It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
muntdefems: Akalabeth: World of Doom has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 16.04, Ubuntu 18.04)

>>> System requirements for Linux changed *FROM* Missing! *TO* System: Ubuntu 16.04, 18.04 or later, Processor: 1 GHz Processor (1.4 GHz recommended), Memory: 256MB RAM (512 recommended), Graphics: 3D graphics card 128 MB VRAM

>>> System requirements for OS X changed *FROM* Missing! *TO* System: OSX 10.11 or later, Processor: Intel Core Duo 2GHz+, Memory: 1GB of RAM, Graphics: 64MB of video memory

>>> System requirements for Windows changed *FROM* Missing! *TO* System: Windows 7 / 8 / 10, Processor: 1 GHz, Memory: 256 MB RAM, Graphics: 3D graphics card compatible with DirectX 9.0c
Those system requirements seem rather bloated to me, given that the game originally was made at a time when:
* 256 *kilobytes* was huge, and you were lucky to get a computer with one quarter the memory.
* The CPU was clocked at only 1 *megahertz*; gigabytes CPUs were unheard of at the time.
* There was no dedicated GPU memory; you had a framebuffer that lived in system RAM. (Some 8-bit systems, like the NES and MSX, did have separate graphics memory, but not the Apple 2.)
* Is 3D graphics really necessary, when the original game didn't need them? (Note that the firstperson perspective just consists of a few lines on a black screen, which computers back in the day could handle without 3D hardware.)

So, these system requirements are ridiculously bloated for what the game was.

(Also, I note that the game was originally written in BASIC; remember back when BASIC was a standard feature of computers?)
high rated
Order of Battle: World War II

Update 7.1.6 (19 February 2019)

Fixed same resolution displaying multiple times
Restart and Exit options removed from Outcome screen
Battle of Britain mod - Single Player fixed
Texts on City Plates should be rendered correctly on all languages
Fixed saving replays
FW 190 F & FW 190 G availability dates updated
City Plates from Boot Camp should display correctly when choosing Spanish language
Panzer Lehr specialization missing image fixed
Sturmtiger movement set to tracked
Air units destroyed on the ground not counted correctly fixed
Marder I bug - internal name changed from Marder II to Marder I
You can now purchase all specialisations after finishing Antwerp scenario
37mm Bofors AT german has truck_german for transport
Finnish infantry 37 and 38 attack values corrected
Finnish heavy infantry 43 defense value corrected
Advanced Aeronautics code issues fixed
Goliath Mine spec fixed
Editor issue (alliance color/nation flag mismatch) fixed
Fixed issues with Scenario Editor dates
Recipients section for dialog popup in Scenario Editor are now working as intended
Uranprojekt specialisation works as intended
ITA L3 series are no longer burning in the horizontal direction when destroyed
Chasseurs Alpins and Chasseurs Ardennes have ski movement type
JAP KD6 KD7 submarines deck guns rotation pivot fixed
"Never lose Stalino or Krasnograd" trigger fixed
"Never lose Kharkov" trigger fixed
Sturmtiger movement reduced to 6
Jagdpanther movement upped to 8
Hetzer cost and defense rebalanced
Ar_234 & FW_200 availability date revised
283mm_K5 shock value rebalanced
Italian Sub Type 1 - faulty switch to German TypeVII fixed
Wire guided bombs specialisation fixed
German infantry 40, 41 & 44 tunneling attribute added
Skins for units no longer overlap with terrain details
Restart from scenario editor should work as intended
Lots of other minor tweaks and fixes to units data
Fixed restarting scenario when playing from a save file
Improved performance while loading game
Switching from Map3D to Map2D no longer causes freezes
A bunch of scenario & unit data fixes
Range preview of artillery units is visible in all terrain combinations
AI Infinite thinking time on Disembark fixed
Imported planes refunded if landed during deployment fixed

Blitzkrieg

Scen03: Resolved bugtracker #3854
Scen08: Set spec pt reward to 2
Scen09: Set spec pt reward to 2
Scen10: Resolved bugtracker #3902
Scen10: Fixed city plates in multiple languages
Scen11: Set spec pt reward to 2

Kriegsmarine

Scen01: Made "Narvik Fail" trigger inactive when "Take Narvik" is achieved to avoid scn ending in defeat
Scen01: Fixes problem that prevented victory plus other changes

Endsieg

Scen01: Reworked aux Panther D objective to fire with various core setups
Scen03: Added Sov T34m43 to final attack wave to increase change to fire "captured unit" trigger
Scen03: Changed defensive AI unit to join final attack wave
Scen04: Added Ger 10 supply when captured unit arrives to avoid shortage if players lost or gave up supply points
Scen04: Changed Kiev award to display intended no. of spec pts
Scen04: Corrected entry for missing "maps found" event pic
Scen05: Clarified aircraft number for objective2_2_0 (changed Eng, Ger, Fra, Spa text files, I'll ask Adam for Russian)
Scen06: Changed triggers regarding Sov air XP settings
Scen06: Changed camvar entry for later Moscow air XP trigger
Scen06: Set Kiev RP reward (from scn 004 camvar) to 50 (alliance)
Scen06: Changes some Sov tanks affected by camvar
Scen06: Added pic file event_bridge
Scen07: Removed info popup (missing text) when "destroy units" objective achieved
Scen07: Changed "Take Moscow" objective slightly
Scen07: Removed info popup/text for "destroy 50ground, 8 air units" objective
Scen07: Changed "never lose starting objectives" related triggers
Scen07: Changed camvar entry for actual Moscow air XP trigger
Scen08: Changed trigger for P26 tank reward arriving when achieved before at Anzio
Scen08: Fixed a few typos
Scen08: Balance: US forces behaviour slightly changed
Scen09: Changed evacuate Paris trigger to check at turn 15, evac has to be completed at the end of 14 to achieve objective
Scen09: Balance: added Ger 60 RP in case player failed earlier objectives limiting US air XP
Scen09: Changed "Hold Paris" trigger turn check slightly
Scen09: Changed AI team setting for CAN units
Scen09: Fixed briefing text error
Scen10: Corrected trigger to include Son when deployment restrictions are lifted
Scen10: Last para wave popup pic entry corrected
Scen11: Balance: added Ger 70 RP in case player failed earlier objectives limiting US air XP
Scen11: Balance: removed 2 aux units
Scen11: Weather popup pic entry corrected
Scen12: Balance: added Ger 80 RP in case player failed earlier objectives limiting US air XP
Scen12: Balance: added US rearguard artillery
Scen13: Removed "cropped" airfield top of the map causing wrong aircraft fuel indications
Scen13: Balance: removed SS reward RP
Scen13: Corrected Allied air units spawning in certain cases too early, and in wrong numbers
Scen13: Balance: added Ger 100 RP in case player failed earlier objectives limiting US air XP
Scen14: Added event pic file: event_stratbomber_warning
Scen14: Balance: reduced Ger turn income to 50 (possible bonus unchanged)
Scen14: Balance: removed SS reward RP
Scen15: Added event pic file: event_calais_cmdr
Scen15: Balance: reduced Ger turn income to 50 (possible bonus unchanged)
Scen15: Balance: removed SS reward RP
Scen Ita_Anzio: One-time RP reward for (either) Anzio or Nettuno set to 80 (alliance)
Scen Ita_Anzio: Added pic file event_bridge
Scen Ita_Anzio: Added pic file event_Ita_tank_dmg

Winter War

Scen04: Added Fin truck to captured 122mm gun
Scen06: Photo event missing trigger Airstrip mission 6 Artic Fox Winter War fixed

Panzerkrieg

Scen07: Reworked victory conditions

upd!

There is something wrong with 'Order of Battle' downloads.
Duplicate downloads & some other stuff.

@Judas, take a look please. =)
Post edited February 19, 2019 by Edward_Carnby
high rated
Kingdom Come Deliverance has been updated.

Changelog for Update 1.8.2 (19 February 2019)

Some enemies that were too hesitant to attack the player are now much more eager to fight. Including Runt!
Several crash-causing bugs fixed. Including the most serious one that always happened sometime after finishing The House of God quest and wasn't preventable by loading.
Items from previous saves are no longer placed in player's inventory upon creating a new game.
Soldiers in The House of God quest no longer keep beating Zmola forever.

There is something wrong with 'Order of Battle' downloads.
Duplicate downloads & some other stuff.
Looks like it fixed now.
Thanks !
high rated
Pillars of Eternity II: Deadfire

Update 4.1.2 (19 February 2019)
Resolved Issues

The Combat Start is no longer visible before starting combat in certain situations.

Terrified party members who cannot move will now pass their turn correctly.

Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.

In deck-to-deck combat, loot can no longer be lost if there is too much.

Characters are now able to jump between ships' decks during combats in turn-based mode.

Characters automatically finish reloading when their turn starts.

The combat speed slider will now update correctly when using the hotkeys to change it.

The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).

Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.

Summoned creatures are now set to the caster's level.

Turn order UI will not appear in trap-triggered combat with no enemies.

Characters will no longer get stuck in their walk speed after leaving a cutscene.

Characters are no longer walking after leaving a Slog Zone.

In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.

Spoiler

The Oculus will now turn off after both conduits are destroyed in turn-based mode.

The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.

Balance Changes

Light, one-handed weapon's damage has been slightly increased in turn-based mode.

In turn-based mode, dexterity now adds 4% to Stride per point.
In turn-based mode, characters receive -10 Deflection while Knocked Down.
i know this is not an on-demand service, but can magog clarify whether bioshock classics are in the database or whether gog is just spamming people's accounts with blank gamecards please :)
high rated
Foundation

#### Update 1.0.10.0218 (19 February 2019)

* fix: occasional remaining crash when closing a workplace window while assignation menu was open
* fix: occasional crash while editing bridges
* fix: occasional crash due to game memory corruption caused by zoning notifications
* fix: crash in bailiff selection window when a bailiff candidate leave the village

* * *

#### Update 1.0.9.0215 (18 February 2019)

* fix: crash when closing game during loading
* fix: crash related to bailiff offices destroyed in old save-games
* fix: safely ignore mods containing duplicated IDs
* fix: display of mod names in Browse Mods list
* mods can now be removed from installed mods list
* move mod.io json files outside of mod folders
Thronebreaker: The Witcher Tales -> somebody is living a year in the past...

#### Update 1.1 (18 February 2018)

##### New Features

* An animation setting for premium cards is now available in the main menu. For new players, Always Animate will be the default setting.
* Added support for Traditional Chinese.
* New controls have been added for gamepads:-- LB, RB / L1, R1: Jump to the leftmost or rightmost side of a row.-- LT / L2: Switch between opponent and player graveyards.-- X / Square: Select your Leader.

##### Game Fixes

* Overall game performance has been improved.
* Overall game stability has been improved.
* Greatly reduced the chance of blocking player progress due to infinite loading screens.
* Blur has been enhanced to improve both performance and visuals.
* Fixed an issue whereby the player would occasionally lose the ability to make selections with the gamepad after entering the camp.
* Fixed an issue whereby the opponent would get an infinitely long turn after the player viewed the deck preview during puzzle battles.
* Minor localization fixes.
* Fixed an issue whereby the number of Golden Chests found wouldn't be counted properly by the Grey Rider in the Mess Tent.
* Fixed an issue with incorrect special rules for the Snowball Fight puzzle battle.
* Fixed an issue in The Battle of Caedva Gaenvid whereby the opponent would discard all cards and the player would experience an infinite loading screen after victory.
* Fixed an issue whereby Thronebreaker would crash after attempting to start the Spring Cleaning and Battle for Red Lobinden battles.
* Corrected a misleading prompt in the camp tutorial for previewing and recruiting cards.
* Fixed an issue whereby fire visual effects on the enemy ranged row were not visible during the Abandoned Outpost puzzle battle.
* Fixed an issue whereby either Gascon's or Reynard's card and dialogues would incorrectly appear during The Siege of Tuzla battle even after they had been lost to the player during The Battle for Red Lobinden quest.
* Fixed an issue whereby gamepad input would sometimes not be accepted at the start or end of a shortened battle.
* Fixed an issue whereby Thronebreaker would crash following the redraw screen of the Battle for Red Lobinden battle.
* Fixed an issue whereby loading a game from the main menu would sometimes result in an infinite loading screen.
Megaquarium

#### Update v1.2.1 (17 February 2019)

Mini patch with a couple of things that didn't quite make it into the big
February update, plus a couple of bonus fixes/features. :)

##### Changelog:

* Upgraded underlying Unity version which should hopefully fix the 'Citrix workstation' bug. Let me know if you still encounter this issue.
* Added 'Exclusive fullscreen' mode.
* Added tooltip to point button toggle in top right.
* Fixed bug where messages don't reload if you drop an animal with the message window closed.
* Fixed bug where floor arrows blocked 'attraction aura'

For the next couple of weeks I'm going to be working through the backlog of
small and medium sized feature requests that have built up over the weeks and
months and making some headway through that.

I'm also going to be experimenting with some tweaks to the prestige generation
formula and the way that this information is communicated to you. :)
avatar
dtgreene: So, these system requirements are ridiculously bloated for what the game was.
Just a guess, but those system reqs might be for DOSbox more than the game itself. It seems most DOSbox games here have similar requirments (see Spycraft for example: https://www.gog.com/game/spycraft_the_great_game)
high rated
Lovecraft's Untold Stories

#### Update 1.1 (15 February 2019)

Dear investigators,The new version 1.1 comes with a lot of fixes, new content,
and surprises. Take a good look at the patch notes:

* We have improved the shooting system in the game.
* Balance improved: We have improved the balance of the Professor up to the Library location. We have reduced the stamina cost of the Explosive shot, but we have increased its delay.
* New enemies and traps: We have added new traps and enemies in the Professor's cemetery level and other locations.
* New animations and visual elements: Now the plants in the game react when you run through them.
* New items: We have added items that give immunity to certain effects like Bleeding, Stun, Traumas, etc...
* New sound effects: We have added sound effects to certain consumable objects.
* Quest fixed: We have fixed the quest of the mother & child in the Detective's Pogost.
* Necronomicon: Now you can find in the levels of the game, and in the shops, different copies of the Necronomicon. Use them wisely and they may grant you valuable objects, access to a secret location, or a certain and terrible death.
* Eye of Azathoth: Fixed the issue that hides the map if you use two Eyes of Azathoth in the same location.
* Night hunter: Fixed the problem with the Night hunter in the Professor's Cemetery, that appeared frozen if you had already saved the Witch previously.

As you can see, we continue as hard as ever improving, fixing, and adding new
things to our game. Please continue being as awesome, and inform us of any
issue that you find. We promise to continue giving you all as much support as
possible and improving our game.

The Devs
Epic Tavern
-> full changelog available here: https://pastebin.com/KAuuT9E5

The following offline installers have also been updated:
-> Tower of Time to version 1.4.1.11810 (Linux installer)
-> Caves of Qud to version 2.0.166.0 (Windows installer)
-> Lovecraft's Untold Stories to version 1.11
Post edited February 19, 2019 by WinterSnowfall
high rated
19 February:

---------------------------

Games included in this batch:

· Absolver
· Divinity: Original Sin 2 - Definitive Edition
· Dungeons 3
· Planet Nomads [In Dev]
· Tangledeep
· Vaporum

---------------------------

[Part 1 of 4]

---------------------------

Absolver has changed


[FILE UPDATES]

* File removed: Patch (1.24 487 to 1.25 492.2) [Windows]

* File added: Patch (1.29 543 to 1.30.550) [Windows] --- Size: 162.0 MB --- Version: 1.30.550

* File changed: DLC: Adalian Forest Pack: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.29 543 *TO* 1.30.550

* File changed: DLC: Pre-Order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.29 543 *TO* 1.30.550

* File changed: Patch (1.25 492.2 to 1.26 494) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.26 494 to 1.27 503) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.27 503 to 1.29 543) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 5) --- Size has not changed (1.0 MB) --- Version *FROM* 1.29 543 *TO* 1.30.550

* File changed: Windows installer, English (part 2 of 5) --- Size has not changed (4.0 GB) --- Version *FROM* 1.29 543 *TO* 1.30.550

* File changed: Windows installer, English (part 3 of 5) --- Size has not changed (4.0 GB) --- Version *FROM* 1.29 543 *TO* 1.30.550

* File changed: Windows installer, English (part 4 of 5) --- Size has not changed (4.0 GB) --- Version *FROM* 1.29 543 *TO* 1.30.550

* File changed: Windows installer, English (part 5 of 5) --- Size *FROM* 556.0 MB *TO* 558.0 MB --- Version *FROM* 1.29 543 *TO* 1.30.550


[CHANGELOG UPDATED]
Patch 1.30.550 (19 February 2019)

Hi everyone,

When the Winter Update was released, the balancing of the game was negatively impacted by some bugfixes (notably the fix on stun durations). Since then, we’ve been working hard on balancing, and especially on frame data. Special abilities for Faejin and Windfall have also been tweaked, as well as the Sharp Impact and Unbreakable powers, and a couple of other bugs.
You will find detailed information on all the changes below. We hope you like them! Please note that at this stage, the patch is live only on PC; we’re waiting on feedback from PC players (Steam & GOG) before deploying it on PS4 and Xbox One in a few days if all is well. So if you’re on PC please let us know what you think, whether it’s on our forums, Reddit, Discord or Twitter !

All the best,

Sloclap Team

Gameplay Balancing
Frame data
- Frame data have been reworked in this patch, the main goal was to get back the pressure game while keeping a good reaction time against fastest attacks.
- We’ve also done some work to differentiate attacks with similar properties by trading blockstun frames with hitstun frames and damage. So some attacks now have a better blockstun value (to stay safe and keep the pressure) while others are more risky but have better rewards (better damage and hitstun to follow-up with other attacks)
- We have also nerfed some attacks with several properties (jumping breakers for instance), and ankle stamp has now a startup of 11 frames.
- You can see the full frame data here : Absolver 1.30 Frame Data <a href="https://docs.google.com/spreadsheets/d/137K5enErK3GuWo9dLuOe7m4teMnJuutmK8wtAZx7sW0/edit?usp=sharing"&gt;https://docs.google.com/spreadsheets/d/137K5enErK3GuWo9dLuOe7m4teMnJuutmK8wtAZx7sW0/edit?usp=sharing

Special abilities
Faejin Front abilities
- Left/Right (Parry):
- Startup : 18 > 16 frames
- Damage : 40 > 50
- Shards bonus : 0.1 > 0.15

Faejin Back abilities
- Left/Right/Down (Avoid):
- Stamina bonus : 20 > 25
- Shards bonus : 0.1 > 0.15
- Slowdown duration 6 > 9 frames

Windfall
- Avoid Side (Left/Right):
- Slowdown duration 14 > 12 frames

Powers
Sharp Impact
- Cut damage repartition : 100% > 80%

Unbreakable
- Damage received reduction : -50% > -25%
- Damage multiplier on weapon durability : xInf > x8

Bug fixes
- It’s no longer possible to guard an incoming attack when parried or avoided.
- We fixed a bug when someone received a snatcher without any weapon in hand (after that, only one hit was needed once he/she had a weapon in hand to be disarmed)
- We’ve also fixed the startup frame number displayed for the following attacks (There was a difference of -1 between what was displayed and the reality):
- Head Splitter
- Side Wind Thrust
- Light Swing Slash
- Limbo Thrust
- Body Slicing
- Whirl Slash
- Swirl Slash
- Puropera Cut
- Wrist Jab
- Double Spike Kick
- Stumble Slash
- Wrist Roll Slash
- Drunk Stomp
- Hadrunken
- Forward Lean Slash
- One Inch Punch
- Lastly, the animation of Cleaver Blow is slightly slower, to fit with the 16 frames startup displayed.
(Full changelog)
high rated
---------------------------

[Part 2 of 4]

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed


[FILE UPDATES]

* File removed: DLC: Divine Ascension: Mac OS X installer, French+Spanish

* File removed: DLC: Sir Lora: Mac OS X installer, French+Spanish

* File removed: Mac OS X installer, French+Spanish

* File added: DLC: Divine Ascension: Mac OS X installer, French (part 1 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Divine Ascension: Mac OS X installer, French (part 2 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Divine Ascension: Mac OS X installer, Italian --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-3)

* File added: DLC: Divine Ascension: Mac OS X installer, Spanish (part 1 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Divine Ascension: Mac OS X installer, Spanish (part 2 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Sir Lora: Mac OS X installer, French (part 1 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Sir Lora: Mac OS X installer, French (part 2 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Sir Lora: Mac OS X installer, Spanish (part 1 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: DLC: Sir Lora: Mac OS X installer, Spanish (part 2 of 2) --- Size: 1.0 MB --- Version: 3.6.36.3440 (GOG-2)

* File added: Mac OS X installer, French (part 1 of 2) --- Size: 18.0 GB --- Version: 3.6.36.3440 (GOG-2)

* File added: Mac OS X installer, French (part 2 of 2) --- Size: 18.0 GB --- Version: 3.6.36.3440 (GOG-2)

* File added: Mac OS X installer, Italian --- Size: 18.0 GB --- Version: 3.6.36.3440 (GOG-3)

* File added: Mac OS X installer, Spanish (part 1 of 2) --- Size: 18.0 GB --- Version: 3.6.36.3440 (GOG-2)

* File added: Mac OS X installer, Spanish (part 2 of 2) --- Size: 18.0 GB --- Version: 3.6.36.3440 (GOG-2)

* File changed: DLC: Divine Ascension: Mac OS X installer, Chinese --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-3) *TO* 3.6.36.3440 (GOG-1)

* File changed: DLC: Divine Ascension: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-1) *TO* 3.6.36.3440 (GOG-3)

* File changed: DLC: Divine Ascension: Mac OS X installer, German --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-1) *TO* 3.6.36.3440 (GOG-1)

* File changed: DLC: Divine Ascension: Mac OS X installer, Polish --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-2) *TO* 3.6.36.3440 (GOG-3)

* File changed: DLC: Divine Ascension: Mac OS X installer, Russian --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-2) *TO* 3.6.36.3440 (GOG-1)

* File changed: DLC: Sir Lora: Mac OS X installer, Chinese --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-3) *TO* 3.6.36.3440 (GOG-1)

* File changed: DLC: Sir Lora: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-1) *TO* 3.6.36.3440 (GOG-3)

* File changed: DLC: Sir Lora: Mac OS X installer, German --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-1) *TO* 3.6.36.3440 (GOG-1)

* File changed: DLC: Sir Lora: Mac OS X installer, Polish --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-2) *TO* 3.6.36.3440 (GOG-3)

* File changed: DLC: Sir Lora: Mac OS X installer, Russian --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-2) *TO* 3.6.36.3440 (GOG-1)

* File changed: Mac OS X installer, Chinese --- Size *FROM* 18.0 GB *TO* 18.0 GB (+15.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-3) *TO* 3.6.36.3440 (GOG-1)

* File changed: Mac OS X installer, English --- Size *FROM* 18.0 GB *TO* 18.0 GB (+15.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-1) *TO* 3.6.36.3440 (GOG-3)

* File changed: Mac OS X installer, German --- Size *FROM* 18.0 GB *TO* 18.0 GB (+15.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-1) *TO* 3.6.36.3440 (GOG-1)

* File changed: Mac OS X installer, Polish --- Size *FROM* 18.0 GB *TO* 18.0 GB (+15.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-2) *TO* 3.6.36.3440 (GOG-3)

* File changed: Mac OS X installer, Russian --- Size *FROM* 18.0 GB *TO* 18.0 GB (+15.0 MB) --- Version *FROM* 3.6.35.8270 (GOG-2) *TO* 3.6.36.3440 (GOG-1)


[CHANGELOG UPDATED]
Update 3.6.36.3440 (15 February 2019)

Updates:
- Italian is added as a language

Mac Specific Bug Fixes:
- Fixed visual issue with journal pages
- Fixed scrolling issue when using a mouse wheel

Bug Fixes:
- Fixed empty containers not closing with space bar
- Fixed certain NPCs not entering combat when attacked from a distance
(Full changelog)
high rated
---------------------------

[Part 3 of 4]

---------------------------

Dungeons 3 has changed


[CHANGELOG UPDATED]
Update v1.5.6 (08 February 2018)

New additions
- A new free multiplayer co-op map ‘Defenders of the True Evil’ has been added.
- A new powerful spell called ‘Divinely Evil Lightning’ has been added.
- Only obtainable by completing the Clash of Gods expansion.

Fixes
- Fixed a bug where unavailable researches were made available by the Temple structure.
- Fixed a bug with the triple Mystificator mana capacity.
- Fixed the opening and closing sound of Magic Doors.
- Fixed the behaviour of the Evil Hand on the surface. Now it does a better job by staying off-camera when idling.
- Fixed the walkability with ‘Outposts’ so that they are preferably attacked from the front.
- Fixed the pray animation for units in the Temple.
- Fixed multiplayer lobbies to display the pre-set difficulty to players.
- Gob-O-Bots can now use their ‘Eject’ skill even when on strike.
- [MacOS] Improved multiplayer connections.
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[CHANGELOG UPDATED]
Update 0.9.8.1 (18 February 2019)

0.9.8.1
- fixed error while switching from Mover Tool to other tool or block
- fixed loss of Weapons and Tools during update to 0.9.8.0 (however, you need to open your original save - saves with items already missing will not recover it)
- fixed remembering of disabled resources in Miner settings
- fixed Solar Panels working at night


0.9.8.0

Tool changes:
- change in tool usage - now you can have multiple different Tools in the Hot Bar
- added Mover Tool for moving blocks
- split Emergency Tool and classic Multitool functionality - the first uses only Suit power, the latter only Batteries
- enlarged default player inventory by 2 slots

Other Changes:
- updated Unity engine to 2018.3.5f1
- added Thermoregulator block and fixed thermal regeneration in different occasions
- added slight boost to player movement while accelerating from standing to motion
- faster mining with mining machines, but mining is now limited - you can harvest only certain amount of resouces on one place
- custom POIs in map - you can mark a point by mouse click in map, compass will show you the way there
- save files are now compressed - warning! if you plan to play older version of the game, backup ALL your save files before launching 0.9.8.0, as compression occurs after the first lauch, and compressed saves are incompatible with older releases of the game
(Full changelog)

---------------------------

Tangledeep has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 277.0 MB *TO* 301.0 MB --- Version *FROM* 1.22b *TO* 1.23e

* File changed: Mac OS X installer, English --- Size *FROM* 283.0 MB *TO* 308.0 MB --- Version *FROM* 1.22b *TO* 1.23e

* File changed: Windows installer, English --- Size *FROM* 271.0 MB *TO* 295.0 MB --- Version *FROM* 1.22b *TO* 1.23e


[CHANGELOG UPDATED]
Build 1.23e (19 February 2019)

BUGS
- If you don’t defeat any Goldfrogs in an Item Dream, the results screen should now say 0 instead of -1
- Fixed mouse hover jank related to the new minimap quality of life change - the mouse hover state was not being properly released sometimes


Build 1.23c (19 February 2019)

BALANCE
- Adjusted how the “Banish” champion ability works. It now reduces the summon duration of all nearby temporary player summons by 50% of max. ‘Permanent’ summons like Floraconda will take 50% of max health in damage.
- Staff-type weapons now give +1 base Spirit Power per level (before multipliers)
- The Staff mastery “Force Blast” now inherits your weapon’s element, and gains an additional +20% damage from Spirit Power (is now 40%/60% of weapon/spirit power, up from 40%/40%)
- XP/JP rewards from chopping down trees have been increased across the board. The cap on these rewards has been raised, and uncommon/rare trees give even more now.

BUGS
- Fixed bug where elemental auras on champions would not appear if you loaded the game near one
- You should no longer get double money when using a movement ability to land on a pile of coins
- Fixed somewhat broken trigger mechanism for random lightning strikes by champions
- Fixed display bug if you got 0 fountains in a dream (should say 0, not -1)
- Fixed rare game load bugs related to certain blocking objects
- Possibly fixed bug with non-rendering terrain
- Fixed another AI bug related to healing abilities and dismissed or destroyed summons
- Discipline stat should no longer extend the duration of your Escape Portal, causing it to take LONGER to go back to town!
- Fixed longstanding bug with equipment comparisons! If an item had multiple stat mods, it was only calculating as if it had one mod. e.g., A plain Spectacles (+5 Guile/Swiftness) would almost always be better than a magical one (+5 Guile/Swiftness, +2 all stats; only the second mod was counted).
- Summoned monsters like Bonecrabs can no longer be marked for quests
- Finally fixed Hergon’s Frostplate ice shard bizarre movement
- Fixed AI quirk related to corral pets with lots of abilities (some abilities would be ignored at certain angles)

QUALITY OF LIFE
- You can now hover over stairs on the minimap to see where they lead!
- In the shop UI, when buying items, hovering over a consumable item will show you how many of that item you already have in your inventory.
- Divine Smite / Holy Bolt animation (i.e. from Radiant Starhelm, Divine Fury) should execute about 250% faster now.
- Daily/Weekly challenges now have reduced or sped-up cutscenes and callouts.
- Lucid Orb Shards now display the full text for the mod they add in the item description.
- When using “Repeat Recipe” in the cooking UI, the cursor will now return to the “Repeat Recipe” button unless you change the recipe.


Build 1.22g (19 February 2019)

ART/VISUALS
- When an ability reserves Energy or Stamina, this is now reflected on the main HUD

BALANCE
- Increased drop chance of quivers, books, and shields in the master equipment loot table
- Certain champion powers like “Boost Morale” and “Regeneration” should no longer be spammed out-of-combat

BUGS
- Fixed “Day 31” indicator that sometimes appeared briefly on game load
- Fists should no longer be the target of dream king rumors
- Fixed bug with calculation of Medium Armor Mastery dodge bonus (was not giving enough)
- Fixed game error that could occur after using Deafening Dream Drum
- Fixed bug where if a monster died due to one of YOUR turn-end statuses (such as Radiant Starhelm) they would linger on the map at 0 Health for one turn.
- Fix for rare bug in shops that would cause a game error when pressing page up/down with quantity selector open
- Fixed bug with ‘Haunt’ effect when used by non-Wraith creatures
- Fixed rare bug with damage text and exiting Item Dreams
- Fixed bug with monster aggro causing them to be generally less aggressive than intended
- Fixed bugs that could occur if you quickly opened your Inventory and used something before the top animation finished
- Fixed bug with difficulty display of dungeon floors when loading a save
- Fixed powerups not triggering if you used a movement ability to land on one
- It should now be possible for monsters to inherit weapon animations from their parents (this won’t help existing bred generations)
- When switching places with an NPC, you should now pick up any items in the spot where the NPC was residing
- Fixed bug where status immunity wasn’t being checked in some cases
- Fixed faces going outside of dialog boxes sometimes. Whee!
- Dirtbeak in the Bandit Library should no longer be a valid rumor target

MOD SUPPORT
- It is now possible to create “GAMEBALANCE” mod files in any mod. This lets you change various multipliers: hero damage, monster damage, XP gain, JP gain, gold gain, loot drop rate, magic item chance, orb drop rate, powerup drop rate, powerup healing, pet XP gain, pet damage, monster density, and monster respawn rate!

QUALITY OF LIFE
- Default Cursor Repeat Delay is higher now. Should feel better.
- When holding a direction and opening a dialog or menu, there will now be a pause before the dialog or menu keeps scrolling, until you return the keys/controller to neutral. This helps the cursor feel less ‘slippery’
(Full changelog)
high rated
---------------------------

[Part 4 of 4]

---------------------------

Vaporum has changed


[FILE UPDATES]

* File removed: Patch (Patch #8 to Patch #9) [Windows]

* File added: Patch (Patch #12 to Patch #14) [Windows] --- Size: 196.0 MB --- Version: Patch #14

* File changed: Patch (Patch #10 to Patch #11) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Patch #11 to Patch #12) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Patch #9 to Patch #10) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* Patch #12 *TO* Patch #14

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.8 GB *TO* 1.9 GB --- Version *FROM* Patch #12 *TO* Patch #14


[CHANGELOG ADDED]
Update #14 (19 February 2019)

Hey, guys!
Patch time! A big one this time!
We've been silent for a long time now because we've been hard at work on porting Vaporum to Xbox One, PS4, and Switch. As that work is mostly done, we were able to put our attention back to the desktop version again.
Apart from smaller bugfixes that we found ourselves or that you guys reported to us, there is a whole host of optimizations and improvements going in with this patch.
For the game to work on the consoles at our expected standards, we had to dive deep under the hood and optimize lots of stuff. While some of these changes are specific to specific console targets, most are universal and will bring performance benefits to desktop targets as well. As a result, the game should perform better on any hardware, on any OS, and takes about 40% less space on your disk.
As always, we've been listening to all the feedback on our forums, and so we added new game options you guys asked for, and fixed issues you reported to us.

Here's the full list of changes:
- Added an option to toggle head bobbing while moving. Motion sickness no more!
- Added an option to toggle Stop Time Mode sounds.
- Added options to toggle audiovisual indicators when you're low on health.
- Added an option to set the type of your controller. This should fix, hopefully, all issues with controllers. If your controller doesn't work the way you'd expect, this setting will force the game to make the controller behave. :)
- Improved the performance when reapplying the same skill to the player over and over (acid pool and such effects).
- Improved the performance of the auto-map and the GUI overall.
- Improved the performance of animations, some visual effects, and post-processes.
- Improved culling to increase performance.
- Improved overall rendering performance.
- Reduced the disk space the game takes by about 40%.
- Fixed: Tooltips hide when you move items between containers and your inventory.
- Fixed the cursor misbehavior when the supersampling setting is not set to 1.0.
- Fixed a few issues in localization.
- Fixed: The button after the flame turret in L05 (The Riddle of Steel) can sometimes get you stuck, closing the door behind you, with no way to open the door again.
- Fixed: Some controllers may crash the game.
- Fixed: When you move into a hole in the Stop Time Mode, you don't fall. :D
- Fixed: Some "bloody" effects still show up when the Gore setting is set to off.
- Fixed: Shock Spider's light shines through walls.

Enjoy! :)
(Full changelog)
high rated
avatar
Edward_Carnby: [...] Sunless Skies

Updated to 1.2.0.2.4cf00080.
No changelog.
avatar
muntdefems: [...] Sunless Skies has changed

[...] [NO CHANGELOG]
Posted by the devs in the game forum:

Patch Notes - 1.2.0.2.4cf00080 (16/02/19)

* We've fixed an issue that was causing the journal to go blank in particular situations.
Post edited February 20, 2019 by HypersomniacLive
high rated
Also, the devs of Kingdom Come Deliverance have posted a much more detailed changelog in the game forum (unfortunately overwriting the post of the previous one, so it's not immediately visible)
Post edited February 20, 2019 by HypersomniacLive