At first, I wanted to only say thanks for the reply and leave it at that. I just have a lot to say about DRM / online / multiplayer trends going on right now, and thought it'd be a novel for the ages... Then I simply decided to reply to what you said wherever I had anything to say. So here goes...
SergeiKlimov: (1) there are games that depend on online servers; if the game is unsuccessful, the server cost is too high, and the game dies; you have played it for while it lasted but that's ultimately it.
The problem I have with that, is that I paid for a product to enjoy it at my own pace and for however many years I want (not talking about multiplayer here). I don't want a developer, a publisher or other players telling me the expiration date has come and I can't play it anymore. The enjoyment I get from it is personal, and I feel, shouldn't rest on other people's perceived necessity to move on to something new. Tetris in its original form is still fun to play, Mario is still fun to play , the classics available here are still fun to play. The fun doesn't expire because a company or the masses has move on to something else.
SergeiKlimov: This risk is similar to supporting a game on Kickstarter, or in Early Access. What if the game is never shipped or finished? Some of my friends are now developing a remake of Pathologic. They are years late. I would imagine that some of their backers are quite frustrated.
Steam makes a choice to allow Early Access with some awesome results, and GOG now allows this too (ref. Factorio). I think (to me) this is a proof that the early access risk is worth it. Some games won't be finished but some will be great.
I have nothing against the Kickstarter route of funding a game. I wouldn't use it though. I prefer to use my money to buy a product, instead of investing it in the possibility of a game. I'm a consumer, not an investor. EA (IN DEV on GOG) has the possibility to mislead the gamers "investing" in it (from my point of view). It blurs the difference of investing in the making of a game and buying a finished product. Having games continually in EA, never truly stable and with teams that move on to other projects without finishing the one they started do not reflect well on the practice. I recognize there are people with the nerves to back those projects, and that some of the games I love come from Kickstarter / EA.
SergeiKlimov: So if GOG made a step from "games finished years ago" to "games still in development" (curated), is it possible that a further step will be made towards "games that offer online experience"? Let's imagine FTL multiplayer with a persistent universe. Is this a product that does not belong to GOG, which has 2K+ positive reviews for the original game?
For me, we're talking about a game that's been made available as a standalone DRM-free offline product before, I wouldn't mind a multiplayer online product being added to Galaxy. But if the reality was that FTL did not release as a standalone offline product and the developers wanted to bring only a multiplayer online product on GOG, I would hope GOG would not accept it. I value offline with no DRM quality (subjective, I know) games.
SergeiKlimov: (2) there are games that depend on the servers BUT they also offer an offline edition that's going to work regardless of the server side.
So what's the problem with offering these titles on GOG? You do have an offline version which is going to be there in 10 years from now, and you have the online experience.
I don't have a problem with it per se. The fear though is that we'll have "gimped", "bugged", "tacked on", not polished versions of the online mode. That fear might also come from the fact that GOG's updating process is less than stellar (so we already have outdated versions of games here) (an observation, not a judgement of GOG's process, which I know nothing of).
SergeiKlimov: The problem I see here is actually emotional, not reasonable. There is a version of the game that is going to be safe form anyone paying or not paying for servers. And there's additional online content as a bonus. Why people are up in arms to remove that bonus content, then? And why any feature that exists in the online version "must" be in the offline version, no matter the dev time spent on this?
I won't speak to that, since I'm not one of the person you're referring to. I don't adore the DLC trend either. I always read carefully what the DLC includes, check the price to make sure it fits what I want to pay and buy it for games / developers I feel gave me a good base product. I did not buy your DLC and have no intention to.
SergeiKlimov: If this were a barrier to jump over, then I see a lot of teams just not finding the time to launch on GOG. Would anyone be happier?
...snip, snap, snop...
Which is also the reason why we update both products when new content or s/p features ship.
As for all the rest that was said, I can't fault a developer for having a developer's perspective on all of it. But trends do change. You're (company) bound to follow them or not, just like we're (consumers) bound to follow them or not. Nothing says there won't be a backlash toward online-only in the future and things go back to something akin to what we knew in the past. You can say that's hopeful thinking, but I'd say the future is never set in stone and the future is not a technology or a trend, it's just tomorrow (you don't know what it'll bring anymore than I do, but hopefully I'll still be able to play the games I love). I think the more vocal DRM-free community on GOG just want a place to find what they want to buy / play. And that's getting rare... And part of us are ready to "fight for" / "defend" it.