1.0.5 - The 'First Class' Update is here! Major Update! Hey everyone! we’re excited to announce
The First Class Update is now live! This major quality-of-life update adds additional polish and some final touches, based on player feedback we've received since launch!
To celebrate, we’re offering our deepest discount yet. From 2nd - 9th June,
Loco Motive is 20% off! Tell your friends, your heirs, and any sworn adversaries!
There’s never been a better time to play, so climb aboard! You’ll be playing the most refined version of Loco Motive to date, complete with extra polish and optimisations designed to enhance your experience.
You can find a full rundown of the patch notes below, but here's a brief overview:
Update Overview •
Refined puzzle logic, for smoother gameplay across key chapters
•
Improvements to UI, such as mouse wheel scrolling in the inventory!
•
Numerous bugs squashed, enhancing overall stability and player experience
•
Additional polish, to animations, environment visuals, and more!
•
English (US) localisation introduced, alongside the existing English (UK) version
•
Overhauled Autosave system, improving performance and reliability
MCV/Develop Awards Great news, folks! We’ve been shortlisted for Visual Innovation of the Year in the upcoming
2025 MCV/DEVELOP Awards, taking place in London, UK on June 19, 2025.
The
MCV/DEVELOP Awards have been around for over 20 years, and aim to recognise the successes of the UK games industry in every area that it excels. We worked on Loco Motive for close to four years, so it’s immensely cool to be recognised by our peers, and to be nominated alongside some incredible titles. Fingers crossed and best of luck to everybody!
You can check out the
full shortlist here. New Milestone Reached! We've crunched the numbers and we're so excited to share that Loco Motive has now sold over
30,000 copies across
PC and Nintendo Switch. This is a huge milestone for a small team like ours, especially with our debut title. It truly means the world to us. If you played Loco Motive at launch, told a friend about us, or even spread the word on socials, then we couldn’t have reached this point without you!
Thank you so much for your continued feedback, passion, and support! Without further ado, here’s the spoiler-free nitty gritty of this update… 1.0.5 - Full Patch Notes Puzzle Tweaks Publisher Office • Herman now keeps the packing popcorn item after one use
• Added interaction when using popcorn on the board input slot
• Herman can now use the popcorn directly and indirectly to solve the puzzle.
• Herman now automatically collects the item after examining the waste basket
The Mansion • Changed visuals for boiler flames to embers for better puzzle clarity
• Adjusted tooltip for an item in the mansion basement for puzzle clarity
The Order Of Idle Hands • Using the correct item on Mr Masson will now automatically trigger the vote sequence
• Expanded the viable locations where Herman can locate the idol engraving clue
• Arthur now automatically reads the clue from ‘Dr Phogg’s Guide To Invis-Ability’ after obtaining it
• Changed Rosebud behaviour so Arthur drinks it automatically after obtaining it
Lady Unterwald Quarters • Expanded the viable items that work when used on Mr Liu's clenched fist
• Added fade out before Arthur learns the handshake ‘call and response’ for the first time
The Green Room • Expanded the viable items that can solve the 'Knifey, Stab, Stab' puzzle.
Engine Room • Diana can now use the serum directly and indirectly during the engine room encounter
UI • Added mouse wheel scrolling functionality for the inventory
• Added Autosave disclaimer screen on start-up
• Added UI for when the player attempts an input that is blocked by the game state
• Updated the loading screen indicator to a spinning icon
• Updated inventory scrolling label text and translations
• Fixed inventory sprites and item grid being misaligned
• Enabled inventory UI arrow indicators when using a gamepad
• Improved clarity of scrolling arrow indicators on the inventory UI
Fixes • Fixed inventory closing during specific item interactions
• Fixed the valve in not being connected to the wall pipe in Part Six
• Fixed visual sorting issues with Diana and Philately Stamp in the test yard
• Fixed issues with the band card game background sequence waiting and idle states
• Fixed the card game background sequence state not resetting fully when it is started
• Fixed the background sequence state not resetting fully when loading a save in the green room
• Fix for existing saves affected by Arista disappearing after repairing her item
• Fixed Arista not being visible in the lounge after repairing her item
• Fixed item not being removed after successfully winning the knife game
• Fixed various text inconsistencies and issues
• Fixed Arthur commenting that an item won't open the drawer when the drawer is already open
• Fixed Herman being able to learn the band name without stealing the corresponding item
• Fixed vote cutscene being re-triggered when reusing an item after solving the puzzle
• Fixed Hirsch facing away during a cutscene in Part Four
• Fixed waiter kitchen dialogue triggering before drinking the Rosebud
• Fixed missing animation trigger on Arthur's use item chest animations
• Fixed waiter kitchen dialogue triggering before receiving the necessary item
• Fixed Herman rendering underneath the rug during a cutscene in Part Four
• Fixed typo on Publisher Frank dialogue tree option
• Fixed sorting layer issues when April and Diana leave the test yard
• Fixed the fuel canister being incorrectly marked as empty during Part Five
• Fixed Pierre blocking the shoeshine chair prop behind him in Part Three
• Fixed sunset background tree sprite sorting order in multiple carriages
• Fixed Herman not resetting properly if you use another character to solve the puzzle during the finale
• Fixed Herman facing the wrong direction after the twins stare at him in the lobby
• Fixed Noir mode being disabled if it was active at the start of Part Four
• Fixed twins idle animations erroneously playing if you interact with Hagen
• Fixed incorrectly set flag for the drawer in Lady Unterwald's room
• Fixed being able to repeatedly use an item on the papers in the engine room
• Fixed animation markers being in the wrong place for one of Diana's ‘pick up’ animations
• Fixed Diana not walking to the button when interacting with it in the test yard
• Fixed Brother Jared not resetting properly when entering the room beyond the curtain
• Fixed rendering issues when Herman wakes up in the room beyond the curtain
• Fixed duplication of an item when leaving the test yard
• Fixed issues with selecting the outside window hotspot on a gamepad during Part Six
• Fixed player walking over the oyster bag in the kitchen carriage when it is visible
• Fixed Arthur rendering issues when using an item on the locker during Part Six
• Fixed selected inventory items remaining active when combining them and using a game-pad
• Fixed navigation prompts remaining active when look at or combining items using a game-pad
• Fixed sunset environment sprites import settings being set incorrectly
• Fixed the environment being night if you go out on to the rooftop access in Part Three
• Added timeouts to various background animations to prevent potential soft-locks
Misc • Added English [US] localisation
• Updated English [UK] localisation
• Added missing Mr. Masson idle animation during Part Six
• Added missing animations when picking up a certain item in the test yard
• Added missing animations when interacting with the pneumatic station in the test yard
• Updated train environment animations in Part Six
• Updated chapter four introduction cutscene timings
• Removed unnecessary off-screen line during the finale
• Imported updated version of Arthur device closeup sprites
• Increased Diana’s walk speed in the test yard, but disabled sprinting for this area.
• Added reading animation when Arthur obtains a specific item from the briefcase
• Updated localisation for STOVE platform
Save System • The autosave system has been overhauled to enhance stability.
• Saving is improved with smaller file sizes and faster processing times.
• To prevent accidental data overwriting, a one-minute autosave grace period will now trigger after loading a save state
That's all for now! If you want to chat to us directly, join our community discussion
on Discord! - We can also be
reached via Bluesky if that's more your speed!
Let us know what you think!
- Robust Games