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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

# 1.2.21 Beta (August 25, 2017)
## Changes and Improvements:
- Added desktop notification if there are unread notifications in the top menu

## Bugfixes:
- Top menu won't switch to mobile mode in Galaxy
- Fix for excessive memory usage in top menu

1.2.22 (September 05, 2017)
Changes & improvements:
- New top navigation (already known from GOG.com)
- New notifications system:
new notifications dropdown in the top navigation
added desktop notification for forum replies
added desktop notification for wishlisted items discounted
improved pluralisation in desktop notifications
- [MacOS] GOG Galaxy bundle name is renamed to 'GOG Galaxy.app'
- Desktop notification reminding about unseen notifications respects your other notifications settings - e.g. if you've disabled desktop notifications for chat
- GOG Galaxy now supports Wistia videos
- Improved a bit performance, by doing less HTTP requests, which were expected to fail anyway
Bugfixes:
- Fixed an issue with Galaxy trying to install 64-bit redistributables on 32-bit systems
- You can see your own message written in another chat window immediately
- Fixed a bug which could falsely show Not Authorized status on Game, if you've had connection problems when trying to view it
- When you're on settings page of not installed game with auto-updates disabled globally, you won't see untrue sentence "The version you're currently on is no longer available"
- Fixed issue where login/registration form would disappear after 30s (Which existed only in 1.2.21)
- Fixed "Import Folder" not working in certain circumstances
- Fixed false positive conflict when syncing cloud storage
- Time of notification (e.g. "a few seconds ago") in the dropdown will change dynamically when you change Galaxy Client's language
- Text in game settings will no longer overlap, when the game had only two rollbacks and autoupdates were disabled

1.2.23 (September 09, 2017)
- Hotfix for long Galaxy start, when it was installed not to default location
- Friends' statuses should be more up to date

1.2.24 (October 11, 2017)
Changes and Improvements:
- Reworked how the navigation history works, fixing numerous bugs (left/right arrows in top menu)
- Added option to specify command line options when launching games (in each game's settings)
- "Unread notifications" notification doesn't produce sound, and does not have a setting entry by itself
- New in-game achievement notification animation and design
- Improved looks of the close button for chat in Galaxy Overlay
- Galaxy will show a spinner while verifying a game's private channel password. An error will be shown if the password is invalid
- Small improvement in resources usage
- Multiple desktop/in-game concurrent notifications sounds less choppy
Bugfixes:
- Fixed grey (disabled) screen on login screen
- "Continue previous session" setting for starting page will now properly remember the last page you visited before quitting
- Game view background image scaling on ultrawide screens now works properly (no more grey areas on the sides)
- Galaxy will no longer try to install 64 bit redistributables on 32 bit systems
- Fixed a rare crash during game update
- Fixed a bug causing Galaxy to freeze when using it with a slow internet connection
- Sound volume regulation is respected for in-game notifications (50% quieter by default)
- After changing windows back and forth (alt tabbing), input in the overlay will work correctly
- Fixed a visual issue with (hint) text for rollbacks overlapping other text under it
- Time of notification (e.g. "a few seconds ago") in the dropdown will change dynamically when you change Galaxy Client's language
- Galaxy will no longer lose games when updated from version 1.1.30 to latest :)
- The "You have unread notifications" notification won't show up more than once for the same notification
- You won't see "Version you're currently on is not known" paragraph in not installed games settings anymore
- Some scenarios (e.g. importing older game builds with auto-updates disabled) will no longer show newest game version label if Galaxy is not sure about that
- In above scenarios, you'll see "The version you are currently on is not known. You can select the version to update to." instead of untrue "The version you are currently on is no longer available"

1.2.25 (October 16, 2017)
- SDK Networking optimizations

1.2.26 (October 19, 2017)
Bugfixes:
- Fixed networking issue when joining/creating lobby for the first time in game run
- Fixed a bug where in-top-menu notifications didn't appear after app restart in some cases

1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)
Post edited December 07, 2017 by TheTomasz
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XenonS: Hi BKGaming,
I mean the GoG Galaxy Client. The updates are very frequent, that's good in the sense that I know the client gets improved, but most programs have such a feature to disable auto-updates, I can always do it myself as an advanced user. (or I will have to remove the corrisponding *.exe and disable it in the Firewall :(
Generally Galaxy only updates once every week or two. The only way I could see GOG doing that is by asking the user if they want to update and if the user selects no then Galaxy in launched in offline mode.

It's very unlikely GOG would allow a user to decline an update and still connect online to their servers... again for security reasons.

If you would like such a feature though I suggest adding it to the community wishlist if it's not already there: https://www.gog.com/wishlist/galaxy
Post edited September 13, 2017 by BKGaming
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XenonS: Hi BKGaming,
I mean the GoG Galaxy Client. The updates are very frequent, that's good in the sense that I know the client gets improved, but most programs have such a feature to disable auto-updates, I can always do it myself as an advanced user. (or I will have to remove the corrisponding *.exe and disable it in the Firewall :(
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BKGaming: Generally Galaxy only updates once ever week or two. The only way I could see GOG doing that is by asking the user if they want to update and if the user selects no then Galaxy in launched in offline mode.

It's very unlikely GOG would allow a user to decline an update and still connect online to their servers... again for security reasons.

If you would like such a feature though I suggest adding it to the community wishlist if it's not already there: https://www.gog.com/wishlist/galaxy
LOL, "security reasons". Then all programs with a 1.0 version are unsecure, until 1.1 is out ?!
And yes, ofc Iv'e made a request. A message "Do you want to update the client?" would be fine. Such a forced update is actually invasive and I don't like to not have any control.
Post edited September 12, 2017 by XenonS
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XenonS: LOL, "security reasons". Then all programs with a 1.0 version are unsecure, until 1.1 is out ?!
And yes, ofc Iv'e made a request. A message "Do you want to update the client?" would be fine.
Depends on the program. Local programs that generally don't connect online or interact with vital services, yea they can generally be left without being patched even if they are technically less secure.

Something like Galaxy or Steam that connects to a gaming service and connects you with other people... it's generally not a good idea to allow users to connect online on outdated software because that software could contain unpatched vulnerabilities that would have been fixed in the declined patch.

Like I said asking the user if they want to update then launching in offline mode if the decline the update would be the most acceptable solution.
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XenonS: LOL, "security reasons". Then all programs with a 1.0 version are unsecure, until 1.1 is out ?!
And yes, ofc Iv'e made a request. A message "Do you want to update the client?" would be fine.
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BKGaming: Depends on the program. Local programs that generally don't connect online or interact with vital services, yea they can generally be left without being patched even if they are technically less secure.

Something like Galaxy or Steam that connects to a gaming service and connects you with other people... it's generally not a good idea to allow users to connect online on outdated software because that software could contain unpatched vulnerabilities that would have been fixed in the declined patch.

Like I said asking the user if they want to update then launching in offline mode if the decline the update would be the most acceptable solution.
I personally use GG only to download game installers or patches, I have every other fancy feature disabled, so I dont' need to have the latest update to work with. This example should be reason enough to introduce this option IMO. Or should GOG become like Steam in your opinion and have a very invasive interface? If yes prepare to meet resistance.
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XenonS: I personally use GG only to download game installers or patches, I have every other fancy feature disabled, so I dont' need to have the latest update to work with. This example should be reason enough to introduce this option IMO. Or should GOG become like Steam in your opinion and have a very invasive interface? If yes prepare to meet resistance.
It doesn't matter what you personally use or don't use. The potential outcome is still the same regardless. It also has nothing to do with Steam. In terms of general software development it is not a good idea with the type of program Galaxy is.

There are also other potential issues that deal with more than just security... but I really don't feel like explaining in all the ways that would be a bad idea.
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XenonS: I personally use GG only to download game installers or patches, I have every other fancy feature disabled, so I dont' need to have the latest update to work with. This example should be reason enough to introduce this option IMO. Or should GOG become like Steam in your opinion and have a very invasive interface? If yes prepare to meet resistance.
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BKGaming: It doesn't matter what you personally use or don't use. The potential outcome is still the same regardless. It also has nothing to do with Steam. In terms of general software development it is not a good idea with the type of program Galaxy is.

There are also other potential issues that deal with more than just security... but I really don't feel like explaining in all the ways that would be a bad idea.
Maybe, but, and also to end this vain discussion becasue you seem very biased in this regard, just take a look at your refered 'request' page where a lot of people actually wish that GG is only optional 'to the end of days' if I read correctly. There must be a reason I think.
It would be wise for GOG to keep GG as small as possible, otherwise people won't make the difference from Valve/Steam anymore...
Cheers,
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XenonS: Maybe, but, and also to end this vain discussion becasue you seem very biased in this regard, just take a look at your refered 'request' page where a lot of people actually wish that GG is only optional 'to the end of days' if I read correctly.
This has to do with keeping standalone installers and not making Galaxy mandatory in order to download / play our games. Nothing else.

I'm not really biased either... I am programmer so I can see why it would be a bad idea other then like I said going into offline mode.

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XenonS: There must be a reason I think.
It would be wise for GOG to keep GG as small as possible, otherwise people won't make the difference from Valve/Steam anymore...
Cheers,
GOG Galaxy is making GOG grow... a lot. GOG built Galaxy to offer a comparable service to Steam.
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XenonS: Maybe, but, and also to end this vain discussion becasue you seem very biased in this regard, just take a look at your refered 'request' page where a lot of people actually wish that GG is only optional 'to the end of days' if I read correctly.
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BKGaming: This has to do with keeping standalone installers and not making Galaxy mandatory in order to download / play our games. Nothing else.

I'm not really biased either... I am programmer so I can see why it would be a bad idea other then like I said going into offline mode.

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XenonS: There must be a reason I think.
It would be wise for GOG to keep GG as small as possible, otherwise people won't make the difference from Valve/Steam anymore...
Cheers,
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BKGaming: GOG Galaxy is making GOG grow... a lot. GOG built Galaxy to offer a comparable service to Steam.
A comparable service to Steam? OMG then you are not listening to what people want in GOG...They want *nothing* that looks like a Steam system, that's why they have chosen GOG... Honestly, I think you are a little confused :)
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XenonS: A comparable service to Steam? OMG then you are not listening to what people want in GOG...They want *nothing* that looks like a Steam system, that's why they have chosen GOG... Honestly, I think you are a little confused :)
Really?

https://www.gog.com/wishlist/site/steam_like_client_program_for_gog_drm_free_games_and_bonus_content

GOG has gown a lot since Galaxy released. Most of GOG's revenue comes from Gwent which can only be played via Galaxy while in beta. I don't think I'm the confused one.
It's very simple: let's see how many votes I will get with my 'toggle on-off' request for auto-update.
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XenonS: It's very simple: let's see how many votes I will get with my 'toggle on-off' request for auto-update.
Just a fair warning, GOG uses the wishlist to see if there is interest... but that doesn't mean they will implement a popular idea. GOG is not likely to add any ideas that could potentially compromise Galaxy.

Not saying they won't or will, but if they don't I can see why...
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XenonS: It's very simple: let's see how many votes I will get with my 'toggle on-off' request for auto-update.
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BKGaming: Just a fair warning, GOG uses the wishlist to see if there is interest... but that doesn't mean they will implement a popular idea. GOG is not likely to add any ideas that could potentially compromise Galaxy.

Not saying they won't or will, but if they don't I can see why...
I will of course respect and prioritize your opinion as a programmer.
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XenonS: I will of course respect and prioritize your opinion as a programmer.
My opinion is really irrelevant honesty as I'm not developing Galaxy, you are of course free do whatever you want. I just figured I'd share with you why they probably won't add something like that. :)

EDIT: Though if they are not checking if a user is on the latest version server side when Galaxy tries to connect online, that is quite surpirsing honestly... I haven't really tried bypassing Galaxy's client updates.

May have to do that though and see if Galaxy allows that connection to occur on an outdated version...
Post edited September 14, 2017 by BKGaming
Once again I would like to request Galaxy support for the following:

Earth 2140 DOS
Hidden & Dangerous Deluxe
Rune Gold

And Galaxy also needs Launch Options and Command Line Arguments.
We could really use a way to toggle our games by installed or not installed on the library screen. Like add a "Show: Uninstalled Games" or "Show: All Games" next to grid and sort by.
Post edited September 14, 2017 by BKGaming