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1.88.8 just hit the Experimental branch, featuring:
- The Enceladus station is now better suited to host bigger and unusually equipped ships, like K44 with rear impact absorbers. The docks were moved lower and the structure up, so any outstanding protrusions won't collide with the station anymore. This should also make it better suited to host modded ships.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.89.1 just hit the Experimental branch, featuring:
- Firing a full-charge SPC Gungnir in simulated enviornment will not grant the achievement anymore.

Feedback Focus: General.
1.89.2 just hit the Experimental branch, featuring:
- Derelict recovery event complications will now respect your difficulty settings. More specifically, you won't encounter pirate complication on Peaceful difficulty anymore.
- Hardware used in Minding Virtual Flight Service won't appear as used in dive in your ship logs anymore.
- Updated translations.

Feedback Focus: General.
1.89.4 just hit the Experimental branch, featuring:
- Curie point radiator now has upper temperature it can operate, which limits it's impressive cooling performance to be finite. Iron droplets can get only so hot before boiling off completely.
- Explosion of a fusion reactor will now stop emission of cooling droplets.
- Fixed colliders on certain caved moonlets that didn't exactly represent to visuals.
- Fixed number of typos.
- Updated translations.

Feedback Focus: EIME. Changes in the inner workings of the Curie point radiator will mean that it is now more susceptible to overheating, as with the previous versions the cooling potential of the radiator was essentially infinite. Now it's still a well-performing device, but with a more plausible, finite power ceiling. I'm interested in hearing of your daily fusion operations and any unexpected quirks that come out of that.
1.89.6 just hit the Experimental branch, featuring:
- Rate of time passage does not affect the amount of damage you receive. Previously, in OMS you could receive disproportionally large kinetic damage spike if you got hit while your OMS was open, and you could damage a lot of your systems if a cargo container or similar object was scraping on your hull while you entered OMS.
- Kinetic damage to your HUD will now use the same calculation as rest of your systems. Previously it used a bit different formula, which could make the damage inconsistent when your system framerate changed.
- Fixed z-order for ice jets from damaged ringroids. These could appear below cargo containers attached to your ship, but above your ship.
- Updated translations.

Feedback Focus: Kinetic damage.
1.89.7 just hit the Experimental branch, featuring:
- Fixed geologist mineral map not updating properly on extended dives.
- Fixed missing light occluder in certain seasonal event.

Feedback Focus: General
1.89.8 just hit the Experimental branch, featuring:
- Added missing brightness tuning to MAD Cernunnos II HUD.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.89.11 just hit the Experimental branch, featuring:
- Updated hardware names to make them more consistent and assist in adjusting translations into languages with longer words to not overflow the interface.
- German translations will not overflow the UI anymore.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.