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high rated
The Slormancer

Updated to Live 1.0.1d

Changelog from SteamDB:

The Slormancer v1.0.1: is now avalaible

Hello everyone!

Patch 1.0.1 is now live on the Default Branch.
Here is the full list of changes:

Additions and Quality of Lifes

• Added a few QoLs to Rick Manalan's Reinforcement:

--• Right-Clicking on an Item to send it to The Slormitizer will now always re-equip the previous Item.

--• Adding an Equipment to The Slormitizer will now immediately add the proper Slormite to The Slormitizer.

--• Pressing SHIFT will now send 10 Slormelines / Slormandrites to the Slormitizer, and pressing ALT will send 100.

--• In Rick Manalan's Merge Menu, you can now select 1, 3, 10, 100 and Max as Craft values.

• Pure Stats will now display !, !! and !!! based on the Max possible Pure Score instead of the current possible Pure Score, to prevent !!! turning into !!.

• Added a few QoLs to The Blacksmith:

--• Right-Clicking on an Item to send it to Friedrich's Forge will now always re-equip the previous Item.

--• In the Blacksmith's Salvage Menu, you can now press SHIFT + Right Click to Salvage unequipped Equipment.

--• Choosing a Reforge Recipe at the Blacksmith should now snap the tooltip to the associated stat.

--• In the Blacksmith's Merge Menu, you can now select 1, 3, 10, 100 and Max as Craft values.

• Added a "Sort" button in Storage Stashes.

• Added a Search function to:

--• Inventory Equipment

--• Storage Stashes

--• Legendary Stashes

• Class Skills: Added a visual cue to better display the fact that only a single upgrade can be active per tier.

• Added a function to fully Upgrade or fully Downgrade a Skill / Ancestral Skill when holding SHIFT while upgrading or downgrading a Skill.

• Added a "Automatically Start Next Wave" setting / toggle in The Great Forge.

• Influence can now be gained in The Netherworld.

• Fire Rage and AoEs from The Dreadful Colossus should be less noisy.

• Material Tabs:

--• Stacks of Materials will now only be displayed up to 99 999 to not clutter the screen with useless informations (the actual stack value is still properly displayed in the tooltip).

--• Stack values are now being displayed with a XX XXX format (it's not much, but it looks nicer).

--• Goldus, Slorm, Pure and Elder Slorm values are not properly displayed and the font should adjust accordingly to the value.

Changes

• Fire Rage Cataclysm is now a single "donut-shaped" attack instead of 3 areas.

• The following Damage over Time effects can now deal Critical Strike Damage by default:

--• Skewer

--• Retaliation over Time

--• Arcane Bond

--• Afflict (from Reaper of Ferocious Affinity)

--• Exhaustion (from Reaper of Sleepy Butterfly)

--• Trauma (from Reaper of Deadly Accuracy)

--• Resonating Force (from Reaper of Upheaval)

• Ancestral Firefingers now reads: Damage over Time can now deal Ancestral Strike Damage.

Bugs Fixes

General

• In The Slorm Temple and The Netherworld, the proper Wrath level should now be applied when calculating resistances.

• Skills Imbued with multiple elements should now have the proper Mana Cost.

• Equipping Skills right after opening the Skills menu should now properly work.

• The Search function should now work properly with The Netherworld map and no longer return positive for Raw Damage.

• Slormites tooltips should now be properly displayed when using a 4k resolution.

• Loots on the Minimap should no longer randomly disappear.

• Fixed an issue preventing the possibility to Graft some Legendary Effects.

• Fixed a crash occuring when opening Jemma's store.

• Fixed a few other crashes.

Ancestral Legacy

• Waste Not's Overkill Damage should no longer be modified by damage modifiers.

• Melting Ice should now reduce the Cooldown of all relevant Skills.

• Burning Rage should no longer appear twice.

The Mighty Knight

• Skewered should now display the amount of stacks.

The Fierce Huntress

• Void Arrow should now charge at the proper speed regardless of FPS.

The Mischievous Mage

• Remnants of Overdrive should now trigger Remnant Clouds.

Slorm Reapers

• Reaper of Necromancy should no longer prevent Bryan's Seal of Protection to be removed.

• Reaper of Support should now properly grant additional damage to Turret Syndrom.

• Primordial Malediction of Reaper of the Goldship should now work properly.

• Primordial Benediction of Reaper of Upheaval should now only apply to you.

Legendaries

• Ironclad Retaliation should now work properly with Cataclysm Damage.

• Gloves of the Unleashed Surge should no longer trigger with Support Skills.

• Jewel of Odhor should now properly reduce the Cooldown of all relevant Skills.

• Jewel of Istrahsil should now properly reduce the Mana Cost of all relevant Skills.

• Abrasihl's Verdict should now only trigger when casting Cadence.

• Fulgurorn's Elemental Snare should no longer be applied to you.

I still have quite a list of bugs to fix, including very problematic ones that I still can't seem to figure out. So don't worry, I'm still working on those!

Cheers!
high rated
Dying Light

Standalone installer updated: [Windows] 1.50.0 ⇒ 1.51.0.

No Changelog

_______________________________________________________________________


Stellaris

Standalone installer updated: [Windows, Linux, Mac] 4.0.16 ⇒ 4.0.17.
Stellaris 4.0.17 Patch

① Improvement
• The Hive Fallen Empire ships are now available for Biological Ship Empires if you progress down the Cosmogenesis Crisis Path.
• Changes to ecumenopoleis, ring-, nanite-, hive-, and machine worlds:
---• District specialisations now visually swap to the appropriate art and district names for easier differentiation.
---• Secondary districts now have double the jobs of the primary districts.
• Reverted the most recent changes to fallen empire building limitations. We'll be looking at a better solution for a future patch.
• Further Improved the Behemoth Fury endings
• Added the Voidspawn Myocardius relic awarded to whomever manages to take down the Elder Voidspawn
• Starbase Capacity tooltip now shows the number of owned systems contributing to Starbase Capacity.
• Habitation districts on knight's habitats now swap to the Order's Demesne.
• The host now gets a tooltip in Multiplayer on the Start Game button with a list of players that are holding up the game

② Balance
• Wilderness Empires no longer have to consolidate 2500 biomass on a planet to build a Grand Archive
• Secondary districts on hive worlds and machine worlds should now support targeted research specialisations
• Wilderness empires now start with a Heartgrove specialisation instead of a Threadway specialisation
• The event A Complete Collection will now only take one pop, avoiding depopulating entire planets.
• AI empires will be more likely to declare a Cosmogenesis empire a crisis as they develop more Infinity Theses
• The Synaptic Lathe will now ask for a refill if it drops below 50 pops instead of letting itself drop all the way to 0.
---• The Lathe had a "stable state" hack that stopped the purge below 40(00) pops to prevent it from decolonizing before - this has been removed as it should no longer be necessary. Burn those pops if you want science.
• The Control Fragment now waits 2 decades before getting upset about your borders. Expand away!
• Fallen Empire biological ships now equip the reactors of one size category larger, this also applies to Cosmogenesis biological ships.
• Resource Consolidation origin needs to have the ability to make more machine (or nanite) worlds to unlock the full potential of their machine world (this includes the doubled jobs in the above patch note)
• Updated weights for techs that unlock rural district specializations
• Doubled the resettlement attractiveness of the Trium Atmospheric Deodorizer(tm).

③ Bugfix
• Fixed Wilderness issues
---• It should no longer implode randomly.
---• Balanced effects for Innate Design with Wilderness.
---• Turned Wilderness enforcers into Immunosymbionts to differentiate them from soldier Tamersymbionts.
---• The Wilderness Subterranean Cache building can now be placed in urban and trade district specializations
• Fixed Synaptic Lathe issues
---• The Synaptic Lathe now correctly purges pops and produces science. (Special thanks to /u/Little_Elia for investigating. We fixed some of it differently than you did, but your post helped in identifying the issues.)
---• Pops will correctly process in or out of Neural Chip state if they are moved to or from the Lathe. (They will not be visible in the Neural Chip job until the monthly tick passes.)
---• The Synaptic Lathe purge should once again benefit from things that modify purge speed.
---• The Synaptic Lathe will now ask for a refill if it drops below 50 pops instead of letting itself drop all the way to 0. (The Lathe had a "stable state" hack that stopped the purge below 40 pops to prevent it from decolonizing before - this has been removed as it should no longer be necessary. Burn those pops if you want science.)
---• Fixed how Synaptic Lathe is being displayed in the sector view.
• Fixed non-slaves being assigned to jobs before slaves.
• Fixed recent issues introduced to the Synthetic Fertility origin by removing the invisible purge that was being applied (result in no factions being formed and no leaders being recruitable)
• Virtuality Civilians are now also properly deleted if they do exist somehow. Non-Virtual Civilians can still exist for Virtual Empires.
• You may no longer scrap 50% of your virtual pops for alloys.
• Fixed issues where free traders could start with too many buildings
• Fixed issues with fallen empires spawned by the Scion origin having incorrect buildings and districts
• The composer of strands should no longer devolve thousands of pops. 400 is plenty.
• The Pioneer Politics Agenda now has an appropriate icon.
• Enabled the Heartgrove district specialisation for Wilderness empires
• Treasure Curators now have an actual building icon as their workplace instead of a deposit icon.
• Fixed a rare scenario where Driven Assimilators couldn't assimilate.
• Prevent marking some jobs (criminals, civilians, unemployed) as favorite that should never be prioritized.
• Space Fauna ship size selector will correctly display ship model preview.
• Space Fauna designer will show the progress bar when creating a new design.
• Purging a Gestalt Pop Group will no longer instantly kill all of them. Extract resources to your hearts content!
• Conquered Starbases will no longer have text appear on the "Return Starbase" button
• When checking if ship designs are identical, we now ignore the order of components within a section.
• Fixed saving a Deep Space Citadel design creating duplicate designs and instantly changing the design of your DSCs.
• Update Districts display if their swapped appearance changes
• Processing and Forced Labor Purge should now correctly give resources when purging lithoids or machines
• Habitats now get their districts even when not colonized yet
• Added tooltips to the Behemoth mutation option icons
• Reset Starting System when changing Origins when needed during the Empire Creation
• Mechromancy Empires purging organics once again generate cyborg zombies.
• Blocked Fallen Empire resource extraction buildings from the 6 government building slots
• Blocked the Surface Quarry building on ringworlds and habitats
• Nanotech Research buildings now give regular research jobs, but swap engineers to nanotech researchers
• Researchers for machine intelligences now use more appropriate icons
• Updated the effect tooltips for the Trium Atmospheric Deodorizer(tm) and Cyberdome.
• Empires with Genesis Guides civics now start with a food stockpile and some food income.

④ UI
• The "Save As New Design" popup now updates the Save button immediately when you edit the name.
• Fixed ship designer not updating the design name when you change it to the currently saved name.
• Improve Buildings tooltips modifiers handling
• Colony naming will now more often use custom names for the default value (colonizing Mars will propose Mars as the default colony name)
• Fixed some planetary modifier icons that were low resolution
• Fixed some modifiers not appearing in the empire size tooltip.

⑤ Performance
• Reduced mil power recalculations done by outliner fleet entry
• Reduced habitability recalculations done by pop growth/decline
• Reduced amount of times planet view tries to update pop group clothing

⑥ Stability
• Fixed crash in accepting peace due to deal containing transfer of non existing starbase
• Fixed cross OS issue with randomized ethics in pop assembly leading to NUM_POP_GROUPS OOS (this is a big one)
• Fixed mismatch in synchronized/unsynchronized nemesis handling in the voidworms AI that might lead to OOS when becoming a crisis.
• Six more Out of Sync fixes

⑦ Modding
• Adds swap_type and swap_type_weight for districts to District Specializations.
• District Specializations now belong to sets, and Zone Slots can now include or exclude entire zone sets
• Migrated zone slots:zone relationships to zone_sets in place of using inline scripts
• Added can_change_category to pop categories.
• Changed various effects using pop amount/size to allow 0
• Added ship_uses_corvette_reactors and ship_uses_destroyer_reactors scripted triggers
• Added planet_is_habitat_equivalent, planet_is_ecu_equivalent, and planet_is_ring_world_equivalent scripted triggers which are used to determine the job numbers for district specialisations instead of checking the planet classes directly.
• Updated scripted triggers for districts
• Updated scripted triggers for zones
• Updated inline scripts for some research district weights
• Updated events for zone assignment upon a planet becoming a hive, machine or nanite world
• Removed unneeded script for ecus transformations since industrial districts no longer exist
_______________________________________________________________________


Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.1093 ⇒ 2.19.1096.

No Changelog
Post edited June 11, 2025 by surfer1260
high rated
Workers & Resources: Soviet Republic has been updated from 1.1.0.8 to 1.1.0.11
(changelogs found on steam)

1.1.0.11
- Fixed issue preventing upgrade from dirt or gravel roads to brick roads
- Added Ya-4 truck
- Removed rolling asphalt from brick roads and footpaths
- Fixed incorrect speed information for brick roads in the build menu
- Fixed incorrect texture on O&K Dampfenkran track builder
- Vehicles with availability later than 1995 are now unlocked according to the year
- Fixed sirens sounds
- Updated some western personal cars (vanilla)

1.1.0.10
- Added brick roads and pedestrians
- Rail depots can now directly launch trams to streets and accept trams from streets (to accept trams from streets, you need to rebuild the rail depot)
- Various graphical fixes
- Added old water well and treatment plant, steam railbus, and a new old tram
- Fixed issue where production plants could not send newly built vehicles out (requires rebuild)
- Fixed steam locomotives getting stuck at end stations when water is not present
- Fixed issue preventing research of the modern rail construction office
- Attempted to fix an issue preventing the setup app from running on some Windows 11 systems

1.1.0.9
- Added early trolleybus and early refrigeration train car
- Added animations for steam locomotives
- Fixed sewage consumption for rail construction offices
- Added small ship for Early Start DLC
- Tweaked style flags for buildings
- Kommunar harvester is now classified as an Eastern vehicle
- Fixed an issue in vehicle consumption stats where fuel was incorrectly marked instead of coal
- Fixed unloading issue for wagons delivering coal to rail distribution offices
- Fixed issue with horse mod where horses couldn’t use feeding yards (crops/gas stations)
- Fixed steam train refueling at end stations and in rail distribution and construction offices
- Fixed issue where vehicles couldn’t enter a building if another vehicle inside couldn’t find a route
- Corrected Yas dumper — it can no longer carry vehicles (previously caused crashes when used with demolition office)
- Optimized autosearch for helicopter construction offices
Post edited June 11, 2025 by Splatsch
high rated
Revenge of the Savage Planet

Updated to GOG-2025-6-3-98950 Net2 (Galaxy & Offline Installer)

Changelog from SteamDB:
Day 30 Patch & more coming soon...

Hey there, explorers!

Can you believe it’s already been an ENTIRE MONTH of redundancy, space exploration & kicking your best friend off any cliff you can find?!

The entire team here at Raccoon Logic have been overwhelmed to see the love & support for Revenge of the Savage Planet since we launched & we’ve been hard at work focusing on tweaks, optimizations & we’re coming right at ya with an Alta-approved Day 30 patch.

Before we let you loose into the mass amount of bullet points though, we have another quick announcement…

2025 Roadmap

Full Patch Notes

Top Improvements

• Save game improvements - we should now be properly restoring your progress
• Addressed various Crossplay bugs
• Achievements are now properly awarded in coop
• Fixed various crash reports
• Improvements to keyboard & mouse controls & further fixes to key binding to support more keyboard types
• Make sure all Kindex categories can be completed at 100%
• Added scrolling whenever you are traversing a list - you can now hold down the D-pad & scroll to the friend you want to invite, for example, instead of tapping down dozens of times

Gameplay

• Alphabetical sorting of the Kindex to help identify what exactly you’re missing when trying to 100%
• Show exact number of entries at the top of each Kindex tab
• Fix discrepancies between Kindex entries & map stats
• Aim assist now better helps target weakpoints
• Radically improved the feel of various behaviours while playing coop in poor network conditions (running & sprinting, ledge grab, jumping, diving, interactions, etc)
• Animation fixes on idles & object interactions
• Camera fixes on reprint animation
• Drone navigation improvements
• Parry improvements (feedback, animation, etc)
• Fixed issues with the carryable crate
• Improved Hognork’s navigation to avoid the impression that the correct method to capture him was to stand on a rock.
• Improved & fixed various creature reactions to ingredients
• Flying critters improvements
• Flyers behavior improvements
• Navigation improvements
• Improved underwater scanning

World & Quests

• Fixed several instances where the player could get stuck in collisions, or escape the world due to missing collisions or holes in the map
• I Take That Back quest improvements (clarified the location & markers for the Resources Backup Storage)
• Quest triggering fixes
• Provide better clues for the location of missing suit items
• Upgrade-O-Rama Challenges - added more granular progress when needed
• Clarify rewards for No Rock Unturned quest
• Added per-planet info to the No Rock Unturned quest
• Add end game hint for Homeward Bound quest
• Fixed various Out of Bounds issues
• Missing VOs on scannable
• Clarified which side of large upgrade chests you can interact with

Performance & Graphics

• Refactor game user settings & video settings to provide more granular control over performance
• Various VFX optimizations to improve performance
• Improvements to the performance when opening various menus
• Various other performance improvements
• Water material updates
• Addressed various rendering issues
• Improved stutters during cinematics present for some users

Habitat & Creatures

• Improve placement of wall decor
• Improvement to interactions with habitat objects
• Various building mode improvements (placement of objects, snapping to the wall, objects facing the right way, etc)
• Fixed creatures spawning from portals
• Improvements to petting animations

Audio

• Addressed various audio replication issues causing looping sounds or duplicated sounds
• Fixed several instances of overlapping VOs
• Added missing SFX
• Addressed recurrent SFX issues
• Volume issues & adjusted 5.1 mix
• Audio pass on UI & notifications

UI

• Various usability fixes
• Addressed various small bugs with labels
• Addressed subtitle issues & sizing problems
• Improve subtitles timing on ads & videos
• Various map improvements (teleporter locations, icons placement, out of bound sections, 2nd player location)
• Mission marker improvements
• Loading screen messages updates
• Fixed inconsistent fonts
• Fixes to ensure both players get UI updates & messages
• Added playtime & completion percentages to the save game selection screen
Post edited June 11, 2025 by Hustlefan
high rated
Northgard

Updated to 3.7.27.42134 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch notes for v3.7.27.42134

v3.7.27.42134

• Added Korean localization
• Added Ignite UI near concerned allies
• Added tooltip on sharing/Not sharing button
• Added Start-with detail for Houses and taverns
• Modified Livability tooltips text
• Modified Taverns description for Hippogriff
• Modified 1st and 2nd conquest available for the Clan of the Hippogriff
• Fixed Hippogriff ornament unlockable with silvers
• Fixed shared ignite button to not be visible when playing in solo
• Fixed 2nd level of leadership not granting all bonus life to Sindri with 5 military upgrades
• Fixed achievement not granted when finishing Hippogriff conquest

Known issue

• Some localization are missing (on the new texte added/modified)
• Investigating on lag/freeze
high rated
Stellaris

Standalone installer updated: [Windows, Mac] 4.0.17 ⇒ 4.0.18.
Stellaris 4.0.18 Hotfix

① Balance
• Reverted all fallen empire building limitation changes from 4.0

② Stability
• Two more potential OOS fixes
Post edited June 11, 2025 by surfer1260
high rated
Myst

Updated to 3.0.5 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 3.0.5 (and an update for Mac users)

Global

Majors

• Fixed a journal texture appearing in English when it should have appeared in French when the French language is selected as the in-game language.
• Fixed a journal texture appearing in Spanish in the Channelwood journal on Myst Island when it should have appeared in Portuguese when the Portuguese language is selected as the in-game language.
• Fixed a timing issue that could occur where the Rime book pedestal could be raised, but unable to be clicked on.
• (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs.
• (Windows only) Updated DLSS to 4.0.2.

Minors

• Improved the visibility timing of some areas in Rime.
• Fixed some shoulder button issues with gamepad interactions with certain puzzles.
• Fixed lighting for a specific chamber on Myst Island.
• Improved the appearance of frost on the hut in Rime.
• Fixed splash effects not appearing in Channelwood when the frog jumps into the water based on certain circumstances.
• Fixed a case where some levers in the Myst Island library could cause progress to be blocked.
• Updated cached shaders to help with minor hitching across the game.

Microsoft Store/Xbox Only

• Updated the GDK version the game uses.
• Switched the default movie player over to using Electra.
• Removed a menu setting for legacy navigation mode that was not intended for Xbox play.

A note for our Mac users:

Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Myst to remove official support for non-Apple Silicon Macs.

You may still be able to play Myst on certain Intel and AMD-based Macs at this time, but you may run into unexpected issues with game stability, performance, visual defects, and more, especially if you are playing on macOS Sequoia or above. Unfortunately, Cyan is unable to make meaningful changes to remedy these issues, as they appear rooted in changes in the operating system updates themselves and how they interact with our games over time.

As a studio that has been around for over 35 years, we've seen many operating systems and different hardware platforms go through similar growing pains. With some of our games being on digital stores for 15+ years, we pride ourselves in being able to maintain and continue offering our decades-old award-winning games to folks. However, there almost always comes a time in which software or hardware deprecation forces us to make tough decisions like this, and we can no longer provide the experience folks expect us to in those cases.
high rated
Timberborn

Updated to 0.7.9.4-957f3c3 for Windows and Mac.

Changelog from SteamDB:

Patch notes 2025-06-11 (Main branch)

Hello, everyone!

We've just pushed our latest experimental update to the main branch. Enjoy!

Modding

We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.

• All shaders now land zipped in StreamingAssets, so modders can access them easily.

• Recently, we’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.

Bug fixes

• Helped beavers getting stuck in Double Lodge’s steps.

• Fixed some buildings having an unflipped model, but a flipped animation.

• Tubeways built in place of demolished tunnels now connect correctly.

• Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.

• The Settlement Panel now correctly lists workplace construction sites without access to roads.

• Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.
high rated
Hellslave

Updated to 1.47

Changelog from SteamDB:

Patch Note:

• Fixed an issue where the animation of the red icon of the character wasn't moving in the dungeon

• Added several indications of the time remaining on various powers when hovering on the status indication

• Fixed an issue where you get an extra active point when you reset your active powers

• "Conductivity" could be played again if you had only one enemy

• "Infection" was adding 2 seconds of fatigue instead of being instant

• "Time warp" was consuming rage by error

• Some powers were misplaced in the skill trees, making it impossible to reach them

• "Support explosion" wasn't instant and was lowering the fatigue of the enemies

• "Extermination" was supposed not to miss, but did sometimes
high rated
A small update for Crow Country was added today (Offline & GOG Galaxy).

1.0.7 (June 12, 2025)
• Fixed quick turn control display
• Fixed control display override
##########################################################################################

Project Warlock II has been updated too (Offline & GOG Galaxy).

1.0.0.11 (June 12, 2025)
Loading Screen Tips

Again - thanks for all the submissions! From the 100 tips already in the game, we're now rotating 25 of them weekly while keeping the others in the regular pool. This approach ensures players see fresh content and gives different tips a chance to be featured prominently. We're still accepting more tips to expand the collection! Submit them here.

• Added the first batch of new Loading Screen Tips from the community

Steam Deck Support

We've improved the Steam Deck support based on the community feedback and Steam requirements.

• Remapped some of the default key bindings (we suggest resetting your key bindings to default once you download the patch)
• Improved text readability
• Improved automap visibility

Fixes

As we work on addressing issues that have been reported since the 1.0 launch, we're ready to introduce fixes for several important problems that have been impacting gameplay. This update focuses on resolving specific gameplay issues, exploits, and balance adjustments.

• Temporarily removed Camera Sway Effect - will be re-added later as a toggleable option
• Removed hitboxes from all lanterns to prevent exploits that could cause players to fall out of world
• Fixed an issue with Cannon where holding fire (LMB) and activating Akimbo would cause the weapon to become unable to fire during Akimbo
• Fixed an issue with Urd's Magnum Pistol where it could apply higher fire rate without purchasing Alt Fire
• Fixed an issue where headshots would consume the first bullet from the chamber for Urd's Magnum Pistol and Revolver
• Fixed an issue where Kirsten's Void Staff and Void Streamer pull effect could drag monsters outside the arena and map boundaries
• Fixed an issue where monsters could teleport out of arenas, blocking progression
• Fixed an issue where Elite Humans could spawn - there's no need for their elitism
• Audio balance adjustments - music in the arenas is now properly audible
##########################################################################################

The games in the S.T.A.L.K.E.R.: Legends of the Zone Trilogy also received a new update today (Offline & GOG Galaxy).

1.8.0-36-release (June 12, 2025)
Today, we are ready to share Patch 1.1 for S.T.A.L.K.E.R.: Legends of the Zone Trilogy — Enhanced Edition. The main focus of this patch is fixing crashes and savefiles issues across all titles.

• Fixed save-loading issue for the Asian region localizations.
• Stability improvements – fixed multiple crashes on all platforms.
• Fixed issue that caused the game to crash while looking up at the rainy sky.
• Fixed issue that caused the title to crash while eating or using items from the corpse’s inventory.
• Corrected misspelling and naming issues in several localizations in all titles.
• Fixed sound scattering issues that caused incorrect indoor-outdoor transition.
• Fixed misleading description for Crouching options for Ukrainian localization.
• Fixed several incorrect icons in dialogue logs.
• Fixed indistinctive pop-up with information about unsupported hardware.
• Fixed user interface issues that allowed users to turn on FSR and antialiasing simultaneously.

Shadow of Chornobyl

• Fixed noticeable transition in shadow casting.
• Fixed performance drop issue on Ahroprom.
• Medkit and bandage hotkeys are now set to F1 and F2 accordingly by default, but users are able to change them.

Clear Sky

• Fixed audio stuttering on Swamps.
• Screen space reflections issue is fixed at the Hospital.
• Fixed issue with inability to save the game on Polish text localization.

Call of Prypiat

• Fixed “Drop multiple items” user interface issue with incorrect slider size.
high rated
STAR WARS™ Rebellion

Standalone installer updated: [Windows] 1.0 ⇒ 1.0_v4_gog.
1.0_v4_gog (Jun 11 2025)

• adjusted installer to populate d3drm.dll on all modern systems (previosly it would not check for Windows 11)
• applied DDrawCompat to properly render the game in full screen mode
• added alternative launch option for window mode
_______________________________________________________________________


Through the Ages

Standalone installer updated: [Windows] 2.19.1096 ⇒ 2.19.1097.

No Changelog
high rated
Stellaris

Standalone installer updated:
[Windows, Mac] 4.0.18 ⇒ 4.0.19
[Linux] 4.0.17 ⇒ 4.0.19
Stellaris 4.0.19 Hotfix

• Improvement: Habitats once again can build Archives in their habitation districts
• Stability: Fixed issue with loading savegames crashing or freezing the game.

We keep fixing and tweaking based on your feedback, accumulating improvements for another proper patch next week.

Until then!
_______________________________________________________________________


Suzerain

Standalone installer updated:
[Windows] 3.1.0.1.136 ⇒ 3.1.0.1.137
[Mac] 3.1.0.2.136 ⇒ 3.1.0.2.137
Patch 3.1.0 Build 137 Released

Dear Citizens of the Suzerainverse,

We’re excited to announce that the latest patch for the 3.1 update has been released! Thank you for all the love and feedback you’ve shared over the past couple of weeks since we launched 3.1 "Sovereign".

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

Patch 3.1.0 Build 137 Release (12/06/2025) The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Common

① Technical
• Updated consent text for game start consent
• Updated privacy policy
• Additional exception handling for Firebase

Kingdom of Rizia DLC

① Content Updates
• Added conversation branches in Turn 8 council scene to reflect if Porte Drazon Stock Exchange has already been established; moved chair decision to later
• Added Morella relations boost if MITZ agreement reached
• Added codex entry for Voice of Rizia if freedom of press revoked
• Made it possible for Duke Reinhart to accept Toras last name without a military alliance under certain conditions

② Design & Balancing
• Removed option to flee to Rumburg in epilogue if you publicly announced Adarfo collaboration
• Stopped "dangerous revolutionaries" situation from triggering too early
• Stopped Malenyevist revolutionaries from triggering when Morella allied
• Stopped foreign goods reliance negative modifier from appearing as "Business Influx"

③ Bug Fixes
• Fixed Pabel acting as if player knows his secret if you have not discussed it with him
• Fixed potential premature ending in Intermerkopum roundtable scene
• Fixed Taddeus appearing out of nowhere in turn 8 security meeting
• Fixed Sordland bond return articles triggering too late

Republic of Sordland

① Design & Balancing
• Raised Malenyevism threshold for Deivid to call player an authoritarian during ending assessment

Mobile Divergence
• Changed minimum SDK level to 30 (Android 11) for Android
• Fixed issue with push notifications not getting cancelled at times

We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!
Post edited June 13, 2025 by surfer1260
The Lords of Midnight

Update to V2.0.11.56.

No changelog.
high rated
POOLS

Updated to 12.06.2025 (Galaxy & Offline Installer, Windows)
Mac version added - 4.6.25 (Galaxy, Mac)

Maybe Linux coming too?

Latest changelogs from SteamDB:
Update notes (25th Apr 2025)

Full changelog:

• Chapter 0: Prevent getting stuck on concrete thing on water
• Chapter 0: Add clock to one certain room
• Chapter 0: Fixed missing ceilings
• Chapter 0: improved audio stability and performance
• Remove small imperfections from shallow water footsteps such as metallic noise and hard wind noises
• Add subtle underwater ladder sounds
• Add more barefoot sounds
• Chapter 2: Added autosave support for Art Connoisseur achievement progress
• Applied a potential fix for Steam achievements not unlocking
+++
Hotfix (26th Apr 2025)

Full changelog:

• Chapter 0: improved audio stability and performance - should fix most audio crackling issues
• Chapter 0: fixed missing audio clip variant for "Laminate" surface type footstep
+++
PC VR is here

PC VR mode is out now as a free update!

Full changelog

• Windows: Add PC VR support
• Add view distance setting
• Chapter 2: restored "Look At" event functionality to the statue surrounded by plastic chairs
• Chapter 2: possibly make Anatidaephobia easier to trigger
• Linux: Fix crash at the end of chapter 6 which caused ch0 to not unlock

Note: For Linux and Mac users; the VR is not officially supported, but might work. Feedback appreciated
+++
Update notes (4th June 2025)

Full changelog:

• Chapter 0: Fixed hotel doors sometimes opening to wrong directions
• Added "deletePlayerPref" command to the developer console - Example: "deletePlayerPref vr-tracking-origin-mode" command restores the VR tracking mode back to seated mode
• (VR) Improved standing / roomscale VR tracking mode - reduces the chances of camera getting stuck on the floor when enabling the setting
• (VR) Fixed bugs related to water slide entering: players could get stuck inside the environment, players wouldn't be teleported to the exit position when the "skip water slides" setting was enabled
• (VR) Added a tiny bit of smoothing to free movement to help eliminate judder
• (VR) Optimized some volumetric effects in Chapter 0
• (VR) Added "haptics intensity" slider to gameplay setting
• (VR) Disabled transparent material screen space reflections because of compatibility issue with water surface shader

We are investigating and pursuing performance optimizations with the goal of switching the rendering mode to multi-pass rendering in the future. Screen space water reflections do not have the misalignment issue when using multi-pass rendering, but it does come with a larger performance overhead when compared to the currently active single-pass instanced mode.

Thank you very much for the VR related feedback and every bit of support we've received thus far! We'll continue fixing bugs and working towards those performance improvements.

Also - VR support will be added to the Demo version hopefully tomorrow. We'll post an update about it once it is available.
Post edited June 13, 2025 by Hustlefan
high rated
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Geralt_of_Rivia: The Lords of Midnight

Update to V2.0.11.56.
Changelog from the official website:
Version 2.0.11 (56)

• FIXED: LOM – Crash when after Moonring wearer dies
• FIXED: LOM – Crash when seeking and finding an object that can be picked up
• FIXED: LOM – Crash at startup after previously changing scenaro to LOM_NOVEL
• FIXED: Incorrect hours remaining shown after finding guidance
• FIXED: Problem with shaders on older devices – Black rectangles around characters