Tyranny - Standard Edition includes the following:
- Base Game
- Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil...
Tyranny - Standard Edition includes the following:
- Base Game - Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.
Players will experience the new world order under Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces -- roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious
Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?
Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation
A rich original setting: Not just another “hero’s journey” -- Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil
By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: In order to access the Paradox Plaza Forum Icons and Avatars please use your unique serial key that can be found under My Account and redeemed at Paradox Plaza.
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: In order to access the Paradox Plaza Forum Icons and Avatars please use your unique serial key that can be found under My Account and redeemed at Paradox Plaza.
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Game isnt bad when you get it running, but getting it running is an absolute pain. Trying to get it to run is an absolute lottery, and you'll spend 45minutes trying to get the game to run, running file verifications, etc and then maybe it'll load. Game just continually opens to the opening frame of the loading credits and shuts itself down. Over, and over, and over, and over.
I liked this game.
Most dialogs are text only, and there could be more voice-overs (maybe, even text-to-speach as I do usually listen to books instead of reading them with my eyes), but overall I have enjoyed the experience anyway
The plot idea is interesting, I did have the feeling that my actions have consequences in the world. The companions have been engaging enough, but there weren't any that I REALLY liked. I also feel that the story line could be made stronger. For example, when you declare independance, former freedom fighters could start joining you. Also, the "independance" ending where you convince the justice archon to bow to you, while somewhat satisfying, also feels a bit far-fetched.
In the advertizing, the authors have described the world as "extremely corrupt". This is not the case. I come from a really corrupt country, and I think that the authors didn't really understand what "corrupt" means. Not that it would detract from the enjoyability of the game.
In game you can basically do whatever you want, and the game will go with it, and this is something that I really enjoyed.
I don't really like in-game puzzles, but most of ones presented in this game weren't too annoying. However, I got stuck at some and googling for the answers took more time than it should have.
Overall, if you liked classic plot RPG's of the 2000s, you'll probably enjoy this game as well
Great RPG. The only downside was that I was not aware that certain locations will be closed after certain actions. Therefore i finished the game without scouting the most western spire. But it was a great experience as well.
Somehow I also feel the story was not resolved completely, maybe the developers have some sort of datadisk at hand. Maybe not.
This game has a famously unusual setting (playing one of the enforcers of the (evil?) overlord) but fails to live up to that level.
- The game suffers from bad load times, to the point of unplayability (currently in the middle of act II, load times have increased exponentially and now the game simply crashes instead of loading my save file).
- Everything in the game feels extremely railroaded (to the point where you eventually stop reading the text and just head to the next battle because this is the only new open map zone).
- Spoilers are mildly necessary to have an interesting experience (e.g. where to get sigils, what to do with spires, etc.)
A lot of people will complain about how short the game is, but you will not be able to see more than half of the game's content in one play through.
The amount of reactivity in this game is simply astounding. Every choice has real consequences which can lead to entire areas opening up or becoming inaccessible.
Just finished my 2nd run where i sided with the "good" faction, which consists primarily of npc's i mercilessly slaughtered on my 1st go as a loyal subject to the overlord.
It was almost an entirely new game. There were a lot of new areas, and the re-used ones often had lots of entirely different quests to solve.
The only other game i have played with this level of reactivity was Age OF Decadence, and that took about a decade to create. This is some really impressive work by obsidian.
On the technical side, this game runs on the same engine as Pillars OF Eternity and uses a lot of the same mechanics. However, Tyranny manages to improve on almost all of it.
Personally i hated the combat in POE, it was way too fast paced and the engagement mechanic was just plain awful.
Both of these issues have been solved in Tyranny, and there are several other improvements as well.
Spell crafting is downright brilliant, and the text/conversation system is miles ahead of the generic one used in POE.
My only real gripe with the game was its final chapter, which was clearly rushed.
Eagerly anticipating a sequel as this story is far from finished.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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