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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
Bugfixes:
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed
Post edited July 11, 2018 by TheTomasz
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Johny.: It depends whether you add it to your GOG library via GOG Connect (https://www.gog.com/connect) or just import the game to GOG Galaxy and it says "NOT CONNECTED" when you display it in Galaxy.

If it's the latter (most probably), then you won't be able to install it on the new PC through Galaxy as you don't own it here.
I got that point, thanks for the tip. I see that every items on the store is labelled as DRM-free. This means, there are no DRM but it induced the info that every game has DRM and was freed by GoG, is that true?

I have the feeling that GoG ensure DRM-free games so if there is a game with DRM they will ensure it is removed in the GoG environmnet (e.g. Anno 1404). If that is the case the DRM-free label on all store item is a bit misleading.

Another question on a pure comparison point of view, Steam vs GoG. If two titles are DRM-free (e.g. Caesar 3) and both at the same price on steam and GoG is there any advantage going for one or the other?

Finally, why is the connect feature do not allow a permanent transfer of the Witcher series ?
Post edited September 21, 2017 by Mohawkward
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Mohawkward: I got that point, thanks for the tip. I see that every items on the store is labelled as DRM-free. This means, there are no DRM but it induced the info that every game has DRM and was freed by GoG, is that true?

I have the feeling that GoG ensure DRM-free games so if there is a game with DRM they will ensure it is removed in the GoG environmnet (e.g. Anno 1404). If that is the case the DRM-free label on all store item is a bit misleading.

Another question on a pure comparison point of view, Steam vs GoG. If two titles are DRM-free (e.g. Caesar 3) and both at the same price on steam and GoG is there any advantage going for one or the other?

Finally, why is the connect feature do not allow a permanent transfer of the Witcher series ?
It's not misleading. If you don't own the game on GOG and you just import it into Galaxy, then it's just a shortcut to your existing game, just like how Steam handles non-Steam games. You can't get the DRM-Free benefit of GOG's packaged games if you don't own them here on GOG. The client is simply allowing you to be able to put all your games into one interface so that you don't have to switch between them.

If the game is on both Steam and GOG (and anywhere else for that matter) and all versions are DRM-Free and the same price, then the choice is up to you as to where you choose to buy it from.

Finally, the Witcher 1 and 2 games can be redeemed on GOG via https://www.gog.com/witcher/backup
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Mohawkward: I got that point, thanks for the tip. I see that every items on the store is labelled as DRM-free. This means, there are no DRM but it induced the info that every game has DRM and was freed by GoG, is that true?

I have the feeling that GoG ensure DRM-free games so if there is a game with DRM they will ensure it is removed in the GoG environmnet (e.g. Anno 1404). If that is the case the DRM-free label on all store item is a bit misleading.
If there is some DRM on your game (not every Steam game have DRM), Galaxy will not make it DRM-free. You have to buy a game here, or use GOG Connect program to own DRM-free copy of the game.

Importing a game to GOG Galaxy doesn't mean you imported the game to your account, only to the program.


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Mohawkward: Another question on a pure comparison point of view, Steam vs GoG. If two titles are DRM-free (e.g. Caesar 3) and both at the same price on steam and GoG is there any advantage going for one or the other?
On GOG you get quality extra contents to download. For Caesar 3 it's Manual (219 pages), HD wallpaper, Avatar, and Reference card.

As for the differences in the game itself - I don't know an answer to that question, and that's not the best place to ask it (this topic concerns GOG Galaxy).

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Mohawkward: Finally, why is the connect feature do not allow a permanent transfer of the Witcher series ?
You can redeem your free GOG copy of The Witcher and The Witcher 2 here:
https://www.gog.com/witcher/backup
It is not active for The Witcher 3.
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Johny.: If there is some DRM on your game (not every Steam game have DRM), Galaxy will not make it DRM-free. You have to buy a game here, or use GOG Connect program to own DRM-free copy of the game.

Importing a game to GOG Galaxy doesn't mean you imported the game to your account, only to the program.
I get that point, what I am stating is that on every item I can see it is advertised as DRM-free even if there are no DRM initially on the item. For instance, Caesar 3 is DRM-free in any case but is advertised as DRM-free. Hence, my misleading info statement. The DRM-free ad is good for games like Spore or Anno where it is really limiting your use of the game.

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Johny.: On GOG you get quality extra contents to download. For Caesar 3 it's Manual (219 pages), HD wallpaper, Avatar, and Reference card.

As for the differences in the game itself - I don't know an answer to that question, and that's not the best place to ask it (this topic concerns GOG Galaxy).
Yep, I see that we should compare the versions to see if it is line with our expectations. Thus another question, why is the version of the games offered on GoG not the latest and allow the users to pick earlier versions at will (like having a list of available version the latest being the last up to date)? (maybe I should transfer this question to GoG general forum and not going any further on GoG galaxy thread but, you know, might as well be a feature on Galaxy),

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Johny.: You can redeem your free GOG copy of The Witcher and The Witcher 2 here:
https://www.gog.com/witcher/backup
It is not active for The Witcher 3.
Did not know that, thanks for the tip, is it planned to do the same for the Third installment of the franchise?
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Mohawkward: Yep, I see that we should compare the versions to see if it is line with our expectations. Thus another question, why is the version of the games offered on GoG not the latest and allow the users to pick earlier versions at will (like having a list of available version the latest being the last up to date)? (maybe I should transfer this question to GoG general forum and not going any further on GoG galaxy thread but, you know, might as well be a feature on Galaxy),
I don't know about Caesar 3 versions - you can ask support about that. We offer rollbacks to older versions for our customer's freedom of choice.

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Johny.: You can redeem your free GOG copy of The Witcher and The Witcher 2 here:
https://www.gog.com/witcher/backup
It is not active for The Witcher 3.
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Mohawkward: Did not know that, thanks for the tip, is it planned to do the same for the Third installment of the franchise?
I don't know if it's planned or not.

For Galaxy-unrelated questions, please target other topics, forums and/or support. :)
Hi,
I have a dual-boot PC with Win10 and Win8.1
I installed GOG galaxy on both systems, on system drive. So each OS has its own Galaxy installation.
I tried to "share" GOG Galaxy installing it on a different drive (D:), available in both OS, like I successfully do with Steam, but it did not work.

I put games and download folders on D: drive, so I have 2 GOG installations and one games folder. Savegame locations are on D: drive as well and kind of "shared" via symlinks, so savegames symbolic links are on each C: drive and the "real" savegame files are on D:
Same thing I do with Steam, which works just fine. Only difference is that Steam installation is on D: and it's used from both OS.

Anyway, Galaxy client does not realize when a game is updated. I downloaded the 2.8 GB patch for D:OS2 yesterday on Windows 8 and today GOG is downloading it again in Windows 10.
I guess that each GOG installation has it's own "database" of installed/patched games, and it reads information from there.
First games installation is "shared" via GOG folder import function (full installation on one OS, import on the other), and it works fine. Problem is only with updates.

I wonder if there's a way to share these information between 2 different Galaxy installations. I tried to share additional GOG folders with symlinks again: i.e. C:\Users\<%username%>AppData\Local\GOG.com, but it did not work.

Is there a way to share GOG Galaxy games data between two different installations?

Thanks in advance

Ciao

Fabrizio

P.S. I monitored what GOG client is downloading: localization files, temp folder is D:\Divinity - Original Sin 2\!Temp\Data\Localization, files are Video.pak, Video_1.pak etc., which I guess will be moved to D:\Divinity - Original Sin 2\Data\Localization at the end of the process, although they are equal (did a bin compare on video.pak, which was already downloaded). This confirms that the client is downloading files which are already there.
Post edited September 23, 2017 by fazmag
What about the Linux client? It's been years since Galaxy is out, and no Linux client whatsoever :-(
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cyberkiller: What about the Linux client? It's been years since Galaxy is out, and no Linux client whatsoever :-(
https://www.gamingonlinux.com/articles/looks-like-gog-galaxy-wont-come-to-linux-any-time-soon-as-its-not-a-priority.10183

Many games are not coming to Linux on GOG due to this but GOG don't really care/care enough.
Could you pleast add the ability to use the searchbar in sub forums? It's really annoying to have to serach them page by page when you're really only looking for a particular thing, especially if it's an issue. Searching on the main fourm page and indevidual threads works, but not the sub fourms.
Post edited September 30, 2017 by YitzhakLevi
HELP!!!! Who knows what is up with this! Me and my roommate have been playing Stronghold and after this most recent update it has not been able to load!!!!!! My roommate thinks it has something to do with having macbooks! IS this a apple related issue, something to do with the compabitiblity of this gaem. macOS Sierra XOXOXOXO
So I downloaded Agarest: Generations of War 2 about a month ago (3 Sep 2017) and have just come to install it. Upon installing it, Galaxy prompted me to install an update for the game, stating that "the version you are currently on is no longer available" (see screenshot).

However, after making a copy of the original directory and performing the update, there was no difference in size in the directory. The version numbers are identical. Was this a bug in how Galaxy imports games into the client when automatic updates are disabled?
Attachments:
Post edited October 01, 2017 by _ChaosFox_
Hey! Quick question, if I launch a game from the desktop icon, Galaxy will still recognize it if it's running, right?
Hello there!

I am using GOG Galaxy on TV and due to the distance between my TV and my couch it is hard to read anything. Is there a TV mode (like Big Picture mode as an example) planned or at least a high dpi mode ?
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Tairetsu: Hey! Quick question, if I launch a game from the desktop icon, Galaxy will still recognize it if it's running, right?
When I lauch Neverwinter Nights from a shortcut, it does detect it. I do not know if that is the case with every game though.
Hello,

I am unable to access the settings menu within GOG Galaxy client.

I press the GOG button at the top left of the client window but nothing happens. I restarted my computer and also restarted the client several times. My version of Galaxy client is 1.2.23 beta. I already tried to manually update to a newer client with the installation.exe, but it seems I already have the newest version.

Did someone have had the same issue and may help me solving this problem

My operating system is an up to date Windows 10.


regards,


Veldrin