Posted on: November 23, 2016

JakubT
Games: 66 Reviews: 4
A decent game...
I did actually enjoy playing and finishing the game, unfortunately, the experience went from "this is very cool" to "ah, this could be so much better". Yes, it's true that the game feels a bit short (and the end comes quite abruptly - it's like when you set up a scene, characters, rich history (or its illusion)... and then bash, boom, bang, the end. I did enjoy the game more than Pillars of Eternity, probably. I found the characters to be (a bit) more memorable, some sections genuinely good (e.g., the burning library), but: a) The game is very small, spatially - the number of areas isn't massive, and many of them are single screen. Even the big ones are quite small, you can run from end-to-end in a short time. There is nothing like the feeling of exploration of large (and not boring!) areas, such as in Arcanum, Baldur's gate, Fallout, etc. etc. b) Narrow story - it's not "linear", as there are branches, but the game felt like I was steered from choice to choice, not living the story in even remotely natural way. It's often impossible to make fairly sensible choices, because the game doesn't offer it to you, while it would, if you went in a very subtly different way. c) No strong side-quests. This is probably what made the game clearly worse for me than some other existing RPGs. Remember stories like Valygar entering his globe, or going after Jierdan Firkraag in BG2 - such examples, which are good stories on their own, are tightly woven into the world's fabric, and make it richer, and character deeper. Well, there is nothing like that here at all. At all :( d) Problematic balance of items - there was never a real need to buy items, as they were never better than what I have found. From the half of the game on, I was swamped in named and fancy-looking artifacts... but no incentive to use them. All in all, a nice world, I enjoyed the graphics and sounds, but just too shallow a game to score better for me.
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