0.433.0 just hit the experimental branch, with game engine upgrade!
There are no changes in code in this version, no new features used - before we start using all the new shiny toys this engine upgrade brought us, I need confirmation that the baseline works well for everybody. You should see the game work just as you used to. Please report instabilities, especially on @linux and @mac systems, that I'm not able to test comprehensively in-house. Repots of game not working or working are equally valuable at this point.
Once I get confirmation that all platforms are working as intended, we are going into pretty massive performance overhaul with new physics collision system fixed in this engine release.
Feedback Focus: Does it launch well for you? Leave me a note if it does or does not.
0.433.1 hit experimental branch, featuring new Godot Engine 3.4.1 features enabled:
- Game now uses BVH algorithm for collisions, which should speed up physics considerably. This should result in better framerates and lower CPU usage across the system.
- More aggressive light scissoring and draw call batching settings should improve performance significantly on AMD Radeon cards, especially in situations when there are big objects and lots of lights involved (as in the Enceladus station).
Feedback Focus: Performance!