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high rated
Travellers Rest 0.6.0.11 -> 0.6.0.12
Changelog from Steam:
- Now when a stool is placed, the sides of the tables where customers cannot sit are blocked.
- Now during the tutorial the quest objective is displayed at the top right of the screen.
- Magic brooms now have to be placed in the dining room or nearby to clean.
- We have fixed a softlock that occurred when returning to the main menu.
- Now the player can't get into the beds of the rented rooms.
- We have fixed a bug that blocked the chickens when a building was built on top of them.
- We have fixed several interface errors that occurred when using a gamepad.
- We have fixed a bug that caused that it was not possible to scroll with the mouse wheel in the barn facilities panel.
- NPCs now look at doors when opening them.
- Other minor bugs have been fixed.
- Translations have been updated.
high rated
Space Haven

Updated from 0.16.0.17 to 0.17.0.9 on Windows, Mac and Linux.

Changelog from Steam:
Space Haven Alpha 17 - Full Patch Notes

Fighters and Point Defense
* New Buildable Unit: Added a fighter craft to the game, capable of attacking enemy ships and defending against enemy fighters. The fighters need a crew member to pilot them.
* New Character Skill: Re-introduced the piloting skill, which affects how well a crew member is capable of maneuvering a fighter craft.
* New Buildable Facility: Added a Point Defense turret to the game. The Point Defense turret is used to defend against drones and fighters.

Rogue Bots
* New Entity: Added a new entity called the Rogue Bots to the game, along with a full backstory of how they came to be in form of data logs.
* New Data Log Series: 5 new data logs created by an Android named Andreas-9/DW. Found by exploring derelict ships and stations.
* New Data Log in-game Station: Added the station mentioned in the data logs created by Andreas-9/DW to be found within the game.
* New Data Log in-game Character: Andreas-9/DW can be found on the station mentioned in the data logs.

Rogue Bots Entities
* New Rogue Bot Entity: Rabbit (Scoutbot). It will transmit its observations to other robots in its network, and will summon more heavily armed units from far away if they are available.
* New Rogue Bot Entity: Hound (Attackbot). An intervention and response robot which will redeploy to the site of an alarm and engage any hostile entities it finds there.
* New Rogue Bot Entity: Cat (Sentrybot). This robot model is designed to protect a defined area, object or person from hostile or unauthorized intruders.
* New Rogue Bot Entity: Pony (Transportbot). A robotic cargo shuttle and unit transporter, the Pony is built to take substantial punishment.
* New Rogue Bot Entity: Hamster (Flybot). The android Andreas-9/DW created this robot to streamline logistical needs. Encountered within derelicts ships.
* New Rogue Bot Entity: Chimp (Walkerbot). The android Andreas-9/DW created this robot to more closely echo their own form and that of the Creators. Encountered within derelict ships.

Rogue Bots Behavior and Structures
* Rogue Bot Behaviour: Rogue bots aim to clear out their enemies from derelict ships and use its resources to create more of themselves.
* Rogue Bot Behaviour: Rogue bots can build preservation tanks, with them being able to capture both human and alien life forms.
* New Rogue Bot Structure: A structure Rogue Bots use to build more Pony (Transportbots), a type of dropship rogue bots use to move around.
* New Rogue Bot Structure: A charging station Rogue Bots use to charge themselves.

New Rogue Bots Research Modules
* New Research Module: A new type of hypersleep chamber derived from the technology robots use.
* New Research Module: Hamster (Flybot) Data Sheet.
* New Research Module: Chimp (Walkerbot) Data Sheet.
* New Research Module: Rogue bots Architecture. Gives increased charging efficiency for your own robots.

New Alien Entities
* New Alien Entity: The Infester. Added an Alien entity capable of attaching itself to the roof of ships and stations and infecting the ship with an alien environment.
* New Alien Entity: Evolving Alien Core. Deployed by an Infester the Evolving Alien core has a few stages it goes through, eventually leading to a new hive if not taken care of.

New Alien Research Modules
* New Research Module: Alien Hive Core Data Sheet.
* New Research Module: Evolving Alien Core Data Sheet.
* New Research Module: Advanced Nutrition 02. Improves plant growth rate significantly.

Expanded Wear and Tear System
* Expanded Wear And Tear system: Expanded Wear and Tear system to apply for weapons, armor and other items. Weapons and armor can now be of various quality, which will affect their functionality.
* New Buildable Facility: Added an Item Workbench facility to the game. This facility is used to repair weapons, armor and other items.
* New Game Customization Setting: Added a setting in the Game Customization menu to make it possible to disable the Wear and Tear for items.

New Space Threat
* New Threat: Asteroid fields may get asteroids floating by periodically, capable of damaging ships and stations on hit.
* Fighters and Point Defense Turrets can defend against incoming asteroids.
* New Game Customization Setting: Added the possibility to tweak the threat level of the asteroids in asteroid fields.

User Interface Additions and Improvements
* User Interface: Merged the power control menu and the Attack Systems menu, this can be found at the upper left part of the UI.
* User Interface: Redesigned the Attack Systems menu. Including levers to adjust power distribution to systems and a grouping feature for turrets, shields and operations.
* User Interface: Added a way to assign turrets and shields to custom groups, which can be controlled in the Attack Systems menu.
* User Interface: Added Rally Points to control fighter movement. You can assign a rally point for fighters, which will also work as a target selection. The fighters will maneuver to the rally point and engage targets nearby.

Quality of Life Additions
* Quality of Life: Added information on how long critical resources, like food and oxygen, will last in days to the upper left ship information window.
* Quality of Life: Added information rich tooltips to the critical resources listed in the upper left ship information window.
* Quality of Life: Added a way to lock the camera on characters and crafts. The camera will follow the unit as they go about their tasks.
* Quality of Life: Added a duplicate button to buildings, to allow selecting an object and duplicating to build more.
* Quality of Life: Added duplicate and move objects as keybindings in the settings of the game.
* Quality of Life: When you find a crew member in a hypersleep chamber you will be able to see their stats and decide if you want to take them with you or not.

Balancing
* Balancing: Adjusted trading prices for certain resources. Food resources are cheaper, hyperfuel and fabrics prices adjusted lower.
* Balancing: Rebalanced the amount of hit points received from Hull Stabilizers and Shield Generators.
* Balancing: Rebalanced the amount of damage given by turrets.
* Balancing: Rebalanced the amount shields recharge over time.
* Balancing: Rebalanced the amount of CO2 a gas scrubber can remove per second. This was way too high.
* Balancing: Modified the recipes for the Recycler, adding some new resource outputs to scrap salvaged from derelicts.
* Balancing: The Hull Stabilizer now requires some steel plates to charge up hull stability.
* Balancing: Edited botany and weapons skill to be learnt faster with experience.

Graphical Improvements
* Graphical Improvement: Improved ship-to-ship battle related explosions.
* Graphical Improvement: Added icons for shields, turrets and other elements found on ships/stations to the tactical map.

Miscellanneous
* NPC Designs: Redesigned/Slightly Modified all NPC ships and stations.
* Mystery: Added an easter egg to the game. Work together to solve the mystery! =)
* Bug Fixing: Fixed bugs.
high rated
Townscaper

Updated from 1.02 to 1.2.0 on Windows and Mac.

Changelog from Steam:
- Performance optimization
- Some new props (you can now build a clock tower!)
===

No Man's Sky

Updated from 4.30.3 to 4.33.

Changelog from the No Man's Sky website:
Bug fixes

* Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.
* Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed.
* Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.
* Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear.
* Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch.

* Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.
* Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.

* Fixed a number of graphical glitches with the Wayfarer’s Helm.
* Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.
* Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.

* Fixed a Mac crash related to playing the game on a second monitor.
high rated
The Riftbreaker 1.38286 -> 1.38355
The Riftbreaker World Expansion II Maintenance Update, June 13th, 2023. EXE: 779 DATA: 396
Changelog from Steam:
Fixes
- Fixed a crash that could occur when activating the Mining Drill.
- Added a method that removes missing resources after disabling mods without crashing the game.
- Fixed a crash that could happen when the terrain grid changed types during gameplay.
- Fixed an issue that caused cultivator plants and crystals to leak memory.
- Fixed an issue that caused the ParicleSystem to use 200MB of RAM unnecessarily.
- Fixed an error that caused some textures not to unload, causing memory leaks.
- Fixed an issue that caused the right-hand slot weapon to randomly stop working after interacting with buildings.
- Added missing resources to the precache pool to prevent the game from stuttering on startup.
- Fixed an error in one of the DLC2 outro videos.
- Consumable buildings should no longer leave ruins behind.
- Fixed errors connected with the Mining Elevator after activating it.
- Fixed an issue that could cause trees to regrow several times in the same spot.
- Fixed an error that caused player's weapons to sometimes appear in the [0, 0] point on the map.
- Fixed cheat_finish_all_research. Now it finished 'all' research, not 'some' research.
high rated
Travellers Rest 0.6.0.12 -> 0.6.0.12f1
Changelog from Steam:
- This hotfix solves a major bug that caused a softlock in the tavern construction tutorial.
high rated
Going Medieval

Offline installers updated to 0.14.17REL
No Changelog

Previous Developers Notes and Changelog posted on GOG here: Going Medieval/Updates_and_Patches

-----------------

Ostriv

Offline installers updated to 0.5.3.2

June 14, 2023
Alpha 5 patch 3 hotfix 2

Fixed:
Crash related to delivery orders
Field workers buried all their shoes and clothes in the field

All Ostriv Changelogs are available at https://ostrivgame.com/blog

------------------

Spirit of the Island

Offline installers updated to 2.0.2.1

Hotfix - No Changelog

June 14, 2023 - Update 2.0.2.0
Changelog from Steam DB

Support for “Hold Left Shift” has been added again to move items in and out from chests and shops;
Spawn rate of all insects has been improved. Some insects will spawn at night only.

Fixes

Bee Hives on the new Island weren’t returning any Honey - fixed;
When cutting a tree with Bee Hives, a Bee nest did not fall out - fixed;
Fixed events not showing up for married players;
Fixed married NPC not showing up in the event;
Pilot not coming after the 18th day in the current month - fixed.
Post edited June 14, 2023 by bjgamer
high rated
EVERSPACE 2

Updated to 1.0.34616 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update 1.0.34616 | Legendary Slot Changes | Radio Chatter | Bug Fixes & More

Greetings, Pilots!

As the team works towards our summer console release, we’ll be releasing a small number of updates to the PC version to help keep parity between builds. Today’s update brings a few asked-for features, and a small number of bug fixes.

Legendary Slot Changes

With today’s update, players can now equip two Legendary pieces of gear on all ships, not just ones of Tier 4 quality. The number of Legendaries that can be equipped has been a hotly-debated topic over the last few weeks. Balance remains a top of mind issue as our gameplay and design team continues to work on more items for future updates, and while this isn’t the ideal improvement for some, it’s a step towards compromise.

We’ve also changed the name of "Cassiel's Protection" to "Castiel's Protection" by request of the Kickstarter backer who created it.

Radio Chatter

Experienced pilots may notice new radio chatter added to EVERSPACE 2, filling the void (of space) as it were in a variety of traffic-heavy spaceports. Our goal here is to bring a little more life to some areas by conveying the hustle and bustle of busy space cities and settlements.

To be completely transparent as it’s a hot topic, these new snippets were partially created using AI tools. The scripts were written by our designers and created using AI-altered speech samples from team members. This is an experiment on our part to see how content created this way meshes with our world. While we think these kinds of tools are interesting as far as supporting creative efforts, they will not replace the work of writers, artists, and voice actors in a meaningful way on our games.

Paving the Way Boss Fight

We noticed that even very experienced pilots, such as CohhCarnage, had some difficulties in this boss fight, which can lead to unnecessary frustration, especially on the highest difficulty level. We've made adjustments to the sniper turrets by disabling them in the first phase of the fight and slowing down their targeting a bit in the second phase, so it's now easier to dodge shots. As a result, even on the highest difficulty level and with a slow ship, the fight no longer feels unfair.

Changelog - 1.0.34616

Features

• Added dedicated volume slider for background chatter
• Added more radio call background chatter
• Added option to limit maximum frame rate while game is not in focus

Tweaks

• All ship tiers are now able to equip two Legendary items
• Drake Passage boss fight: Removed sniper turrets from first phase and made their shots easier to dodge
• Changed name of Legendary Item "Cassiel's Protection" to "Castiel's Protection" to comply with backer request
• Balancing: Reduced Vindicator drone explosion passive radius
• Integrated community suggestions for translation improvements from Crowdin
• Replaced two ship passives:
• Interceptor: "Refund 20% of the used ULT energy after deactivating Weapon Overdrive" → "When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed"
• Gunship: "50% reduced hull and armor repair costs" → "After 10s of not being hit, gain 2% armor recovery every second, up to half total armor"
• The "Hard Reset" mode of the EMP Generator can no longer reduce the cooldown below 5s
• UI: Removed delay when opening pause menu
• UI: Added new marker to mainframe component in shop of mission 15 for better player guidance
• UI: Improved some inconsistencies regarding launch button on stations within the customization screen
• UI: Added commodity demand colorization to items shown in hud message log
• UI: Improved gamepad navigation with data sub tabs
• UI: Ship selection on homebase - Added a small input delay to support faster cycling, especially on gamepad, and also removed potential memory issues when spamming the change action
• UI: Improved unlocking of some story so far entries that might spoil future story development

Bugfixes

• Fixed that "unlocking" a locked target did not work anymore (unlocking is done by holding the "lock target" button for about one second when using mouse/kb or double-pressing it when using controller)
• Fixed ULT charge sometimes not displaying correct value after undocking
• Fixed Vindicator drone explosion passive not counting as player-instigated damage
• Fixed Sniper Drone/Turret targeting lasers clipping through geometry
• Fixed weapon corrosion bonus attribute not working on certain weapon types
• Fixed wrong damage values being shown in Legendary item descriptions
• Fixed damage scaling curve of Legendary item effects
• Fixed ULT behavior when a sequence interrupts them
• Fixed broken mission state in "Rips in Space"
• Fixed sequence orientation when flying backwards out of the location boundaries
• Fixed Vindicator drones being lost after completing a ramen drone job
• Fixed that autopilot could not be used when using same keybinding for both "interact" and target lock" ("target lock" is an intended hidden action for autopilot)
• Fixed that "toggle freelook" could not be customized for gamepad controls (note that this is by default a hidden action tied to holding the "switch camera" button)
• Fixed that in some cases using mouse wheel to scroll did not work in the "missions" screen
• Fixed ARC-9000 colliding with the player's ship
• Fixed NPCs killing Ancients counting as player kills
• Fixed that "x" button icons were shown in cockpit in gamepad mode below devices/consumables icons instead of d-pad icons
• Fixed missing SFX for some condition fields (e.g. radiation)
• Fixed explosives damaging the player from too far away
• Fixed that when undocking too quickly after a repair operation, health value was set to current animation value instead of target value (looked like ship getting damaged after undocking)
• Fixed an issue where the camera would continue shaking after a sequence had been started
• Fixed a bug that an empty ship couldn't be sold, claiming that there is no cargo space to transfer
• UI: Fixed potential memory and rendering order issues when opening pause menu multiple times
• UI: Fixed some issues regarding device charges when displayed within an inventory slot
• UI: Fixed multiple smaller issues regarding resource tracking within crafting inventory
• UI: Fixed multiple smaller issues regarding item shop inventory sorting and scrolling
• UI: Fixed that MarkAllAsRead action was accidentally shown in Renown DATA sub tab in some cases
• UI: Fixed multiple issues regarding mastery preview of devices
• UI: Fixed experience bar glitch when opening menu after level up
• UI: Fixed multiple issues regarding ship dealer stats and actions
• UI: Fixed that sometimes container items were not shown in hud message log
• UI: Fixed that auto sorting wasn't turned off after dismantling when using keyboard
• UI: Removed multiple exploits regarding dragging and dropping of items across menu tab
• UI: Fixed some refresh issues of location info widgets within the map tab
• UI: Fixed that scrolling with gamepad in settings was partly broken due to inactive difficulty button
• UI: Fixed that the gamepad controls overview options Right/Left-handed and Inverted/Not Inverted Pitch were labelled incorrectly

Have fun with double-legendary builds for all ships and the other improvements!

Lee & your dedicated ROCKFISH Games team
high rated
I have just noticed a pretty nice update that had occurred about two weeks ago and could be easily missed, as it was neither flagged by GOG (naturally, since it is an unbundled game, which are never flagged, by design), nor AFAICS by GogDb (perhaps because it's a goodie that has been updated, not an installer).

The updated bundle: Forgotten Realms: The Archives - Collection Two
The updated game: Secret of the Silver Blades
The updated goodie: Secret of the Silver Blades clue book
The nature of the update: added a second pdf into the zip file, containing a one-page addendum (actually, a corrigendum) to the clue book

Thanks, GOG!

P.S. Update flags seem to be back after a few days of big sale hiatus.
Post edited June 15, 2023 by mrkgnao
high rated
Crying Suns

Updated to 3.0.1 for Windows and Mac.

Changelog posted by the developer in the forum:

VERSION 3.0.1

Please note this is the first of two updates to fix the most important issues found following the release of the "Last Orders" update (3.0.0).

Gameplay

- Fixed having two Vanguard units at start
- Fixed Vanguard units that took space in a dock when they shouldn't have

Story and events

- Fixed a sentence appearing in English in the French version of the game
- Fixed a Prag Mah event during which not all outcomes were applied
- Fixed typos and translation issues

Interface, Graphics and Sounds

- Changed a negative Phalanx event to make it less punishing
- Fixed a Phalanx event that may end up in a blocking situation
- Fixed a regression where the surrender popup would be dismissed with a press the space bar
- Fixed an inconsistency in the ending event

BugFix Major

- Fixed Kronos Rule and Horus Rule achievements not being granted to the player - Achievements will be granted automatically on the next launch of the game based on the save file of the player

BugFix Minor

- Fixed inconsistent upgrade highlights in the OMNI forge
high rated
Travellers Rest 0.6.0.12f1 -> 0.6.0.12f2
No changelog, forum discussion indicates that it's a fix for a bug introduced in the previous patch...
Post edited June 15, 2023 by HiasX
high rated
avatar
HiasX: Travellers Rest 0.6.0.12f1 -> 0.6.0.12f2
No changelog, forum discussion indicates that it's a fix for a bug introduced in the previous patch...
Travellers Rest

Offline installers updated to: V0.6.0.12f2

Changelog (from Steam)

This hotfix solves a major bug that caused a softlock in the tavern construction tutorial.

----------

Stellaris

Offline installers Updated to V3.8.4.1 (Windows, Mac, Linux)

Changelog (from Steam) posted on GOG here: Stellaris Changelog
Post edited June 18, 2023 by bjgamer
high rated
GearCity

Updated to 2.0.0.9 HF #1 (Galaxy and Offline Installers (Windows, Linux and Mac))

Changelog from Steam

Hotfix #1 for v2.0.0.9 which updates the GUI library for better fixes to the clipping issues in Japanese and Chinese.
high rated
Talisman: Digital Edition

Standalone installer updated: [Windows, Mac] 78380 ⇒ 78899.
Talisman: Digital Edition Patch - 15/06/2023

Hi Talisman fans!⚜️

A very small update for you all today - the patch we've just released includes a fix for players who weren't able to play their game on Windows 7 / 8.

Also included in this patch are some minor crash fixes and removed some exploits we noticed.

Thanks for your patience while we worked on this patch, and for supporting Talisman! ♥️
high rated
Stellar Tactics

VER 0.715

UPDATED: Pooled experience. Pooled experience will even out general experience gain between dedicated ground crew members so they level at an equivalent pace.
--General experience is now rewarded at the end of each combat session and the pooled total experience will be divided equally between each crew member regardless of KO.
--Leveling will progress a bit faster with pooled experience.
--Crew members who are behind will slowly catch up to the rest of the team.
--Skill gain will remain as it is now.
--Pooled experience is enabled by DEFAULT.
--You can switch to the original method of gaining ground combat experience by turning off "POOL COMBAT EXP BETWEEN CREW" option in the options->gameplay menu if you prefer to micro-manage EXP.

UPDATED: Crew members in ship station slots will now recieve a small amount of general level experience along with the usual skill experience when a ship is destroyed.
UPDATED: Any mission that gives a reward (loot) will now also reward a small amount of general level experience when completed/turned in.
UPDATED: A few changes to the option settings being saved and loaded. I've also added debug info to help track options not being saved correctly on some systems. If you do have any problems with settings, please send your log from that game session to support@stellartactics.com. You can find the log in the game install folder->"Log" folder.
UPDATED: Enemies no long fade when they die, and remain until you leave the area.
FIXED: A bug related to the combat queue when initializing the combat queue with an attack requiring more ammo than the weapon has loaded.
FIXED: Crew member Azimuth AP bonuses were not being applied when reloading the area from a save where the Azimuth effect was triggered.
FIXED: When ending a turn quickly, it was possible that the UI would end in a state where the end turn hotkeys would not respond and you had to manually click a end turn option.
avatar
(ø,ø): Crying Suns

Updated to 3.0.1 for Windows and Mac.

Changelog posted by the developer in the forum:

VERSION 3.0.1

Please note this is the first of two updates to fix the most important issues found following the release of the "Last Orders" update (3.0.0).

Gameplay

- Fixed having two Vanguard units at start
- Fixed Vanguard units that took space in a dock when they shouldn't have

Story and events

- Fixed a sentence appearing in English in the French version of the game
- Fixed a Prag Mah event during which not all outcomes were applied
- Fixed typos and translation issues

Interface, Graphics and Sounds

- Changed a negative Phalanx event to make it less punishing
- Fixed a Phalanx event that may end up in a blocking situation
- Fixed a regression where the surrender popup would be dismissed with a press the space bar
- Fixed an inconsistency in the ending event

BugFix Major

- Fixed Kronos Rule and Horus Rule achievements not being granted to the player - Achievements will be granted automatically on the next launch of the game based on the save file of the player

BugFix Minor

- Fixed inconsistent upgrade highlights in the OMNI forge
Thank you for posting this update.