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Pathfinder: Kingmaker

Update 2.1.0h (18 August 2020)
Please be aware of plot spoilers in the description below!
Highlights

- You can now play Pathfinder: Kingmaker with your gamepad.
- Turn-based mode is now available.

Areas

- Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
- Now you can speak to Kobold Artist in the Troll Liar only once.
- Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
- Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
- In the endless dungeon, certain poisons had no icons. Resolution: fixed.
- The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
- The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
- An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
- Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
- Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.

Quests

- After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
- In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
- Fixed the issue due to which the final stage of Octavia’s and Regongar’s quest could not be completed.
- After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom

Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed.

Classes & Mechanics

- Now rogues can select a starknife as a weapon for Finesse Training.
- The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
- The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
- Monks can now correctly activate two style strikes after 15th level.
- Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
- The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
- The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
- The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
- Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
- The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
- The kinetic knight can now correctly choose Armor Proficiency (Medium).
- Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
- For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
- The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
- Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
- Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
- The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
- The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
- Remove Fear failed to work against Frightful Presence. Resolution: fixed.
- Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
- Mind Fog had an incorrect duration description. Resolution: fixed.
- Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
- Tartuk now correctly has the Fiery Body spell.
- Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
- Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
- Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
- The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
- Even the smallest goblin alchemists now can throw bombs.
- Rapid Shot no longer applies a -2 penalty to single attacks.

Items

- Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
- Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
- Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
- Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
- Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
- The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
- The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
- Fixed issues with Gear's Rule.
- The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
- The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
- The weapon type information was missing for oversized bastard swords. Resolution: fixed.
- Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
- Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
- Mail of Clear Skies had incorrect stats. Resolution: fixed.
- Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
- The game mechanics information was missing for the Briar. Resolution: fixed.
- Frozen Crescent had an incorrect critical range. Resolution: fixed.
- Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
- Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
- Singing Steel Breastplate had an incorrect price. Resolution: fixed.
- Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
- Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt.

User Interfaces

- The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
- Fixed the location of the monster names above the water elementals.
- Fixed the location of the monster icons above the slurks.
- Combat Log didn’t display rerolls. Resolution: fixed.
- Changed the color of Jaethal’s name for readability.

Miscellaneous

- Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
- Audio: added four new voice packs for barons and baronesses.
- Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
- Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
- Rain visual effects no longer freeze when switching between locations.
- Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
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mrkgnao: This changelog addition has resolved the "|" bug that had corrupted this game's changelog, among many others, in the past week or so (see https://www.gog.com/forum/general/the_what_did_just_update_thread/post24372).

So, at least now we know that it was probably a one-time bug and not an ongoing one. And we can perhaps expect these corruptions to slowly disappear as each game gets a new changelog entry. But some games on the list are unlikely to get any more updates ever, so it's not really a solution.

Here's hoping that GOG fixes the bug properly and soon (ticket opened 5 days ago).
And the "Imperator: Rome" changelog is back to being corrupt today, so I stand corrected: it's not a one-time bug.
high rated
Book of Demons

Updated to 1.03.21701 (Windows & Mac)

No changelog.


*****

Starpoint Gemini 2

Patch 2.0.0.1 (17 August 2020)

After quite awhile, we've finally updated Starpoint Gemini 2. The list is quite small indeed, but necessary. Apologies for not getting to this sooner.

- rearranged the back-end depot system to accommodate this and any future updates
- added the x64 executable to make the game work better (in some cases work at all) on modern Windows. The executable is chosen automatically on-update or on-installation by GOG Galaxy.
high rated
The Sexy Brutale has been updated. No changelog.
Sexy Brutal already noted up above ^
high rated
Spacechem

It seems as if the game now has updated its Mac offline installer to v. 1016 (64-bit support ?) and has also added an offline Linux installer as well (gog_spacechem_2.0.0.6)

No website changelog.
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karnak1: It seems as if the game now has updated its Mac offline installer to v. 1016 (64-bit support ?)
Yep, which is the good part. Unfortunately it no longer seems to include the 63 Corvi DLC, which is not available separately on GOG, so I guess that goes into the "second class citizen" category now.
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karnak1: Spacechem

It seems as if the game ... has also added an offline Linux installer as well (gog_spacechem_2.0.0.6)
The Linux version of the game has been here since at least late 2017 (when I got it); no changes to it.
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karnak1: Spacechem

It seems as if the game ... has also added an offline Linux installer as well (gog_spacechem_2.0.0.6)
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gogtrial34987: The Linux version of the game has been here since at least late 2017 (when I got it); no changes to it.
Then it was my mistake.
Strange, because the GOG database apparently stated the Linux version as N/A.
My bad.
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karnak1: Strange, because the GOG database apparently stated the Linux version as N/A.
The GOG Database (gogdb) is correct --- the Linux installer has no version listed. The practice of listing versions is relatively new (and, like all things GOG, inconsistent). Older installers (like the Linux installer, which is from April 2017) often do not have a version listed.
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mrkgnao: [...] Arbitrarily deleting large portions of a game's changelog --- presumably in order to encourage social distancing --- is an uncommon, but by not means singular, GOG occurrence. There are seven games that have undergone this treatment (that MaGog is aware of and that she has been able to recover the lost portions of for posterity's sake).
Could you list these seven games? I think I remember noticing this before Field of Glory II, but don't recall which game(s) it was about or when.



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Geralt_of_Rivia: Um, no, these files have been on my harddrive for quite a few years now and I have just downloaded and compared them and they haven't changed.
Oops, the Wizardry entry fell victim to my lazy copy+paste of the SUPERHOT one, and failure to edit it in full to reflect the actual change. Thanks for pointing out, I'll rectify it a.s.a.p.
Post edited August 18, 2020 by HypersomniacLive
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mrkgnao: [...] Arbitrarily deleting large portions of a game's changelog --- presumably in order to encourage social distancing --- is an uncommon, but by not means singular, GOG occurrence. There are seven games that have undergone this treatment (that MaGog is aware of and that she has been able to recover the lost portions of for posterity's sake).
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HypersomniacLive: Could you list these seven games? I think I remember noticing this before Field of Glory II, but don't recall which game(s) it was about or when.
- Block'hood
- Divinity: Original Sin 2
- EVERSPACE
- Field of Glory II
- Kerbal Space Program
- Witcher 3: Wild Hunt, The
- Worms W.M.D
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mrkgnao: - Block'hood
- Divinity: Original Sin 2
- EVERSPACE
- Field of Glory II
- Kerbal Space Program
- Witcher 3: Wild Hunt, The
- Worms W.M.D
Ah yes, now I remember noticing it about Divinity: Original Sin 2, EVERSPACE, Kerbal Space Program and Worms W.M.D. I wonder if there's a pattern here too.


On an unrelated note, @GOG really has to work on their forum links - even the forum link of their own game, Witcher 3: Wild Hunt, The, points to the General Discussion board.
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AI War 2
Version 2.120 Improved Lobby Map Experience (August 14th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.120_Improved_Lobby_Map_Exper ience

~~~~ ~~~~ ~~~~

Version 2.121 Savegame Hotfix (August 17th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.121_Savegame_Hotfix

~~~~ ~~~~ ~~~~

Version 2.122 Empire Names (August 17th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.122_Empire_Names
Standalone installers, and those of its DLC, updated:
- Windows & Mac: 2.116 ⇒ 2.120 ⇒ 2.122;
- Linux: 2.116 ⇒ 2.117 ⇒ 2.121.

***

Between the Stars [InDev]
v0.2.2.0.4.0 (10 August 2020)

- The engine has been updated to Unity 2018.4.
- The game now uses multithreading on some functions to improve CPU performance.
- The ships shader has been improved to increase performance and improve graphic quality.
- The use of materials has been optimized to increase performance.
- Particle systems have been optimized.
- The code of various systems has been rewritten to increase performance.
- We've fixed a bug that always activated motion blur when starting the game.
- Shotgun weapon operation has been fixed.
- Fixed a bug in laser weapons that caused the laser to turn on and off constantly.
- New illustrations have been added.
- Numerous texts have been corrected.

~~~~ ~~~~ ~~~~

v0.2.2.0.4.1 (13 August 2020)

- We have increased the brightness of some explosions.
- We have modified the transmissions in the mission Returning the Favor (#217) to let you understand more clearly that you have to destroy the station.
- An error that kept laser beams active on already destroyed ships has been fixed.
- We have fixed the material of multiple game objects.
- An error that caused stations not fire has been fixed.
- We have fixed an error in the UI that didn't allow the player to have access to all their blueprints.
Standalone installer updated (0.2.2.0.3.2f ⇒ 0.2.2.0.4.1): 17 August 2020.

***

Caves of Qud [InDev]
Patch 2.0.200.86 (no date)

- You can once again acquire fungal infections.
- On the character screen, attributes that are modified above or below their base values now display as green or red, respectively. You can also now select an attribute on this screen to display its base level, which is used for meeting skill requirements.
- You can now disassemble without the Tinkering skill as long as you have the - Disassemble skill power.
- Confusion now affects artifact examination.
- The following objects are now tagged as being made of metal: HE missile, becoming nook, cybernetic rack, leering stalker's pneumatic piston, scrap shoveler's scrap saw, crypt sitter's chrome stilt, strip fly's mechanical pincers, Rodanis Y's tungsten carbide hammer-fist and axe-fist, and boosterbot's helping hand.
- Tinkered items can no longer generate fitted with suspensors or liquid-cooled.
- Baetyls can no longer be psychically attacked and are now subject to EMP.
- Industrial fans now respect phase.
- Steam no longer burns things to ash.
- Steam now tracks who is responsible for creating it.
- The Gas Generation mutations now produce gas in the same phase as the mutant producing it.
- Quest item torches no longer lose their unique display names.
- Using psychometry on a stack of items now results in better messaging.
- Reading passcodes using psychometry is now subject to reality stabilization.
- Loading a medassist module from the implant's interaction menu no longer loads an entire stack of tonics.
- The Mutating effect is now considered negative.
- Greater voider teleportation now respects normality but is powerful enough to contest it.
- Thrown weapon reequipping now reequips a similar item from your inventory if an identical one is not available.
- Autoexploring while wearing ninefold boots no longer teleports you between zones.
- Disassemble all is no longer usable with hostile creatures nearby.
- When you disessemble multiple items or use disessemble after performing another activity that has an action cost, you're now forced out of the interaction menu as you approach an action cost deficit that would place you in danger if hostile creatures arrived.
- Mechanimist snailmother converts now spawn ickslugs with the same faction attitudes as their mothers.
- Made item naming more reliably relevant to events that just occurred.
- Relics and relic-like items are now consistently unmoddable.
- Messages are no longer generated when creatures out of your line of sight use Shield Wall.
- Being asleep now generates a message only if the last message you received was about something other than being asleep.
- Popups are now used for messaging stat saps' permanent attribute drain.
- Being blocked by an object no longer displays any weapon performance characteristics it may have.
- Dominating someone you have performed the water ritual with and then looking at yourself no longer displays "You are water-bonded with you" in your description.
- Fixed the conjugation of the verb "get" in the companion thirst notification message for companions of pseudo-plural gender.
- Fixed a bug that disabled autoact rate limiting.
- Fixed some bugs around tracking body parts added by equipment.
- Fixed a bug that caused some liquid coverings, particularly acid-based ones, to not generate a clean action.
- Fixed a bug that sometimes caused fire-based abilities to end early when they encountered mixed liquids.
Standalone installers updated (and one day, the changelog version will match that of the installers):
- Windows & Linux: 2.0.200.84 ⇒ 2.0.200.88;
- Mac: 2.0.200.84 ⇒ 2.0.200.87.
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mrkgnao: - Block'hood
- Divinity: Original Sin 2
- EVERSPACE
- Field of Glory II
- Kerbal Space Program
- Witcher 3: Wild Hunt, The
- Worms W.M.D
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HypersomniacLive: Ah yes, now I remember noticing it about Divinity: Original Sin 2, EVERSPACE, Kerbal Space Program and Worms W.M.D. I wonder if there's a pattern here too.
Three of the games (Block'hood, DOS2, EVERSPACE) were "in development" games that came out of development around the middle of 2017, at which point GOG discarded all of their pre-release (i.e. "in development") changelog entries. However, there were other games that came out of development during that period (as well as before and after) that did not suffer the same treatment.

TW3 was the first victim. It was the first game to have a changelog larger than 64KB, at which point GOG cut off older entries to reduce it size below 64KB. I suspect that back then they had a size limit; nowadays we have much larger changelogs --- largest is Grim Dawn at 714KB.