It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
AI War 2 has just been updated from 5.504 to 5.507 for Windows, Mac and Linux.

5.507 Multiplayer Bug Smiting Part 3
(Released August 20th, 2022)

* Factions that haven't invaded the galaxy yet aren't allowed to pick up freshly spawned spire debris
** Reported by a lot of people over the years, most recently Shalax on discord

* Some defensive code in the Dyson Sidekick code
** Thanks to pmm5000_1 for reporting

* When the chromatic horror is requested to not move player structures, it will also not move forcefields
** Pointed out by Magnnus on steam

* Hopefully fix a bug with the Show Faction Colour Ring Around Ship that was causing the rings to sometimes persist visually after the ship was destroyed

* Crippled ships no longer give attrition damage; otherwise a crippled Nodorian Totoroid was still remarkably effective
** Thanks to Dismiss for reporting

Game Balance

* Various sub-weapons deployed by Cruiser class ships have had metal gain from scrapping negated. This has also been extended to a couple Alien cruisers.
** Biggest abuse case involved the ZA cruiser production of Phased Cestus for ~90k metal every 17 seconds while phased.
* Trebuchet from the Tempest Cruiser now will lose health when the cruiser leaves the planet. Leave less random space trash sitting around!
** Thanks to Lord of Nothing for the request.

* Elderlings on Challenger+ no longer get their bonus experience if there are only necromancer factions in the game. Despite the explicit disavowal of Expert support in the necromancer, people are definitely still doing it, so make it a bit harder for people to shoot themselves in the foot in this way
** Thanks to a report from Graxon

* Exogalactic Maugrim gets a minor increase in power to match how much it costs the AI to deploy compared to other first tier exowar units.
** Maugrim speed increased from 300 to 400.
** Maugrim drone health doubled. 40k hull / 20k shields -> 70k hull / 50k shields
** Maugrim drone damage increased by 50%. 10,000 -> 15,000 every two seconds
** Maugrim drone speed increased from 600 to 800.
*** Maugrim metal flow rate for drones increased from 6750 to 9000 to offset how the drones now cost 3000 instead of 1500 to replace.

Mod Updates

More System Defenders

* Gorgon have a slight strength multiplier applied. (1.5x)
* Cruise Missile Batteries have a moderate strength multiplier applied. (2.5x)
* FRS Augmented Artillery Destroyers get a slight nerf in starting at Mark 3 instead of Mark 5.
** They additionally cost an additional two AIP to acquire, bringing them to 12 AIP cost when hacked for.

MultiPlayer Fixes

* Fix a problem with serializing AIP change history that could be reproduced pretty effectively with a superterminal hack
** Thanks to Dismiss for reporting

* Add some defensive code to Wave serialization

* Add a mechanism to allow for factions to have their data (and their external data) fast-blasted to MP clients.
** The game wants to sync all the Planets, Factions, Faction External Data, PlanetFactions, Fleets etc etc, then it will loop over them again. So this means you might need to wait a while if transmission is slow or the galaxy is busy. Some notifications depend on that faction or Faction External data to display/update, so those would get very stale (or never show up).
** A number of notifications should (hopefully) no longer get stale. Waves, AI Reserves and DS Vengeance Strikes are handled at least. And future similar reports can be very easily fixed now, so if anyone sees any notification mismatches between host/client they should let me know

* Every 10 seconds the game will fast-blast data about planets with AI counterattacks charging to the client, to make sure their notifications stay properly up to date.
** Counterattacks are very impactful to gameplay, and previously they could often take on the order of minutes to appear for the client. It would have been quite possible for a client to attack an AI planet, have a hard fight, lose the fight and have the counterattack show up without ever getting a notification
high rated
Spirit of the Island

Updated to 1.0.2.1

Patch notes taken from Steam.

Hi again!

We have made a pack of hotfixes to the last update.

CHANGED
Default (old) camera angle will allow you to play the game as before (it won't change to the top camera near rocks for example);
You don't need to disconnect your controller now. It will work in pair with KB/M.

FIXED
Fixed visual glitch in museum and in some other regions;
Changed Elder's behaviour: she won't give you new quests until you finish the main story;
Updated the description of dirt and hammer;
We fixed a bug when RMB didn't apply as a default setting for camera. WARNING: your custom controls will be reset to default after the update! Please remap them again and sorry for inconvenience.
high rated
Dicey Dungeons was updated to version 2.1 (from 2.0.1). Appears to be myriad bug fixes from the Reunion DLC:

Changelog for v2.1:
- Added "Jester Technique" workout to the Warrior Reunion episode.
- Fixed an audio popping bug that affected some players.
- Fixed a bug that caused the Password status effect to count to the wrong value on some cards.
- Fixed a music bug that occurred if Sticky Hands ran away during a fight.
- Fixed a softlock bug that could occur for the 6th character if you activated certain call for backup cards too quickly.
- Spare Dice cards now work correctly with Fury and Re-Equip Next.
- Cursed combination cards will no longer fire automatically.
- Keymaster remix rule now also applies to Thief stolen cards.
- You no longer lose a workout card if you flee in Warrior Reunion.
- Fixed a bug where stolen Thief equipment could appear as a workout in Warrior Reunion.
- Fixed a bug where innate status effects would apply twice if the enemy goes first.
- Equipment that "maintains fury" now works correctly with multiple stacks of Fury.
- Robot's jackpot card no longer wastes Re-Equip charges in Robot Reunion episode.
- Fixed a bug that could cause you to lose cards in Inventor Reunion if you had a duplicate.
- Poison damage tooltip now updates correctly.
- Fixed glitchy equipment positions if you previewed enemy moves while transformed.
- If you buy everything from Yolanda in Halloween Special or Reunion, you no longer get an empty textbox.
- If your limit break changes mid-fight (e.g. in Warrior Reunion), the tooltip updates correctly.
- Next Up display for 6th character now shows if an upcoming card is unavailable.
- If you use the once-per-battle Finale card Encore, it no longer appears in the Next Up display.
- Snapping cards while inflicted with Vanish now no longer causes visual glitches.
- In the Finale, fixed a bug related to using dice on countdowns.
- The "Frog" remix modifier no longer forgets the boss HP if you reload your game.
- Fixed a bug where you could get infinite dice by snapping partially filled two-slot cards.
- When you're inflicted with Confuse, you can now see enemy equipment.
- Extra turns no longer inflict poison damage.
- Developer equipment tags no longer display in Val's trade tent (e.g. Empty Slot@small).
- Fixed a bug where if you had two flamethrowers and upgraded one of them, they both get upgraded.
- If you get "The Thief" remix rule while transformed into a Bear, you can still steal cards from the enemy. Also fixed a
crash bug that could occur with this combination!
- If you fury the "charge" based cards Battering Ram, Lightning Rod and Harvest Scythe, they will now apply the
damage first, then discharge afterwards. (For example, if Lightning Rod has a charge of 10 and you fury it now, it will
do 20 damage instead of 10.)
- Minor localisation fixes.

Edit: forgot the link.
Post edited August 21, 2022 by leaguehq
high rated
dV: Rings of Saturn

Updated from 0.547.2 to 0.549.2 on Windows, Mac and Linux
Same for the demo.

Changelog posted in the forum by the developer:
0.549.2 - Parlay?

- Added roadmap to the main menu.
- Additional savegame slot.
- 3 new achievements.
- Disabling a Point Defence Turret will immediately release the Sanbus lock on its target, so another device can pick it up without delay.

The new roadmap feature can also be accessed from browser directly at: https://git.kodera.pl/games/delta-v/-/wikis/home
high rated
Severed Steel recieved another small hotfix update (Offline & GOG Galaxy).

Update 3.21
• Fix for New Game + breaking some bonus levels
• Fix for Overcharge cannon effect sometimes not despawning
• Fix for navigating graphics menu with gamepad
• Restore Party Hard achievement
high rated
WARNING!

Being A Dik Season 1 and 2 have both been updated to ver 0.4.8.14. I've played through both seasons multiple times when they were released here on GOG and so I was wondering what the dev still could have changed. No changelog available here on GOG and I am not allowed to access the Steam page because I am a German who could die by reading such stuff ;)

Anyway: I asked in a Being A Dik discord about the changes and got the following reply:

Friday Prophets songs removed.
No more Punk Rock Flu on the home screen.


So DO NOT replace your offline installers!!!

Since songs in the renpy engine are stored in single files it should be easy to fix this if you accidentally already replaced your offline installers and still know somebody who owns the old version or uses GOG Galaxy for a rollback (EDIT: Rollback also does NOT work so that's no option as well) ... but you won't be able to get an offline installer with the music intact anymore.
Post edited August 23, 2022 by MarkoH01
high rated
Strange Horticulture

Updated to 1.1.25 (Galaxy & Offline Installer)

This should be a fix for the Russian localization.
From the Steam community:
Localization issue

In Russian localization, there are no Latin names of plants. It is not possible to do some quests without switching the language.
Thanks for bringing this to our attention. It was a bug that we accidentally introduced in the latest version of the game but we have just uploaded a new version that should fix it. Apologies for the mistake and the inconvenience.

Google Translate:
Спасибо, что сообщили нам об этом. Это была ошибка, которую мы случайно добавили в последнюю версию игры, но мы только что загрузили новую версию, которая должна ее исправить. Приносим извинения за ошибку и неудобства.
high rated
Stellar Tactics updated to version 0.617

UPDATED - Increased the availability of grenades and the number of grenades looted and sold by vendors.

UPDATED - The cursor lock option for multiple monitors is now disabled in the options menu until a fix for cursor lock can be implemented.

UPDATED - Various UI elements now allow for scrolling. Scrollbars forced on.

UPDATED: When crafting, you can press [ENTER] to start crafting an item and process the crafted item.

FIXED - Aznari Ruin landing locations are no longer visible from FTL space when viewing planetary surfaces. You must enter the star system indicated by the Aznari Scanner and target/scan the first planet in a star system.

FIXED - The Psionic cast bar is now hidden when crafting.

FIXED - A bug with faction agents (not primary factions) disappearing when saving and then reloading when in the same area.
high rated
Sacred Fire: A Role Playing Game

Updated from 2.6.2 to 2.6.2f on Windows, Mac and Linux

Changelog from Steam:
Act 2 Hotfix Update

- fix duel endings (Flavius, Kean, berserk mode)
- fix missing or repetitive stat changes in duels
- prevent scripted vitality loss causing game over
- fix missing voice-over lines
Post edited August 23, 2022 by gogtrial34987
high rated
Yeehaw cowboys, Colt Canyon was updated (Offline & GOG Galaxy).

v.1.2.1.0
• Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
• Added quick save and load keys on PC (F5 & F6) when having permadeath disabled
• No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
• Tweaked some UI elements
• Decreased movement bonus enemies get in loops
• Reduced amount of elite enemies in loops
• Increased coyote base damage
• Decreased reload times / cooldown times of a bunch of guns
• Increased damage of explosive weapons
• Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
• 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
• Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
• Reduced amount of weapon crates in loops, but slightly increased regular crate amount
• Fixed instance references not being restored correctly from savegame
• Fixed movement history not being part of savegames
• Fixed weapons in crates not being loaded from savegame
• Fixed some sprite placement issues on the game over screen
• Fixed enemies being duplicated when following to different level
• Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
• • Fixed companion weapon ammo duplication glitch
• Fixed upgrade titles glitching into each other in pause menu
• Fixed some issues with scrolling menus
Post edited August 23, 2022 by Berzerk2k2
avatar
soosgjr: The offline installers of Divinity: Original Sin 2 have received an update. There doesn't seem to be a changelog and the version number didn't change, so it might be just an update to the installer itself.
While the game version number didn't change the GOG version number dropped from 50876 to 50875. No explanation given.
avatar
soosgjr: The offline installers of Divinity: Original Sin 2 have received an update. There doesn't seem to be a changelog and the version number didn't change, so it might be just an update to the installer itself.
avatar
ikrananka: While the game version number didn't change the GOG version number dropped from 50876 to 50875. No explanation given.
Yeah, not sure if those build numbers are meant to be sequential or not, as the timestamp on the XML manifest is updated. But if it's indeed a rollback, it might be undoing whatever was done in one of the two updates (2021-10-21 and 2021-09-09) which also had the same version number.
Post edited August 23, 2022 by soosgjr
high rated
Bloodstained: Ritual of the Night

Updated to 1.40.0.65432 (Galaxy & Offline Installer)

Changelog from the developer's website:
Journey Crossover Area | Update 1.4

Greetings, Army of the Night!

Bloodstained’s castle is built on a foundation of magic and mystery. Just when you think you’ve explored it all, there’s always another discovery to be made.

On August 23rd, the castle reveals its latest secret…a brand-new crossover boss area based on Journey, the award-winning videogame by thatgamecompany!

This new section of the castle, The Tunnels, is inspired by the imagery and level design of Journey, but with a Bloodstained twist. Hidden behind a secret entrance, the Tunnels are large and will require exploration and shard abilities to navigate.

Once you find (and fight) your way through the cavernous maze, the final challenge awaits: a battle with the level's guardian. Your reward for survival is a special Journey-inspired equippable item!

Unlocking the Journey Boss Area

The entrance to The Tunnels will appear after you have freed Gebel and unlocked the Den of Behemoths. The room with the doorway will be marked on the castle map (no, it’s not IN the Den of Behemoths). Head to the highlighted area on the map and you’ll find the entrance inside.

Because this is a new, hidden area, it does not affect map completion percentages or achievements.

We are excited for you to explore this new area inspired by one of our favorite games: Journey!

1.4 Update Notes

This update also includes the following bug fixes and game updates:

- New playable Area for Miriam to explore based on Journey, thatgamecompany’s critically acclaimed game, with a unique boss fight and new item for Miriam to equip
- Fixed an issue with save and warp rooms randomizing when option was set to unchanged in Randomizer
- Fixed an issue with a timestamp error on Nintendo Switch version
- Fixed an issue where commands displayed is not updated for the custom controller configuration.
- General bug fixing

Known Issues

- Achievement requirements met after 1.30 and before 1.31 will not unlock automatically after 1.40. In order to unlock those achievements achieved during 1.30, the player would need to start a new game or new game+, and complete the requirements for the achievement again. Loading a save from before 1.30 and replaying the task may also work.
- We are investigating a glitch where all lamps and candles become indestructible until leaving and re-entering the screen.

Thanks for playing!
The Bloodstained Team
Post edited August 23, 2022 by Hustlefan
high rated
Parkitect

Updated to 1.8j (Galaxy & Offline Installer)

Changelog from SteamDB:
1.8j Update

This months update contains the following changes:

- multiplayer: added a reconnect button to quickly reconnect if a desync happens
- disabled using blueprints in build challenges
- might solve issues with multiplayer SSL errors that some people with certain routers are experiencing?
avatar
ikrananka: While the game version number didn't change the GOG version number dropped from 50876 to 50875. No explanation given.
avatar
soosgjr: Yeah, not sure if those build numbers are meant to be sequential or not, as the timestamp on the XML manifest is updated. But if it's indeed a rollback, it might be undoing whatever was done in one of the two updates (2021-10-21 and 2021-09-09) which also had the same version number.
And I guess in typical GOG fashion - we'll never be told :(