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Be kind, rewind

<span class="bold">Shadwen</span>, a thrilling exercise in silent killing within a bleak medieval environment, is now available for Windows, Mac, and Linux, DRM-free on GOG.com with GOG Galaxy support for achievements and a 15% launch discount.

Time stands still as Shadwen lurks behind a dark corner, wishing that the little girl cowering beside her didn't have to witness the brutal scene that is about to unfold. But maybe she doesn't. Perhaps there is another way to get past these guards, climb on that scaffold, and continue on her mission to assassinate the king. Before you execute any action, time stands still, allowing you to change plans on the spot and even rewind failed attempts. Killing might not be necessary, as long as Shadwen manages to stay hidden or use distractions, thus sparing young Lily the horrible sight of this muffled violent dance.

Put on your soft leather gloves, don your darkness-colored robes, and keep your murders quiet as you become <span class="bold">Shadwen</span>, DRM-free on GOG.com. The 15% discount will last until May 24, 1:59 PM UTC.

https://www.youtube.com/embed/kTTaf4tprKI
Post edited May 17, 2016 by maladr0Id
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micktiegs_8: Yes, GOG wants to make sure you give them their share before you realise that a feature that seemingly adds huge replay value to the game is missing from their version. Ah, the business world #whodoesntlieforaquickbuck
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LiefLayer: this is a good thing for people that already got the Gog version... (I got it for a prize).
Also I don't think is gog fault if the map editor is linked to Steam Workshop.
Of course not, what are they going to do? Threaten to not sell the game here at all?

What IS GOGs fault is the fact they chose to not openly announce that the feature was unavailable to buyers of their version, and rather wait for people to find out themselves after they've already crossed the refund policy's line.
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LiefLayer: this is a good thing for people that already got the Gog version... (I got it for a prize).
Also I don't think is gog fault if the map editor is linked to Steam Workshop.
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omega64: GOG chose to sell it with that feature missing.
ah ya ninja'd me lol
Post edited May 18, 2016 by micktiegs_8
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MikeMaximus: Sounds like a dumb management decision to me. If the demo was broken or really gave a bad impression (which it doesn't) then i'd agree with pulling it.
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shmerl: It's simply out of sync, and therefore can't be used to compare with the actual game. I also would prefer for them to maintain the demo, but they said they would rather spend time on the game itself. Given that they can't even keep Trine games up to date here, the fact that they pulled the demo isn't unexpected.
I can understand the rationale, sort off - but still, someones reasons for checking out a demo are so varied. From is the gameplay interesting, to can I run it, with a lot in between. Wish they'd simply put a really big disclaimer at the beginning of the demo in bold big letters explaining that it's no longer developed. But alas. There's probably people out there that'd complain.

Thought it was / is a pity that demo releases of games ceased at one point; and from what I remember back when they were more frequent they rarely got an update, either.
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LiefLayer: Anyway they offer a steam code if you own a gog version and you mail to the support:
http://www.frozenbyte.com/2016/05/shadwen-out-today-on-pc-ps4-os-x-linux/
Well thats some sort of a fix but I assume that either people wont use Steam just because of map editor or they will trade the key .

Anyway I hope the game is mod-friendly and modders provide something for the "DRM-free peasants" .
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LiefLayer: well, what else you would mod in this game?
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amok: Adding custom maps with a built in editor is not called modding.... Modding is short for modification or modify, this is clearly not the case.

and for your question, no idea as I do not have the game yet. But modding would involve for example creating custom characters? equipment? new enemies? game play mechanics?

edit - and the above do not rely on map editors, but modification of game files. Mod friendly games usually have very open structures, or someway of side-loading (or what-ever it is called) custom scripts. Those scripts can be delivered outside Steam workshop, as with Bethesda games in general
making is totally modding. anybody would consider a map a mod. a map is mod. maps are one of the most common mods.

you are a modding the game. with a custom map. and the game is modded, to include this map, along with or instead of the other maps.

but hang on now I think I see what you're saying. if you mean map maker in the game, then yeah that's not modding. I was thinking more along the lines of a mapping tool sanctioned by the developers like with UT and CK and that.

but you know even if you use an in-game map tool, that still qualifies as modding. just not really feeling like it is but I guess it is.
Post edited May 18, 2016 by johnnygoging
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amok: Adding custom maps with a built in editor is not called modding.... Modding is short for modification or modify, this is clearly not the case.

and for your question, no idea as I do not have the game yet. But modding would involve for example creating custom characters? equipment? new enemies? game play mechanics?

edit - and the above do not rely on map editors, but modification of game files. Mod friendly games usually have very open structures, or someway of side-loading (or what-ever it is called) custom scripts. Those scripts can be delivered outside Steam workshop, as with Bethesda games in general
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johnnygoging: making is totally modding. anybody would consider a map a mod. a map is mod. maps are one of the most common mods.

you are a modding the game. with a custom map. and the game is modded, to include this map, along with or instead of the other maps.
Using a built in map editor is not modding - you do not modify the game.

Doing a total overhaul, or creating new maps for a game without editor is modding - you are modifying the game.



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johnnygoging: [...]
but hang on now I think I see what you're saying. if you mean map maker in the game, then yeah that's not modding. I was thinking more along the lines of a mapping tool sanctioned by the developers like with UT and CK and that.
[...]
Yes!

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johnnygoging: [...]
but you know even if you use an in-game map tool, that still qualifies as modding. just not really feeling like it is but I guess it is.
no, as you are not modifying anything, you are using the software exactly as intended. The only way you can stretch this argument, is if you take the original maps, and change them in the provided tool... but then it is still just a modified map, and I will still not count it as actually modding the game, as this is still part of using the game/software as intended.
Post edited May 18, 2016 by amok
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johnnygoging: [...]
but hang on now I think I see what you're saying. if you mean map maker in the game, then yeah that's not modding. I was thinking more along the lines of a mapping tool sanctioned by the developers like with UT and CK and that.
[...]
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amok: Yes!
yeah I would agree. it's not really modding if it's in the in-game mapmaker. and pardon my annoying flash edits :D

flash edit go!

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amok: no, as you are not modifying anything, you are using the software exactly as intended. The only way you can stretch this argument, is if you take the original maps, and change them in the provided tool... but then it is still just a modified map, and I will still not count it as actually modding the game, as this is still part of using the game/software as intended.
nah can't agree there. I think that's a level of specificity and fine-tuned control that just can't be ignored and weights the yardstick towards measuring the thing a mod. I guess it comes down to how complex the tool is. I mean with tools like UT and CK you could make use own textures, combine models, deform and scale base assets, do different things. even if it's just a mapmaker I think that if it's on the level of something like we had for UT or Elder Scrolls, it's a mod.



I cannot believe Frozenbyte actually stuck with that price thing.

you guys are the fucking greatest.

I mean maybe they would leave themselves open to liabilities but I mean you can't have thought they would have thought the game would go under $20.

unless it's much shorter than I think.

anyway for being so cheap even though I don't particularly like the game I'm gonna get it. Frozenbyte you are good a developer. I consider top level indie darling like SuperGiant, everyone should buy this game, because they rewarded the players for playing good at it with a lower price.

^^ and when I posted this bit I didn't realize this was the same thread!

flash edits ahoy!
Post edited May 18, 2016 by johnnygoging
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LiefLayer: Anyway they offer a steam code if you own a gog version and you mail to the support:
http://www.frozenbyte.com/2016/05/shadwen-out-today-on-pc-ps4-os-x-linux/
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kokosabre: Well thats some sort of a fix but I assume that either people wont use Steam just because of map editor or they will trade the key .

Anyway I hope the game is mod-friendly and modders provide something for the "DRM-free peasants" .
I hope that too.
Anyway I don't buy games on steam... But I don't mind use steam if necessary and I don't need to buy anything. Also if there is a drm free game on steam that is not on gog I don't mind consider to buy it. Just when I pay I want drm free and cross platform (Mac and Linux)

Also using the steam version I can understand if you can use "mods map" on gog version
Post edited May 18, 2016 by LiefLayer
The Editor is not just a Level Editor. It looks like there's quite a bit you can do with it (it even has scripting).

Check out the wiki page: http://frozenbyte.com/wiki/index.php/Editor

So I'm really upset that GOG users are being denied this tool. I just hope the Dev's realize how unfair it is and release the Editor for us as well.

Honestly, I don't care if I can't play Steam Workshop mods. I'd just like the opportunity to create my own.

I have several story ideas in mind. But they're not of much use if I can't use the Editor :(
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shmerl: It's simply out of sync, and therefore can't be used to compare with the actual game.
A maintained demo would be nice of course, but that beta build seemed pretty close to what ended up final. IMO it's still a good representation of the final game. The only problem with it is it kinda drops you into it with no tutorial or explanations, maybe they thought that would turn people off.

Just seems like a waste to me, the demo is what made me purchase on release day, something I almost never do.

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LiefLayer: Among other things I was hoping to use the mods on the mac version (even without being able to use the editor).
You'll probably still be able to use mods. They'll just have to be acquired differently and installed manually, like the other games here that use Steam Workshop (Shadowrun).

Steam Workshop is a cancer. It's not necessary and just another hook Valve sinks into developers and users.
Post edited May 18, 2016 by MikeMaximus
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There's no good reason why they shouldn't be able to provide a DRM-free version of the editor; if the editor is tied into Steam so much that a standalone version can't easily be made (with the user being responsible for packaging & uploading stuff to ModDB, Nexus etc.) then it's a case of poor design and planning and shows a lack of respect for the non-Steam users.

This kind of thing is bad for us, GOG and gaming in general and I'm not going to support it.
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MarjutFB: Yes. Unfortunately the Editor is only available through Steam, and we are not planning to make any changes to this because we have linked the sharing with the Steam Workshop feature.
What?! This is bad.. you're basically selling an inferior version here : (
Can't you just disable the "Workshop sharing" part for Gog?

P.S: Gog has special accounts for devs, you should ask them one.
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shmerl: Warning to Linux users: Shadwen launcher doesn't start because it uses deprecated libpng12.so.0:
http://www.frozenbyte.com/board/viewtopic.php?f=32&amp;t=27561

On Debian at least, as an ugly workaround, you can get libpng12 from Wheezy and put in the game's lib/lib64 directory.
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immi101: yes, libpng 1.2 is outdated since 2011 or so. But debian and its offsprings kept using it until very recently.
Debian made the transition to 1.6 like a month ago. Ubuntu decided to postpone the switch to after the 16.04 release.
you can hardly blame the developers for still using 1.2 with this game.

you (/someone) might want to lobby with the debian folks to keep libpng12 around. There is a lot of games depending on this.
Well, as I said, the workaround helps (there is even newer one in Jessie as well). Developers seem to be mixed up with this, because they are using both libpng 1.2 and libpng 1.6:

ldd shadwen_linux_64bit
...
libpng16.so.16 => /usr/lib/x86_64-linux-gnu/libpng16.so.16 (0x00007f40e39e0000)
...

ldd shadwen_linux_launcher_64bit
...
libpng12.so.0 => not found
libpng16.so.16 => /usr/lib/x86_64-linux-gnu/libpng16.so.16 (0x00007fde81f8b000)
....

I.e. they are even using 1.6 in the same binary! So they as well can simply drop 1.2 and switch to 1.6 everywhere.

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Mnemon: Thought it was / is a pity that demo releases of games ceased at one point; and from what I remember back when they were more frequent they rarely got an update, either.
Yes, I fully agree. It's a pity the practice of releasing demos became so rare.
Post edited May 18, 2016 by shmerl
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MarjutFB: Yes. Unfortunately the Editor is only available through Steam, and we are not planning to make any changes to this because we have linked the sharing with the Steam Workshop feature.
Just as you are free to do this, I am free to stop supporting Frozenbyte releases and encourage others to do the same. I thank you for posting this bit of information, but it should really be in the press release and on the store page as well. I will be inquiring with GOG support to do just that.
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ElizabethOzborn: Does anybody know if the GOG version of Shadwen comes with the 'Level Editor'?

The game is supposed to be mod friendly and allow you to create your own levels and mods. But from what I've read, it looks like the 'Level Editor' is only available with the Steam version of the game.

If this is true, then it really stinks! Cause I hate Steam and I'll never use it!
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MarjutFB: Yes. Unfortunately the Editor is only available through Steam, and we are not planning to make any changes to this because we have linked the sharing with the Steam Workshop feature.

I hope you can still enjoy the game. Cheers!
Hmmm I realize it's probably not easy to disconnect the Editor from the Workshop but making it Workshop only in the first place is a horrible idea.
Your basically just helping steam monopolize and push through their agenda on what is acceptable even more.
Post edited May 18, 2016 by Reaper9988
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MarjutFB: Yes. Unfortunately the Editor is only available through Steam, and we are not planning to make any changes to this because we have linked the sharing with the Steam Workshop feature.

I hope you can still enjoy the game. Cheers!
Can you at least make Steam workshop optional? If it's a linking problem, you can make a stub which does nothing for those Steam functions. Many would appreciate if you'd avoid this Steam monoculture which is unfortunately very dominant because of Steam's size.
Post edited May 18, 2016 by shmerl