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1.29.1 just hit the Experimental branch, featuring:
- Changed the way NPC impatience works in dialogues. NPC can now become more impatient when talking to you during the conversation if you attempt to astrogate away. This makes quest dialogues flow more naturally if you decide to astrogate during them.
- Sometimes, you could end up in a situation where you had a channel open to a ship, but it was done talking to you. This prevented further contact with other ships and returning to Enceladus until that ship left the simulation area.
- NPC ships will now close the comms channel to you immediately when they have nothing more to say to you.
- Racing path prediction was missing one vertex.
- When ships tell you that they leave for repairs, they will actually leave instead of reverting to the default NPC state.
- Profiler is now available in the Virtual Flight Service.
- Kitsune's spinal low-stress hardpoint is now described as such. Equipment that can be mounted on a spinal hardpoint is also marked appropriately.
- Updated translations.

Feedback Focus: Comms & astrogation. While the changes are subtle and should not make much of a difference most of the time, there are edge cases where they will make dialogues flow much more naturally, and possibly some edge cases I did not anticipate. Please report anything weird that happens when you talk to ships or astrogate around.
Post edited November 10, 2023 by koderski
1.29.3 just hit the Experimental branch, featuring:
- Cothon-211 "Chonker" had a slightly off-balance excavator, which caused strange physics interactions when the time resolution was raised due to adrenal boost or using the OMS menu while the excavator was open. It will behave more consistently now and will also open up a bit more.
- Updated translations.
- Updated translation credits.

Feedback Focus: Release candidate. Please report anything working worse than the current Stable branch.
1.30.0 just hit the Experimental branch, featuring:
- NPC ships will not try to shoot through objects that they know are indestructible anymore.
- AI now has a better concept of line of sight. It will attempt to position itself for a good shot when fighting and dodge behind objects when running away.

Feedback Focus: AI behavior, especially in combat.
1.30.6 just hit the Experimental branch, featuring:
- Microwave emitters will now be less prone to misaligning, and when the dish is damaged, it will not bend so much. This prevents visual quirks, which sometimes led to the dish appearing as if it was completely detached from a ship.
- Fixed internals of the "asteroid shower" event, which misclassified some of the ore chunks, leading to possible unusual spawn behavior later in the same spot.
- In some cases, messages about aborting communication would be repeated multiple times in the game logs.
- Updated translations.

Feedback Focus: Microwave emitters, both stationary and point-defense variants.
Post edited November 18, 2023 by koderski
1.31.0 just hit the Experimental branch, featuring:
- Adds a warning in the Settings menu if you configure the game in a way that might cause your performance to be really bad.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.31.2 just hit the Experimental branch, featuring:
- Fixed a bug that caused ships sometimes to try to scan the space between worlds during stage transitions or some equipment purchases. The eldritch abominations inhibiting that non-space did not like that and caused the game to crash when the ship glimpsed between realities.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.31.4 just hit the Experimental branch, featuring:
- Fixed plasma throwers are not registering right on the Kitsune, causing them to accumulate damage that could not be fixed but disappeared when you re-loaded your save.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.32.2 just hit the Experimental branch, featuring:
- New mining companion-related event you can encounter in the rings.
- Updated translations.

Feedback Focus: The new event.
1.33.2 just hit the Experimental branch, featuring:
- Fixed glitches in some plume shapes.
- Improved performance of rocket plumes. These will be most noticeable on integrated GPUs, with the game running with higher "lights" settings.
- Fixed the wrong name for recovered mass driver rounds displayed on the dive summary screen.
- Added partial community-driven support for the Thai language.
- Updated translations.

Feedback Focus: Rocket plumes. There are subtle changes in the shape of the plumes to correct for some glitches that were present in some torch/RCS combinations. I suspect you won't notice anything, but if anything looks odd to you, please attach a screenshot to your report.
1.34.1 just hit the Experimental branch. This upgrade features save-related changes, and while I don't anticipate any problems, it's always wise to back-up your saves before trying out changes like that. Changelog:
- The asteroid depletion map is now expanded to hold 800% more data. While the previous setup for asteroid depletion worked as intended, in some playstyles, the map could overflow in as few as 1.5 hours in-game. This meant that players sporting some playstyles could never feel the effect of their favorite mining spots being depleted. The new setting will ensure about 12h in-game before the asteroids drift back to a depleted area.
- As a direct consequence, save games can now take up to 8MB. Saves should still be completed in under a second, even on low-end machines.
- Automatic compaction of the save games. For some playstyles, saves contained depletion maps that were mostly zeroes, which were meaningless but inflated the save size artificially. You will now see these zeroes stripped automatically. This also further increases the retention period for the depletion map.

Feedback Focus: Asteroid depletion. With the new changes implemented, strip mining will incur depletion in the rings that persists much longer than previously, giving you the incentive to look for another profitable spot once you deplete a vein. I'm looking for feedback on how the new setting feels. Since this update also includes save format changes, please report any save or load-related issues.
1.34.4 just hit the Experimental branch, featuring:
- Sometimes, distant ship thruster flares would not be viable on your astrogation map if you picked the Enceladus station as your destination, but showed normally for all other astrogation targets.
- The color of distant flares was not consistent between the telescope view and the drone view.

Feedback Focus: Distant flares.
Post edited December 15, 2023 by koderski
1.34.5 just hit the Experimental branch, featuring:
- Changed the way collision impact velocity is computed to address some edge cases, like attached equipment causing kinetic damage when wedged against your ship.
- Re-added missing purple fusion spike for EI-ZAP torch.

Feedback Focus: Kinetic damage. While there should be no visible changes except for some edge cases, the entire velocity computation was overhauled, and that is a significant portion of the kinetic energy equation. Please look out for any weird kinetic damage effects, both from ships being shot at and hit with asteroids, as well as asteroids getting fractured with your kinetic weapons.
1.34.6 just hit the Experimental branch, featuring:
- Christmas decorations at the Enceladus Prime station are not shining so brightly anymore.
- Cothon-211 "Chonker" excavator now has stronger motors to compensate for the larger size of its excavator.

Feedback Focus: Cothon-211.
1.34.7 just hit the Experimental branch, featuring:
- Lowered difficulty of the hunting party you get on your tail for big transgressions against the major factions.
- Time spent flying the break-bulk cargo version of AT-K225 ship will count towards the piloting achievements. This change is retroactive and will account for all the time you spent flying this ship in the past automatically.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.34.9 just hit the Experimental branch, featuring:
- Fixed trade-in value recorded to the ship logs, which will now correctly show how much the ship you were selling was worth.
- If you bought a ship without any nanodrones, installed a nanodrone-based system but no storage, and saved your game, upon loading it back, the installed nanodrone storage option would show as an empty space, instead of spelling out "empty".

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.