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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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BadDecissions: Oddly, the top-voted "review" is yelling about DRM, but seems to be upset by something completely different, that a CD-key is required for multiplayer, something that I'm fairly sure is old news (e.g. Neverwinter Nights 2.
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Shadowflight: Isn't it quite uncanny how that "top rated" review has 3x more participating votes than the other reviews and 3x more "helpful" votes than anything else.
I call shennanigans :)
Whats also quite odd is that it would appear that this game is being voted on over DRM issues, rather than the quality of the actual game.

It really does highlight the ability to review a game here even if you haven't bought or actually played the game and a distinct reason not to allow this.
At-least GOG just finally edited and clarified it, it's one thing to review because of DRM and use the facts... it's another to spout nonsense. That review was wrong on so many levels.

I kind of agree reviews should be by people with a verified purchase...
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deleted_user:
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Shadowflight: Isn't it quite uncanny how that "top rated" review has 3x more participating votes than the other reviews and 3x more "helpful" votes than anything else.
I call shennanigans :)
Whats also quite odd is that it would appear that this game is being voted on over DRM issues, rather than the quality of the actual game.

It really does highlight the ability to review a game here even if you haven't bought or actually played the game and a distinct reason not to allow this.
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deleted_user:
At-least GOG just finally edited and clarified it, it's one thing to review because of DRM and use the facts... it's another to spout nonsense. That review was wrong on so many levels.

I kind of agree reviews should be by people with a verified purchase...
Steam have an interesting review rule, Basically you dont have to have purchased a game to review it there, BUT you muct have launched it via the Steam Client which would prove that you actually have the game.

With the new Galaxy Client, maybe GOG can implement something like this feature.
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deleted_user:
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Shadowflight: Isn't it quite uncanny how that "top rated" review has 3x more participating votes than the other reviews and 3x more "helpful" votes than anything else.
I call shennanigans :)
Whats also quite odd is that it would appear that this game is being voted on over DRM issues, rather than the quality of the actual game.

It really does highlight the ability to review a game here even if you haven't bought or actually played the game and a distinct reason not to allow this.
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deleted_user:
At-least GOG just finally edited and clarified it, it's one thing to review because of DRM and use the facts... it's another to spout nonsense. That review was wrong on so many levels.

I kind of agree reviews should be by people with a verified purchase...
Have not written a review until today, but it seems so these can be edited at any time. So I have no problem with ratings and reviews from people with or without verified purchase. What do you want to reach at all? Everybody is mature enough to get in or out with other opinions and reviews based on personal views are helpful at any time. We should keep an eye on the spirits we are calling for our own safety. After all we can invite them very fast and easy but it is hard to get rid of them after they moved in. :-)
Post edited July 27, 2015 by throgh
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Shadowflight: With the new Galaxy Client, maybe GOG can implement something like this feature.
So if you wanted to review a game you bought, you'd have to install Galaxy and launch the game through that? I don't think that would be a very good idea.
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Shadowflight: With the new Galaxy Client, maybe GOG can implement something like this feature.
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Coelocanth: So if you wanted to review a game you bought, you'd have to install Galaxy and launch the game through that? I don't think that would be a very good idea.
I dont quite understand your point, is it that you dont like Galaxy or that it is a type of DRM (afaik it's not), its not that I was advocating it particularly, The only way GOG can ascertain that you have played the game is by your account purchase,

My point was that on Steam, you dont have to have bought the game from Steam, but you can choose to launch any game on your system via Steam (afaik, I could be wrong) and that would be an other type of proof that a reviewer actually has the game they are reviewing.

I think this game makes a point that it can be reviewed by people that dont own the game and from what I can see, the only negative reviews are from people that wont buy the game ever and they can negatively reduce the games overall rating, which I dont think is very fair for the developers of the game. The only DRM associated with the game is due to a freebie available only on GOG, which has no impact whatsoever on the actual game itself from what I can gather, its all lowbie loot stuff that you will get anyway/

My apologies if I missed your point :)
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Ganni1987: 24 Pages in and I still don't understand why people are still making such a big fuss about this. The code gives you items that are perfectly obtainable through normal gameplay, completely offline and while playing in the bunker.

This code is simply a booster pack to help you get free stuff early in the game without working for them. You won't lose out on anything if you don't use it.

As long as they're obtainable in game this isn't an issue for me. It could have been done better (or not done at all) won't deny that though.

PS: Where the heck is that Linux version :-)
The issue is less the booster pack, more the treasure hunts that can only be accessed by being connected to Haemimont's servers.
I know there is a lot of back and forth about the DRM. I am under the firm belief that the GOG treasure key and treasure hunts are locked behind DRM while the base single player game is in fact DRM free. That being said, has the development team commented on how the future DLC will be release? From the steam page:

'Development will not end today. We will continue to improve and update Victor Vran with free features and content. Here is what you can expect in the near future:

The free Tome of Souls DLC will introduce a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there will be legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.
The free Highlander Outfit DLC will open even more character build options and an exciting new look for the title character.
The free Cauldron of Chaos DLC will add a huge new map which will offer a randomized layout, encounters and daily challenges.
A Local Coop multiplayer mode will allow two players to play together on the same system.'

It would really suck if these items had to be 'activated' the same way as the 'Treasure Key'.
Agree with mrkgnao, but still the "booster pack" is an issue, an insignificant one may be, but still an issue. It's not about the size of the issue (the issue it's an insignificant DRM thingy on an insignificant little piece of software featured in the game). But it's still DRM. If we accept this we deserve whatever crappy developers could do with *supposedly* "DRM-free" games in the future.
low rated
I'd love to hear some suggestions on how a developer can deliver a code that is only meant to be used one time other than the method that was used.
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Lobuno: Agree with mrkgnao, but still the "booster pack" is an issue, an insignificant one may be, but still an issue. It's not about the size of the issue (the issue it's an insignificant DRM thingy on an insignificant little piece of software featured in the game). But it's still DRM. If we accept this we deserve whatever crappy developers could do with *supposedly* "DRM-free" games in the future.
I agree that the "booster pack" is also an issue, but people who haven't read through this thread may not even be aware of the "treasure hunts", hence my post.
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Shadowflight: I dont quite understand your point, is it that you dont like Galaxy or that it is a type of DRM (afaik it's not), its not that I was advocating it particularly, The only way GOG can ascertain that you have played the game is by your account purchase,
My point is if you're suggesting that you muct launch a game through Galaxy before you can write a review, it means you're forced to install Galaxy if you want to review a game here on GOG. You shouldn't be forced to install anything to review a game here.

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Shadowflight: My point was that on Steam, you dont have to have bought the game from Steam, but you can choose to launch any game on your system via Steam (afaik, I could be wrong) and that would be an other type of proof that a reviewer actually has the game they are reviewing.
I'd be quite content if GOG just restricted reviews to people that actually bought the game here on GOG.

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Shadowflight: I think this game makes a point that it can be reviewed by people that dont own the game and from what I can see, the only negative reviews are from people that wont buy the game ever and they can negatively reduce the games overall rating, which I dont think is very fair for the developers of the game.
Agreed, absolutely. As noted, if GOG only allowed reviews by people that actually own the game here, then this would alleviate much of the problem.

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Shadowflight: My apologies if I missed your point :)
No worries. We're pretty much in agreement I think, other than that I don't think you should have to install Galaxy in order to be able to post a game review.
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synfresh: I'd love to hear some suggestions on how a developer can deliver a code that is only meant to be used one time other than the method that was used.
Why does it have to be a one-time-use?

I want to play the game 47 times, always using the "booster pack" and pursuing all the optional "treasure hunts". Why am prevented from doing this?

Compare this to Agarest, which has a similar optional "booster pack" in the form of a DLC. Completely offline.
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synfresh: I'd love to hear some suggestions on how a developer can deliver a code that is only meant to be used one time other than the method that was used.
There are a few games that have come up with a sensible alternative in form of a small seperate DLC you can download. Pillars of Eternity had the preorder items that you can download and each new character you create starts with those items. Don't want to use them? Just don't download the DLC.

The only difference is that it is not limited to one single download. It is limited to one single use per a character though.
Post edited July 27, 2015 by Scorpionscythe
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Shadowflight: I dont quite understand your point, is it that you dont like Galaxy or that it is a type of DRM (afaik it's not), its not that I was advocating it particularly, The only way GOG can ascertain that you have played the game is by your account purchase,
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Coelocanth: My point is if you're suggesting that you muct launch a game through Galaxy before you can write a review, it means you're forced to install Galaxy if you want to review a game here on GOG. You shouldn't be forced to install anything to review a game here.

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Shadowflight: My point was that on Steam, you dont have to have bought the game from Steam, but you can choose to launch any game on your system via Steam (afaik, I could be wrong) and that would be an other type of proof that a reviewer actually has the game they are reviewing.
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Coelocanth: I'd be quite content if GOG just restricted reviews to people that actually bought the game here on GOG.

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Shadowflight: I think this game makes a point that it can be reviewed by people that dont own the game and from what I can see, the only negative reviews are from people that wont buy the game ever and they can negatively reduce the games overall rating, which I dont think is very fair for the developers of the game.
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Coelocanth: Agreed, absolutely. As noted, if GOG only allowed reviews by people that actually own the game here, then this would alleviate much of the problem.

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Shadowflight: My apologies if I missed your point :)
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Coelocanth: No worries. We're pretty much in agreement I think, other than that I don't think you should have to install Galaxy in order to be able to post a game review.
Indeed, yes I think we are in agreement, my only reason for suggesting Galaxy would be to review a game here that was purchased elsewhere, as it would be the only way to ascertain actual ownership of the game. :)
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mrkgnao: Why does it have to be a one-time-use?

I want to play the game 47 times, always using the "booster pack" and pursuing all the optional "treasure hunts". Why am prevented from doing this?

Compare this to Agarest, which has a similar optional "booster pack" in the form of a DLC. Completely offline.
Yeah, I wonder all the time why it wasn't implemented like that. It would have saved us all the arguing.