The October labor lottery is complete. Your name was pulled. For immediate placement, report to the The Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
Glory to Arstotzka.
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
Minimum system requirements: Windows XP / Vista / 7 / 8, Core 2 Duo, 2GB RAM, OpenGL 1.4, 1280x720 resolution. OSX: Core 2 Duo, 2GB RAM, OpenGL 1.4, 1280x720 resolution Patched to version 1.0.41
Posted on 2013-08-08 08:50:57 byOverity:
Papers, Please is a real refreshment on today's game market. It has a realistic concept which puts the player in the role of an immigration officer on a border between two countries that just ended their six years’ war. The year is 1982 and everything in-game gives you that retro feeling of life in a communist, Russia-like country of Arstotzka. Your primary goal can be describedread more as stamping "Denied" or "Approved" on peoples' passports. And you will do that all the time.
But why is this a good thing? Because this game is so much more than a border control simulation. In order to finish the game, you will have to survive for one month, one level being one day. Surviving means earning enough money to support yourself and your family. You earn money by processing people. Various decisions which can affect your daily paycheck will arise from time to time. I was simply astonished when I had to choose between getting a penalty for letting someone with a good, believable story in the country and ruthlessly denying them for valid reasons.
Many games offer a main choice of good guy - bad guy but in Papers, Please that choice has a strong point, it has a meaning. You can finish the game playing as a robot, doing the thing you are supposed to do. However, you will find yourself doing a good, humanly thing rather than the emotionless, but legal one. Five stars, no doubt.
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Posted on 2013-08-09 14:15:50 byAnamon:
On the surface resembling a time management minigame, "Papers, Please" goes much deeper. Biting commentary on bureaucracy is only the first layer to unpeel. Already tangled in red tape, always new regulations keep things interesting. Take them by the letter, check for expired documents, forged seals, or whether those extra kilos are due to contraband, or just a beer gut.
But soon,read more deeper questions come up. Yourself part of the totalitarian regime, how do you react to families torn apart, boiling rebellion—people's lives depending on your stamps? Here, the game shows its true colours as way more than a satire on communism. You're thinking not just about regulations and stamps, but the fates your decisions seal. Maybe the best way to keep your family safe is to be obedient and hope your loyalty is rewarded. But what if your conscience reminds you that this security is built on the suffering of others? Do you make use of your position to help bring about change, then? Don't risk enough, and your half-hearted efforts may be exposed. Risk too much and raise suspicion—you're of no use to anyone in a labour camp.
20 different outcomes and the ability to replay from any point in the story help you explore those what-ifs. In addition, 3 free-play modes allow you to process randomly generated immigrants without a storyline. "Papers, Please" is brilliantly thought-out and written, gripping, and stylistically pleasing. Also: find the Flash game "The Republia Times"!
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Posted on 2013-08-09 08:12:38 bynedobrak:
Papers, Please may sound and even look unimpressive and weird; however this game is deceptively fun and immersing. Upon "winning" a job posting on the newly opened border checkpoint your role is easy - stamp passports and either let people in or not. You receive some meager salary per each processed applicant. However, as in real life, things get complicated fast and you need toread more apply new methods to verify the papers.
More checks means more time per person, which means less persons a day and less money in your pocket. You have a family to feed and the rent won't pay itself... so what do you do? Be dutiful and do your job properly, or risk the wrath of your superiors by being lenient?
As time goes by in your new workplace you will face many people with different stories and whether you intended or not the setting will suck you in and force you to make these choices, which may be hard. It will even make you wonder what would you do if you really were a customs clerk.
The game mechanics are simple yet remain challenging throughout the game so that you will have to remain alert and concentrated. Whenever you slip, whether intentionally or not, the inevitable reprimanding fax from the ministry will appear to remind you that you too are being watched.
In short - addictive, immersive, challenging and fun, 5 stars for me, hope you all will enjoy the experience
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