Geralt_of_Rivia: Crypt of the Necrodancer Update to V3.4.0-b3655.
No changelog.
Actually the changelog is right there in GOG download > Changelog:
Crypt of the Necrodancer Update 3.4.0 (December 19th, 2022)
New features * Added Reaper as a playable character
* Defeat enemies to accumulate souls that attack for you!
* Added Cryptmas game mode to Versus Mode
* Gather presents for points, or open them to gain helpful items!
* Added Undead Santa and Zombie Elves to Versus Mode
* Added Shiver Island arena type to Versus Mode
* Added Deep Water tiles to Versus Mode: movement is not slowed, but staying in Deep Water for too long leads to drowning!
* Added Projection Scroll to Versus Mode
* Added an option to generate levels with larger room sizes in the level editor
* Added an option to render a warning outline around gold coins when playing Monk/Coda
* Added a warning message when trying to start a run with unspent diamonds
* Added a changelog menu that shows up when starting up the game after an update for the first time
Reaper * Changed Soul Familiars to no longer block Reaper's movement if they did not directly attack an enemy
* Changed Soul Familiars to use different colors for each player in co-op mode
* Changed Soul Familiars controlled by other players to appear translucent
* Changed Soul Familiars controlled by other players to be quieter
* Changed enemies spawned in training mode to always grant Soul Familiars
Gameplay changes * Changed Shrine of Binding to drop Glass Armor when activated by a character with a broken heart
* Changed Blast Helm to no longer make Grenades explode instantly
* Changed Dice Traps to spread spawned enemies further apart on higher dice rolls
* Changed Winged Boots to have a time limit and cooldown in Versus Mode
Other changes * Changed item despawn countdowns in Versus Mode to disappear more quickly, reducing visual clutter
* Changed options menus to display a hint when the host has locked a setting
* Changed ring slot equipment sprites to show up only on one hand
* Changed level editor to remember the last loaded/saved file name
* Changed Gargoyle variations to have unique names in the level editor
Performance * Optimized Soul Familiar movement, reducing lag spikes when large numbers of souls are present
* Optimized tile attack checks, reducing lag spikes when large numbers of enemies or souls are present
* Optimized level generator to consume significantly less memory
* Optimized level generator to run faster when increasing the number of rooms in Zone 5 via the level editor
* Optimized load times for levels with large numbers of Zone 4 dirt walls
Modding features * Added support for customizing the appearance of Reaper and her souls using the "Change Skin" menu
* Resource packs with custom soul graphics will also be visible to other players in multiplayer
* Added Reaper's souls to the asset extraction menu
* Added ev.target field to event.spellcast, allowing a single entity to be targeted
* Added functions sink.unsink() and sink.updateSunken() to affect an entity's interactions with liquids
* Added function enemySubstitutions.pickUpgrade() to apply a specific enemy substitution
* Added function familiar.register() to register a deployed familiar entity type
* Added functions spawn.setSpawnCapParent() and spawn.detachFromSpawnCapParent() to manage spawn caps
* Added support for nesting enemySubstitutions tables to bias probabilities
* Added hidden custom rule to configure Reaper's Soul Familiar bumping behavior
Gameplay bugfixes * Fixed items dropped by Gargoyles being picked up immediately when dashing into them with Ring of Courage or Suzu's Lance
* Fixed Shrine of War not upgrading enemies in crates or barrels
* Fixed Shrine of Space sometimes placing the additional room after the exit room
* Fixed Glass Torch not applying its full vision radius when upgraded by Shrine of Glass or Scroll of Need's "Glass items" effect
* Fixed Melody's final boss sometimes creating isolated pockets of lava when switching to phase 2
* Fixed Explorers Boots spawning on some story bosses when toggleable Winged Boots are equipped
* Fixed missed beat on first input when training for Melody's final boss
* Fixed Dorian being able to equip the Lantern in Cadence's final boss fight
* Fixed Scroll of Gigantism not applying its dig radius to dirt walls created by Earth Spell
* Fixed dirt walls created by the Earth Spell breaking adjacent regular dirt walls when dug in Zone 4
* Fixed wall spikes granting unlimited invincibility frames when bumped with a Shovel of Courage while shrunk
* Fixed wall spikes shattering the Glass Shovel when bumped while shrunk
* Fixed Shovel of Courage briefly delaying its invincibility period after digging
* Fixed Pixies healing Monkeys latched onto players
* Fixed Gorgons petrifying Monkeys latched onto players
* Fixed Confusion Trap reapplying its effect to stationary players when another player steps on the trap
* Fixed Familiars reapplying their effects to stationary enemies when another enemy walks into the Familiar
* Fixed Ooze Golems dropping multiple Ooze tiles when hit by a move-attack weapon and a Ring of Pain in the same turn
* Fixed Ring of Protection preventing Scroll of Need from granting a Potion
* Fixed Winged Boots not interrupting ice slides when toggled off
* Fixed some enemies being able to destroy interior secret room travel runes, leading to softlocks
* Fixed electric arcs started by attacking a Warlock not inflicting damage to Nocturna's final boss
* Fixed massive enemies (such as Golems) not being immune to Wind Spells
* Fixed Teh Urn not being movable by Melody after falling down a trapdoor
* Fixed Blast Helm not immediately detonating bombs created via the Bomb Spell
* Fixed bounce traps not redirecting ice slides
Chaunter bugfixes * Fixed errors when a possessed enemy takes fatal damage by picking up a Ring of Pain
* Fixed possessed mommies not being able to place bombs
* Fixed possessed enemies not being able to spawn minions after placing a bomb
* Fixed Cursed Wraiths cursing Chaunter's health when attacking its possession target
* Fixed enemies possessed by Chaunter not being protected from friendly fire
* Fixed confusion particles lingering when Chaunter possesses an enemy
* Fixed possessed Moles being unable to dig while unburrowed
* Fixed possessed Moles not being able to move towards walls while wielding Boots of Leaping or Boots of Lunging
* Fixed possessed Evil Eyes getting stuck on walls in multiplayer
* Fixed Shopkeeper forgetting who he was angry about when Chaunter possesses an enemy
Multiplayer bugfixes * Fixed players instantly picking up items dropped by destroyed shrines in multiplayer
* Fixed multiplayer level editor preview cursors not being colored correctly
* Fixed longer sound effects playing multiple times in online multiplayer due to rollback
Versus Mode bugfixes * Fixed Versus Mode "Allow all characters" option not working in the lobby
* Fixed error when playing as a character with no valid weapons in Versus Mode
* Fixed Versus Mode treasure crown not rendering correctly on players standing in liquids
* Fixed players continuing to slide after respawning in Versus Mode
* Fixed "Killed by" text not displaying in Versus Mode for environmental damage sources
* Fixed Freeze Spell causing rollback in Versus Mode
* Fixed Versus Mode event countdown displaying on top of menus
* Fixed Versus victory screen displaying "Candy Score" outside of Halloween
Level editor bugfixes * Fixed level editor accepting keyboard shortcuts while search bar is open
* Fixed crashes when specifying extremely large level sizes in the level editor's "Generate Level" menu
Menu bugfixes * Fixed some quirks not being sorted alphabetically in the menu
* Fixed settings menu description text squishing long lines instead of wrapping to a new line
* Fixed mod menu search not correctly filtering by display name
Modding bugfixes * Fixed error when using LevelBuilder to create a boss level from within event.generateBoss
* Fixed invalid inventory.unequip
* calls causing persistent errors
* Fixed multiple embedded clients not saving window positions separately
* Fixed enemies converted to non-enemies still counting towards spawn caps
* Fixed log error when encountering mods with invalid metadata on mod.io
* Fixed level generation menu menu not displaying an option to quick restart
* Fixed custom skins not showing up properly on spawnable entities added by mods
* Fixed character skins being reset to default when adding files to a resource pack
* Fixed Shift + F5 debug key not opening an external window
Audio bugfixes * Fixed some Zone 3 Cold tracks not playing after the song loops
* Fixed Shopkeeper losing his motivation to sing after the song loops
Visual bugfixes * Fixed player list text outlines not fading out when toggling the player list
* Fixed missing bounce tween when bumping into walls while shrunk
* Fixed hover effect being permanently disabled after dying in a trapdoor
* Fixed gold coin and diamond icons in the HUD not increasing in size when replaced by a larger image file