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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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Scorpionscythe: It would really suck if these items had to be 'activated' the same way as the 'Treasure Key'.
Of course they will be.

This is what turned me off from console gaming (I was a PC gamer, then I turned over to the "dark side" for the PS2/Xbox and lasted until about the end of last generation). At first it seemed great - you could get a few bonus goodies here and there, or maybe a download expansion level. Then the concept of the "Multiplayer Pass" crept in and that wasn't so bad...

But then all of a sudden, you had to have a new, different account for every new release. And without that account, many games went so far as to lock you out of content. It was too much for me, because on the Xbox a credit card was required and the terms of 3rd party account creation always specified that XBox Account information would be shared. I don't like proliferating credit card data needlessly, and being required to do it just to play a game was what led me back to PC gaming. I'm glad GoG was around to welcome me.

I hope these indie devs don't reach the point where they start to embrace the same bad practices that drove the likes of me away from "the big guys" in the first place. Or maybe it is inevitable in the end - but I really don't think so. The fact that this uses your GoG credentials makes me feel a bit better (I think I like the idea of Galaxy serving as a "clearinghouse" for multiplayer and stuff like this - as opposed to having to create accounts with 3rd parties for each new release). But I'm still a bit worried. I'd feel better knowing that what is being "logged into" is a Galaxy backend or something; rather than a created, shared account with some new party (the publisher / dev / etc).
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mrkgnao: Why does it have to be a one-time-use?

I want to play the game 47 times, always using the "booster pack" and pursuing all the optional "treasure hunts". Why am prevented from doing this?

Compare this to Agarest, which has a similar optional "booster pack" in the form of a DLC. Completely offline.
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Matruchus: Yeah, I wonder all the time why it wasn't implemented like that. It would have saved us all the arguing.
It's pretty obvious to me why. Haemimont wants you tied to their servers.
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Matruchus: Yeah, I wonder all the time why it wasn't implemented like that. It would have saved us all the arguing.
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mrkgnao: It's pretty obvious to me why. Haemimont wants you tied to their servers.
And that is even not acceptable for obvious reasons: DRM-free means also no boundaries in mechanics and gameplay!
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Matruchus: Yeah, I wonder all the time why it wasn't implemented like that. It would have saved us all the arguing.
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mrkgnao: It's pretty obvious to me why. Haemimont wants you tied to their servers.
I don't know but we will see what happens with the upcoming free dlc:

- The free Tome of Souls DLC will introduce a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there will be legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.
- The free Highlander Outfit DLC will open even more character build options and an exciting new look for the title character.
- The free Cauldron of Chaos DLC will add a huge new map which will offer a randomized layout, encounters and daily challenges.

Hopefully they will be delivered in a way of simple dlc without online activation.
Post edited July 27, 2015 by Matruchus
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Scorpionscythe: It would really suck if these items had to be 'activated' the same way as the 'Treasure Key'.
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Ixamyakxim: Of course they will be.

This is what turned me off from console gaming (I was a PC gamer, then I turned over to the "dark side" for the PS2/Xbox and lasted until about the end of last generation). At first it seemed great - you could get a few bonus goodies here and there, or maybe a download expansion level. Then the concept of the "Multiplayer Pass" crept in and that wasn't so bad...

But then all of a sudden, you had to have a new, different account for every new release. And without that account, many games went so far as to lock you out of content. It was too much for me, because on the Xbox a credit card was required and the terms of 3rd party account creation always specified that XBox Account information would be shared. I don't like proliferating credit card data needlessly, and being required to do it just to play a game was what led me back to PC gaming. I'm glad GoG was around to welcome me.

I hope these indie devs don't reach the point where they start to embrace the same bad practices that drove the likes of me away from "the big guys" in the first place. Or maybe it is inevitable in the end - but I really don't think so. The fact that this uses your GoG credentials makes me feel a bit better (I think I like the idea of Galaxy serving as a "clearinghouse" for multiplayer and stuff like this - as opposed to having to create accounts with 3rd parties for each new release). But I'm still a bit worried. I'd feel better knowing that what is being "logged into" is a Galaxy backend or something; rather than a created, shared account with some new party (the publisher / dev / etc).
I totally agree. Things like Passes and DLC bonus content made new video game releases pointless to buy at full price. It became a waiting game to get the 'Game of the Year' edition which came with all content. Even then, it was hoping all content came on disc and not as a voucher.

The worst was content locked on disc but you still had to have a code to access it!

For PC, Steam was OK but there were (and still are) a lot of things I disliked about their service. GOG was a breath of fresh air.
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synfresh: I'd love to hear some suggestions on how a developer can deliver a code that is only meant to be used one time other than the method that was used.
While there are plenty of ways this could have been done this offline, but arguably not as well, the entire point is this is it is not what the developer intended. Lot of people are saying "Why does it have to be a one-time-use?" or "Haemimont wants you tied to their servers" so this must mean there intention is to be DRM.

Logic goes out the window. The only intention was to design an online community feature were people could share codes and enrich each others games. They made the treasure key one time use because it based on the treasure hunt system which all those keys are one time use. Why? Because the one corresponding code unlocks said content. This is randomly done by the server. This the entire point of a random based loot system. This difference is with treasure key they made that key unlock specific content just for GOG. It still uses the same treasure hunt system however.

But we got to turn this into some big conspiracy about how it's for DRM even though the developer could have just made the game completely online based or just sold it on Steam and forgot GOG completely.

Let's also ignore that this in no way DLC since all content is in the game, and there is no proof whatsoever that the developer can push out content not in the game with this system. So that must mean all future DLC will be tied to it. Again logic...

EDIT: I'm not referring to anyone in this post, simply the mere logic that seems to be coming from this entire thread. I apologize if anyone thought I was referring to them.
Post edited July 27, 2015 by user deleted
So where is the QA starting? :-)
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throgh: So where is the QA starting? :-)
They just made a new thread for it:
http://www.gog.com/forum/general/victor_vran_developer_qa_b9a24
So far the only annoying thing in this game is the save system. If you start a map there is no way to save and continue it later. Basically you have to start again in the castle with the map of the game. And since maps are quite huge you need at least an hour to finish it if not longer (though there are certainly arpg pros that will do them very fast). Every time you exit the map all the monsters respawn so you have to fight through them again which becomes quite tiresome. At this point I still don't know what the checkpoints are about. At this point im at level 23 - 12 hours in.
Post edited July 27, 2015 by Matruchus
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throgh: So where is the QA starting? :-)
In my opinion GOG should give a Q&A. The Devs from Haemimont Games delivered a quite remarkable game. I am level 6 now and it is a lot of fun, playing in offline mode - got never asked for anything concerning online mode and the game seems also not to try to phone home(I did not claim the bonus). I got the feeling the game will shine in multiplayer co-op a lot.

GOG must have known that the community does not take such a dlc bonus behind an online account lightly. The Age of Wonders 3 release was already a little shitstorm.
Post edited July 27, 2015 by MaGo72
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throgh: So where is the QA starting? :-)
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MaGo72: In my opinion GOG should give a Q&A. The Devs from Haemimont Games delivered a quite remarkable game. I am level 6 now and it is a lot of fun, playing in offline mode - got never asked for anything concerning online mode and the game seems also not to try to phone home. Also I have to say, I got the feeling the game will also shine in multiplayer co-op.

GOG must have known that the community does not take such a dlc bonus behind an online account lightly. The Age of Wonders 3 release was already a little shitstorm.
Hope you have fun with the game, not being ironic with this. Everybody should have fun the way wanted, but just keeping also the basic principles of GOG here. The game should shine but there has to be some clearance. By the way: Q&A started. :D
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deleted_user:
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synfresh: I'd love to hear some suggestions on how a developer can deliver a code that is only meant to be used one time other than the method that was used.
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deleted_user:
While there are plenty of ways this could have been done this offline, but arguably not as well, the entire point is this is it is not what the developer intended. Lot of people are saying "Why does it have to be a one-time-use?" or "Haemimont wants you tied to their servers" so this must mean there intention is to be DRM.

Logic goes out the window. The only intention was to design an online community feature were people could share codes and enrich each others games. They made the treasure key one time use because it based on the treasure hunt system which all those keys are one time use. Why? Because the one corresponding code unlocks said content. This is randomly done by the server. This the entire point of a random based loot system. This difference is with treasure key they made that key unlock specific content just for GOG. It still uses the same treasure hunt system however.

But we got to turn this into some big conspiracy about how it's for DRM even though the developer could have just made the game completely online based or just sold it on Steam and forgot GOG completely.

Let's also ignore that this in no way DLC since all content is in the game, and there is no proof whatsoever that the developer can push out content not in the game with this system. So that must mean all future DLC will be tied to it. Again logic...
You talk of intentions and logic a lot in your reply. How do you know the intention of the developer? I would be inclined to agree with you if the 'treasure key' was for multiplayer only, but you have to start your 'Single Player' game first to redeem your code. If the intention was to design an online community, then it should have been required you start a 'Multiplayer' game first.

Also, to say the key is not a DLC is a bit questionable. Even if it is considered a cheat, it is a DLC cheat. Its not a big DLC or an important one, but it is one. I don't even know what else it could be classified as independently.

On a separate note: When replying to others opinions, why attack with things like questioning their logic, etc. ? You are entitled to your opinion as others are to theirs. Just stick to the facts and defend your argument. No need to attack them directly.
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Lodium: Well, not really.
The earlier cheats was not always intended to be in the game.
In pokemon Yellow forexample it was not intended that you were able to catch mew.
Its was just some code the devs forgot to remove or didnt hide enough so people ended up exploiting it.
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Lobuno: Sorry, can't see your point here, not at all. The truth is that "cheat" is a "feature" sold with the game since the first day, and to have access to it you must call home, period.

I'm sure many features of the actual game were not intended in the begining (number of different minions, end final bosses, how many spiders in the first act, and so on and on and on), but as a finished product they ARE an included "feature" in the game, that's including the so called "cheat". And your argument about POKEMON YELLOW???? SERIOUSLY???? What's the relation??? I remind you the "cheat" is an intentional "feature" of this game (Victor Vran) not a bug from the developers, or an exploit...

Pokemon yellow.... O_o Jesus Christ!!
???
Its a pretty famous example, well known by most people on the internet
Here, il help you a bit since you didnt use it yourself.
https://en.wikipedia.org/wiki/Mew_%28Pok%C3%A9mon%29

you also have Missing.NO wich i think you are thinking about
https://en.wikipedia.org/wiki/MissingNo.

Just in case that you cant be bothered to access the link il even paste in the information here

The revealing and distribution of Mew through organized events has been noted as a major reason for the series' success in Japan, with the Japanese "Legendary Pokémon Offer" receiving over 78,000 entries, exceeding their initial expectation of 3000. Nintendo CEO Satoru Iwata attributes the success of the games to the "Legendary Pokémon Offer"; since then, the weekly sales of Red and Green began to match its previous monthly sales, and then becoming three to four times larger. However, Computer and Video Games magazine criticized the exclusivity of Mew to Nintendo events as one of the worst aspects of Pokémon, noting that through the use of cheat devices such as the Pro Action Replay to access Mew, they were rendered obsolete. Many fans of the game bought cheat devices only to obtain it.

Note they fucking bougth a Cheat device
Now alot of people have posted examples that not always have any direct relation to the OP on this topic/thread so what the fuck is wrong with my example?
Did i perhaps hit the nail on the head since you didnt troll any other people in the trhead
Or cant you be bothered to make a civilized argument perhaps?
Post edited July 28, 2015 by Lodium
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Scorpionscythe: You talk of intentions and logic a lot in your reply. How do you know the intention of the developer? I would be inclined to agree with you if the 'treasure key' was for multiplayer only, but you have to start your 'Single Player' game first to redeem your code. If the intention was to design an online community, then it should have been required you start a 'Multiplayer' game first.
I never said it was for multiplayer use, but it is intended for online use that can have an effect on single player. I'm also not saying they won't accommodate us at some point, just that this is how it was orginally attended. The dev explained all this on Steam:

http://steamcommunity.com/app/345180/discussions/0/541906348038874466/#c541906348042618188

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Scorpionscythe: Also, to say the key is not a DLC is a bit questionable. Even if it is considered a cheat, it is a DLC cheat. Its not a big DLC or an important one, but it is one. I don't even know what else it could be classified as independently.
DLC is Downloadable Content, no content is being downloaded here... rather content in the game is being unlocked via an online system.

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Scorpionscythe: On a separate note: When replying to others opinions, why attack with things like questioning their logic, etc. ? You are entitled to your opinion as others are to theirs. Just stick to the facts and defend your argument. No need to attack them directly.
I did not attack anyone. Was merely pointing out the logic used in the thread as a whole. Was not referring to synfresh at all or anyone else. Apologize if anyone thinks I was specifically talking to them. I wasn't. Just starting to get a little annoyed at this point...
Post edited July 27, 2015 by user deleted
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Shadowflight: I dont quite understand your point, is it that you dont like Galaxy or that it is a type of DRM (afaik it's not), its not that I was advocating it particularly, The only way GOG can ascertain that you have played the game is by your account purchase,
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Coelocanth: My point is if you're suggesting that you muct launch a game through Galaxy before you can write a review, it means you're forced to install Galaxy if you want to review a game here on GOG. You shouldn't be forced to install anything to review a game here.

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Shadowflight: My point was that on Steam, you dont have to have bought the game from Steam, but you can choose to launch any game on your system via Steam (afaik, I could be wrong) and that would be an other type of proof that a reviewer actually has the game they are reviewing.
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Coelocanth: I'd be quite content if GOG just restricted reviews to people that actually bought the game here on GOG.

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Shadowflight: I think this game makes a point that it can be reviewed by people that dont own the game and from what I can see, the only negative reviews are from people that wont buy the game ever and they can negatively reduce the games overall rating, which I dont think is very fair for the developers of the game.
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Coelocanth: Agreed, absolutely. As noted, if GOG only allowed reviews by people that actually own the game here, then this would alleviate much of the problem.

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Shadowflight: My apologies if I missed your point :)
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Coelocanth: No worries. We're pretty much in agreement I think, other than that I don't think you should have to install Galaxy in order to be able to post a game review.
I wouldn't suggest to cut off anyone from writing reviews at all (the worst part of censorship is *****) but instead use a simple note attached to the review heading saying something like: "verified purchase" or "owner of the game on GOG". You name it. In this case people would see straight away who actually owns the game (at least on GOG :)

EDIT: This would be oviously an "auto attached post title" feature developed by GOG
Post edited July 27, 2015 by volodyja