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1.43.0 just hit the Experimental branch, featuring:
- A new cognitive enhancer is available at drugstores across Enceladus. It allows ship captains to retain memories of previous encounters with other ships, factions and players, making subsequent encounters with the same ships more consistent.

Feedback Focus: Encounters with ships, friendly and otherwise.
1.43.1 just hit the Experimental branch, featuring:
- You can't extort pirates over and over again by shooting them just after you finish talking.
- Individual reactions to your actions were not saved if the game you played was a new save; they started to be recorded only after you loaded your save for the first time.

Feedback Focus: Pirate interactions.
1.43.3 just hit the Experimental branch, featuring:
- The banding-like wave formations in the rings should now be limited to places where they are actually placed on the map.

Feedback Focus: Asteroid spawning and ring shape.
1.44.0 just hit the Experimental branch, featuring:
- The Ganymedean base now has access to cognitive enhancers, so it will remember your personal reputation when you return to it. This shifts balance of gaining favour of the base itself with trade, smuggling, and other personal favours, and prevents the base from only vaguely remembering both good deals they had with you, as well as your attacks on them.
- Wingmen you hire will not keep being hired when you encounter them again anymore. They might still want to help you for free if they had a good business with you in the past.
- Fixed a vertical splice visible sometimes on a prototype K44 ship's hull.
- Fixed a potential crash to desktop if you exited the Tuning menu with the sensor simulation running.

Feedback Focus: The big change in this release is the interactions with Ganymedeans. These changes will make some quests easier to resolve, but will also cause any infringements upon the station to last longer.
1.44.1 just hit the Experimental branch, featuring:
- Crew leaving damaged derelicts will turn off their autopilot.
- The time of travel display on the Astrogation console will now be consistent with the distance display, both showing zero when you are near a spot where you lost track of a destination.

Feedback Focus: Still looking for feedback on interactions with other ships and how the new memory management for their crew affects quests.
1.44.2 just hit the Experimental branch, featuring:
- When you acquired an encounter location via dialogue near the inner or outer edge of the rings, you could find that location much closer than it was supposed to be, up to spawning just next to you as soon as you finished up the dialogue. A proper distance will be maintained now.
- When you deal with the Ganymedean station, the deal will be marked as accepted once you actually accept it, not when it's first mentioned.

Feedback Focus: Release candidate. Please report anything worse than what is working in the current stable branch.
Post edited April 03, 2024 by koderski
1.44.4 just hit the Experimental branch, featuring:
- If you deploy a B8 claim beacon and then pick it up again immediately, you will now be able to re-deploy it in another spot.

Feedback Focus: Release candidate. Please report anything worse than what is working in the current stable branch.
1.44.5 just hit the Experimental branch, featuring:
- Pressing B on the gamepad in the Virtual Flight Service will not close the simulation anymore, but fire the simulated thrusters as expected.

Feedback Focus: Gamepad control.
1.44.6 just hit the Experimental branch, featuring:
- Improved graphical performance of the OMS menu. The zoomed-in background of the OMS could be very GPU-intensive if you entered the OMS while your thrusters were firing. This release introduces simplified rendering, which should not be noticeable but dramatically (2500%) improves its performance.

Feedback Focus: OMS performance.