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Three Dungeons & Dragons classics, and more, now available for Linux!

Not even two months ago we've rolled out a feature that you, dear GOGgers, have requested almost since day one of our service: support for Linux games. It took us some time to do it the GOG-way, but we managed to unite our ideals of how DRM-free gaming should be, with the idea of the truly free OS, so passionately loved by many. We've kick-started our Linux games catalog with a selection of 50 titles, old and new, many of them available officially for that OS for the very first time! Doing that, we've mentioned our plans to expand this offer to over 100 titles in the coming months. Well, the day has come. With today's 15 additions we've passed the 100-title. And, boy, what great additions these are! Just look at those titles:

Baldur's Gate: The Original Saga - first time officially on Linux!
Baldur's Gate 2 Complete- first time officially on Linux!
Planescape Torment- first time officially on Linux!
Broken Age
Brutal Legend
Costume Quest
F-117 Nighthawk Stealth Fighter 2.0- first time officially on Linux!
Psychonauts
Stacking
Papers, Please
Eschalon Book I
Eschalon Book II
Eschalon Book III
Realms of Chaos
Silent Service 1 + 2- first time officially on Linux!

We're glad to see GOG.com becoming more and more of a go-to place for classic Linux gaming, and we're equally happy to deliver all those great new games supporting the free OS from Day-1. With our Linux catalog getting more and more extensive by the day, and featuring many games you couldn't get anywhere else, we've established our presence in the Linux-gaming landscape, and we're far from dropping the pace. More to come!
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niky45: even steam has a native linux client
I'd rephrase that to "only Steam has a useful linux client".
And add that Steam's move into Linux territory has advanced the cause a decade's worth.
Here's to hoping that GOG will do the same!
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hedwards: Lgogdownloader works, but the official downloader isn't going to be enabled until they support Linux. So, even for people that do have access to an OSX or Windows computer, which is damn near everybody, the official downloader remains useless for Linux games.

I'd really love to hear the discussion going on in their meetings as they're clearly working as hard as possible to provide Linux users with the worst possible user experience in order to validate their hatred of the platform.

Which isn't much of a surprise, they were using some rather lame excuses over the years to not make things easy for Linux users, so this shouldn't be much of a surprise.
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niky45: well, let's hope things keep changing. they already added linux support. that's something.

I really hope they will make a native (or wine-wrapped... sigh) linux galaxy client. I'm sure it won't be available since day 1, but I really hope they at least work on it. or on a second thought, if they release de documentation, the the community could do a NATIVE client... that would be even better. (I'm fairly sure they won't bother... or will they? heh, even steam has a native linux client.... )

else... well, worst case, you can still download through the browser... and given the number of addons FF has, that means you can download it with whichever linux downloader you want. I'm just lazy enough to not bother diving into FF's addons for a couple games that I already have running natively (say, baldur's gate through gemRB.)
I think that the people running GOG have severe ADHD and aren't doing any planning. Because they're not focusing on getting anything completed. And a lot of the stuff they're doing is completely pointless.
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ssokolow: NewDark is not at all a typical case. As I understand it, it's an unlicensed fan-made derivative of the Dark Engine built from original Dark Engine source code that was found on a developer's kit CD-ROM and shared online in violation of the contract.

Last I heard, the lawyers were still trying to figure out whether it was safe to officially release the source so New Dark could be a legitimate thing.
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DCT: I know, I just cited it as a example of how the community can be hostile towards GOG using community fixes like that without "permission".Since when SS2 came out the SS2 community started bitching up a storm because the release used New Dark seemingly without permission of it's creators.
You do not need permission to use GPL (even GPLv3) code in a "commercial" application/product. You just have to abide by the license and release your changes and any new code under the terms of the same GPL license.
Post edited November 14, 2014 by king_mosiah