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high rated
Talisman: Digital Edition

Standalone installer updated:
[Windows] 77271 ⇒ 78380
[Mac] 77806 ⇒ 78380
Talisman: Digital Edition Patch - 13/10/2022

Howdy Talisman fans!

Today we released a small patch for Talisman: Digital Edition, which fixed the following:

• Fix for Pit Fiends battle crash
• Fix for Settings not reloading properly

If you notice any bugs or issues, feel free to either report them in the Bug Report forums or email them to support@nomadgames.co.uk so we can ensure they're tracked in our internal database and can be fixed!

As always, thanks for the support, and may the rolls always be in your favour ☘️ ♥️
high rated
Prison Architect - Psych Ward: Warden's Edition

Standalone installer updated: [Windows, Linux, Mac] The_Kickstand_10390 ⇒ The_Kickstand_10459.

Kickstand Hotfix - Mods Causing Crashes

Hey Wardens! There was an issue encountered with the Kickstand patch (released alongside Undead) that caused the game to crash or even fail to load if you had any mods that affected sprites on PC.

We have isolated the issue and pushed a hotfix to PC that fixed it.

Important: Some mods may still not work until the mod makers have updated them, BUT they should not cause your game to crash anymore.
Post edited October 14, 2022 by surfer1260
high rated
Sins of a Solar Empire®: Rebellion Ultimate Edition

Standalone installer updated: [Windows] 1.975 ⇒ 1.975.1.
Update Notes for October 13, 2022

• Minor update to resolve file mis-match with Gamepass (affected multiplayer)
high rated
Necrosmith
1.2.0.256_(64bit)_(57632) -> 1.3.0.276_(64bit)_(58952)

Sorry, I got no changelog. This was the last blue dot that I got, a couple of weeks ago... When the blue dots were working :)
high rated
@GOG please fix the update notifications!
high rated
Project Warlock II (game in development) received a big patch today in GOG Galaxy (Offline files probably later today).

Version 0.2.7.51 (October 14, 2022)
Global Changes

• Split the existing levels into 12 levels
• Removed level 5 completely
• Overall navigation improvements
• Simplified level flow with a more linear level progress path
• More items spawn in every level
• Miniboss encounters are now much more frequent
• More big monster encounters
• Removed some of the monster spawners spawning behind the player but NOT ALL as it's a design choice in some places
• Enlarged a lot of areas to make the movement easier when fighting monsters
• Improved various particle effects
• Changed and added more music tracks

Additions

• Added new bestiary entries for elite monsters (Turbo Knight, Skeletron, Hogdaddy, Ubershambler)
• Added new secret cameos
• Added new entering graphics for each level
• Added new Lava Shader
• Added new Water Shader
• Added new Goo Shader
• Added new glowing material to destructible goo elements
• Added new 3D explosion effects and particles

Balance

• Improved Necrogirls resurrection logic - they will now run toward the resurrected monster
• Increased Skeletron projectile speed from 30m/s to 40m/s

Bugfixes

• Fixed monster landing animation issues

Known Issues (yet to be fixed)

• Ghouls at the tops of the pillars in E1M11 can get stuck even after aggroing the Player
• Minimap highlights blocked areas as reachable by the Player
• Projectiles of Laser Rifle's Railgun upgrade may be missaligned with the crosshair/gun model
• Monsters can be counted incorrectly in the intermission screen on some levels (up and down)
• Human NPC kills can count towards total monster kills counter
high rated
Gamedec has been updated to 20220928_1.7.0.r64951.
No changelog, but probably related to new character skins an/or the Definitive Edition.

Edit:
Standalone installers
Post edited October 18, 2022 by HertogJan
high rated
Chasm The Rift patch #2 just appeared in GOG Galaxy (Offline files will be added later).

Patch #2 (Oct 14, 2022)
• added a secret room counter to the Esc menu and a message when you unlock one
• added pixelization filter in the video settings
• fixed door glitch before the Phantom boss
• fixed lighting on level 14
• fixed soft lock on level 14
Why doesn't work the blue dot anymore if something is updated? Is a bug or something?
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Drag0nsBreath: Why doesn't work the blue dot anymore if something is updated? Is a bug or something?
It is an issue (I have it too), GOG seems to be working on it : https://www.gog.com/forum/general/updated_tab_not_working_on_game_shelf/post18
Post edited October 15, 2022 by Splatsch
Besides not receiving update notifications, GOGDB is showing that for the last few days a number of games have only received updates on Galaxy, no offline installers have been updated since the morning of October 14th.
high rated
The Riftbreaker 1.32127 -> 1.32613 -> 1.32701 -> 1.32782

Update 1.32613 (October 5th, 2022):

Features:
- Added support for Intel XeSS. XeSS (Xe Super Sampling) enables you to enjoy gaming with great visuals thanks to AI-enhanced upscaling, enabling more performance with high image fidelity. Powered by hardware acceleration and an AI-based algorithm, Intel XeSS delivers high image quality and more FPS even in the most demanding conditions. XeSS is optimized for Intel graphics hardware, but it is designed with all gamers in mind, unlocked to work on widely available hardware from all GPU vendors.

Changes:
- We have implemented a new, intuitive navigation system for the building menu. You can now use keyboard shortcuts to turn pages within building categories - Q and E by default. When there is no page to turn, the system switches to the next category.
- Added a new cheat command: cheat_unlimited_ammo. Use it instead of cheat_unlimited_money if you want to keep your economy intact, but have the urge to shoot stuff. Infinitely.
- Speaking of cheats - cheat_unlimited_money now works in the Crafting Screen.
- Bioanomaly drop names are now color-coded to reflect the rarity of the item that you found.
- Regular walls can now be replaced with Energy Walls and vice versa. Thanks to this, you no longer need to sell your old walls to upgrade.
- Buildings that do not consume resources (Solid Material Storage, for example) can no longer be switched off.
- Support for AMD FidelityFX Variable Rate Shading and Contrast-Adaptive Sharpening has been dropped. With the introduction of new rendering technologies, such as AMD FSR and Intel XeSS, the performance gain provided by these two options was marginal. Moreover, enabling those options could cause potential problems with FSR and XeSS.

Fixes:
- Fixed an error that caused the mod list in the inventory to appear empty.
- The minimap will no longer break after changing the graphics settings.
- All buildings should now properly display the 'disabled' icon after manually turning them off.
- Minor fixes for rendering the terrain around liquid pools.
- Fixed a visual glitch that caused pipelines to connect to buildings on all sides instead of just the input/output port.
- All resource icons should now be displayed properly on the Rift Station building.
- A lot of small optimizations and additional fixes for obscure crashes.

Update 1.32701 (October 6th, 2022):

Fixes:
- Fixed an issue that prevented users from replacing Walls with Energy Walls.
- Fixed an issue that caused resources not to render on the minimap.
- Fixed an issue that resulted in enemies not spawning in the last mission of the Metal Terror DLC Campaign.
- Fixed an issue that caused sentry turrets of all varieties to not work at all.
Changelog from Steam:

The Riftbreaker Hotfix October 13th 2022, Binaries #603, Package #225:

Fixes:
- BuildingService: prevent crash in operate building status
high rated
We seem to be at 4.04 with No Man's Sky, by the way. (And thankfully so, an annoying inventory bug of 4.03 is fixed now.)
Bug fixes

Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
Stat bonuses on procedural jetpack upgrades have been increased.
Stat bonuses on procedural hazard protection upgrades have been increased.
Stat bonuses on procedural pulse engine upgrades have been increased.
Stat bonuses on procedural hyperdrive upgrades have been increased.
Fixed an issue that could cause broken tech to permanently block some inventory slots.
Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
Hazard Protection now notes on the HUD when it is critically damaged.
Fixed an issue that prevented players from loading their manual save in Permadeath.


Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
Fixed an issue that could leave some players floating in space when reloading their save.
Fixed an issue that prevented the correct charging of Exocraft technology.
Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
Fixed a number of clashes between changing inventory tabs and changing stack sizes.
Fixed a number of issues where different popups would take the same scrolling input.
Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
Fixed an issue that allowed players to salvage their only operational starship.
Fixed an issue that prevented technology attachments from appearing on Exocraft.


When reporting a base, the owner’s name is now more clearly displayed in the UI.
Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
Fixed an issue that could cause starship salvage to return an invalid price for the ship.
Fixed a number of visual issues with inventory slot unlocking.
Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
Fixed an issue that could prevent bases from correctly uploading.


The visual quality of stars has been improved when using TAA and FSR 2.0.
Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
Fixed a number of rendering issues with particle effects.
Optimised the rendering of a number of particle effects.
Optimised star and sky rendering.
Fixed a number of visual issues with freighter engines.
Improved the Trade Rocket engine effects.
Fixed an issue that could cause volcanoes to pop out of existence.
The visual effects for the final Atlas Station of the Artemis path have been improved.


Improved the text displayed when viewing cooking items in the catalogue.
Fixed an issue that caused predatory fish to move too slowly.
Fixed a number of text scrolling issues in the info portal.


Fixed a PlayStation 5 crash.
Fixed an Xbox Series S/X crash related to the file system.
Fixed an inventory-related crash that could occur when loading the game.
Fixed a memory-related crash on PlayStation 5.
Fixed a number of networking issues.
Fixed a memory issue related to squadron icon rendering.
Fixed a crash related to Multi-Tool rendering.
Fixed a crashed related to the recipe page within the information portal.
Fixed a memory-related crash on all platforms.
Post edited October 16, 2022 by Telika
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SCPM: Besides not receiving update notifications, GOGDB is showing that for the last few days a number of games have only received updates on Galaxy, no offline installers have been updated since the morning of October 14th.
But aren't the Galaxy updates automated?
In contrast to the offline installers' updates, who get manually applied?
The 14th was Friday. Depending on the exact time when these updates have been released (handed over to GOG), the responsible GOG staffers were probably in the weekend, already.
Over the weekend nobody works in Poland (except police, fire fighters, hospitals, restaurants, etc., of course).
If the updates aren't applied til the end of Monday, we can start complaining.
Until then, the critique is premature.
I once worked at a place where conversions of video streams were "automated." This meant numerous shell scripts held together with string and tape constantly broke and needed to be restarted or hand-tuned constantly to function properly.

This says nothing about GOG's system, but the blank face that companies present to the public often belie things that need manual labor to keep going, and that manual labor often needs the dang weekend off.
Post edited October 16, 2022 by doctorfrog