Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true pen-and-paper RPG.
Book III is not a dumbed-down “RPG for the masses”. Rapid button clicking won’t save you here. Eschalon pays honor to the greatest RPGs of the past, with unlimited character development options and freedom to explore the world as you wish. The difficulty of the game does not scale to your character.
Minimum system requirements: Windows XP / Vista / 7 / 8, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card with 512 MB of RAM or more, compatible with DirectX 9.0c, 400 MB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.6.8 or later. Processor: Intel Core 2 Duo 2GHz+ Memory: 512 MB of RAM Graphics: 64MB of video memory with OpenGL 2.0 support Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Patched to version 1.021
Posted on 2014-02-15 21:22:37 bySinathor:
I am a hardcore fan of the series and played through Book 1 and 2 multiple times with many different builds and playstyles. I love these games. And for that I hate to say this but Eschalon Book 3 was a let down in almost every aspect. After a wait of 3 years, we got a very short game (shorter than the previous games) with inferior overworld design (50% of the world is swamp andread more roads are designed to be annoying roundtrips to get to anywhere if you're going for the no fast travel challenge), extremely cryptic main quest line (where in parts it's impossible to progress unless you possessed the power of clairvoyance to know you weren't supposed to sell a seemingly wothless item and now you can't buy it back) and the list goes on. Many of the illogical gameplay desicions are still not changed (like the identification, anyone?).
But in the end. It's still Eschalon. And it's still fun for what it is. But it's extremely disappointing. But if you're a fan, you already have the game so the review probably doesn't hold a lot weight. Hate to see the series end like this. I really really wish I was kidding >.<
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Posted on 2014-02-17 21:39:49 byAirBreather:
I played the previous titles and finished them. A lot of what is 'wrong' and 'right' with this game has already been said, so I'll try to put *my* points out as clearly as possible:
- Very cyptic *MAIN* (not side! MAIN!) quest stages. Requires either walkthroughs/message boards, some sort of crazy genius/logic/insanity breakthroughs, or a super perfectionistic go everywhere/lookread more at EVERYTHING to figure out.
- Very short. Does not feel like there is any depth to the game. Actually feels shorter than the second game, with 'towns' being smaller in general. Connecting road/wilderness spaces feel empty and devoid of content, apart from a few random monsters and chests. No real 'themes' or senses of places that matter. Dungeons and areas feel especially empy, with long corridors adding 'length' to them.
- No replay value, apart from different combat builds (IMHO) (three or four 'real' choices in the game?). Maybe some interest in the modding/hardcore nature of the games/rules system, but the game is dated to a fixed resolution (*non-widescreen!*).
- Not a waste of money, but LOTS of games are cheaper, more fun and cost less. Pay more for the ideals of supporting an indie dev than for a good game!
- It is *not* so bad that you won't want to finish it (unless you screw up the MQ accidently, of course!), but not so good that you'll want to touch it after completing it once.
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Posted on 2014-02-16 23:58:45 byFarwalker:
So why has an indie game like E3 been at the top of my "most anticipated" list for a few years now? This series managed to hit a sweet spot for old school RPG fun. Top down, turn based goodness, designed to be both challenging and fun. It rewards exploration, sound strategy and creative gameplay. It doesn't hold your hand too much - venture too far unprepared or too boldly andread more curiosity WILL get your cat killed. But there are rewards hiding out there for the clever, canny or purely lucky.
As of this writing I'm over 17 hours into my first play-through. That's just continuous gameplay - my actual time spent is much higher than that. I doubt I'm anywhere near half way through. I've barely touched the main quest line yet.
As for those who say it's too hard - the game allows you to customize quite a few things so you can set your own difficulty. Don't like dealing with thirst and hunger? Turn it off. Tired of repairing your equipment? Disable equipment wear. And so forth.
I'm playing on normal difficulty, and have yet to "level up" - still playing as a wimpy level 1. It's very doable. So you don't need the perfect character build to do well and have fun.
And hey, if you're not quite convinced, give the free demo a try. See for yourself!
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