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What's cool about it:

  • Eschalon: Book I is a turn-based, single-player RPG that's carefully designed to feel like the great old school RPGs of the past such as Ultima or Might & Magic.
  • Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game.
  • A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.


Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and dangerous world of Eschalon: Book I.

Eschalon: Book I is a role-playing game game designed from the ground up to offer an experience not unlike the classics of the RPG genre. You'll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.

This title was developed with the classic role-playing fans in mind. It sports an old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics, just to fit perfectly with your idea of how a computer role-playing game should be like.

Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card with 512 MB of RAM or more, compatible with DirectX 9.0c, 200 MB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 512 MB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Patched to version 1.06

All user reviews:

User reviews:

Middle of the Road

Posted on 2013-05-07 13:16:38 bybalanceofpower's avatarbalanceofpower:

The developers sell Eschalon as an "old school" RPG, but that is a bit of a stretch. I've played classic RPGs and this fails to live up to the pedigree. That's not to say Eschalon: Book I is bad, it's not; It's decent for a diversion but not much else.
The role-playing mechanics are decent with lots of options for customization but in the end, this game's hack-and-slash approachread more requires min/maxing stats if you want a character that will survive, therefore limiting your options. Either way, you will die a LOT especially with weaker non-melee classes. This is where the game gets tiresome and might cause the less patient to give up.
The story, whether by classic or contemporary game standards, is rather thin: It's your typical hero-with-amnesia-needs-to-destroy Foozle and unlock the secret of their past.
Overall Eschalon is a good game for a laptop or a lunch break but it won't replace any tried and true RPGs, classic or otherwise.
(review: two and a half stars ★★ ½ )

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Great Old School RPG

Posted on 2013-05-07 06:55:47 bychoconutjoe's avatarchoconutjoe:

This game harkens back to old-school RPGs. The game is turn-based, heavy on stats, and it's not afraid to let the player work things out for themselves. Unlike some classic RPGs the game doesn't offer much in the way of characters, story or branching questlines. There is a story, and it's enough to keep you interested, but that's not where the game's real strength lies.
No, theread more game's real strength lies in its fantastic open-world exploration and its multifaceted combat system. Simply wandering around the world, fighting monsters and finding treasure feels like a fantastic adventure. Exploration is all the more engaging thanks to the addition of survival elements like thirst, hunger, as well as a "cartography" skill which determines your character's ability to draw maps.
The combat itself is comparatively simple and fast moving for a turn-based game. It does however off a lot of tactical flexibility when approaching an encounter. Simple choices, like whether or not it's better to carry a torch or a shield in your off-hand, can greatly effect your chances of victory, making for a very tactically engaging game.
This is the first game in the trilogy, and it does have a few small flaws which were subsequently remedied in the sequel. But none of these flaws detract from the overall experience. For a small indie company, Basilisk Games have produced a remarkably high quality game that should be of interest to any serious RPG fan.

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A challenging title, but oh so worth it.

Posted on 2013-05-12 11:21:14 bySparkbomber's avatarSparkbomber:

Thusfar, Eschalon book I is proving to be an incredible find on GOG.
The premise is generic, seemingly:you awaken after a nightmare with amnesia in a ruin amidst woodlands.
A mysterious note directs your path to a nearby town . So far so good in terms of genericness, right? Well, the truth is far different, you need to be careful going around. Though you can beat them, most enemiesread more can equally swiftly dispatch you. Resting is essential after almost every encounter that way.
Yet the difficulty curve isn't what sets this game truly apart from the rest. The pool of skills has profoundly unique ones amidst it that really do make a difference. My favorite among these rare ones thusfar is cartography. In most games maps fill in on auto.
Not so here, if you have the skill, your minimap gets filled in as you explore. If you invest points into this skill, your minimap will also become more detailed.
Since there's a very diverse pool of skills one might think a wrongly placed point might have dire consequences... Not so, though it does up the challenge a bit this game is designed for balance.
Still, there are some things you might want to keep in mind: some ranged weapons/magic come will come in handy. Since healing costs a lot, avoiding contracting diseases from foes is a must in the beginning.
Whilst I don't want to spoil the fun too much, I would say that anybody who likes the IWD or BG should look into this game.

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