The first graphic adventure by Tim Schafer in sixteen years, Broken Age began two years ago in a historic, record-breaking Kickstarter campaign. Now it's here in all its beautiful, 2D, hand-painted glory, with an original orchestral soundtrack and an all-star vocal cast.
Broken Age is a timeless coming-of-age story of barfing trees and talking spoons. Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.
They said adventure games were dead, but then Broken Age punched its hand out of the grave and grabbed you by the wrist and you screamed just like in the end of Carrie except what you screamed was "I love adventure games so much!" And sorry I spoiled the end of Carrie.
Minimum system requirements: Windows XP / Vista / 7 / 8, Processor 1.8 GHz (Dual Core), 2 GB RAM, NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM, 2 GB HDD, DirectX 9.0c compatible sound card, mouse, keyboard.
Minimum system requirements (Mac): OS X 10.7 or later Processor: Intel 2 GHz (Dual Core), ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM, Memory: 2 GB RAM Hard Drive: 2 GB HD space Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Patched to version 1.2.711273
Posted on 2014-04-03 15:56:49 bymagnusll:
I'll start my review by telling you why you shouldn't buy this game: if you're looking for one of the old school, brain busting graphic adventures, then this is definitely not the game for you.
The "game" part of the adventure is incredibly easy; the puzzle which I found harvest to solve blocked me for all of 10 minutes. The whole adventure is also rather brief. It took me 5 hoursread more for Act I, but I took my sweet time enjoying it and it can certainly be completed in 2 hours if you're in for a speed run. Even taking into account the future Act 2, it will still come short when compared to the adventures of old.
So, why would you buy this game?
Because it's a Tim Schafer's game, and that means it has a Tim Schafer's story. It really is as simple as that.
Most of the game budget has gone into the artistic department, and it shows. The graphic style is perfect for what the game wants to convey. The voice cast is high caliber. There is a little different (and often funny) line for every interaction you try.
The attention to detail (both from a technical and story/character development point of view) is astounding. This game is a work of love, and it's a marvel to those who care for this sort of things.
If you're looking for a "proper game", this is not for you. But if you couldn't help but shed a little tear for Manuel Calavera and Mercedes Colomar at the end of Grim Fandango, and you're looking to relive a similar emotional experience, you cannot go wrong with Broken Age.
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Posted on 2014-04-04 03:26:26 byozric:
Overall it is good for what it is( whatever that abomination is) but the problem here is it is not what they claimed it would be and that is an old-school lucasarts style adventure game.There is almost not gameplay in it.There are only a handful of simple puzzles (use spoon with bowl WTF!!!!!) limited exploration, limited interaction (couple of hotspots per location and only 2read more actions walk and a general braindead do all- yup not even examine) and well that's it. Broken age is a short casual interactive movie (heavy emphasis on dialogue/story, poor gameplay) designed for tablets/handhelds ( tablet friendly user interface damps gameplay even more) and aimed at a younger audience (overal simplicity/story-writing style ), and it would have been fine if their kickstarter was about something like that. Instead they lied about making an old-school lucasarts style adventure game for the pc.
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Posted on 2014-04-08 06:46:00 byCrosmando:
I came to this game (well Part 1) as a Kickstarter backer having never played a DoubleFine game before, but I have played Grim Fardango, Day of the Tentacle and other LS adventures, and I expected an "old-school point & click adventure" in that vein. What I got was not an LS-style adventure, but a very modern adventure more akin to TellTale games like "The Walking Dead". Theread more interface is completely rudimentary and obviously designed for tablets (no right-click!) which drastically limits the players range of ways to interact with the environment. In Secret of Monkey Island you had commands such as "Open" and "Close", "Push" and "Pull", "Walk To", "Use", "Pick Up", "Talk To", "Turn on", "Turn off" and so on. In Broken Age there's one command, "click", and that's it. In BA you just click your way through the content at your hearts content. The "puzzles" (I wouldn't even call them this as it's an insult to the word) are most simple imaginable, there's no way any human being could be stuck on them for more than a minute. In this game you click and you never miss, even the dialogue handholds you and tells you the answer to these "puzzles" via a character called Marek the Wolf and from the main character himself Shay who when you do get an item just tells you (via dialogue) what to do with it. The dialogue "hints" (lol) are just terrible, it's the Skyrim quest compass for the adventure genre.
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