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high rated
The Thaumaturge

Updated to 0.0.71136_ship_20240328_162638 (Galaxy & Offline Installer)

Changelog from SteamDB:
The Thaumaturge Patch 1.0.3 out now!

Hello everyone!

Patch 1.0.3 for The Thaumaturge is out now! Thank you again for sharing your valuable feedback and kind words

We continue to work on improving and fixing The Thaumaturge.

We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.

Thank you!

Patch 1.0.3

Stability:

• FSR3 plugin has been updated to newer version that introduces stability improvements, reduces crashes and makes the game play smoother;
• Fixed the issue where reloading some saves during combat scenes could lead to crashes;
• Fixed the issue where framerate could drop significantly when interacting with view points;
• More improvements to overall stability that should reduce instances of random crashes.

General issues and improvements:

• Fixed an extremely rare issue where Player could lose the ability to interact with and/or do anything when in gameplay;
• Fixed the issue where “Thaumaturge” achievement could not be unlocked if the last achievement before it was of quantitative nature (do X action Y amount of time);
• Fixed the issue where confirmation window after changing game resolution could not be dismissed with keyboard and/or controller;
• Fixed the issue where collecting a clue near a door, could lead to said door becoming inactive while playing on a controller;
• Fixed the issue where D-Pad Up and Down buttons became inactive when the game was paused while the in-game “shout” was playing;
• Fixed the issue where exploration camera was shown for a brief moment when changing haircuts at barber;
• Fixed the issue where pressing Y button on a controller closed the tutorial windows instead of opening it;
• Fixed redundant map icons present in the top left corner of the map;
• Fixed the issue where Bukavac could become invisible after specific sequence of attacks;
• Fixed z-fighting textures on a wall at Szulski’s;
• Fixed instances of missing translations;
• Improvements for animations and clipping issues across multiple scenes;
• UI improvements;
• Navigation improvements;
• Collision improvements.

Quest related issues:

• Fixed the issue where A Life Stolen (Front Page) side quest could not be completed;
• Fixed the issue where Here We Go Again side quest could not be completed;
• Fixed the issue where Player could get stuck in UI after certain combination of inputs at the very beginning of The Mermaid City’s Son main quest;
• Fixed the issue where Wiktor’s model was hovering about the bench in mausoleum during The Mermaid City’s Son main quest;
• Fixed the issue where redundant NPCs were present during vision sequence in The Reptilian Bash main quest;
• Fixed the issue where models in the cinematic were of low quality during To Dust, You Shall Return main quest if graphics settings were below High;
• Fixed the issue where defeating an enemy with Wiktor’s strong attack showed out of bounds area during To Dust, You Shall Return main quest;
• Fixed the issue where redundant props could be present in the middle of combat area in To Dust, You Shall Return main quest;
• FIxed the issue where it was possible to move in the background of a conclusion in the Shadows of Sins Past main quest;
• Fixed the issue where exploration camera was visible for a brief moment in the Shadows of Sins Past main quest;
• Fixed the issue where two Upyr models could be present during one of the Epilogues;
• Fixed the issue where A Fourth for the Bridge main quest could be tracked while in the dream sequence;
• Fixed the issue where redundant generic encounter could be triggered once again after completing They’re Alive side quest;
• Fixed the issue where telephone’s receiver and cable were missing during Wiktor’s approach in The Reptilian Bash main quest;
• Fixed the issue where 'Port Praga' and 'Nożyk Synagogue' urban secrets lead to undiscovered locations;
• Fixed the issue where there was no objective trail during The Price of Friendship side quest after certain steps;
• FIxed the issue where an NPC could become frozen during key scene in the Horses in the Sky side quest;
• Fixed the issue where there was no objective trail during Front Page side quest after certain steps;
• Fixed the issue where there could be a confusion with objective trails in A Great Uproad main quest after certain steps.

More updates coming soon!

Take care,
Fool's Theory and 11 bit studios
high rated
Justin Wack and the Big Time Hack

Updated to 2.0.8 (Galaxy & Offline Installer)

Changelog from SteamDB:
Minding the Garden 03-29

• Fixed some reported volume inconsistencies regarding ambient sounds.
high rated
Technobabylon

Standalone installer updated: [Windows, Linux] 3.0.1 ⇒ 3.0.5.

No Changelog

[• Fixed the not working sound volume slider
• Replaced gamma slider with music volume slider
Source]
Slay the Princess

Updated to End of Everything Update 1.2a

Changelog from SteamDB:

Hotfix April 1st

Fixed a bug where an end game Princess sprite was placed too high on the screen.
Monolith

Updated to 1.1.4 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update 1.1.4

• Fixes graphics bug with missing body in Holo Record
• Improvements in graphics of console close up
• Fixes minor text and walkthrough issues
high rated
No Man's Sky

Updated to 4.63_Orbitals_120200 (Galaxy & Offline Installer)

Changelog from the official website:
Orbitals Patch 4.63

March 29, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.63, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed a crash when customising ships.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
The Lords of Midnight

Updated to 2.0.8_50

No changelog.


Doomdark's Revenge

Updated to 2.0.8_50

No changelog.
high rated
avatar
(ø,ø): The Lords of Midnight

Updated to 2.0.8_50

No changelog.

Doomdark's Revenge

Updated to 2.0.8_50

No changelog.
Changelog is here:
https://thelordsofmidnight.com/blog/2024/02/02/such-a-brief-summer-this-starved-sun-brought-each-day/

Additional details:
https://thelordsofmidnight.com/blog/2024/03/04/they-think-i-am-a-foolish-old-man-with-a-hopeless-dream/
high rated
House Party

Standalone installer updated: [Windows] 1.3.2.12199 ⇒ 1.3.2.12206.
Patch 1.3.2.12206

• Rolled back Unity to version 2022.3.16f1.
• Fixed an issue that caused hair shadows to not work correctly for the player character.
• Fixed an issue that caused Katherine's Choke Collar to not show up.
• Fixed an issue that caused the Nails section to not collapse when Fun Stuff was clicked.
• Added safeguards to prevent a potential issue of a hairstyle getting assigned more than once.
_______________________________________________________________________


Technobabylon

Standalone installer updated: [Mac] 2.5a ⇒ 3.0.

No Changelog
high rated
Kenshi

Update to V1.0.68.

WARNING! Update is broken!

Do not download (and make sure Galaxy does not auto-update the game) until GOG fixes their mess!
high rated
Between Horizons

Updated to 1.0.7 (Galaxy & Offline Installer)

Latest changelogs from Steam:

WARNING, CONTAINS SPOILERS!
Build version 1.0.4, 2024-03-25

Tiny day one patch addressing some issues that people reported in the first few hours since release!

• Using DirectX graphics API instead of Vulkan to fix rendering issues on some machines
• Fixed a bug where clue sprites were updated at the wrong time
• Updated localizations to address typos & outdated texts (esp. Korean)
+++
Build version 1.0.5, 2024-03-27

Another patch just 48 hours after release, addressing more player-reported issues:

• Fixed an issue where the player could clip through stairs & float in Residential Area
• The game should no longer save its state in places that make progression impossible
• Fixed an issue where save games from the demo wouldn't transfer to the full game
• Fixed the "target scene" string missing on two doors when scanned
• Fixed UI layout on ultrawide screens in resolutions higher than Full HD
• Added a reminder to check the Navigation Room after submitting The Server
• Updated localizations again to address typos & overflowing strings (esp. German)
+++
Build version 1.0.6, 2024-03-28

Another small patch addressing a handful additional player-reported issues:

• The game should no longer get stuck on loading screens (edit: apparently not fully fixed :blue_spirit:)
• The game should no longer crash or freeze on startup
• Chance encounters are now counted up correctly (for the stats screen at the end)
• Added a Journal reminder about cases being available in Navigation Room in the second act
• Fixed a bug where Zena's Psych Ward door would be locked again
• Fixed a bug where Onara would react to Zena clue before she is admitted
+++
Build version 1.0.7, 2024-03-31

Another small patch addressing a handful additional player-reported issues:

• Fixed a bug where William's sprite would disappear during the opening sequence, leading to a stuck loading screen
• Existing Medical Records IDs now return "Entry found"
• Fixed a bug where speaker names in the Log would say "Default"
• Fixed a bug where the game wouldn't fully register that Paper Trail was solved correctly
• Fixed Talya being in two places at once during second act
• Fixed a bug where two map locations appeared locked when they weren't
• Additional small fixes to scenes and texts
high rated
avatar
Geralt_of_Rivia: Kenshi

Update to V1.0.68.

WARNING! Update is broken!

Do not download (and make sure Galaxy does not auto-update the game) until GOG fixes their mess!
Offline installers are also broken and the wrong size, just to add to this.
high rated
Suzerain

Standalone installer updated: [Windows, Mac] release_3.0.3 ⇒ release_3.0.4.
Hotfix 3.0.4 Released!
(02/04/2024)

Dear Suzerain Universe fans,

We are updating the game with a third hotfix.
If you want to support the endeavor please report your issues in our Discord forum here. We read all your feedback.

The hotfix is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Kingdom of Rizia DLC

① Content Updates
• Reworded Malenyevist worker strike decision to clarify that it's about workers' rights for all industries
• Added VOR article for when you pass workers' rights without migrant rights
• Made it more clear when to arrest Rico
• Changed Vina succession dialogue to correctly reflect her marriage situation
• Added slightly more explanation for getting kicked out of GRACE after forming Intermerkopum
• Implemented available and deployed sections in war production panel
• Added a sound to epilogue

② Design and Balancing
• Middle finger and UNGRACED exit queen drops relations now
• Made it more difficult to get Lawgiver title
• Improved Morella relations based off trade
• Added varying RRG nationalization costs based on ownership
• Increased costs of certain late deals
• Reduced strength of starting unit formation
• Increased cost of AP giving decrees
• Increased Pales gas field initial cost

③ Bug Fixes and Polish
• Fixed an issue with the final speech that was missing
• Fixed Pales not getting annexed in specific peace treaty scene path
• Fixed Manus being house of delegates leader according to RH
• Fixed no RH article triggering when building Sallabes Consumer Park
• Fixed border security check
• Changed the workers' rights situation check so it is a little easier to get acceptable workers' rights
• Fixed issue in the epilogue where Lucita comes up to you while sitting right next to you
• Fixed Wehlen saying treaty was breached when it wasn't
• Fixed interim prime minister naming error in epilogue
• Stopped Angelica Sazon from attending Axel's wedding
• Made it so that Morella actually sent the aircraft they promised
• Fixed final murder investigation scene getting cut off in the middle
• Fixed Laurento saying he regrets losing Zille when the opposite was true
• Added condition to one comment about GASOM from Queen
• Made Derdia motto consistent
• Improved some grammatical and writing errors in turn 4 scene
• Fixed giving handouts to Axel while fighting him
• Fixed duplicate responses regarding resource checks and conditions for Estela and Bea
• Fixed Sal escaping from prison and declaring Golconda in Rizia
• Removed option to remove provincial levies if increased
• Added military ship to Fort Ales construction completion
• Added budget checks for yacht restoration choices
• Fixed token status effects not changing when cities change ownership
• Fixed token subtitles not changing when cities change ownership
• Fixed flagship fake shadow having wrong size
• Fixed prologue text scrolling up when hovering on a tooltip
• Fixed notes page scrolling
• Fixed issues with operation progress state
• Fixed issues with deployed unit refunds in between operations
• Fixed issue with Zille referendum not showing up in AN
• Fixed Pales country status continuously changing
• Fixed veto intention not being set in reforms
• Fixed operation 2 triggering despite loss
• Many spelling and grammar corrections
• Fixed some capital I Zille typos
• Made a fix for national destabilization on HOD closure to be mutually exclusive
• Fixed some summary typos
• Added manpower modifier start also for hospital
• Achievement bugs are fixed after SVN desync

④ Missing Content List
• Achievements beyond prologue and chapters
• For some epilogues images, and dates might be missing
• Transition images for turns

Suzerain Base

① Changes
• Fixed inconsistency between reports and Lileas' dialogue on the BFF operation
• Added extra checks for BFF uprising to be bypassed on
• Attempted fix missing options for Aschraf anniversary request
• Fixed missing governor setups for BALGA centralization bill
• Fixed Sordland map being outdated
high rated
Tunguska: The Visitation

Updated to 1.80-6

Changelog from SteamDB:

A Little Bit of Cheeki Breeki iv Damke

In this update I am attempting to add some flanking behavior for the enemies who are fighting the player. Flanking has always been a major challenge even for AAA games - check out this funny post:

https://www.reddit.com/r/thedivision/comments/bfgzqq/its_not_flanking_when_the_enemy_runs_straight/

That's exactly the reason I haven't been able to simulate flanking. Sure, the NPCs can choose another cover and sometimes it leads them behind the player, but most of the time they will just run straight towards the player like idiots. For flanking to work as intended, the NPC would need highly complex multi-path pathfinding and prediction. What I'm doing in this build is not fancy at all, and it's very subtle, and only applies to certain locations in the game where flanking makes sense. The end result is, once in a blue moon, an enemy will show up behind you and surprise you while you are camping and cheesing.

Other fixes included in 1.80-6:

• Fixed a bug that prevents the Klemens' Teeth quest to be completed

• Added detailed crafting instruction on the right panel when you open a crafting station, until you open a recipe to hide it

• The Armor Locomotion Unit will reduce flinch while getting shot, and it stacks with the flinch skill perk

• Added a few journal entries that remind player that the quest item is no longer needed so they can be sold/thrown away

• Replaced the icon for the Silenced Makarov with a PB
high rated
Justin Wack and the Big Time Hack

Updated to 2.0.9 (Galaxy & Offline Installer)

No changelog.

Seems to be a fix for some language displaying issue.
Attachments:
jw.jpg (43 Kb)