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1.82.2 just hit the Experimental branch, featuring:
- Fixed CERF HUD readings overlap on small screens, such as SteamDeck.
- Ships that are not equipped with weapons will not try to ram you if they are angry at you anymore.
- Racing team will only challenge you to a race when it's neutral or friendly. If they don't like you, they will not discuss races anymore. Combined with the behaviour change for unarmed ships, this will also cause them to not try to ram into you while mockingly challenging you to a race. Instead they will now act more mature, and post a bounty instead.

Feedback Focus: Still looking for feedback on Machines Astro-Dynamiques Cernunnos II HUD.
1.82.4 just hit the Experimental branch, featuring:
- Hailing a miner who is afraid of you over and over again won't make them post multiple bounties anymore.
- Fixed fonts on the equipment and tuning simulation charts.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.82.5 just hit the Experimental branch, featuring:
- Some classes of moonlets, including ones with caves, caused the mood to shift towards mystery when you astrogated to them after the initial discovery. This triggered music changes and accompanying accessibility visual cues about mystery to discover when there was none.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
0.403.4 just hit experimental branch, with bunch of bugfixes:
- crew dialogues tended to be suppressed when you were near another ship or beacon
- fixed a number of AR1500 Manipulator related bugs that could cause crashes in unusual circumstances, usually during or shortly after astrogation in a dense area
- ARM will not try to grab habitats and huge ice mountains anymore
- OCP209 HUD hardware display was obscuring distant astrogation markers in some directions. Now all the markers will be visible all around your ship.

Feedback Focus: Stability, especially if you are using the salvage manipulator.
Post edited October 19, 2025 by koderski
1.82.7 just hit the Experimental branch, featuring:
- The "reduce flicker" accessibility option will now affect repair crews working on Enceladus on your ship, making the welders much easier on the eyes.
- Cradles will now require minimum idle power in order to latch on their cargo. When you suffer complete power loss, equipment in cradles will be free to escape them. This also means that derelict ships you encounter won't have cradled equipment attached to them permanently, which made certain recovery operations challenging.

Feedback Focus: Cradled equipment. While this change is small, it can have profound rippling effects, as it affects all the docking arms, cradle arms, salvage manipulators and more. Please report anything wonky going on with them.
1.82.8 just hit the Experimental branch, featuring:
- You will be able to dock to Obonto 7 again. Even without power, their docking arms will have some backup power supply to allow you to proceed with the transaction.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.82.9 just hit the Experimental branch, featuring:
- Fixed a bug introduced in 1.82.6 which caused game to crash if you liberated containers from a derelict AT-K225 while there was a lot of ore around.
- Fixed game crash when you managed to explode your ship in the Minding Virtual Flight Service simulator and waited dozens of seconds after the explosion with the simulation still running.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.82.10 just hit the Experimental branch, featuring:
- Gimbal safety protocols for gimballed drives attempted to move torches that were detected to point towards hulls to angle zero, rather than the rest angle of the torch. For most ships this was the same, but for EIME that caused the torch to move away from pointing straight back before igniting, which for Z-Axial Pinch torch caused significant response delay.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.82.11 just hit the Experimental branch, featuring:
- Installing a massdriver with an internal storage compartment will not slow down your general ammunition delivery to 100kg/s anymore. This required a very specific build to come into play.
- Engine and thruster naming scheme is more consistent now. Previously, some thruster or engine models were not having "engine" or "thruster" suffix on equipment list, while other did.
- Updated translations.

Feedback Focus: New equipment naming consistency.
1.82.12 just hit the Experimental branch, featuring:
- Inhabitants of the Obonto Habitats filed multiple complains about sky panels being set too bright for their comfort. While increased light output improved vegetation growth, luxurious ring-based habitats derive most of their profit from apartament renting, so the company implemented system-wide brightness adjustments. Independent pilots report that this change also reduced glare outside the habitat, which often blinded ship cameras.
- Racing did not want to contact you about 20% of the time they lost a race. They will be more open to rematches now.
- Updated translations.

Feedback Focus: Obonto habitats visuals.
1.83.0 just hit the Experimental branch, featuring:
- Two additional derelict recovery complications.
- Added a clock to your OMS screen.
- You can now politely react to people telling you that you are in range of their claim beacon, even if they are lying.
- Maintenance drones manual now explicitly mentions that they will fix other ships when they are designated as friendly.
- Updated translations.

Feedback Focus: Derelict recovery balance. With two new complications, now roughly 70% of derelict encounters will have some danger involved in grabbing that derelict, and sometimes more than one. This changes your profit margins on salvage operations, but also should make the derelict recovery options more exciting.
1.84.0 just hit the Experimental branch, featuring:
- Obonto Microengineering just released high resolution Obonto LRPR prospecting microwave radar.
- Increased frequency of certain in-ring events.

Feedback Focus: Still looking for feedback on the derelict recovery balance.
1.84.1 just hit the Experimental branch, featuring:
- Lidar simulation display on the Equipment screen will not obscure the description anymore.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.85.0 just hit the Experimental branch, featuring:
- Minding LF released premium simulation service subscription, featuring higher resolution and a simulated ring scenario.

Feedback Focus: The premium simulation service.
1.86.0 just hit the Experimental branch, featuring:
- Tuning setting for AR-1500M Salvage Manipulator.

Feedback Focus: The manipulator tuning options and their effect on salvaging and mining.