Tyranny - Standard Edition includes the following:
- Base Game
- Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil...
Tyranny - Standard Edition includes the following:
- Base Game - Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.
Players will experience the new world order under Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces -- roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious
Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?
Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation
A rich original setting: Not just another “hero’s journey” -- Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: In order to access the Paradox Plaza Forum Icons and Avatars please use your unique serial key that can be found under My Account and redeemed at Paradox Plaza.
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The game is so good, I actually boght it after completing. Even though it crashed from time to time, and loaded video card to much for its graphics, it still was 100% worth paying. The music, the characters and the stroy is brilliant. God, I wish Obsidian will make another Fallout game sometime.
I liked this game.
Most dialogs are text only, and there could be more voice-overs (maybe, even text-to-speach as I do usually listen to books instead of reading them with my eyes), but overall I have enjoyed the experience anyway
The plot idea is interesting, I did have the feeling that my actions have consequences in the world. The companions have been engaging enough, but there weren't any that I REALLY liked. I also feel that the story line could be made stronger. For example, when you declare independance, former freedom fighters could start joining you. Also, the "independance" ending where you convince the justice archon to bow to you, while somewhat satisfying, also feels a bit far-fetched.
In the advertizing, the authors have described the world as "extremely corrupt". This is not the case. I come from a really corrupt country, and I think that the authors didn't really understand what "corrupt" means. Not that it would detract from the enjoyability of the game.
In game you can basically do whatever you want, and the game will go with it, and this is something that I really enjoyed.
I don't really like in-game puzzles, but most of ones presented in this game weren't too annoying. However, I got stuck at some and googling for the answers took more time than it should have.
Overall, if you liked classic plot RPG's of the 2000s, you'll probably enjoy this game as well
Great RPG. The only downside was that I was not aware that certain locations will be closed after certain actions. Therefore i finished the game without scouting the most western spire. But it was a great experience as well.
Somehow I also feel the story was not resolved completely, maybe the developers have some sort of datadisk at hand. Maybe not.
This game has a famously unusual setting (playing one of the enforcers of the (evil?) overlord) but fails to live up to that level.
- The game suffers from bad load times, to the point of unplayability (currently in the middle of act II, load times have increased exponentially and now the game simply crashes instead of loading my save file).
- Everything in the game feels extremely railroaded (to the point where you eventually stop reading the text and just head to the next battle because this is the only new open map zone).
- Spoilers are mildly necessary to have an interesting experience (e.g. where to get sigils, what to do with spires, etc.)
The concept for the game is interesting enough. Unlike pillars it manages to have more interesting characters, which should make it a better game. But it's not.
The problem is that the combat is atrocious. It's somehow worse than pillars, you have no conception of what is strong or weak (until you die) and very little relevant information is transmitted to you. It's very clunky, in that sense its very faithful to old CRPG's. You can easily softlock yourself out of encounters in the intro chapter by picking the wrong build for your main character.
As with pillars, there are too many filler items, potatoes, tomatoes, milk, look I don't give a shit about this, just take it out. This game is just proof that people will blindly praise anything that calls itself a CRPG. As usual the games systems are needlessly complex, with 50 different kinds of dodges and damage, that no one is going to care about because the combat fundamentally sucks.
Obsidian do not understand how to make gripping story driven games, they have not made one since New Vegas, people need to realise this. My only blind spot is PoE 2.
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