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Hopefully fixed the multiplying ghosts
TNT will now properly destealth targets
You'll now be able to activate Bullet Time while on jet ski or immobilized, and it will no longer use Blitz specialization cooldown reduction
Spikes and blades will now properly add to the sledgehammer value
[Expedition] Fixed the value of Stabilization Wings
Fixed Hypno Goggles and other variable rares starting durability
Bullet strap belt will not longer help with acid vial reloading
Fixed the glitch with the stun animation of some hunchback mutants
Frigid Environment debuff will now be able to reduce from 100% resistance as well
Fixed several nonfunctional ventilation shafts in a random early game dungeon
Fixed numerous unintended faction relations with mutated player which were happening upon reloading the game
Minor dialog and map fixes

Pathfinder: Wrath of the Righteous

This patch is for the Windows version, Mac version is coming soon!

Beware of possible spoilers below!


Spoiler: fixed the logics in the first dialogue with the Herald of Iomedae while following the Angel Mythic Path
Spoiler: a battle in Greybor’s quest in chapter 5 didn’t start - fixed
Dry Crossroads - couldn’t exit the area - fixed
Couldn’t speak about the shield during Sosiel’s quest if you refused to recruit Regill - fixed
Battered Spirit could be interrupted by a dialogue between Sosiel and Regill - fixed


Weather effects slowed down, when they shouldn't have - fixed.
Fixed the lighting in Pulura’s Fall and Heart of Mystery.
The Next-Door Theater’s location in Drezen has been fixed.
Sosiel could be seen painting without an easel - fixed. Now he has his easel again
Shrine of the Three couldn’t be completed - fixed


Some of the Generals’ starting abilities didn’t work - fixed.
Mass Hold Person didn't work in tactical combat - fixed
Song of Seasons didn't work correctly - fixed
Fixed building models in garrisons
Mouse cursor in tactical battles was changing incorrectly - fixed
Penetrating Strike didn’t work - fixed
Fixed a formula in the rituals for the Generals
AoE targeting in the tactical battles has been fixed
Fixed a loop when a tactical battle started
Pillaged resources weren’t displayed after battle - fixed

Classes & Mechanics

Detect Magic ability was available, though didn't do anything. Now it’s no longer available.
Arcane Trickster prestige-class was impossible to pick even with all prerequisites met - fixed
Persistent metamagic could not be applied to any spells - fixed
Swarms dealt damage each time they touched a unit instead of once per round - fixed
Some of Mythic Angel's summons had zero charges - fixed
Arcanist's Arcane Reservoir could sometimes stop replenishing after rest - fixed

Turn-based mode

After moving while mounted and attacking, it was possible to continue to move - fixed.


Armor is not displayed when equipped on pets - fixed
Metamagic effects didn’t apply to scrolls crafted on rest - fixed
Kinetic diadems applied incorrect bonus values - fixed
Draven's Hat gave unlimited quicken metamagic - fixed
Triceratops spawned from a statuette didn't have a proper sound bank - fixed

User Interfaces

Opening the encyclopedia from the tutorial didn’t show the correct page - fixed
In the character sheet, additional attacks of the animal companion were not displayed - fixed
Fixed broken links in the credits
Fixed broken links in the character’s history
Fixed texts in the rest UI
On Windows 7, video was not displayed in the tutorials and during the launch of the game - fixed
After exiting the city building mode while a building is selected, Esc key would stop working - fixed
The DC of cooking during the rest was displayed incorrectly - fixed


Bows' visuals have been improved.
Occasionally you couldn’ pause by pressing the spacebar - fixed.
The tank is always selected from the party to loot containers, even if he/she is farther away from it than others. Now the character, who can get to it faster, will pick the loot.
Monitor lizard animal companion was moving backwards - fixed
A crash to the main menu could occur when loading a location, due to a unit missing the visual part - fixed
Fixed an issue when a scimitar was sheathed incorrectly
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Hustlefan: Spiritfarer

Updated to 34297_windows (Galaxy & Offline Installer, Windows) & 34297_osx (Galaxy, Mac)
Linux & Mac offline installers now updated as well.
high rated
Death Trash Demo

Windows installer updated to the version 0.7.13

Changelog from Steam:
- add weapon skill info to weapon descriptions
- renamed ranged weapon skills to small and large firearms
- fixed an issue with using Animalism while having full inventory
- fixed situations where throwing items or other actions could lead to duplicate items
- co-op: fixed a crash on triggering end game screen a second time
- added preliminary death animation state for Sleeping Titan and Oracle
- fixed audio issue with dead Fleshkraken and dead sleeping titan
- updated feedback form, added more info, added possibility to add contact info
- additional small bug fixes and improvements
File name and md5sum:
setup_death_trash_0.7.13_(49815).exe 7884ac045d85d9e37173abb5a118b2d1
high rated
Surviving Mars was updated to version "Piazzi" but with no changelog.
Post edited September 07, 2021 by Maxvorstadt
high rated
Maxvorstadt: Surviving Mars was updated to version "Piazzi" but with no changelog.
Surviving Mars

Updated to Piazzi 1007612 (Galaxy & Offline Installer)

Below and Beyond DLC & Mars Lifestyle Radio DLC available now.

Changelog from Paradox Forum:
Below and Beyond​


- A new area to explore right beneath your colony. Uncovering what the Martian Underground has been hiding from us, perhaps we can even find something rivaling our wonders.
- Expand your colony into the Underground, providing shelter against the hazards from the surface and bringing you closer to richer deposits.
- Be careful, as there may be underground marsquakes that can lead to dangerous cave-ins.


- Venture to asteroids as they fly past Mars, giving you a limited window to visit them.
- Set up temporary mining outposts to extract as many rewards as you can from each asteroid.
- Bring back Exotic Minerals, a new resource exclusive to asteroids, to improve your colony on the Martian surface and its underground.
- Some asteroids may not be as they appear and have a mystery to solve while you are on them.

Recon & Expansion tech

- Unlock multiple specialized buildings, rockets, and upgrades in the underground and on asteroids.
- Gain benefits and upgrades for your entire colony.

Free Update​

New Building:

- Amphitheater - a new building to comfort your colonists and increase tourists' satisfaction.

UI Improvements:

- Construction Ranges - You can now hold CTRL (Y on Xbox and Triangle on Playstation) to see dust ranges of other buildings and other relevant ranges.
- Reorder tech queue - You can now easily adjust the order of techs within your research queue.
- Leak Icons - Cable and Pipe leaks now show icons above them so you can easily locate them.
- Cycle Grids - You can now cycle through different power grids and life support grids by clicking on power or oxygen and water in the top bar.
- Extended Resource info - We expanded the Top UI tooltips with more information per resource.

More Colony Control:

- Custom Colony Name - Change your colony's name to best fit your colony.
- Dome birth limit - Besides allowing and forbidding births, you can now also allow births as long as the dome still has available living space.
- Must include Filter - Colonist filters now have an option to include all colonists with a certain trait or specialization, even if they have undesired traits.

Balance Changes:

- Rebalanced the Door to Summer event.
- School Spire; reduced the odds of the genius trait being given.
- Smart Apartments; reduced resident slots and increased maintenance cost.
- Medical Post; reduced number of colonists that can use it per shift and increased service comfort.

Known issues


- Drones that are “busy” with transporting resources do not get added to the cargo of a Lander rocket when the asteroid moves out of range. This can occasionally cause a crash
- After salvaging an asteroid lander, its contents are dumped on the landing pad. Any drones and RCs part of the cargo can not be used
- Pin menu does not show incoming Asteroid Landers from Asteroids
- There is no warning about an unloaded cargo when launching a rocket back to Earth
- Drones occasionally try to get to the unreachable area on Asteroids in order to gather resources
- The camera is out of the map if the player clicks on the Astronomer's pin while s/he is in orbit (Dying Wish mystery)


- Even after clearing debris, the area is uneven and unbuildable
- Some cave-ins are unreachable and therefore cannot be cleared which prevents further exploration.
- Shuttles can fly ‘too high’ vertically in the Underground.

Platform specific:

- MAC: Many UI images don't show up in the Mac build
- Black squares are shown instead of B&B content icons on Epic build (Mac)
Edit: Surviving Mars has been updated again to Piazzi 1007783 (Galaxy [Windows & Mac] & Offline Installer [Windows])
Post edited September 07, 2021 by Hustlefan
high rated

Updated to 1.1.27 (Galaxy & Offline Installer)

Latest changelog from Steam:
Hotfix 1.1.26

- Fixes an issue that could potentially cause some players to be unable to load their save.
* This issue is related to the newly added function of allowing the demo save to be used in the full game. Sorry to all those afflicted by the issue!

Thank you to user Dr. Leh for reporting the issue and providing us with a save, helping us resolving it!

Absolute Drift

Linux installer updated to 1.0g2

No changelog.
high rated
A Golden Wake has a flag, but no changelog.
Post edited September 07, 2021 by seppelfred
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seppelfred: A Golden Wake has a flag, but no changelog.
The Mac build was updated to the latest version.
high rated
A Golden Wake

Standalone installer updated: [Linux] None ⇒ gog-5.


Voodoo Kid

Download added: [Linux] Version 1.03.
high rated
VVVVVV has an update flag, but the version still appears to be 2.3.1

(It appears has 2.3.2, which it's had for a bit.)
high rated

Updated to 1.009.2 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Hi guys,

Today, we have another combination - Steam Updates from tomorrow and today's another batch of small improvements have been combined to a single update for GOG, and versions are now again in full sync.


* Tilting the camera is now possible
* Improved the workflow of creating new maps.
* Fixed an problem where you could sell more goods than you actually had
* Optimized map loading
* It is now possible to change what cattle is on a ranch. When a switch is accepted, existing ranch animals will be
culled one per day until empty at which point two new animals will appear
* Fixed a possible crash cause related to Razer devices
* Fixed an error that could cause the game to crash in later stages (30+ years)
* Fixed a problem with luxuries where in some cases having even more than enough and a good diversity didn't mean
your citizens were happy.
* Fixed a potential crash-to-desktop when having a bunch of citizens. (multi-threading issue)
* Fixed a problem that manifested as a single house sucking in a whole lotta stuff for no apparent reason

We hope this will make playing Patron more enjoyable!

Until next time!
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art of rally

Updated to 1.3.1 (Galaxy & Offline Installer)

No changelog.
Post edited September 08, 2021 by Hustlefan
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VVVVVV: Windows and Mac builds are at 2.3.3

Linux is still at 2.3.1 (even though has 2.3.3 for Linux)
high rated
Strangeland Update [WIN/LINUX/MACOS]
-Fixed a bug reported by Jvie here:

A Golden Wake
They update Linux version to GOG-5. This time is true, I swear! XD
high rated
No Man's Sky

Patch (3.63_Frontiers_77675 to 3.64_Frontiers_77796) 3.64_Frontiers_77796 27 MB
Patch (3.62_Frontiers_77618 to 3.63_Frontiers_77675) 3.63_Frontiers_77675 19 MB

Seems we got both at the same time