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high rated
Project Zomboid

Offline installers (Win, Mac, Linux) updated to 41.46 (beta branch)

Full changelog on the devs' forum.

Highlights of the changelog, with images and videos, on the game's site.
high rated
Chernobylite (In Development)

Updated to 34XXX_hotfix13ship (Galaxy & Offline Installer)

Latest changelogs from Steam:
Rev 33898 Hotfix 3 - Lots of annoying stuff

Another set of bug fixes you report to us. This time they may not be blocking the game, but they are very annoying. We realize that these are not all problems, but we will gradually solve them. There is still a lot of time until the premiere...

Decisions and story:

- Sashko now correctly changes his attitude if you changed your decisions in "A few things from an old hideout"
- Sashko will no longer react negatively to Igor for releasing Kostya from prison if Kostya died earlier
- Sashko now has no change in attitude due to the Ferris wheel crashing down if the player chose to kill Kozlov.
- “Checkpoint Assault” will no longer require player input every time you return to the Fractal Timeline
- If a player during "Big Fish" shoots down the helicopter, Mikhail should not leave the team. The decision influences and correctly scales with his loyalty.
- Olga should no longer be "lost" when we rescue her from prison.
- During Hack Nar Server, the decision was the opposite of what it should have been. We fixed it.

AI and combat:

- Soldiers should now react correctly to the death of an ally killed with a silenced weapon. When they hear the body fall, they will check it out, and when they see their ally die
- Weapons should now be properly filled with ammunition if it has a magazine other than the default.
- Bolderer's AI was created before EA started. It passed a deep update, which should solve many problems, such as correct path searching, using portals, problems with animations, or sensitivity to eyesight and hearing.


- Event marker on the compass should now correctly change the transparency scale with distance.
- Fixed a collision on the passage that prevented you from entering one of the stashes behind the chernobylite wall in Pripyat Central
- High-tech equipment in Igor's room should now have the correct textures
- In some quests, an old placeholder was showing on TVs instead of Tarakan. We fixed it.
- Hermit we encountered on the related quest was very dark. We improved its lighting.
- Events with gas clouds should no longer spawn in sectors where the main quest is taking place.
- When entering the fractal world, the cutscene for putting on the helmet should always start correctly
- During training with Tarakan, it was possible to block yourself if we started a dialogue with him holding a weapon in our hand. We fixed it.
- We have fixed a very rare issue that was causing problems with sharpen postprocessing.
- Fixed issues with poor texture quality on some elevations.
- Fixed lighting issues during mission "Weapon Transport"
Rev 33909 Hotfix - Small localization update


- We added a big update to Ukrainian localization and a smaller one to Turkish localization.
high rated
GOG Galaxy just showed me another update (46 MB) for The Original Strife: Veteran Edition.

Version 1.1.0 > Version 1.1.1

Here's the changelog:
A small update has been pushed:
• Gamepad support updated. You may need to reset the gamepad controls to default as the button layout has potentially changed.
• Changed the way the fullscreen window is created, hopefully fixing an issue where the game would appear to not launch for a small number of users.
• The Linux build has been updated.
Post edited November 24, 2020 by Berzerk2002
high rated
Finally Wuppo and it's DLC has been updated again to 1.31 and should be in line with Steam. Previous updates and this one have added new languages.

Patch notes here:

I should take credit for this as I have hounded the devs over and over (well over time. Not consecutively every day) to get GOG updated.
Post edited November 24, 2020 by Crimson-X
high rated
Graveyard Keeper

Update to V1.309.

No changelog.
high rated
Remothered: Broken Porcelain

Updated to 1.26 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Patch 1.0.7 is now available!

We are continuing to make improvements to Remothered: Broken Porcelain and fix reported bugs. Patch 1.0.7 is now live. Fixes include:

- Video setting save properly.
- Fixed some lighting issues in a specific cinematic.
- Resolved a number of different edge cases where the user could lose control of Jennifer.
- Crafting tutorial should only show up once now.
- Power ups now properly carry over game to game.
- Now users will not be able to interact with things while a cinematic is playing.
- Jennifer will no longer spawn in the middle of an empty world in certain scenarios.
- Improved behavior of the moth power to be more consistent.
- The "Don't use a save point" achievement can now be collected if you use a hypnosis spot for healing.
- Moths can no longer be spawned outside of walls.
- Sound effects (screams, gunshots, etc) will no longer play during loading screens.
- Added back in certain sound effects that somehow went missing.
- Andrea's voicelines will now no longer play when using the dodge skill on Porcelain.
- There was a rare case where the player could lose control of Jennifer after she interacted with a mirror, this has been resolved.
- There were some strange cases where Porcelain wouldn't spawn in the underground bunker, those bugs have been squashed.
- Elisa promises she won't forget how to open doors ever again.
- Jennifer can now lose the basketball game.
Patch 1.0.8 is Now Available as of 10/23

We have launched another patch to address a few bugs and issues. Fixes for this patch include:

- Electrical cable will no longer spark when it's not there anymore.
- Can no longer place door items (rope, cable, etc) on locked doors.
- Reduced the amount of times one of Jennifer's lines plays.
- Enemies should be better about throwing you out of a corner if you get stuck.
- Fixed a few more instances where the player could lose control of Jennifer.
- Fixed a really bizarre instance where players couldn't upgrade skills if their save slots were full.
- Jen will now stay crouching after using the moth power, if you were crouched beforehand.
- Improved music playing consistently when Stalkers spot you.
Patch 1.1.0 is now Available

A new patch is now available for Remothered: Broken Porcelain.

1.1.0 Patch Notes - PC

- Moth power is overhauled with improved usability
- Players will be able to view the "Brain" menu while hiding
- Character animations corrected when moving along stairs and other raised areas in the environment
- Improved dodging mechanics to prevent getting stuck in the environment
- Video Settings are properly saved
- Collision detection improvements
- Fixed trajectory of objects being thrown by certain player characters
- AI logic for navigating through environment improved
- Fixed several instances where dialogue would not play correctly
- Boss battle refinements
- Improved item placement throughout levels
- Animation fixes for stalker kills and other camera clipping issues
Patch 1.1.1 is Now Available

Players can now download patch 1.1.1. Fixes include:

- Polishes for boss AI behavior
- Bug fixes on VO and speaking facial animations
- Fixed scaling of videos for widescreen displays
- Fixed skills UI
Patch 1.1.3 is Now Available!

Yesterday, we released patch 1.1.3 for Remothered: Broken Porcelain. Fixes include:

- Andrea healing behavior is fixed.
- Various visual glitches fixed
- Fixes for character getting stuck in corners.
- Fixed order of cinematics in Cutscenes menu.
Patch 1.1.6 is now available for Remothered: Broken Porcelain

We have launched a small patch for Remothered: Broken Porcelain. Fixes include:

- Fixed timing of certain cutscenes
- Added polish for Locker Room Boss Fight for moth power usage
- Fixed glitches related to boss character animations
Patch 1.1.7 is available!

We have released an update for Remothered: Broken Porcelain!

Fixes include:

- Added button callouts for statuine menus
- Fixed facial animations in several critical scenes
- Made item pickups easier to interact with
- Various moth power polishes and glitch fixes
Patch 1.2.0 is now Available

A new patch is now available for Remothered: Broken Porcelain. Patch 1.2.0 fixes include:

- Fixed facial animations for specific sequences
- Polish on stalker movement animations
- Various text corrections and menu polishes
- Additional minor bug fixes
Patch 1.2.4 now available

A new patch is now available for Remothered: Broken Porcelain. Patch 1.2.4 fixes include:

- Fixes control issues in QTE sequences
- Addresses timing of cutscenes
- Animation polishes for certain character and boss movements
- Addresses timing for musical cues
- Various fixes for certain boss fights
- Fixes various subtitle issues
Patch 1.2.6 is Now Available!

A new patch is now available for Remothered: Broken Porcelain. Fixes include:

- Enemies will no longer get stuck waiting for outside of a hiding spot.
- Added some missing animations.
- Fixed a few instances of music playing incorrectly.
- Resolved some typos in the subtitles.
- Hotspot indicators should no longer appear during cut scenes.
- Additional bug fixes and improvements.
high rated
Flotsam (In Development)

Updated to 0.3.5p2 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Hotfix 0.3.4p2 Released

Hi all!

We tracked down a memory leak in the UI which could have a severe impact on the game's performance after a couple hours.
This hotfix fixes that.

Patch notes


- Fixed issue where the buildable panel would create a memory leak.
- Fixed issue where the farm panel wouldn't display its recipes correctly.
Hotfix 0.3.4p3 Released

Hi all!

We've fixed an issue where the game could crash when moving to a new region.

Patch notes


- Fixed issue where a removed object of interest for a notification would cause crashes when moving regions.
- Fixed issue where drifters with the cooking assignment wouldn't fill the fish sticks.
Update 3.5: "Crew Update" Now Released!

Hey all!

The Crew Update is now live!
This update brings Drifter Attributes and Backstories, a daily Captain's Log and a Day/Night cycle.

We took a good look at the Crew, a.k.a your drifters.
Your drifters now start out with 90 possible Backstories giving them starting Attributes. These will increase their efficiency in certain aspects.

This update comes with a Day/Night cycle as well, where your drifter's schedules will revolve around.

Internally, we worked on our animation system and character clothing system to enable more variations in the future. Unfortunately, that will cause previous saves to break.

Enjoy the new update!

Early Access 0.3.5: The Crew Update


- Drifters now have attributes that will affect the speed at which they do things:
* Construction: Determines a drifter's building speed.
* Athletics: Determines a drifter's walking and swimming speed.
* Nautics: Determines a drifter's boat travelling speed.
* Desalination: Determines a drifter's desalination speed.
* Crafting: Determines a drifter's crafting speed.
* Research: Determines a drifter's research speed.
* Cooking: Determines a drifter's cooking speed.
* Fishing: Determines a drifter's fishing speed.
* Salvaging: Determines a drifter's salvaging speed
- Quirks have been replaced (for the time being) with Drifter Backgrounds. Every drifter now has 2 backgrounds to describe their life story. These backgrounds will determine the starting attributes of the drifters.
- The game now starts with a crew selection window where you can see the looks of your new crew, combined with their backstory. You can re-roll characters here in case you're not happy with one of your crew members.
- Added a day / night cycle to the game.
* Your drifters will now go sleep at the same time, once the night hits.
* They will eat and drink at the same time, when the day starts.
- Introduced debuffs.
- Reworked the way drifters handle their vitals. Health is no longer a statistic. Instead, drifters will perish after not being able to eat or drink for the 4th time.
* Not eating, drinking or sleeping in a bed will impose a debuff to your drifters. These debuffs depend on which vital is low, and they will lower the attributes of the specific drifter.
- A daily report is now available to track how many items your colony has collected and produced. This is always available, but a notification is sent at the start of each night.
- Added additional drifter names.
- Added construction:
* Buoy Lamp: A decorative building to make your town more de-LIGHT-ful at night.


- Added a variety of new looks for the drifters.
- Increased size of drifters by 35%.
- Added animations depicting each drifter attribute.
- The character portrait shown on drifter select will now show an animation related to one of their highest attributes.
- Added night-time visuals.
- Added a rotating sun.


- The house panel has been reworked to be more in line with the birdhouse panel.
- The boat panel has been reworked to be more in line with the birdhouse panel.
- Added a drifter overview with the heads of all your drifters. This also shows their current activity and debuffs. Clicking on the head will select the drifter.
- Removed the drifter portrait from the drifter, boat and house panel.
- Disabled the warning bubbles for drifters when a project could not be run.
- Added a clock to the screen to show which time of day it is. This has been removed from the birdhouse panel.
- Reworked the vitals section in the drifter panel to show the amount of days have passed without food, water and rest.
- Added drifter backgrounds to the drifter panel.
- Removed drifter diet from drifter panel.
- Assignment panel now shows the drifter's respective bonusses.
- Added a decorative buildings category.
- Added 'Help us translate' button on the main menu.
- Added next update to the main menu.
- Updated text asset on the language dropdown.
- Survival Guide has been slightly updated to reflect the new changes.
- Some text has been rewritten.
- Right clicking stacked notifications now closes all the notifications at once.


- Improved birdhouse performance.
- Reduced overall lag spikes when drifters were idling.


- A day is 15 minutes, with the night lasting 10% of that time.
- Drifters now drink far less, as they only drink once per day. This means the drifters drink 3 times less. We've reduced the amount of water found accordingly.
- Attributes can now speed up the production process. As such, the default time for production on all producers that require drifters has increased.


- Fixed issue where auto-saves could exceed the max amount set in the settings.
- Fixed issue where storage wouldn't get checked when salvaging landmarks.
- Fixed edge scrolling not working with multiple monitors.
- Fixed camera being offset at the start of the game if edge scrolling is active.
- Fixed assignment not loading.
- Fixed drifters not checking their assignments between production projects.
- Fixed issue where birds would get stuck in the birdhouse if they had to salvage nearby flotsam.
- Fixed issue where continue button would not be shown in main menu if only autosaves existed.
- Fixed drifters getting stuck in producers.
- Fixed status on disabled buildings saying "Athletics" instead of "Inactive".
- Fixed disabled icon not rotating when disabling / re-enabling buildings.
- Fixed report notifications re-appearing after a save & load.
- Fixed water or food staying reserved when a drifter dies.
Hotfix 0.3.5p1 Released

Hi all!

We've fixed an issue where saves wouldn't load due to untranslated phrases.

Patch notes


- Drifters with assignments that are the same will now prioritize tasks they have higher attributes in.


- Fixed save not being able to load previous item production limits.
- Fixed bug where untranslated phrases could cause the loading of a saved game to fail.
- Fixed bug where agents would not haul items to the townheart storage if the townheart water storage was full.

There are still some known issues with untranslated text not reverting to English and showing blank, we're working on resolving this issue asap.
Hotfix 0.3.5p2 Released

Hi all!

We've fixed an issue where untranslated phrases would show as blank instead of reverting to english.

Patch notes


- Fixed bug where untranslated phrases would show as blank instead of reverting to english.
high rated
Tropico 6

Updated to t6-#175-winmaclin-gog@1741b2e (Windows only, Galaxy & Offline Installer)

No changelog.


Trine 4: The Nightmare Prince

Updated to (Galaxy & Offline Installer)

Changelog from Steam:
New patch now available! (Build 8559)

A new patch update for Trine 4: The Nightmare Prince and Melody of Mystery has been released. Read full changelog below.

- Fixed collectibles not showing for DLC levels in Map screen info panel
- Fixed erroneous EXP placement in Cornelius's Dream checkpoint list
- Fixed one missing EXP in Owl's Dream in multiplayer
- Fixed an invisible collision blocker in Snow-Topped Heights in multiplayer
- Fixed a gamestopper in Haunted Tombs in classic mode multiplayer

Willy Morgan and the Curse of Bone Town

Updated to v.1.2 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.2 is now available!

Bone Town adventurers beware, we released Willy Morgan patch 1.2 today which introduces the following new features:

- Added the D-pad functionality in the main menu, in the game menu and in the choice of answers for the gamepad.
- Introduced localization in Brazilian Portuguese and Traditional Chinese.

Note: with the v.1.2 update, partial controller support and related functions are active only if the Xbox configurator and the like is disabled. If the Xbox configurator is active you will not be able to use your gamepad correctly in game.

To disable the Xbox configurator, go to Steam> Settings> Controllers> General Settings and remove the relevant tick. With the v.1.2 update the developer recommended configuration for the Gamepad is no longer available.

We will resolve this issue as soon as possible, thanks.
high rated
Westmark Manor

Updated to 1.037 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Today sees a patch to address the following:
Rectified the following issue:
* Rectified the issue of being unable to leave the Library

Please update the game to receive this change
high rated
Mini Metro

Update 44b:

With the recent update to Mini Metro, we’re thrilled to announce that we’ve worked with Katarzyna Janik-Jones to integrate her Mini Metro More mod directly into Mini Metro itself. This means you can not only install and play maps built by other players, but also sink your teeth into map creation yourself. Katarzyna has added many new features for map creators to experiment with, like permanent lines, support for up to twenty lines :astonished:, fixed starting stations, lines restricted to running certain train types, and more flexibility with awarding assets.

There are some intriguing new maps already, such as an 11-line Tokyo, Toronto with a mix of subways and streetcars, and Qingdao with a third weekly asset.

The update is called Mini Metro: Workshop, and is available now across all desktop platforms. (Well, almost all. The EA Origin and Mac App Store builds are still being deployed.)

Standalone installer updated: 202010161434 (release-43) ⇒ 202011250731 (release-44b).
high rated

Disco Elysium

Update 7da1d035 (25 November 2020)

Hello everyone! We're happy to announce that Disco Elysium is now available to play in Brazilian Portuguese. We could not have done this without the hard work of our translation team, who we work very closely with. We'd like to say a great big thank you to them and hope that you will join us in celebrating and supporting their efforts.

Disco Elysium now supports a total five languages, with more yet to come. Remember that you can use the language switch feature by pressing Q or L while playing the game. Which two languages you switch between when using this feature can be chosen in the settings menu.

While the Brazilian Portuguese translation is in excellent shape we will continue to look for ways it could be improved. If you see any ways we can do this then please let us know.

Thank you so much for all the support we have received and continue to receive. We hope to keep impressing you and reciprocating your love with future updates. Stay tuned for exciting news from us, real soon!

Disco Elysium Patch notes for version 7da1d035 (viewable in the F1 menu, bottom right):

(Spoilers!) Newspaper endgame, when the player is damaged and not healed, fixed.
Pressing F1 brings up the help menu and version number, again.
Some actors were missing from the table.
Updated perception Portrait. Go perceive it!
Fixed typos, translations in Spanish, Korean and Chinese languages.
Fixed typos in English language - who invented so many typos!?
Language switch with Q or L!
New language added: Brazilian Portuguese
high rated
Dying Light: The Following - Enhanced Edition

Update 1.34.0:

No Changelog

Maybe this post sheds some light on the matter:

Standalone installer updated: 1.33.1 ⇒ 1.34.0.


Frostpunk & DLC

Tech Update [25/11/2020]

Greetings, Citizens,

we've just fixed two things in Frostpunk so expect some files being downloaded!

List of changes:
● fixed Communication window popping up in Endless mode
● fixed the issue where some players were unable to unlock the "Contractor" achievement

Remember that if you experience any issues with the game, the best way to reach us is to send an email to

Stay safe and warm,
Frostpunk Team

Standalone installer updated: 1.6.1_51791_59537 => 1.6.1_51795_59550.
high rated
The offline installer for some of the games in my library aren't up to date with the latest version on Galaxy.

The Uncertain: Last Quiet Day is at version, but Galaxy is at Version:, Date Published: 31/10/2020.

Remothered: Broken Porcelain is at version 1.12, but Galaxy is at Version: 1.29, Date Published: 16/11/2020.

Project Warlock is at version, but Galaxy is at Version:, Date Published: 19/11/2020.

The Original Strife: Veteran Edition is at version 1.1.0, but Galaxy is at Version: 1.1.1, Date Published: 22/11/2020.

Dying Light: The Following: Enhanced Edition is at version 1.34.0, but Galaxy is at Version: 1.34.1, Date Published: 25/11/2020.
Post edited November 26, 2020 by finkleroy
high rated
finkleroy: The offline installer for some of the games in my library aren't up to date with the latest version on Galaxy.

The Uncertain: Last Quiet Day is at version, but Galaxy is at Version:, Date Published: 31/10/2020.

Remothered: Broken Porcelain is at version 1.12, but Galaxy is at Version: 1.29, Date Published: 16/11/2020.

Project Warlock is at version, but Galaxy is at Version:, Date Published: 19/11/2020.

The Original Strife: Veteran Edition is at version 1.1.0, but Galaxy is at Version: 1.1.1, Date Published: 22/11/2020.

Dying Light: The Following – Enhanced Edition is at version 1.34.0, but Galaxy is at Version: 1.34.1, Date Published: 25/11/2020.
You might want to look here:
where WinterSnowfall maintains a spreadsheet with 90+ such games (some false positives, I expect).

The ones you mention are not (yet) on his list, presumably because he doesn't update it on a daily basis.

A useful resource.
mrkgnao: *snip*
Thanks. I'll check it out. GOG is usually pretty good at keeping my games updated, and when I notice the offline installer hasn't been updated to the Galaxy version for a while, I mention it here, and they're usually pretty good at updating them at that point. GOG staff appears to be monitoring this thread, or at least they were in the recent past.
Post edited November 26, 2020 by finkleroy