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high rated
Mini Metro

Standalone installer updated: [Windows] 202201311127 (release-50a) ⇒ 202208221720 (MidYearUpdate-GoG-RC11).
Mini Metro now stopping in Tashkent, Uzbekistan!
Explore Central Asia’s first underground metro in our latest map.

Greetings, commuters!

Mini Metro is now stopping in Uzbekistan’s capital city: Tashkent! Explore Central Asia’s first underground metro and navigate the Chatkal mountains and Chirchiq river all while delivering Tashkent’s over 2.5 million commuters to their destinations.

While you test your problem solving skills as you travel across the world, be sure to check out Mini Metro’s all-new histogram-style leaderboards. You’ll be able to see how you rank amongst players from across the globe.

As always, we have endless gratitude for our players who continue to create thriving cities all around the world! We hope you enjoy your trip to Uzbekistan and we can’t wait to see how you tackle Tashkent :D See you next time!
high rated
Disco Elysium was updated again, to version ee8d3b39 (58288).
Post edited August 26, 2022 by ConsulCaesar
high rated
Stellar Tactics updated to version 0.618

A few fixes today. Have a great weekend!

Version 0.618

UPDATED - Forley Coresh on Achmedius trade station will always send you to meet Rodger Crayson regardless of dialog options selected.

UPDATED - Ship directional shield settings are no longer reset when an enemy ship is destroyed.

UPDATED - Hacking tools can be deleted from the backpack. Other devices cannot be deleted.

FIXED - Adjusted font size of ship description info at ship vendors.

FIXED - A bug related to bleed resists that could make PC's invulnerable to damage.

FIXED - The rollover info display was being scaled incorrectly in some cases.

FIXED - Various typos.
high rated
Wildermyth updated to 1.9+438 Eve Vallenlong

Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.

Previously, arm transformations would make certain abilities useless, which always felt a little bad. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. We're hoping this allows for some more interesting build variety. (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.

For you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens; you can check out the details in the patch notes below.

To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. Plus, some abilities have new sound effects for some extra punch!

Theme attacks now work with more abilities:
* Ranged attacks work with Guardian, Sentinel,
Broadswipes, and Riposte
* Melee attacks work with Ember Arrows,
Piercing Shots, Quellingmoss, Archery, and Ambush.
Cone of fire and thorn lash now get +2 damage from upgrade
(instead of damage scaling)
Ember Arrows now grants theme attacks a flat +1 damage
(instead of + potency damage)
Protector ability now works with ranged theme attacks
Crossbow damage increased by 1, accuracy buff removed
Spelltouched stats adjusted:
New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate
Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate,
+10 Retirement Age
Spiritblade attacks trigger actual hero attacks
(and uses those heroes' passives: thornfang, broadswipes, etc)
Battledance Whirl now always lets you move at least one tile
Scout/Build Bridge/Pass banners now show up on unscouted tiles
Weird, Shame, and Slacker quest buffs don't persist over legacy
Build Bridge/Pass options show up when clicking scouted tiles
if heroes are closer to source tile than target tile
Overland tile glowing now renders above unscouted fog of war
Fire smoke particles greatly reduced when there's a bunch
Skeleton curse ability is now a swift action
New sound effects for some abilities
Hook quests now require relationship tiers 3/3/4 instead of 3/4/5
Completed Hooks now show checkmarks in character sheet History
New VFX for star, vine, storm, fire, crow, hill, morthagi,
skeletal, and tree theme skins
Gear comparisons now show gear abilities and special aspects
Personality stats now have button to move a stat to the top
Personality stat buttons are now aligned next to each other
Controller adjustments:
* Split "Next Hero or Target" binding into separate bindings.
* Previous Bindings:
- Next/Prev Hero (when on Move) or Target (when on Ability):
Right/Left Bumper or Down/Up D-Pad
- Next/Prev Ability: Right/Left D-Pad
* New Bindings:
- Next/Prev Hero: Down/Up D-Pad
- Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad
- Next/Prev Target: Unmapped by default
* Ability tooltips disappear when you move the cursor or camera
(and reappear after 1.5s, or when switching abilities)
* Right joystick now scrolls UI scrollbars
* Camera movement & selection now respects camera orientation
* Overland auto-selects the tile with the most heroes on it
* Target selection angles now based on center of entities
* Tooltips that are too large don't show up centered on screen
* Fixed controller navigation for calamity card screen
* Controller no longer auto-focuses on company button.
Added feather icon next to abilities that are swift by default
but are now single because you already used a swift action
Added sparkles to ability buttons for some non-turn-ending attacks
(battledance attacks, swift action wolf bite, prepared shot, etc)
New image for the Great One
Adjusted keyboard bindings screen to be more organized
Steam Deck and Steam Big Picture Mode:
* Selecting a textbox with a controller now shows Steam keyboard
* Many screens fit better at smaller resolutions (see below)
Adjusted some UI to work better at small resolutions/large UI size:
(Specifically, these screens should work better at a 1080x720
resolution with the "Bigger" UI option selected; useful for
small screens like the Steam Deck)
* Gear Upgrades
* Party Select
* Character Sheet
* Calamities Popups
* Interval Summary Screen
* Promotion Dialog
* Replace Item Dialog
Fix a bug with controller camera movement when switching units
Fix a bug where Engage prevented stonewalling
Fix a bug where Hago cub could be kept permanently
Fix a bug where lonely cost history lines were incorrectly applied
(helper and main hero lines were swapped)
Fix a bug where Batchby engage procs protector
Fix a bug where some comics were missing chinese translation
Fix a bug where armor category headers could appear multiple times
Fix a bug where Ticking Tomb victory wasn't disabled
Fix a bug where a hair option was showing up twice
Fix a bug where hovered overland abilities didn't show tooltips
Fix a bug with button prompt positioning and size
Fix a bug where piercing shots didn't work with all ranged attacks.
Fix a bug where controller could open non-hero character sheets
Fix a bug where missing mods box appearing caused a crash
Fix a bug where interval could crash if a non-hero retired.
Fix a bug where Spiritblade attacks worked on stunned heroes
Fix a bug where ambush worked while stasised
Fix a bug with low stunt chances for Chain Lightning and Discus
Fix a controller bug with some scenery with diagonal footprints
(stuff like barriers couldn't be selected)
Fix a few places that would show keyboard hints in controller mode
Fix a bug where switching heroes didn't properly show hero tooltip
Fix a crash with the interval
Fix a bug where dev option confirmAbilityUse could softlock games
Fix some typos
Tools: overrideParticleScript option to allow particle overrides
Tools: Debug ability target fail log info is now more clear
Tools: Added ifOwnerAspects and ifNoOwnerAspects arrays to Skinlayer
Tools: Can now use feedback.onlyShowIfVisibleTerrain on regions
high rated
BROK The InvestiGator has been updated to ver 1.03 (Galaxy only for now)

Changelog (taken from official discord)

1.0.3
--------------------
- Fixed invoice line (500 Unis instead of 245 Unis.)
- Fixed encoding issue in Italian and Polish files.
- Fixed rat tail attack not always doing damage.
- Fixed black rectangle in VFX for Graff's sweep attack.
- Fixed entry not translated for the Generic rat group in the fanarts.
- Fixed accessing bunker fight preventing pacifist achievement even if Dee does the fight.
- Fixed bug with the bunker ball game: the ball no longer falls if we go away when it's stuck.
- Added a protection against a bug causing gameovers list to get emptied.
- Added checks to prevent various crashes.
(Rvs 16601)
high rated
[Aug 28 2022] Stellar Tactics 0.619
[Aug 28 2022] TasteMaker: Restaurant Simulator 0.1.9
[Aug 28 2022] Tribal Hunter 1.0.0.6
[Aug 28 2022] Unexplored 2: The Wayfarer's Legacy 1.1.6
[Aug 27 2022] Axis & Allies 1942 Online 1.0.17-live-d73
[Aug 27 2022] Project Warlock II 0.2.6.45
[Aug 27 2022] Ring of Pain 1.5.02
[Aug 27 2022] Streets of Rogue v97_2
[Aug 27 2022] Tunguska: The Visitation 1.51-6_6
[Aug 26 2022] City Game Studio: a tycoon about game dev v1.10.0
[Aug 26 2022] Harvest Days: My Dream Farm 0.6.2-DSP
[Aug 26 2022] Higurashi When They Cry Hou - Rei 1.0 update 2
[Aug 26 2022] The Signal State 1.31a
Post edited August 28, 2022 by Gouverwatch
high rated
Some game demos where updated. Sorry, I've got no changelog.

Sacred Fire Demo v.2.6.1_windows_demo_(56792) -> v.2.6.2_windows_act2_demo_(58093)
Roadwarden Demo 1.0_(46499) -> 1.3_(58043)
Nightmare Reaper Demo 1.3_(64bit)_(55180) -> 2.30_(64bit)_(57927)
high rated
dV: Rings of Saturn

Updated from 0.549.2 to 0.550.2 on Windows, Mac and Linux
Same for the demo.

Changelog posted in the forum by the developer:
0.550.2 - Collision Course

- Friendly ships approaching you will not pick a collision course anymore. This prevents accidental collisions in case of power or thruster failures.
- Ore nuggets you collect now have a slight size variation. This prevents some artificial stockpiling and jams at the bottlenecks of the ship (the excavator, MPU) and will make the bare-bay mining missions a bit more profitable.
- Fixed “the singer” crew quest not recording certain events and possibly granting an achievement at the wrong time.
- Mining companions are now more careful when grabbing rocks and will actively try to avoid your ship.
- Fixed excessive bloom on HAL 9000 HUD.
- NDCI autopilot collision warning overlay will now ignore the light ore chunks again.
- Pilots flying AT-K225 will not freak out inside inhabited caves anymore.
high rated
Airport CEO updated to 1.0-40
ΔV: Rings of Saturn to 0.550.2
Streets of Rogue to v97_3
Tunguska: The Visitation to 1.52
Post edited August 29, 2022 by Gitlabber
high rated
Dread Templar got a hotfix (Offline & GOG Galaxy).

Dread Templar update 0.972a Hotfix
• fixing an issue that caused the setting cannot be saved on the start screen
high rated
Mini Metro

Standalone installer updated:
[Linux] 202201311136 (release-50a) ⇒ 202208301616 (release-51)
[Mac] 202201311133 (release-50a) ⇒ 202208301722 (release-51)

Changelog is here.
Post edited August 31, 2022 by surfer1260
high rated
Ashes of the Singularity: Escalation

Updated to 3.11.2 (Offline Installer)

Changelog from SteamDB:
Ashes of the Singularity v3.11 Change Notes

We've released a minor update today for Ashes of the Singularity: Escalation. Changes include:

- Added support for Microsoft GamePass
- Updated language system; languages are now integrated with the base game and can be selected from the in-game options
- Updated strings for non-English languages
- Updated audio library for improved stability and general improvements
- Updated game to use Epic Online Services for multiplayer lobbies, chat, etc.
- Deprecated Vulkan API option
- Fixed several incorrect Achievements
- Various multiplayer stability improvements
Please download the "English" installer. It now contains all available languages.
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.6.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.8.6

General Improvements:

- savegames: remember combat mode and selected weapon; use exact player position for both players
- updated lockpicking parameters: adjusted timings, disallow lockpicking targets considerably higher than skill value
- added more visual FX to explosions
- updated visuals for a few terminals and buttons to better clarify purpose
- fixed a few buttons in the tower location not updating their state
- made Aksa jog towards other room instead of walk

Usability and UI Improvements:

- action bar differentiates items with modifications now
- make some weapon switching shortcuts differentiate items with modifications, too
- melee: don't make character zap nearer to enemy when using manual attack mode (Shift key)
- fixed point and click commands (e.g. dialogue) having difficulty reaching moving NPCs
- renamed 'Undo' in merchant tab to 'Buy back' to make clearer that this is about buying back sold items and not refunding purchased items
- UI: fixed cursor navigation issues in some item grids
- UI: fixed storage container navigation issues for second player
- UI: fixed some other minor visual issues with inventories etc.
- fixed some message text jumping position when entering dialogue
- fixed a few visual issues with the settings menu
- added animation to damage portion in scene health bar
- fixed a recurring UI error that caused scene text to be stuck
- fixed minor issues with weapon selection through action wheel
- fixed some minor UI issues on different font heights
- fixed several other minor UI issues

General Bug Fixes:

- fixed throwing grenades causing recoil
- fixed not getting Lost And Blind achievement when delivering quest item before starting quest
- fixed a few other potential issues with blind man
- co-op: fixed some issues with the ranged combat tutorial
- fixed error handler not triggering on actual errors when there was a silent error beforehand
- fixed UnityInputManager not supporting controller vibration
- fixed some rare crashes
- lots of updates to framework and tools
- removed some obsolete assets from the game, previously accessible through debug console
- additional minor bug fixes, level design and text fixes
In-game changelog for 0.8.6.1:
0.8.6.1

- fixed a crash when loading a savegame in a certain level (caused by recent update)
high rated
BROK The InvestiGator

Updated to 1.0.5 (Galaxy & Offline Installer)

Latest changelogs posted by the developer in the game forum:
1.0.4
--------------------
- Fixed another issue for pacifist achievement (Gherkin destroying the bots outside bunker)
- Fixed food disappearing from inventory between Chapter 2 & 3.
- Fixed potential softlock when dying into holes.
- Fixed: Graff doesn't react to Brok breaking the bedroom door when he's inside.
- Fixed mines shadow not displaying at proper height.
- Fixed some spelling errors in English.
- Fixed ad for Trasher Hunter saying 5 Unis instead of 10.
- Fixed a bug allowing to skip pushing the plank to access the pyramid door.
- Fixed hotspot left for Graff after punching bag gets recovered.
- More crash situations fixed.
- Improved Polish, Simplified Chinese, Italian translations.
- Added 12 fanarts.
(Rvs 16609)
+++
1.0.5
--------------------
- Fixed the medical prescription, lever, radar and/or pendant incorrectly disappearing from inventory if using chapter select.
- Fixed Graff keeping the gift if using chapter select and potentially removing this item from Brok's inventory (big bad bug)
- Fixed Shay's lines with "hoover" instead of "vacuum cleaner".
- Fixed ad inside the dome not being able to pick up despite having access.
- Fixed using remote controller after Chapter 2 to visit cells in police department.
- Fixed potential crash when going to hacker street at the end of Chapter 6, varying according to choices.
- Fixed potential crash with the Tribot cop in front of pharmacy.
- Fixed a scene in Chapter 6 not playing out as intended under certain conditions.
- Fixed Shay music continuing after dialogue.
- Removed entry tutorial no longer used (remnant from old Prologue versions)
- Improved German and French translations.
(Rvs 16615)
high rated
Endling - Extinction is Forever

Updated to 0.17.3 (Galaxy & Offline Installer)

GOG changelog:
Update notes for Aug 30

- Fixed cubs getting stuck inside the River & Forest lairs on night 28.
- Prevented Dumping Site shortcut from being locked forever.
- Fixed cubs sometimes ignoring their food.
- Fixed getting trapped by guards in Care Corp.
- Tweaked tutorials so that they are not missed that easily.
- More minor bugfixes and tweaks.