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high rated
Bear and Breakfast

Updated from version 1.3.2 to 1.4.8

Changelog from Steam:
1.4.8 Patch Notes - Bear and Breakfast
23 SEP 2022

* Added Controller Support for the game (Please select your input device from the game's settings menu)
* Fixed a few issues with sound effects voice counts.
* Fixed a bunch of missing localization strings.
* Added a forced buff refresh after loading staff data (Cooking / Heating)
* Fixed a bug where Staff Locked message would still display on serving table, even after disabling automation.
* Fixed a bug where staff would sometimes clear valid container contents when stations are active, but the global staff flag is off.
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LiqMat: Yeah, I got that and a few others today flagged as updated in the offline backup installers. The files were the same. I don't get it. Anyway...
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psychosopher: Achievements added.
Flashout 3D: Enhanced Edition

v1.0.2 (58953) to v1.0.4 (58979)
Post edited September 26, 2022 by LiqMat
high rated
Steel Division 2 updated to v.81320


v.81320 Patchlog
FIXES:

fixing the KM PIONIER's wrong number of rifle
fixing the Chetnik insignia on the USTASE's cap
fixing the speed discrepancy between some tank variant and their recon version, by standardizing it on the "vanilla" one: PANTHER D AUFLK., PANZER IV J AUFK., T4 CERCETARE, BEUTE FIREFLY, T-34/85 RAZV., T-34/76 RAZV., M4A3(75) SPAHIS
ditto with BEUTE FIREFLY's speed being brought on FIREFLY Vc's speed



GENERIC:

transported squads only get 4 casulaties but get high stress when its transport is destroyed



ALLIES:

all CROMWELL (but VII)'s speed brought back to 63 km/h
added STRELKI (DT) one extra man with DT + increased price from 20 to 25
increased CRUSADER AA Mk.1's availability per card from 1/2/4 to 2/4/6
increased DZHIP KAO (152mm)'s price from 120 to 170
decreased CHURCHILL IV's price from 60 to 50
decreased CHURCHILL V's price from 65 to 50
increased CHURCHILL IV & VI's availability per card from 5/10/15 to 6/12/18
increased (US) ENGINEERS' price from 20 to 25
decreased (US) HVAP rounds per unit (76mm AT gun, M10 TD & Hellcat) from 3 to 2
increased all mortar units with the RADIO trait's price by +5
decreased SHTRAFNIKI OFF.'s price from 40 to 35
increased SHTRAFNIKI AVTO.'s availability per card from 3/6/9 to 6/9/-
decreased RANGERS' price from 25 to 20
decreased PIONNIERS' price from 25 to 20
decreased ISU-152' price from 130 to 115
increased SU-152' price from 60 to 70
decreased ISU-122' price from 95 to 80
increased TU-2S' price from 95 to 110
(NOV) changed AT slots from 1/2/2/3/3/4 to 1/1/2/2/3/3
(Pancerna) SAPERZY with TNT increased to 12 men with Bren, but no Sten
(Pancerna) SAPERZY with flamers increased to 12 men with Bren
(Pancerna) SAPERZY with flamers renamed INŻYNIERZY to differentiate them from the TNT ones
(Tyurin) add one 6// card of 72-K 25mm AA gun
(3GvTK) added 2 cards of ISU-152



AXIS:

increased TURAN II's short 75mm main gun's HE damage on par with those of German Stummel (short 75mm)
increased ÁRKÁSZOK's availability per card from 5/10/15 to 6/12/18
added REITENDE JÄGER (MP-44) some Molotov cocktails
decreased GD STURMGRUPPE's price from 25 to 20
decreased GD STURMGRUPPE MG's price from 30 to 25
increased BEO. FI 156C (172,5mm)'s price to 110
decreased ROHAMÁRKÁSZOK's price from 25 to 20
decreased VM PIONIERI ASALT's price from 25 to 20
decreased Fs-STURMPIONIER's price from 30 to 20
decreased GEB. STURMPIONIER's price from 25 to 20
decreased GD STURMPIONIER's price from 25 to 20
decreased STURMPIONIER's price from 25 to 20
decreased STURMPIONIER (SVT)'s price from 25 to 20
decreased HG STURMPIONIER's price from 25 to 20
decreased STURMPIONIER HJ's price from 25 to 20
decreased STURMPIONIER's price from 25 to 20
increased SDKFZ 7/1's availability per card from 1/2/4 to 2/(4)/(6), number of cards changed accordingly
increased OPEL BLIZT FLAKVIERLING's availability per card from 1/2/4 to 2/(4)/(6), number of cards changed accordingly
increased off-map KARL GERÄT (600mm)'s damage and blast by x2
increased SS-LEGIONARI's price from 20 to 25
(Rossel.) add one 1-pt INF slot
high rated
Endzone Hotfix #20 | V 1.2.8297.29459

It feels disrespectful to copy paste the notes to here, because the devs always post on the GOG forum game page, so props to them. But for your convenience:

Survivors!

we just released a small hotfix to address an issue with the follow-up trading missions in Distant Places when playing with Prosperity on active, as well as an issue with the assignment of settler professions.

Distant Places
---Fixed---
• Missions: It should no longer occur, that only a trading mission from Lem the Tinkerer can be chosen

Main Game
---Fixed---
• Settlers: Assigning professions by right-clicking should no longer result in faulty values

Your Teams from Gentlymad & Assemble | 1.2.8297.29459
high rated
AI War 2 has just received another update, taking it from 5.516a to 5.517 for Windows, Mac and Linux.

5.517 Achievement Unlocked
(Released September 26th, 2022)

* Add a Tip of the Day mentioning that ships caught in a tractor beam can always hit the source of the tractor, even if it would normally be out of range
** Thanks to Apthorpe for suggesting

* Fix a bug where necromancer phylacteries weren't correctly figuring out that they could die
** This will break the 'Hacking Drone Operator' outguard from one of the mods
** Thanks to several people, including AI War 2 Bug Reporter Account and habakuk, for reporting

Achievements

* Fix a bug where the achievement for hacking a Tech Vault wasn't being triggered
** Thanks to donblas for the report

* Fix a bug where the achievements for winning the game with the Zenith Trader, Devourer Golem or Chromatic Horror were not triggering
** Thanks to Master Buttermilk for the ticket

* Fix a number of bugged achievements for the Fallen Spire
** Note that for some of these achievements, like "Get a Spire Dreadnaught", the achievement triggers when the ship is transformed, so just loading an endgame save will not give them to you
** Thanks to a bunch of people for reporting, but especially Risuga on discord for some save games to reproduce problems

Balance

* More balance adjustments to wards:
** Scythe Ward reload increased from 1 second to 2 seconds.
** Shield Ward base hull increased from 25,000 to 75,000.
*** This with strike scaling actually means a Mark 7 shield ward will have 600k hull.

* Adjustments to Acid debuff values on entities:
** Acid Turret adjusted from 50 base and +5 per mark to 32 base and +8 per mark. Efficiency is no longer as weighted towards low marks, but damage amplification cap stays at 80.
** Corruption Mines adjusted from 20 base and +10 per mark to 18 base and +7 per mark. Max acid applied is now 60 instead of 80. In the same time a line of Acid Turrets can apply to 150 targets the line of mines could have coated over 600 and applied parasitic at the same time while doing more damage to each target hit. Thus it will be made less potent at damage amplification than the Acid Turret version.

Mods

Dyson Sidekick

* Major nerfs to the enemy response to the Dyson Sphere alternate win condition
** Thanks to Keith for reporting

Points of Interest

* New AI Type Rocketeer with guard posts, guardians, eyes, literally everything shooting rockets.
* Copycat AI type fixed which was prevent it from copying player ships.
* Dire Assassin Guardian now has the intended stats instead of being better than golems.

Achievement Restorer

* A new mod that restores access to Achievements that are no longer accessible from the base game
** Currently this only gives access to the "Reroll ARS" hack achievement, but if people report other such achievements I can take a look

Generator

* New Grav-Well setting 'Reasonable Small' which is the same range as 'Reasonable Random' except more small planets and fewer at the large end.
high rated
Something is going on with https://www.gog.com/de/game/divinity_original_sin_2
It is loading a 45 gb full offline-installer update:
setup_divinity_original_sin_2_-_definitive_edition_3.6.117.3735_ptbr_(58811)
high rated
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Genericjohndoe: Something is going on with https://www.gog.com/de/game/divinity_original_sin_2
It is loading a 45 gb full offline-installer update:
setup_divinity_original_sin_2_-_definitive_edition_3.6.117.3735_ptbr_(58811)
This is the only information I could find about it, from GOG DB:

Download added: Patch, Patch (3.6.117.3735 to 3.6.117.3735_ptbr), Windows, en
Version 3.6.117.3735_ptbr, Size 3.1 MB

Download removed: Patch, Patch (3.6.69.4648 to 3.6.69.4648(a)), Windows, en
Version 3.6.69.4648(a), Size 3.1 MB

Download changed: Installer, Divinity: Original Sin 2 - Definitive Edition, Windows, en
Version 3.6.117.3735 ⇒ 3.6.117.3735_ptbr, Size 51.0 GB ⇒ 50.9 GB

Build added: 55812107476670939
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Genericjohndoe: Something is going on with https://www.gog.com/de/game/divinity_original_sin_2
It is loading a 45 gb full offline-installer update:
setup_divinity_original_sin_2_-_definitive_edition_3.6.117.3735_ptbr_(58811)
Maybe they introduced a Brazilian (PT BR) localization?
high rated
BPM: BULLETS PER MINUTE received a custom soundtrack update today (Offline & GOG Galaxy). There's no changelog but they posted a tutorial video about how to get custom music work:

https://www.youtube.com/watch?v=iRj82LgFN7o

Also they posted the following notes & known issues:
.MP3 files may cause syncing issues which could result in the music going out of time with the beat. Use .WAV to be safe.
BPM will likely stutter (temporarily) a number of times throughout gameplay due to this update. This is completely temporary and because your GPU needs to recache shaders.
Custom music can only be toggled on or off from the main menu.
In Custom Music mode, pausing and unpausing the game will cause the music to restart.
In Custom Music mode, your track's name and bpm will be displayed on the in-game TAB menu
The game will recalibrate your BPM to be between 60 and 120 BPM. In our testing we think the game plays best with songs that are 70-90BPM.
high rated
dV: Rings of Saturn

Updated from 0.556.6 to 0.556.12 on Windows, Mac and Linux. No blue dot.
Same for the demo.

Changelog present and posted in the forum by the developer:
0.556.12 - Uncertainty Principle

- Improved performance of memory and object management, most noticeable on systems with slower CPUs.
- Adjusted depth of dynamic temporal simulation simplification to a higher value to prevent bodies phasing through ship hulls when framerate drops significantly.
- Exotic materials will now properly hide in your cargo hold and will not poke out of it.
- The racing drone will now look for racing ships in a larger area upon completion of the race and will grant you an award when its host is up to 64 km away.
- Changing autopilot maximum relative velocity will now also adjust the maximum velocity you can use for astrogation jumps.
- Fixed a bug that caused some dialogues to expose another location of events you already know about and which should not move due to their nature
The Linux version of the Atom Trudogard - Veteran Pack delivers a "404 Not Found" when you try to download the offline installer.
Attachments:
Post edited September 28, 2022 by Halbzeit
high rated
dV: Rings of Saturn

Updated from 0.556.12 to 0.556.13 on Windows, Mac and Linux. No blue dot.
Same for the demo.

Changelog posted in the forum by the developer:
0.556.13 - Grim Reaper

- Some of the objects - most notably the external impact absorbers - triggered the instance reaper’s attention early and despawned prematurely.
high rated
Terraria offline installers have updated to version 1.4.4.1 for Windows, and version 1.4.4.1-v2 for Mac.

Full changelog available at dev's forums. I would link it, but there are some things in it that GOG mods would consider "advertising". Rest assured, it's a major update with alot of changes and additions.
Post edited September 29, 2022 by Lucian_Galca
high rated
Sanitarium

Updated from 1.0 Hotfix to 1.0 SVM.

Changelog:


Internal Update (29 September 2022)

Moved the game to ScummVM for better compatibility.


It's not mentioned in the changelog, but according to GOG DB it looks like German installer was also added.
high rated
Death Trash Demo

Updated to V0.8.7.1.

No changelog.