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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation
Post edited June 13, 2018 by TheTomasz
Hey,

we've got reports that after last update (1.2.43) GOG Galaxy is crashing. Worry not, there is an easy workaround for it :)

The crash may only happen when GOG Galaxy is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version.

That is probably not most common situation, but still may happen.

Workaround is simple, you can choose one:
- Launch GalaxyClient.exe from GOG Galaxy installation directory (Default: C:\Program Files (x86)\GOG Galaxy)
- Open Start Menu, look for GOG galaxy and launch it

We are working on a fix, it will be probably released next week.
Post edited June 04, 2018 by TheTomasz
Hey,

we have released Galaxy version 1.2.16.

It contains native support for diff patches (with few fixes) and MacOS Overlay, which were previously on Beta channel.

Unfortunately it does not include FPS counter for Windows Overlay (Which stays on beta channel), as it contains a rather annoying bug, which in certain situations creates double mouse cursor while playing a game.
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Point_Man: Galaxy keeps trying to update to version 1.2.16 (July 25, 2017), but i keep getting a "There was a problem with updating the application." error.
Please post your logs on http://mantis.gog.com according to instructions there. Our team is watching for new serious issues related to new releases there, and logs are crucial. :) Thank you!
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scissorgames: Hi guys,

since updating galaxy today my pc crashes every time i'm 10 to 15 minutes into gameplay. Playing Jotun: Valhalla Edition right now. Anything i can do? Windows 7 runnin on my system. Anypone else besides me with this problem?
Hi,

Our team have checked it, and it doesn't crash for us. We don't know what could cause the problems, especially that your PC is crashing, not the game only.

Could you please check if running this game without Galaxy running at the same time causes your PC to crash too? And after that, confirm again that running it through Galaxy crashes your PC?
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LucasJSR: Hi everyone,
I have some games that have unnoficial patches and mods installed, like Baldur's Gate 1, that has BGFixpack and the ddraw Fix installed, and I was wondering if it's safe to import these games' folders to Galaxy? I've have installed these games and their mods before I started using Galaxy, and I haven't imported them out of fear that GOG Galaxy may delete the mods/patches when updating those games.
Hey,

it really depends on how the mods for Baldur's Gate works. If they modified the original game files then Galaxy will update them, if you have auto-updates enabled (controlled in application settings) then upon import Galaxy will perform initial sync to latest version possible and download any files that mismatch.

If you want to be safe, you could backup BG1 into separate folder before importing.

One option would be to import Baldur's Gate, abort the sync and turn off Baldur's Gate Auto-updates in the game's settings, as Galaxy changes game files as last part of the sync. You just have to abort the sync, before Galaxy manages to change the files. I attached a screenshot with abort button and an x to cancel the update.

Game settings are available in the More dropdown (Also in a .screenshot :)).

Good luck.
Attachments:
img23.jpg (493 Kb)
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BKGaming: Okay so a few people are complaining about this issue now on Reddit with the release of Hellblade: Senua's Sacrifice. Two months latter and still no fix because it's "waiting be released together with another feature"? Really? To be blunt who is making these asinine decisions?
We're aware of the Hellblade issue, and we're investigating it. This is a new bug, and is not connected to the previous screen shot improvements that were released a while back.
Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
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TheTomasz: Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
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VanishedOne: I can see CPU and disc activity but, after some minutes, no actual window. There appears to be a log entry 'Initializing Galaxy DB conversion from 11 to 12'--is that the hold-up? Or is the client now just broken on my machine?
It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
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TheTomasz: It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
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VanishedOne: The window has appeared, eventually. (And then the client tried to update a couple of games I'm sure I'd previously turned off auto-updates for.)
Hey,

was there no popup that GOG Galaxy is migrating data and it might take a while?

As to games that client tried to update: I have just tried updating from 1.2.17 with few games not being on latest version with auto-updates turned off for and unfortunately couldn't reproduce the bug. Would you be willing to send your logs from C:\ProgramData\GOG.com\Galaxy\logs to galaxy-client-support@gog.com or create an mantis issue on mantis.gog.com so we can check if anything unusual happend for you?
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huan: It's done the same for me. First time I lost patience, killed the Galaxy process after minute or two with barely any disk or CPU activity. Then I tried again - it took 19 minutes for the window to appear. At least it's one time thing, after it successfully came up I tried restarting it and it appeared normally. [...] From that we can estimate that the database upgrade runs at the speed of 10 installed games per minute. And there was no window with either progress or notice that it's "doing database upgrade and it will take a while", and no visible disk activity (resource monitor showed few reads from galaxy.db, about 4kB per >30s)
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bernstein82: Thanks man! same speed here, had to wait 36 minutes for the window to appear... *jeez*
hope no-one owns the full catalog of 2100 games, as who's enough patience to wait 3.5h without any progress bar... :-)
Hey,

we'll take a look on how database upgrades are performing. For me updating (at home) was nearly instanteous, but i have only around 10 games installed.

Also, we've been performing numerous database upgrades before, so i wanted to ask, if you had this problem before, or is is something new? Also if you don't mind, do you own a SSD?
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kanga: This is my first time trying to download anything since the new update, but now my download speeds are ridiculously slow. I know this has been an issue off and on for a while, but they were working fine for me a couple of months ago. Any tips?
Could you provide us couple more details?
- What exact speeds are you getting in the Client? And, for comparison, what speeds are you getting if you try to download this game using web browser from GOG.com?
- What specific game are you installing? Does the issue persist when attempting to install a different game?
- Is there any bigger network or disk activity happening on the Client (as per Task Manager or similar)?
Post edited August 13, 2017 by Destro
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Babaorheum: We (linux players) are tired of this silence on your part, no news, nothing. You don't say if Galaxy runs correctly locally in your office...
We're not posting any news, as we have no news on GOG Galaxy for Linux. As we stated before we'll eventually bring it to Linux, but currently it's not a priority for us, and we don't have any estimated date to share at this moment.
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BKGaming: ...
As you've noticed GOG Galaxy makes it possible for certain games to come to GOG.com at all. With every feature on our roadmap we evaluate how many users and how many games it will impact, and assign the priorities accordingly.
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BKGaming: Which may be true, but by not have parity you are creating a system where one OS (Linux) is being gimped over the other 2 by lacking Galaxy. While before Galaxy, all of us were on the same playing field. We all got gimped versions of games or none at all due to lacking Galaxy.
If it weren't for GOG Galaxy, the games you've mentioned wouldn't be on GOG.com at all. So the choice here is, should we bring them to Win & Mac only, or not at all.

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BKGaming: If something like itch.io (which arguably has way less resources that GOG) can get full cross-platform support for their client pretty much right out of the gate with a lot of the same features as Galaxy... then GOG should also be able too.
I'm not saying we're not able to, or we don't know how. But building and maintaining a Linux build will cost us resources, which as in every company are limited. Currently we're not able to spend the time required considering our internal roadmap.

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BKGaming: As far as I know Galaxy was written in C++ and is using mostly cross-platform libraries, it really shouldn't be difficult if GOG prepared for it from the begining.
GOG Galaxy was made with cross platform compatibility in mind, but each platform is a constant cost (dev, qa) . With our roadmap we don't currently have the resources to maintain the Linux version.
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BKGaming: [...] GOG can't compete on the same level of even with the simplest of clients (ie Itch) let alone Steam.
I will respectfully disagree with this opinion. Itch.io is a great platform, with a great client, but they do not offer such things as multiplayer and matchmaking engine, friend system with game invites, in-game overlay, achievements, cloud saves, rollbacks and many more.
Hey,

We just released public beta of GOG Galaxy 1.2.19.
It improves greatly performance of in-game overlay and fixes bugs related to taking screenshots in Dragon Age: Origins and Hellblade: Senua’s Sacrifice.
Also a nice addition is ability to change keyboard layout inside overlay.

For full list of changes check out Galaxy changelog.