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0.431.5 hit experimental branch, featuring:
- Stealing drones not owned by you and selling them at Enceladus is considered a hostile act now.
- People won't like when you turn them in for bounties.
- Rescued crews are now grateful.

Feedback Focus: Release candidate.
0.431.7 hits the experimental branch, featuring:
- When your comms screen was already full with dialogue, when a new ship approached you, the window sometimes did not scroll to reveal all reply options, showing only the first one. While you could still scroll down with both mouse, keyboard and gamepad to reveal remaining replies, some players missed that.
- It's now easier to pay off your entire bounty if you accumulate one.
- When there was a bounty on you Vilcy sometimes called you with combat dialogue, requesting your support instead of asking to pay up.
- Rescuing stranded friendly ship now counts as a friendly action and will improve your faction standing.
- Abducting a pirate ship will make pirates dislike you.

Feedback Focus: Release candidate. Please report anything that feels worse than in the current stable branch. Final call for feedback.
0.431.9 hits the experimental branch, featuring:
- Nakamura-Titan Mining Companions cannot be anymore bought for the Bald Eagle.
- Fixed conversations after you look up miner ships in the bounty hunters database - you should now be able to continue conversation if there are no matches.
- Updated translations.

Feedback Focus: Bounty hunting.
0.431.13 hits the experimental branch, featuring changed texture format. This update ships with more texture format to improve hardware compatibility and removes some formats that were causing problems on M1 macs.

Feedback Focus: Graphical glitches, missing textures, performance, video ram usage. This update might affect AMD Radeon card users, M1 mac users and probably more. Please report anything unusual, as well as improvements, if any.
0.431.15 just hit the experimental branch, featuring Big Bad Wolf defense upgrades. As a former military frigate, the Tsukuyomi class ship is now equipped with military-class point defense, able to recognize weak points of hostile craft to neutralize them swiftly.

Feedback Focus: BBW encounters.
0.431.16 hits experimental branch, featuring faction defiance. NPC now can become fully hostile towards you even if you have a really good faction standing.

Feedback Focus: NPC encounters.
0.432.0 hits the experimental branch, featuring:
- Ability to lock cursor to game window.
- Custom hardware cursor shape.

Feedback Focus: New mouse options. Locking the cursor to the window will currently switch it to hardware mode - this is an engine limitation.
0.432.6 hits the experimental branch, featuring:
- Cradles made but more sturdy to prevent your Cargo Containers hitting your hull in maneuvers.
- New passenger crew role for quests.
- When hiring new crew, a portrait won't flash for one frame anymore before the appearing animation plays.
- Added notification when your crew is put off the ship due to insufficient space.
- Updated translations.

Feedback Focus: The most significant change is the cradle/arm update, and it might affect docking arms, cradle arms, salvage manipulators and cradles in general. Please be on a lookout for any weirdness.
0.432.7 hits experimental branch, featuring:
- Crew won't ask you for days off if you already agreed to give them some days off.
- Crew portraits at Enceladus won't duplicate when your crew goes back from leave time.
- Dialogues with your crew won't repeat so often.

Feedback Focus: Crew agendas.
0.432.8 hits the experimental branch, featuring The Space Bar improvements:
- Fixed lighting glitch on the docking arms of the bar, which under some conditions appeared oversaturated.
- The bar now has power source, so their docking arms will actively hold and orient your ship.

Feedback Focus: The Space Bar.
0.433.0 just hit the experimental branch, with game engine upgrade!
There are no changes in code in this version, no new features used - before we start using all the new shiny toys this engine upgrade brought us, I need confirmation that the baseline works well for everybody. You should see the game work just as you used to. Please report instabilities, especially on @linux and @mac systems, that I'm not able to test comprehensively in-house. Repots of game not working or working are equally valuable at this point.

Once I get confirmation that all platforms are working as intended, we are going into pretty massive performance overhaul with new physics collision system fixed in this engine release.

Feedback Focus: Does it launch well for you? Leave me a note if it does or does not.

0.433.1 hit experimental branch, featuring new Godot Engine 3.4.1 features enabled:
- Game now uses BVH algorithm for collisions, which should speed up physics considerably. This should result in better framerates and lower CPU usage across the system.
- More aggressive light scissoring and draw call batching settings should improve performance significantly on AMD Radeon cards, especially in situations when there are big objects and lots of lights involved (as in the Enceladus station).

Feedback Focus: Performance!
0.433.4 hits the experimental branch, featuring:
- Expanded Habitat dialogue tree. Now you can inquire about your quest after you agree to trade. You get another dialogue options after docking.
- Fixed a number of typos.
- Adjusted join URL for Discord community to grant permanent membership.

Feedback Focus: Habitat interactions.
0.434.0 hits the experimental branch, featuring mass added to all the torches and RCS. Ship hull mass has been adjusted so the stock ships remain at the same mass.

Feedback Focus: New torch/RCS thruster mass balance.
0.435.0 hits the Experimental branch, featuring: Portuguese (Brazil) language support.

Feedback Focus: New language!
0.436.0 hits the experimental branch, featuring Godot Engine update to 3.4.2. This is a maintenance update fixing some bugs regarding rendering/flickering on Mac systems and I don't expect any major impacts on gameplay for unaffected players. Nevertheless, since it's a game binary update, please report if the game launches fine for you - especially on Linux and Mac systems, which I can't test myself comprehensively.

Feedback Focus: Game working across supported platforms.