Against the Storm
Offline Installers updated to EarlyAccess0.41.2R
Changelog from Steam (eliminated the part re:Steam Trading Cards)
CHANGELOG
Number of changes: 95
Inspired by community: 49%
Changes marked with ⚡ were inspired by the community.
New content and features
⚡ Added a new customizable game mode - Training Expeditions.
To put it plainly, a Training Expedition is a custom game. When starting one, you can select a biome, species, Forest Mysteries, resources, modifiers, embark bonuses, and game length (among other things).
All modifiers from the World Map, the Daily Expedition, and Prestige difficulties can be selected when starting a custom game.
Some modifiers might be contradictory (like Dangerous Lands and Forbidden Lands) and you won’t be stopped from picking them - but beware, they will not work together, so the game will probably only activate one of them (and remove the other one when starting a run).
You can change how much Reputation is needed to win. There are 4 settings for this:
10 points (quick game)
14 points (default game)
18 points (prestige game)
30 points (marathon)
You can also customize the maximum number of Impatience points. There are 5 settings for this:
2 points
4 Points
10 Points
14 Points (default)
30 Points
You can also change the speed at which Impatience is automatically generated:
0% per minute
26% per minute (default)
You can decide to enable or disable Blightrot, and choose between 5 levels of footprints/corruption (50%, 100%, 200%, 250%, 400%).
You can choose towns for Trade Routes, but they need to be on the World Map first.
You can freely choose the Forest Mysteries that will be active in a given game (or leave them to be randomly drawn).
If you like how a map looks, you can copy/paste its seed into the custom game UI. Seeds only influence glade layout, resource nodes, fertile soil, ore deposits, and events. Changing a custom game’s settings will also influence the map (so a seed will only give you the same result if all the other settings are the same).
Custom game settings can be saved into so-called templates. Every profile has 6 template slots.
To unlock Training Expeditions, you will need to buy the Obsidian Archive Level 10 upgrade in the Smoldering City.
Training Expeditions give no rewards and don’t influence the Blightstorm Cycle.
Balance
⚡ Rebalanced the Pottery and Wine order. Instead of building an Artisan and providing barrels, it now requires (drumroll, please) pottery and wine.
⚡ Moved the Destroyed Cage of the Warbeast glade event from Dangerous Glades to Forbidden Glades.
Overheating and Vassal Tax Forest Mysteries were temporarily removed from the game. We found them to be troublesome because of several reasons - lack of proper UI, balancing issues, and potential bugs. We want to take some time and redesign them.
Removed the Faster Building stat from the Vanguard Spire Level 5 upgrade. Added the Additional Caravan Choice reward instead (moved from the Obsidian Archive Level 10 upgrade).
We decided to replace this upgrade because the +10% construction speed change was a minimal and boring stat increase. With it out of the way, we feel that every node on the upgrade tree finally has at least one interesting reward, and we can focus on adding more levels in the future (instead of replacing existing ones).
Removed the Additional Caravan Choice reward from the Obsidian Archive Level 10 upgrade, and added the Training Expedition unlock instead.
UX/UI improvements
⚡ Improved the wording in the description of shelters and species-specific houses. Instead of saying “number of places: X”, the description now reads “can house X residents”.
⚡ Increased the speed at which the camera moves to selected buildings and glade events.
⚡ Camp icons in resource node panels are now ordered from advanced to small.
⚡ Changed the number color for some Hostility sources in the Hostility of the Forest tooltip (from green to red when the value is 0, so it's clearly visible which sources increase Hostility).
Updated some Encyclopedia entries with more up-to-date screenshots and videos.
Changed the icon for the Wet Soil Prestige modifier to avoid duplicates.
Bug fixes
⚡ Fixed a bug that caused villagers to stop working when being reassigned to the same worker slots too quickly.
⚡ Fixed a bug with demo saves being incorrectly transferred to the full version.
⚡ Fixed a bug that caused the Bed and Breakfast cornerstone to not give Amber on trader arrival.
⚡ Fixed a bug with the starting glade having an incorrect resource layout.
⚡ Fixed a bug with the delivery threshold in the internal storage exceeding the storage limit.
⚡ Fixed a bug with camps displaying “no deposits” alerts when the delivery threshold is set to 0.
⚡ Fixed a bug with the Like a Machine deed being possible to complete even after losing a game.
⚡ Fixed a bug with the Stormforged version of the Trade Negotiations cornerstone being drawn in games with a trade block effect.
⚡ Fixed a bug with the Forge Trip Hammer cornerstone applying its Resolve penalty to Workshop workers.
⚡ Fixed a bug where gaining multiple Reputation points would only decrease Impatience by 1.
⚡ Fixed an issue with Citadel Resource icons not being visible on modifiers right after expanding the draw distance on the World Map.
⚡ Fixed a bug with the Third Party modifier not working correctly.
⚡ Fixed a typo in the description of the Overexploration cornerstone.
⚡ Fixed a bug with the Temple of the Forsaken Gods daily modifier having an outdated effect (Reputation from Resolve block instead of additional Timed Orders).
⚡ Fixed a bug with the Hostility sound effect playing multiple times when gaining a lot of Hostility points.
⚡ Fixed a bug that causes the game to automatically unpause after choosing an Ethereal Cornerstone.
⚡ Fixed a bug with the Order reward tooltip staying on screen after finishing an Order.
⚡ Fixed an issue with camps displaying a “no workers” alert for a split second after being upgraded.
⚡ Fixed a bug that allowed players to turn off the Blighstorm Cycle animation and see the world generation process under it.
⚡ Fixed an incorrect percentage value in the Hunter-Gatherers perk preview icon.
⚡ Fixed an issue with the Ancient Practices perk showing too little information about its progress in its tooltip footer.
⚡ Fixed an issue with two buildings being permanently locked in the Encyclopedia (even if the player has unlocked all the content in the game).
⚡ Changed the name of one of the two Workstation Upgrade perks to avoid confusion (the one upgrading the Makeshift Post is now called Worker Mobilization).
⚡ Fixed a few typos and grammatical errors in English:
Local Taxes perk description.
Tooltip for sacrificing oil in the Hearth.
⚡ Fixed a few typos and grammatical errors in Japanese:
Frequent Caravans perk description.
Objectives for orders based on Standing levels with other towns.
⚡ Fixed a few typos and grammatical errors in French:
Label in the difficulty tooltip in the Embark Panel.
⚡ Fixed a few typos and grammatical errors in German:
Embark button text.
Score tooltip for Unity category.
⚡ Fixed a few typos and grammatical errors in Russian:
Trade Hub perk description.
Species Resolve tooltip.
Fertile Soil section in the Embark Panel.
“Alerts” header in the options menu.
Rotting Wood Forest Mystery description.
Zhorg’s intro text in the trader panel.
“Unlocked content” header in the level-up pop-up.
⚡ Fixed a missing translation in Polish for the Liquid Luck order.
⚡ Changed the name of the Foragers\ Camp in Korean.
Fixed a bug with one of the Dangerous Glades in the Cursed Royal Woodlands having fewer resource nodes than intended.
Fixed an incorrect label in the Quick Deliveries perk.
Fixed an incorrect label in the Shattered Obelisk modifier.
Fixed a bug with a missing visual effect on some buildings when they are hit by lightning.
Fixed an issue with the lightning effect being always active in the Stormbird glade event.
Fixed an issue with the water effect being always active in the Lumber Mill.
Other
⚡ Added one new music track to the game (The Marshlands, clearance season).
Added new sounds to all 8 traders in the game. Traders will now speak short phrases when opening the trader panel, making a sale, and closing the trader panel.