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0.612.4 just hit the Experimental branch, featuring:
- Having damaged weapons or manipulators will no longer stop you from launching from Enceladus.
- Fixed missing repair price for ACL-200P.
- The dive target selection screen will always show Hohmann transfer when you enter that menu.
- Updated translations.

Feedback Focus: Still looking for feedback on laser damage, wear, maintenance and repair. For a complete picture, please include the hardware you were using and the tuning options. Do note that hit-performance hardware pushed to absolute limits is supposed to wear out quicker.
0.613.1 just hit the Experimental branch, featuring:
- Changed how repairs and replacement work. Instead of automatically skipping time ahead, any ship you perform maintenance upon will have work performed by the Enceladus repair crew while you are free to peruse other activities. You can wait for the ship to be repaired in station hotels or take another ship for a dive.
- Time required to finish maintenance will now be displayed on the dock information billboard.
- Maintenance crews fixing your ship are now visible on the Enceladus Prime main menu screen.
- You can now stay in the affordable capsule hotel even if it would put you in debt.
- Replacing your ship's hardware in the Equipment menu, which would result in changing used or damaged items for brand new ones, will now incur identical maintenance downtime for your ship as replacing these items in the Repair menu.
- Made the lasers wear less under normal usage conditions.
- Ship logs will not show how much time has passed on instant events. They used to show one or two seconds per event, which was confusing.
- Soundtrack DLC expanded to include all the in-game music tracks.

Feedback Focus: Still looking for feedback on laser damage, wear, maintenance and repair. For a complete picture, please include the hardware you were using and the tuning options. Do note that hit-performance hardware pushed to absolute limits is supposed to wear out quicker. I'm also looking for feedback on how the new Repair and maintenance system works out.
0.613.2 just hit the Experimental branch, featuring:
- When your ship fails pre-flight inspection due to pending maintenance, you will now have the option to book that time at the most affordable capsule hotel on the station from the inspection menu directly.

Feedback Focus: Still looking for feedback on laser damage, wear, maintenance and repair. For a complete picture, please include the hardware you were using and the tuning options. Do note that hit-performance hardware pushed to absolute limits is supposed to wear out quicker. I'm also looking for feedback on how the new Repair and maintenance system works out.
0.613.4 just hit the Experimental branch, featuring:
- Booking a hotel room on the pre-flight inspection screen will now book it for the correct time.
- Time required for ship maintenance is now listed in the Repair menu.

Feedback Focus: Still looking for feedback on laser damage, wear, maintenance and repair. For a complete picture, please include the hardware you were using and the tuning options. Do note that hit-performance hardware pushed to absolute limits is supposed to wear out quicker. I'm also looking for feedback on how the new Repair and maintenance system works out.
0.614.2 just hit the Experimental branch, featuring:
- Both static and turreted microwave emitters can wear out and be damaged now. Microwaves are pretty durable equipment by nature - but the dishes are prone to be warped and damaged. As a result, peaceful runs without combat or accidents should see relatively minor wear, but if you manage to mishandle your microwave, it will exhibit all kinds of problems.
- All lasers are now more resilient to kinetic impacts. It will take significantly more bumps to bend them out of alignment.
- Updated translations.

Feedback Focus: weapon damage, wear, maintenance and repair. For a complete picture, please include the hardware you were using and the tuning options. Do note that hit-performance hardware pushed to absolute limits is supposed to wear out quicker. I'm also looking for feedback on how the new Repair and maintenance system works.
0.615.0 just hit the Experimental branch, featuring:
- Obonto USV-R reconnaissance craft now has a wide-angle lens, capable of zooming out 20% further.

Feedback Focus: Still looking mainly for feedback on weapon damage, wear, maintenance and repair.