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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
Bugfixes:
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection

1.2.58 (September 13, 2019)
macOS:
- Enabled hardened runtime, making our application more secure
- Implemented Apple's notarization

1.2.59 (September 23, 2019)
Overlay:
- [Windows] Fixed crash in Overlay affecting some games (including Fallout 3 (Radeon only) and Dragon Age: Origins)
Achievements:
- [Windows] Fixed issue with achievements sometimes not being saved while playing offline

1.2.60 Beta (07 October, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update

1.2.61 Beta (October 23, 2019)
Updater:
- Fixed an issue where non-admin users would not be able to update to newer versions of GOG Galaxy

1.2.62 Beta (October 30, 2019)
Overlay:
- Fixed crashes for various games

1.2.63 (December 02, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update
Overlay [Windows]:
- Now supports games which use Vulkan API (e.g. Jupiter Hell, X4: Foundations)
- Fixes crashes for various games

1.2.64 (December 04, 2019)
- Hotfix for launching games

1.2.66 (January 23, 2020)
- Added information about GOG Galaxy 2.0 Open Beta
- Optimization related to showing download progress
- Fixed an issue where Overlay did not launch for some games that use Vulkan
- [Windows] Updated code signing certificate
- [MacOS] Crash fixes

1.2.67 (February 24, 2020)
General:
- [Windows] GOG Galaxy will now show a warning when trying to run on non-NTFS file systems
- Improved security of the application
- Updated POCO library
GOG GALAXY Update:
- Fixes for bugs in the GOG Galaxy update process
Post edited February 24, 2020 by TheTomasz
Hey,

we have released Galaxy version 1.2.16.

It contains native support for diff patches (with few fixes) and MacOS Overlay, which were previously on Beta channel.

Unfortunately it does not include FPS counter for Windows Overlay (Which stays on beta channel), as it contains a rather annoying bug, which in certain situations creates double mouse cursor while playing a game.
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Point_Man: Galaxy keeps trying to update to version 1.2.16 (July 25, 2017), but i keep getting a "There was a problem with updating the application." error.
Please post your logs on http://mantis.gog.com according to instructions there. Our team is watching for new serious issues related to new releases there, and logs are crucial. :) Thank you!
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scissorgames: Hi guys,

since updating galaxy today my pc crashes every time i'm 10 to 15 minutes into gameplay. Playing Jotun: Valhalla Edition right now. Anything i can do? Windows 7 runnin on my system. Anypone else besides me with this problem?
Hi,

Our team have checked it, and it doesn't crash for us. We don't know what could cause the problems, especially that your PC is crashing, not the game only.

Could you please check if running this game without Galaxy running at the same time causes your PC to crash too? And after that, confirm again that running it through Galaxy crashes your PC?
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LucasJSR: Hi everyone,
I have some games that have unnoficial patches and mods installed, like Baldur's Gate 1, that has BGFixpack and the ddraw Fix installed, and I was wondering if it's safe to import these games' folders to Galaxy? I've have installed these games and their mods before I started using Galaxy, and I haven't imported them out of fear that GOG Galaxy may delete the mods/patches when updating those games.
Hey,

it really depends on how the mods for Baldur's Gate works. If they modified the original game files then Galaxy will update them, if you have auto-updates enabled (controlled in application settings) then upon import Galaxy will perform initial sync to latest version possible and download any files that mismatch.

If you want to be safe, you could backup BG1 into separate folder before importing.

One option would be to import Baldur's Gate, abort the sync and turn off Baldur's Gate Auto-updates in the game's settings, as Galaxy changes game files as last part of the sync. You just have to abort the sync, before Galaxy manages to change the files. I attached a screenshot with abort button and an x to cancel the update.

Game settings are available in the More dropdown (Also in a .screenshot :)).

Good luck.
Attachments:
img23.jpg (493 Kb)
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BKGaming: Okay so a few people are complaining about this issue now on Reddit with the release of Hellblade: Senua's Sacrifice. Two months latter and still no fix because it's "waiting be released together with another feature"? Really? To be blunt who is making these asinine decisions?
We're aware of the Hellblade issue, and we're investigating it. This is a new bug, and is not connected to the previous screen shot improvements that were released a while back.
Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
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TheTomasz: Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
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VanishedOne: I can see CPU and disc activity but, after some minutes, no actual window. There appears to be a log entry 'Initializing Galaxy DB conversion from 11 to 12'--is that the hold-up? Or is the client now just broken on my machine?
It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
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TheTomasz: It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
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VanishedOne: The window has appeared, eventually. (And then the client tried to update a couple of games I'm sure I'd previously turned off auto-updates for.)
Hey,

was there no popup that GOG Galaxy is migrating data and it might take a while?

As to games that client tried to update: I have just tried updating from 1.2.17 with few games not being on latest version with auto-updates turned off for and unfortunately couldn't reproduce the bug. Would you be willing to send your logs from C:\ProgramData\GOG.com\Galaxy\logs to galaxy-client-support@gog.com or create an mantis issue on mantis.gog.com so we can check if anything unusual happend for you?
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huan: It's done the same for me. First time I lost patience, killed the Galaxy process after minute or two with barely any disk or CPU activity. Then I tried again - it took 19 minutes for the window to appear. At least it's one time thing, after it successfully came up I tried restarting it and it appeared normally. [...] From that we can estimate that the database upgrade runs at the speed of 10 installed games per minute. And there was no window with either progress or notice that it's "doing database upgrade and it will take a while", and no visible disk activity (resource monitor showed few reads from galaxy.db, about 4kB per >30s)
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bernstein82: Thanks man! same speed here, had to wait 36 minutes for the window to appear... *jeez*
hope no-one owns the full catalog of 2100 games, as who's enough patience to wait 3.5h without any progress bar... :-)
Hey,

we'll take a look on how database upgrades are performing. For me updating (at home) was nearly instanteous, but i have only around 10 games installed.

Also, we've been performing numerous database upgrades before, so i wanted to ask, if you had this problem before, or is is something new? Also if you don't mind, do you own a SSD?
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kanga: This is my first time trying to download anything since the new update, but now my download speeds are ridiculously slow. I know this has been an issue off and on for a while, but they were working fine for me a couple of months ago. Any tips?
Could you provide us couple more details?
- What exact speeds are you getting in the Client? And, for comparison, what speeds are you getting if you try to download this game using web browser from GOG.com?
- What specific game are you installing? Does the issue persist when attempting to install a different game?
- Is there any bigger network or disk activity happening on the Client (as per Task Manager or similar)?
Post edited August 13, 2017 by Destro
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Babaorheum: We (linux players) are tired of this silence on your part, no news, nothing. You don't say if Galaxy runs correctly locally in your office...
We're not posting any news, as we have no news on GOG Galaxy for Linux. As we stated before we'll eventually bring it to Linux, but currently it's not a priority for us, and we don't have any estimated date to share at this moment.
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BKGaming: ...
As you've noticed GOG Galaxy makes it possible for certain games to come to GOG.com at all. With every feature on our roadmap we evaluate how many users and how many games it will impact, and assign the priorities accordingly.
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BKGaming: Which may be true, but by not have parity you are creating a system where one OS (Linux) is being gimped over the other 2 by lacking Galaxy. While before Galaxy, all of us were on the same playing field. We all got gimped versions of games or none at all due to lacking Galaxy.
If it weren't for GOG Galaxy, the games you've mentioned wouldn't be on GOG.com at all. So the choice here is, should we bring them to Win & Mac only, or not at all.

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BKGaming: If something like itch.io (which arguably has way less resources that GOG) can get full cross-platform support for their client pretty much right out of the gate with a lot of the same features as Galaxy... then GOG should also be able too.
I'm not saying we're not able to, or we don't know how. But building and maintaining a Linux build will cost us resources, which as in every company are limited. Currently we're not able to spend the time required considering our internal roadmap.

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BKGaming: As far as I know Galaxy was written in C++ and is using mostly cross-platform libraries, it really shouldn't be difficult if GOG prepared for it from the begining.
GOG Galaxy was made with cross platform compatibility in mind, but each platform is a constant cost (dev, qa) . With our roadmap we don't currently have the resources to maintain the Linux version.
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BKGaming: [...] GOG can't compete on the same level of even with the simplest of clients (ie Itch) let alone Steam.
I will respectfully disagree with this opinion. Itch.io is a great platform, with a great client, but they do not offer such things as multiplayer and matchmaking engine, friend system with game invites, in-game overlay, achievements, cloud saves, rollbacks and many more.
Hey,

We just released public beta of GOG Galaxy 1.2.19.
It improves greatly performance of in-game overlay and fixes bugs related to taking screenshots in Dragon Age: Origins and Hellblade: Senua’s Sacrifice.
Also a nice addition is ability to change keyboard layout inside overlay.

For full list of changes check out Galaxy changelog.