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high rated
No Man's Sky

Updated to 5.72_Beacon_145515 (Galaxy & Offline Installer)

Changelog from the official website:
Beacon 5.72

June 12, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.72, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that could prevent missions and planetary charts from successfully locating an Autophage settlement.
• Fixed an issue that prevented the icons at the top of the Settlement History page from updating.
• Fixed a rare issue that could block Autophage monoliths from displaying their interactions.
• Fixed a camera glitch when re-interacting with a settlement building after cancelling a cutscene.
• Fixed an issue that caused Autophage settlers to be uncloaked.
• Fixed a text issue in the Mission Log for missions tracking settlers' progress on expeditions.
• Fixed an issue that could cause Squadron pilots to visit settlements not owned by the player.
• Fixed an issue that prevented the Wonders section of the Catalogue from displaying images.
• Fixed an issue that prevented Personal Records in the Wonders section of the Catalogue from updating correctly.
• Fixed a text issue in non-English languages when viewing Starship details in the Analysis Visor.
• Fixed an issue that prevented some Autophage base parts added in Beacon from being placed.
• Fixed an issue that could cause base parts to be placed with incorrect textures.
• Fixed a rendering issue with the Thin Stone Wall base part.
• Fixed a rendering issue with the Timber Wall (Mid) base part.
• Optimized memory usage on Switch 2.
• Fixed a rare crash related to camera collision.
• Fixed a crash that could occur when loading a save with an Exocraft in an invalid position.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Firmament

Updated to 2.0.9 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.0.9 (and an update for our Mac users)

Global

Major

• Fixed an instance where the cursor might have issues when returning from the in-game menu.
• (VR only) Fixed the adjunct UI not remaining in sync with the player on fast-moving things like elevators.
• (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs.
• (Windows only) Updated DLSS to 4.0.2.

Minor

• Minor LOD improvements made.
• Updated cached shaders to help with minor hitching across the game.

A note for our Mac users:

Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Firmament to remove official support for non-Apple Silicon Macs.

You may still be able to play Firmament on certain Intel and AMD-based Macs at this time, but you may run into unexpected issues with game stability, performance, visual defects, and more, especially if you are playing on macOS Sequoia or above. Unfortunately, Cyan is unable to make meaningful changes to remedy these issues, as they appear rooted in changes in the operating system updates themselves and how they interact with our games over time.

As a studio that has been around for over 35 years, we've seen many operating systems and different hardware platforms go through similar growing pains. With some of our games being on digital stores for 15+ years, we pride ourselves in being able to maintain and continue offering our decades-old award-winning games to folks. However, there almost always comes a time in which software or hardware deprecation forces us to make tough decisions like this, and we can no longer provide the experience folks expect us to in those cases.
high rated
Lamplight City

Updated to 1.13.1 (Galaxy & Offline Installer - Windows & Mac) & 1.13 (Offline Installer - Linux)

Changelog from SteamDB:
Bug Fix: Case 3 Dead End

Game updated to v 1.13

- Fixed a bug that would case an unwinnable dead end state in Case 3.

Note: Save games are unaffected by this update, HOWEVER if you have encountered this bug, you'll need to reload a previous save (before speaking to Mr Brentwell about The Spectre Society)
GOG Galaxy achievements have been added too.
high rated
Stellaris

Standalone installer updated: [Windows, Linux, Mac] 4.0.19 ⇒ 4.0.20.
Stellaris 4.0.20 Hotfix

• Stability: Fixed a remaining issue with loading savegames crashing or freezing the game.

Have a nice weekend!
Post edited June 14, 2025 by surfer1260
high rated
Barony

Updated to V4.3.2 for Windows, Linux and Mac.

Changelog from Steam:

Update 4.3.2 Available Now - Proximity Voice Chat!
Enjoy the cries of your doomed friends with spatial 3D audio

Hail Adventurers!

As part of our ongoing celebration of Barony's 10th anniversary, we have a hot new feature that'll help you enjoy the game even more with friends and strangers alike:

Proximity voice chat!

This removes the requirement of an external voice service to talk to your party in realtime, making it easier to talk with pick-up-groups or friends alike. But the feature also ups the level of immersion as you hear your party around you with spatial 3D sound.
"Come here I need help!" is now more actionable thanks to this great new feature.

Update V4.3.2 also comes with the following hotfixes:

• Tutorial sound effect volume can now be altered using the Notification volume slider

• Fixed monster stats displayed in the Compendium when Hardcore mode is enabled

• Fixed hardcore warning flag in lobby not displaying

• Fixed crash when killing players currently using the Assist Shrine

• Fixed session game flags overriding your lobby default options when force closing the game

• Fixed command /facebarquickcast which provides option to cast spells using the hotbar keys by double tapping

• (Nintendo Switch) Fixed issue with achievements saving incorrectly
high rated
Travellers Rest 0.7.1.8 -> 0.7.1.10

Patch v0.7.1.9
Changelog from Steam:
- Fixed a bug that caused online guests not to view customers in the tavern correctly.
- Fixed a bug that caused the icon for each guestroom not to synchronise correctly for onlinee guests.
- Fixed a bug that caused the guestroom price haggling interface to remain open.
- Fixed a bug that caused customers and employees to walk through the new cat beds and towers.
- Fixed a bug that could cause dialogue text to loop when interacting with Nessy.
- Fixed a bug that caused the tavern ambient sounds to be missing for online guests.
- Fixed a bug that caused online guests not to be able to view wall decoration fishing records.
- Fixed a bug that caused online guests not to receive hairstyles from Wilson’s shop.
- Fixed a bug that could cause online guests to be able to adopt an additional cat.
- Fixed a bug that could cause the Crowly event at the animal rescue center to trigger twice in multiplayer modes.
- Fixed various visual errors with the characters in the animal rescue center.
Patch v0.7.1.10
Changelog:
- Fixed a bug that caused a softlock when interacting with the adoption sign.
_______________________________________________________________________

The Planet Crafter 1.524 -> 1.526

V 1.526 - Moons Update Patch #3
Changelog from Steam:
- Add more loot on aqualis final tower island
- Added a few new wild containers on Selenea, containing more blueprints T1 and more fertilizer,
- Added an auto save delay option to the game settings,
- Improved trade rocket synchronization in multiplayer,
- It should not be possible anymore to retrieve a full DNA sequence when an animal is pet,
- Fix Terra Stage complete label on final terraformation screen stage,
- New legend icons on the map not overlapping anymore with status icons,
- Localization and text fixes,
- Environments optimizations and fixes
high rated
Blackwell Deception

Updated to 3.4b (Galaxy & Offline Installer - Windows) & 3.5d (Galaxy & Offline Installer - Mac) & 3.3c (Linux)

Changelog from SteamDB:
Blackwell Deception Patch - Hotfix

• Fixed two typos.
• Fixed an interaction in the Office reception.
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.703 ⇒ 5.704.
5.704 Pretest For Feedback
(June 14th, 2025)

① Quickstarts
• Add the two new quickstarts from Erenussocrates that were missing from last patch
• Also add a third new quickstart from Erenussocrates named "Babysitters", featuring one weak AI allied with one strong Scourge and one strong Nanocaust; with an Ark Empire start.
• Add several new Sidekicks-only quickstarts
---• These cover all the new Empire types (except Armada, which is still in progress)

② Sidekicks
• Armada Empire can now get ResourceOne
• Add a new AI type using ships from the Armada Empire
high rated
Near-Mage update
from version 1.1.0d to 1.1.1b. No changelog.
high rated
Stellaris

Update to V4.0.21.

No changelog.
high rated
Northgard

Update to V3.7.28.42180 for Linux + Mac. No new Windows build yet.

No changelog.
high rated
Heads Will Roll: Reforged

Standalone installer updated: [Windows, Linux, Mac] 2.07 ⇒ 2.07b.

No Changelog

_______________________________________________________________________


Stellaris

Standalone installer updated: [Windows, Linux, Mac] 4.0.20 ⇒ 4.0.21.
Stellaris 4.0.21 Patch Notes

① Improvement
• Storm Aftermath events will no longer happen in systems where you are constructing megastructures. Meaning that it will no longer randomly spawn an anomaly under your dyson swarm that was 99% done.
• Save game transfer speed is now increased in multiplayer by default. If you encounter difficulties in transferring saves, the host can change to using the former transfer mode through settings.

② Bugfix
• Memorialists now give their priests the ethics modifiers their civic tooltip promises
• Armies that have landed on planets show properly in the outliner
• Reforming the government to Genesis Guides allows building Genesis Arks
• Ringworld districts now correctly spawn on pre-ftl ringworlds
• Fixed ringworlds colonized by gestalt empires having a mysterious city district that shouldn't exist.
• Fixed the leader survived notification text
• Fixed Fear of the Dark random empires being able to get bioships
• The Purity Breach event can no longer destroy colonies
• Fixed an error preventing refugees from behaving properly
• The Fatal Mutations event should no longer destroy colonies
• The Necrophage Purge option will now only be displayed if you can take it, this is to avoid confusion when pops might be getting purged in your empire unintentionally, such as Hive Pops being disconnected from their hive.
• Evolutionary Predator Empires can now once more gain and keep the Psionic Ephase trait
• The Entrepreneur traits once again grant Commercial Pact Efficiency
• Serviles should no longer end up as Specialists or Elites
• Removed an errant plus from some of the mutagenic habitability tooltips
• Fixed the tooltips listing the effects for the Subsume World decision and Xeno-Compatibility AP
• Biologist jobs that aren't zookeepers now have the correct upkeep.
• Fixed an issue that could occur when machine empires colonised ringworlds.
• Fixed an issue where AI empires would respond with generic text when accepting a Status Quo peace deal, instead of dynamic responses.
• Corrected a localization issue where an AI empire accepting peace would incorrectly refer to the player as having "better things to do" instead of themselves.
• Secondary specializations for fortresses and civilian industries on special worlds correctly have doubled jobs.
• Transport ships for eager explorer civics now equip a subspace drive if you haven't researched hyperdrives. They will automatically swap once hyperdrives have been researched.
• Fix a tooltip in the Demographics tab of the Empire view
• Gestalt empires have access to fallen empire trade buildings

③ Balance
• Necrophage fixes/buffs:
---• Pops with the Necrophage trait can now grow (slowly) even if there are pops being Necrophaged on their planet.
---• Reduced the Pop Growth Speed penalty on the Necrophage trait from -75% to -50%.
---• Necrophages begin with more of their prepatent species (and fewer of their Necrophage species).
---• Necrophages (and other empires that have multiple species present) should no longer sometimes start with unemployment.
• The Resettlement Prohibited policy now grants +100% Automatic Migration. (In other words, banning manual resettlement increases automatic resettlement.)
• Empires with biological ships can now access repeatable technologies for explosive weapon damage and fire rate
• Machine Worlds now always have their maximum number of jobs.
• Resource Consolidation now starts with fewer Generator and Mining Districts, due to these districts providing 600 jobs each.
• Resource Consolidation no longer has the Malfunctioning Replicator Bay blocker

④ UI
• The Colonize planet button can now be accessed on the management tab as well as the surface tab

⑤ Modding
• Add refresh_auto_generated_ship_designs effect
Post edited June 17, 2025 by surfer1260
high rated
Blackwell Deception

Standalone installer updated:
[Windows] 3.4b ⇒ 3.4c
[Linux] 3.3c ⇒ 3.3d
[Mac] 3.5d ⇒ 3.6

No Changelog

_______________________________________________________________________


Star Trek™: Judgment Rites

Standalone installer updated: [Windows] 1.0 ⇒ 1.0 GOG v1.
Changelog (18 June 2025)
• German and French versions now default to keyboard and mouse controls for a smoother experience right out of the box.
• Both versions now come with a launcher that matches the English version, including faster startup and access to options.
• The launcher for German and French versions now includes setup tools for configuring keyboard, mouse, and sound card settings.
• Bonus materials are now available in the German and French versions too. They’re still in English, but at least now they’re visible and accessible.
• Stability validated.
• Fully compatible with Windows 10 and 11.
_______________________________________________________________________


Tex Murphy: The Pandora Directive

Standalone installer updated: [Windows] 1.02 CS ⇒ 1.02 GOG v2.
Changelog (18 June 2025)
• Optimized DOSBox configuration for better performance.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
_______________________________________________________________________


Voyage: Journey to the Moon

Standalone installer updated: [Windows] 1.04 ⇒ 1.04 GOG v2
.
Changelog (18 June 2025)
• Improved compatibility with Windows 10 and 11 for a smoother experience on modern systems.
• Fixed an issue where the game wouldn’t launch after user profile settings were deleted.
• Stability validated.
high rated
A new update for Project Warlock II has been added (Offline & GOG Galaxy).

1.0.1.2 (June 18, 2025)
Performance Update

These changes aim to reduce CPU usage and improve overall framerates, kicking off our performance improvement efforts that will continue over the next few updates. This time, areas of focus include:

• Optimized Ghoul Berserk code to decrease CPU usage
• Optimized Succubus code to decrease CPU usage
• Improved Senses AI for monsters to decrease CPU usage
• Improved Monster player detection code to decrease CPU usage

Fixes

This update addresses several reported issues impacting gameplay:

• Fixed an issue where headbob would jitter on short, rapid movement
• Fixed an issue where weaponbob would not be affected by preferences settings
• Fixed an issue where codex entries would not appear unlocked in some cases, previously requiring a level change or return to the main menu
• Fixed an issue where bestiary entries would not appear unlocked in some cases, again previously requiring a level change or return to the main menu
• Fixed a localization issue where the task name and description would not appear in E3M4 in languages other than English
• Fixed an issue where the Buckshot Revolver's ammo would be calculated incorrectly
##########################################################################################

Viscerafest received another big patch (Offline & GOG Galaxy).

Update 1.25 (June 18, 2025)
Tweaks

• Increased Players' max running speed from 4.5 to 6.
• Decreased the rate at which the players' running speed builds from 2 to 1.
• Increased the Players' max bunny-hopping speed from 11.75 to 12 when using "Hold to Bunnyhop."
• Increased the Players' max bunny-hopping speed from 10.5 to 11 when using "Toggle to Bunnyhop."
• Buffed the Bunker Buster's per-pellet damage from 2 to 10.
• Buffed the Bunker Buster's explosive damage per pellet from 23 to 27.
• Buffed the Bunker Buster's point blank damage from 275 to 400.
• Tightened the spread of the Bunker Buster's pellets.
• The Bunker Buster weapon pickup now gives 4 shells instead of 3.
• The Crosshair for the Bunker Buster has been tweaked to reflect its new spread.
• Chapter 1's Sub Hub has received a visual overhaul.
• A scientist has laid some traps for you in "C1L3 - Fragmented Folly."
• Increased the opening speed of the broken elevator doors in "C1L4 - Disposable Danger."
• Altered layout of the crate room in "C1L4 - Disposable Danger" to make the path of progression clearer.
• Reworked some level Geometry in "C1L5 - Slipgate Central's" bridge room to give enemies access to areas they were not formerly able to traverse.
• Added visual highlights and moved pickups around the pink key in "C1L5 - Slipgate Central."
• Added extra ammo pickups in "C2L1 - Eastern Evisceration" to give the player more room to experiment with the Deus Mortis.
• Added missing Ranger axe to "C2L2 - Cthonic Crypt." (oops)
• Made tweaks to the layout of "C2L4 - Ethereal Egress" to make finding the yellow key door easier.
• Added an extra save beacon pickup to "C2L5 - Ceremonial Sacrilege."
• Increased the duration of the timer switch for the Sacrifice puzzle in "C2L5 - Ceremonial Sacrilege."
• Added missing ambient audioscape to "C2L7 - Arche Ascension."
• "C2L7 - Arche Ascension's" opening outdoor and ending archegate sections have received a visual overhaul.
• "C2L7 - Arche Ascension's" laser gate to the Archegate now lowers upon defeating the boss.
• "C2L7 - Arche Ascension" has received one new secret.
• Added missing kill volume to "C3L3 - Virile Vanity."
• Tweaked the visible size of a hole that the player could not pass through in "Finale - In the Maw of Madness."
• Removed some ammo pickups from "C1L5 - Slipgate Central" and "C2L6 - Monorail Massacre."
• Added subtle guiding lights in "C1L4 - Disposable Danger," "C1L5 - Slipgate Central," "C2L5 - Ceremonial Sacrilege," "C2L7 - Arche Ascension," and "C3L1 - Theopathic Thoroughfare."
• Rebalanced the health pools of several enemy types to account for the changes made to the Bunker Buster. (I don't remember which)
• Invisible enemies have had their stun mechanics reverted to their state prior to the former patch.
• Added a warning beep to the Assassin's Holograms before they explode.
• Updated the Arachnospud's sprites.
• Tweaked the windup to the Willow Bairns' shockwave attack.
• Tweaked the movement speed scaling across all difficulties of the Shambler.
• Nerfed the radius of the Shambler's area of effect attack.
• Nerfed the aim on the "C1L4 - Disposable Danger" Bosses' full auto hitscan attack.
• Tweaked the movement speed scaling across all difficulties in "Finale - In the Maw of Madness's" boss fight.
• Tweaked the attack damage, projectile speed, aim tightness, and various other features of the attacks of the "Finale - In the Maw of Madness" boss fight across all difficulties.
• Added some extra logic that helps to dictate whether the game should put you in the hub or show the player a cutscene upon loading a profile.
• Improved interaction with Sacrifices to make it easier/more consistent feeling.
• Changed default gamepad aim assist setting to on.
• Changed default gamepad sensitivity.
• Changed default FPS cap from 144 to 120.

Fixes

• Fixed the Edlritch Walker Powerup not causing enemies to shoot at the player whilst the player has fired a shot if the enemy has never seen the player prior to the powerup being acquired.
• Fixed Melee Charge Indicator staying on screen when melee has been temporarily disabled
• Fixed a window in "C1L3 - Fragmented Folly" which had no collision.
• Fixed a bug where an enemy trigger would cause enemies and their corpses to emit alert sounds in "C1L3 - Fragmented Folly."
• Fixed see-through geometry in "C1L4 - Disposable Danger's" Gun Godz secret.
• Fixed "C1L4 - Disposable Danger's" Boss calling out the incorrect attack type if stunned.
• Fixed the first Watcher in "C1L6 - Wayward Watchers" refusing to pursue the player if the player leaves its line of sight before its spawn animation completes.
• Fixed a secret shoot switch being collisionless in "C2L1 - Eastern Evisceration."
• Fixed invisible wall collision in "C2L3 - Boggy Besiege."
• Fixed some ambient audio not playing in "C2L4 - Ethereal Egress."
• Fixed bars with backface-culling in "C2L4 - Ethereal Egress."
• Fixed Switch in "C2L6 - Monorail Massacre."
• Fixed the Boss of "C2L7 - Arche Ascension" vanishing right upon exiting the level.
• Fixed the placement of skullies in the library present within "C3L2 - Blighted Babylon."
• Fixed the Flame Traps in "C3L3 - Virile Vanity" and possibly other damaging surfaces, hurting the player when the player is not colliding with said surfaces.
• Fixed the final encounter's door, permitting the player to exit the level before the designated enemies are killed in "C3L3 - Virile Vanity."
• Fixed some secrets not triggering in "C3L5 - Damnable Descent."
• Fixed the floor-hatch in the Tree/Shambler fight closing upon loading a save in "C3L6 - Compulsory Contrition."
• Fixed the game not pistol starting the player in "Finale - In the Maw of Madness."
• Fixed Caroline's bust on hud not displaying the right animation after picking up a weapon when the player was on low health and in the level "Finale - In the Maw of Madness."
• Fixed an issue that allowed you to save during the boss fight of "Finale - In the Maw of Madness."
• Fixed the player being able to shoot during the ending sequence of "Finale - In the Maw of Madness."
• Fixed the player's camera constantly shaking during the ending sequence of "Finale - In the Maw of Madness."
• Fixed a typo in the game's End Credits.
• Fixed controller custom preset/rebinding not working properly across all levels.
• Fixed rare occurrences where autosaves would fail to trigger if replaying levels through the hub under certain conditions.
• Fixed the game autosaving at checkpoints even when the player has died.
• Fixed a bug that allowed the player to carry gameplay modifiers and cheats into a new, yet unplayed chapter.
• Fixed NC-17 Modifier not displaying inside the level select's modifier interface.
• Fixed the player retaining the rail gun when the Instagib Modifier is not active. (thanks Hbomberguy)
• Fixed logic for the "Ryse Son of Rome" achievement that should make unlocking it more consistent.
• Fixed "A.W.O.L." achievement.
• Improved consistency of streaming audio. (This should help to fix the music and ambient audio cutting out)
high rated
Castles

Update to V1.01 GOG v2.

Changelog:

Fixed an issue where controllers were not responding to down and right inputs. Movement should now feel smooth and responsive.
Cloud Saves are now supported, keeping your progress safe across devices.
Stability validated.
Fully compatible with Windows 10 and 11.
Post edited June 18, 2025 by Geralt_of_Rivia