.
• Fixed “Keep Them Coming” not granting the effect of “Mighty Swing” when killing enemies with the ability tree’s skills and critical hits simultaneously.
• Fixed ranged enemies being able to use “Seize the Initiative” from a distance without actually taking a shot.
• Fixed the bug that prevented the use of abilities while Frozen Stiff.
• Skipping time by sleeping will no longer take the Rest Mode’s bonuses into account.
• Fixed the issue with the display of stats in the Character menu when using the Rest Mode.
• Fixed Brigand Paymasters not being able to attack the character under certain circumstances.
• Possibly fixed the crash caused by moving to a different location if a Brigand Geomancer summons a Runic Boulder on the same turn.
• Fixed Brigand Geomancers being able to use Runic Boulders outside of their Vision Range.
• Fixed the Blessed Aquamanile healing damaged body parts for a smaller amount than mentioned in its hover.
• Fixed Paregoric not granting immunity to Coughing when it’s applied by Harpies’ “Unbearable Stench”.
• Fixed the crash caused by the Manticore’s “Lion Leap”.
• Fixed the bug with the“Gwynnel’s Answers” quest that could potentially result in the disappearance of the hidden lever.
• Fixed Brynn Guards using incorrect speech lines.
• Fixed Leechworms and certain other animals being able to use speech lines.
• Ahruz from the Prologue is now correctly listed as an elf rather than a human.
• Fixed the outdated hover of “Curse”.
• Fixed the outdated hover of “Baleful Scream”.
• Fixed the collision issues affecting the second floor of the Brynn Bank and the cart in the Plague Village.
• Fixed the layering issue with the Brynn Banker's sprite.
• Fixed the Guard Helmet not displaying correctly when worn by Arna.
• Fixed certain vessels’ sprites not displaying correctly in the inventory and when dropped on the floor.
• Fixed the incorrect sprite of the tier IV Ranged Weapons treatise.
• Fixed the issue with the Throwing Net’s visuals when used on Young Trolls.
• Fixed “Sleep” darkening the screen on top of the already existing visual effect.
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 05, 2023
high rated
Stoneshard continued...
Hotfix 0.8.0.22 - Changelog
• After the latest hotfix a small percentage of players started to experience occasional game freezes when playing with the native cursor enabled. We're still investigating, so as a temporary fix we disabled this option until a proper solution is found.
• Fixed an issue that sometimes didn't properly register killing dungeon bosses.
• Fixed "Short Circuit" incorrectly mentioning being modified by Bonus Range.
• Fixed the "Intimidation" hover displaying a technical tag instead of the debuff chance.
• Fixed critical kill character lines being triggered when targeting inanimate objects.
Hotfix 0.8.0.22 - Changelog
• After the latest hotfix a small percentage of players started to experience occasional game freezes when playing with the native cursor enabled. We're still investigating, so as a temporary fix we disabled this option until a proper solution is found.
• Fixed an issue that sometimes didn't properly register killing dungeon bosses.
• Fixed "Short Circuit" incorrectly mentioning being modified by Bonus Range.
• Fixed the "Intimidation" hover displaying a technical tag instead of the debuff chance.
• Fixed critical kill character lines being triggered when targeting inanimate objects.
(ø,ø)
Everyone, hail to the pumpkin song
(ø,ø) Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Other
Posted February 05, 2023
high rated
OpenTTD
Updated from 12.2 to 13.0 for Windows, Linux and Mac.
Changelog from SteamDB:
OpenTTD 13.0 released
Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we're either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.
We think the wait has been worth it. This is one of the largest releases we've done in several years, with numerous features and improvements covering the user interface, gameplay features, and modding extensions for NewGRF and Game Script creators.
Some of the highlights are:
• Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel. This includes better automatic scaling when using HiDPI or mixed DPI setups.
• Direct access to NewGRF/AI/GS settings from the new game window.
• Various small tweaks and improvements to several windows.
• NewGRFs can now provide engine variants that are shown hierarchically in the purchase list.
• Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.
• Custom league tables for GameScripts.
• More natural rivers which get wider as they flow downstream.
• And much more, which can be seen in the changelog or the previous release announcements!
In addition to these features and improvements, we've fixed lots of bugs. (If you played with the RC2 testing release, most were fixed before then. See the changelog for full details.)
• Changelog
Updated from 12.2 to 13.0 for Windows, Linux and Mac.
Changelog from SteamDB:
OpenTTD 13.0 released
Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we're either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.
We think the wait has been worth it. This is one of the largest releases we've done in several years, with numerous features and improvements covering the user interface, gameplay features, and modding extensions for NewGRF and Game Script creators.
Some of the highlights are:
• Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel. This includes better automatic scaling when using HiDPI or mixed DPI setups.
• Direct access to NewGRF/AI/GS settings from the new game window.
• Various small tweaks and improvements to several windows.
• NewGRFs can now provide engine variants that are shown hierarchically in the purchase list.
• Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.
• Custom league tables for GameScripts.
• More natural rivers which get wider as they flow downstream.
• And much more, which can be seen in the changelog or the previous release announcements!
In addition to these features and improvements, we've fixed lots of bugs. (If you played with the RC2 testing release, most were fixed before then. See the changelog for full details.)
• Changelog