It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
muntdefems: No new updates since yesterday, so this means there's a new post in The "what did just update?" Weekly Digest thread. :)
yepoleb reports that The Dark Eye: Chains of Satinav was updated today (St. Paddy's Day). Does anyone know anything about this?
high rated
avatar
finkleroy: yepoleb reports that The Dark Eye: Chains of Satinav was updated today (St. Paddy's Day). Does anyone know anything about this?
Title changes only (move ", The" to "The").
No any real change.
high rated
avatar
little_helper: Ashes of the Singularity: Escalation has changed

(···)

NOTE#1: The 'Secret Missions' and 'Turtle Wars' DLCs seem to have been multiplied several times. Can someone owning this game (plus DLCs) confirm whether they appear multiple times in the library and, if so, whether they point to the same file or not, please?
Whatever the cause, these DLCs are back to normal now. :)

---------------------------

Games included in this batch:

· Ashes of the Singularity: Escalation
· Grim Fandango Remastered
· Obduction®

---------------------------

Ashes of the Singularity: Escalation has changed


[FILE UPDATES]

* Files removed: DLC: Secret Missions: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (parts 1-6)

* Files removed: DLC: Turtle Wars: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (parts 1-6)

* File added: DLC: Secret Missions: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Size: 215.0 MB --- Version: 2.71

* File added: DLC: Turtle Wars: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Size: 52.0 MB --- Version: 2.71


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'br1' (Brazilian-Portuguese), 'fr1' (French), 'de1' (German), 'it1' (Italian), or 'es1' (Spanish).


[NO CHANGELOG]

---------------------------

Grim Fandango Remastered has changed

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* [empty]

---------------------------

Obduction® has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.6.5 *TO* 1.7.1

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.2 GB *TO* 3.8 GB --- Version *FROM* 1.6.5 *TO* 1.7.1


[CHANGELOG UPDATED]
Patch 1.7.1 (15 March 2018)

- We're constantly tweaking and fixing Obduction, but this update has a bit more than just tweaks and fixes. We've included a few extra places to explore -- places that fill in a bit more of the story. It's a perfect time to play Obduction again, get a bit further, or maybe even try Obduction in VR. Make it home.
(Full changelog)
high rated

Divinity: Original Sin 2
Realpolitiks


Marked as updated.
No changelog.
high rated
Democracy 3
Internal Update (19 March 2018)
GOG fixes

Removed stray 'ReplaceVistaIcon.exe' file that could trigger false positives in some AV programs
high rated
Nantucket

#### Update 1.1.0 (19 March 2018)

* Implemented a Fast Combat Animations option to speed up combat animations. The option can be found in the game settings and it has to be activated, since the default option is “off” to help new players understanding what’s going on.
* Added a separated volume slider for sea shanties and an option to disable them, since now they keep playing till the end and maybe some people would not enjoy it.
* Implemented Controller support
* Added the option to not pause and mute the game when tabbing out. This could be useful if you play the game in window mode or while doing something else.
* Added “Take All” button in Post Combat interface
* Added damage to the Tusk Strike attack of the narwhals, since the “bandages” ability was making them too easy to hunt.
* Changed hunt risk formula to increase chance to have a low risk hunt
* Added tool tip informing the user about the risks of automatic combat, now you know the chance to lose a man
* Decreased chance to lose men during automatic combat. By investing in harpoon technology and good hunters you can have “0% chance to lose a man” automatic hunts
* Changed de rerum animalia skill effect (now all the sea creatures cards are played face up, not just the ones attacking the whaleboat)
* Decreased difficulty of combats in Main Quest 1
* Shanties are no longer stopped by entering a city, quest events or combats, they keep playing till their end. They are still stopped by cut scenes.
* Changed sleeping days of events in order to reduce events recurrence
* Increased prices of large ships, since moving from a medium ship to a large ship was too fast.
* Decreased price of small ships (not the base one)
* Changed crew lay to decrease lay pressure in the end game
* Reduced effect of the traits greedy/generous (just for crew members)
* Fixed rare block in combat during the tutorial
* Fixed attack commands doing negative damage (= healing the target)
* Fixed Butcher skill not giving bonus on extracted blubber
* Fixed weak and strong traits adding bonus damage also to non-weak men
* Fixed Stray Bullet random condition adding Bleeding only for one turn
* Fixed “In Vivo Testing” skill giving XP bonus only to the character, not to the whole whaleboat
* Fixed wrong XP bonus given in some cases
* Fixed safe docks disappearing when the crew was losing men with “Safe Docking” skill
* Increased influence radius of non-main quests
* Fixed wrong sea names in Whaling Area quests
* Fixed pirates chasing ship for long distances
* Fixed pirates waiting for the player exiting the harbor
* Fixed wrong quest description when completing a whaling area quest
* Fixed typos in events
* Fixed typo in Main Quest 1 description
* Fixed text in Main Quest 2 description
* Fixed typo in post quest interface for main quest 7
* Fixed Main Quest 3, where a particular set of choices gave you no chance to fight Diabolito
* Fixed events in storm areas not checking who is at the helm to properly trigger
* Minor gameplay fixes in events
* Fixed typo in final credits subtitles
* Fixed typo in Unstoppable combat ability description
* Fixed event with merchant ship, in which you were losing money and barrels buying grog
* Fixed trivial quests options not considering the captain “resuscitation” skill
* Fixed captain xp bar showing wrong fill ratio
* Fixed black market skills affecting also Merchant’s selling prices
* Changed cannon compartment name to simply “cannon”
* Fixed a few typos in newspaper headlines
* Fixed yearly autosave not working
* Fixed tooltips of Generous and Greedy traits
* Fixed morale bonus for captain’s Xenophilous trait
* Fixed a few typos in interfaces
Shadowhand

#### Patch 1.06 (19 March 2018)

##### Improvements:

* You can now sell items back to the shop! Simply drag the item you want to sell over the shop area. You'll only get 10% of the full item price though because the main purpose of this is for people who want to tidy up their inventories.
* Stars earned are shown above the chapter cards on the Select Chapter screen. Each mode (relaxed/normal/very hard) records stars earned separately.
* Added confirmation dialog for when purchasing shop items.
* Default.ini changed so that game will load in borderless window instead of full-screen on first play.

##### Fixes:

* Fixed Borderless Window on Mac to have no title bar and to hide app launcher bar.
* Fixed I admit am typo in Ch9 story.
The offline installers of the following games have also been updated:
-> Where The Water Tastes Like Wine to version 1.0.6
-> Crossing Souls to version 1.2.3 (Linux installer)
-> Children of Zodiarcs to version 1.0.3.3
high rated
Earthlock

Update 1.0.3 (19 March 2018)

* Benjo’s Quest: Bug where players could get stuck.
* Fixed a bug in the Goblin mine where you could get teleported by accident.
* Missing text in the Japanese tutorials.
* Fixed issues with playing the game in 4K.
high rated
avatar
Edward_Carnby:
Divinity: Original Sin 2
Realpolitiks


Marked as updated.
No changelog.
Divinity: Original Sin 2 editor has been updated to version 7, game files remain the same.
high rated
It's 23:47h in my time zone, so technically I'm still not late to report today's last updates... :P

---------------------------

Games included in this batch:

· Democracy 3
· EARTHLOCK
· Ghost of a Tale
· Grim Fandango Remastered
· Obduction®
· Realpolitiks

---------------------------

Democracy 3 has changed


[FILE UPDATES]

* File changed: DLC: Clones and Drones: Windows installer, English --- Name *FROM* setup_democracy_3_clones_and_drones_1.34_(19238).exe *TO* setup_democracy_3_clones_and_drones_1.34_hotfix_(19404).exe --- Version *FROM* 1.34 *TO* 1.34 hotfix

* File changed: DLC: Electioneering: Windows installer, English --- Name *FROM* setup_democracy_3_electioneering_1.34_(19238).exe *TO* setup_democracy_3_electioneering_1.34_hotfix_(19404).exe --- Version *FROM* 1.34 *TO* 1.34 hotfix

* File changed: DLC: Extremism: Windows installer, English --- Name *FROM* setup_democracy_3_extremism_1.34_(19238).exe *TO* setup_democracy_3_extremism_1.34_hotfix_(19404).exe --- Version *FROM* 1.34 *TO* 1.34 hotfix

* File changed: DLC: Social Engineering: Windows installer, English --- Name *FROM* setup_democracy_3_social_engineering_1.34_(19238).exe *TO* setup_democracy_3_social_engineering_1.34_hotfix_(19404).exe --- Size *FROM* 7.0 MB *TO* 5.0 MB --- Version *FROM* 1.34 *TO* 1.34 hotfix

* File changed: Windows installer, English --- Name *FROM* setup_democracy_3_1.34_(19238).exe *TO* setup_democracy_3_1.34_hotfix_(19404).exe --- Size *FROM* 191.0 MB *TO* 190.0 MB --- Version *FROM* 1.34 *TO* 1.34 hotfix


[CHANGELOG UPDATED]
Internal Update (19 March 2018)

GOG fixes
- Removed stray 'ReplaceVistaIcon.exe' file that could trigger false positives in some AV programs
(Full changelog)

---------------------------

EARTHLOCK has changed


[FILE UPDATES]

* File changed: DLC: Comic Book #1: Mac OS X installer, English --- Version *FROM* 1.0.0 *TO* 1.0.3

* File changed: DLC: Comic Book #1: Windows installer, English --- Version *FROM* 1.0.0 *TO* 1.0.3

* File changed: Mac OS X installer, English --- Version *FROM* 1.0.0 *TO* 1.0.3

* File changed: Windows installer, English (part 1 of 2) --- Version *FROM* 1.0.0 *TO* 1.0.3

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.1 GB *TO* 2.1 GB (+1.0 MB) --- Version *FROM* 1.0.0 *TO* 1.0.3


[CHANGELOG ADDED]
Update 1.0.3 (19 March 2018)

- Benjo's Quest: Bug where players could get stuck.
- Fixed a bug in the Goblin mine where you could get teleported by accident.
- Missing text in the Japanese tutorials.
- Fixed issues with playing the game in 4K.
(Full changelog)

---------------------------

Ghost of a Tale has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Version *FROM* 634 *TO* 637

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.0 GB *TO* 3.0 GB (-3.0 MB) --- Version *FROM* 634 *TO* 637


[CHANGELOG UPDATED]
Patch 637 (19 March 2018)

- This patch release brings us to version 6.37 and not only fixes bugs but also adds a requested camera FOV option in the graphics menu!

Fixed:
- Infinite loop in Kerold's dialog when asking about holy berries.
- The counter of the task to get the obols in the catacombs is erroneous.
- The Visuals and Audio menu options don't show up as localized.
- Case where you can't buy maps from Rolo.
- It is possible to call the map, interface, perception skill or tool cycling during end sequence.
- Specific cases of Tilo being sent to jail as a red ranger and getting locked in the cell with Silas.
- The "Stack" skill doesn't work after reloading a save (tools number gets capped at 5).
- Texture resolution is reset to normal after closing and reloading the game.

Changed:
- Added an option in the Visuals options to change the camera FOV.
- The "Stack" skill now allows Tilo to carry more candles as well.
- (Also, the "silver ring from gambler" patch is now retroactive, and so is the "chest bundle for Silas" fix)
(Full changelog)

---------------------------

Grim Fandango Remastered has changed

>>> Compatibility changed *FROM* [empty] *TO* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

---------------------------

Obduction® has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 8.2 GB *TO* 8.5 GB --- Version *FROM* 1.6.5-3 *TO* 1.7.0


[NO CHANGELOG]

---------------------------

Realpolitiks has changed


[FILE UPDATES]

* File changed: DLC: New Power: Linux installer, English --- Version *FROM* 1.6.1 *TO* 1.6.1 Hotfix

* File changed: DLC: New Power: Mac OS X installer, English --- Version *FROM* 1.6.1 *TO* 1.6.1 (Hotfix)

* File changed: DLC: New Power: Windows installer, English --- Size *FROM* 46.0 MB *TO* 47.0 MB --- Version *FROM* 1.6.1 *TO* 1.6.1 Hotfix

* File changed: Linux installer, English --- Version *FROM* 1.6.1 *TO* 1.6.1 Hotfix

* File changed: Mac OS X installer, English --- Version *FROM* 1.6.1 *TO* 1.6.1 (Hotfix)

* File changed: Windows installer, English --- Version *FROM* 1.6.1 *TO* 1.6.1 Hotfix


[NO CHANGELOG]
avatar
muntdefems: >>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* [empty]
avatar
muntdefems: >>> Compatibility changed *FROM* [empty] *TO* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I always wonder why GOG do something and soon reverse it every single day.
They have done similar things for years!
No, I am not joking. They really did things like this.
Post edited March 20, 2018 by kbnrylaec
high rated
Risen
Risen 2: Dark Waters

Internal updates.

Stars in Shadow
Marked as updated. No changelog.
high rated
Crossing Souls has been updated.

Changelog for Patch 1.2.4 (20 March 2018)

We have fixed the bug that made the screen go black and crash (when you meet the dragon).

---------------------------------------------------

FoxTail has been updated.

Changelog for Update 1.2.304.1571 (20 March 2018)

performance and stability of the game have been improved. The CPU load during gameplay has been reduced THREEFOLD. And it has been reduced to zero when the game is minimized or the focus is removed from the window;
added support for two monitors;
the game window now captures the mouse cursor. Now you won’t have any random switching when playing in the window or the full screen mode with two monitors;
added the ‘dialogue’ cursor when pointing on Leah (when the smart cursor mode is on): learn from Leah the status of the current assignment and her thoughts on this matter;
added the ability to enter the name of the save in Russian, Ukrainian and German for all platforms;
the saving limit is temporarily set up to 40 to speed up the save/load process;
the cursor has been fixed (less animations, but more convenience when playing);
added the ability to study items in the inventory by right-clicking on them (including edible items without eating them). To treat Leah, you still need to use the item on her;
added the ability to highlight active zones not only by pressing the space bar, but also by clicking the middle mouse button;
scrolling the inventory with the mouse wheel without even pointing at it (it's very convenient and fast);
the module of the chest has been completely rewritten (now there are no breakages);
the rabbit module has been rewritten (you can interact with it now);
some diary entries and characters phrases were fixed – added hints for the puzzles; puzzle logic has been improved;
added some new Leah’s diary entries;
added an indication of growth of the quest plants (it depends on the plot’s development, not on real life time);
one of the main quest solutions has been changed to be more logical (no spoilers);
added keys layout help and illustrated help on the levels of complexity (click "?" in the upper right corner to open);
some minor fixes and improvements to the game’s interface.
Post edited March 20, 2018 by MarkoH01
high rated
avatar
Edward_Carnby: Stars in Shadow
Marked as updated. No changelog.
We have version 22095 available, devs changelog (here : http://stars-in-shadow.com/forum/viewtopic.php?f=2&t=35 ) stops at 22090.
Here is the changelog since last version :

Stars in Shadow

Changelog for Patch 22090 (19 March 2018)

2018-03-19(22090)- 'stable'
- Hotfix for a bug that could be triggered by Orthin ships equipped with an outdated version of the 'Shield Capacitor' system.

2018-03-17(22087)- 'stable'
- Fix for a tech tree bug that could be triggered by reverse engineering Fusion Torpedoes while playing as Orthin or Gremak.
- In the case that battle salvage unlocks techs that are impossible to research, the player will no longer receive a "tech unlocked" notification.
- The Phidi Torpedo destroyer, human Missile Cruiser, and human Battleship all now have 'Torpedo' rather than 'Missile' hardpoints.
- It is now possible to place 'Blast Doors' and 'Scanners' in a Heavy hardpoint.

2018-03-16(22079)- 'stable'
- Fix for a bug that could be triggered when Vindicators retarget on a new ship.
- Fix for a bug that was preventing the Shield Piercing abilities of the Force Lance from working as intended.

2018-03-15(22066)- 'stable'
- It should no longer be possible for the food cost of City Planning to be negative.
- Orthin ships equiped with Shield Capacitors now have access to the "Overcharge" and "Shield Boost" special abilities.
- Fix for a game state maintenance bug affecting battles in which the right-click inhibit weapon fire toggle had been used.

2018-03-13(22043)- 'stable'
- The 'hail fleet' option should no longer appear when an empire you are at war with attempts to colonize a planet.
- The Orthin Dreadnaught now has only 1 Capacitor slot. (Old designs may need to be edited.)
- Orthin 'Capacitor' hardpoints have been renamed as 'Busbar' hardpoints.
- Blast doors can now be placed in Busbar harpoints.
- The 'Energy Refocusing' technology is being retired, and will not appear in new games.
- Orthin players will now unlock the 'Power Converter' busbar component after researching 'Zero-Point Energy'.

2018-03-08(22036)- 'stable'
- Editing an outpost transport design now edits the design of the created outpost.
- Outpost designs are no longer required to include a fuel depot.
- Outpost designs that include Space Habitats can now be loaded prior to deployment.
- Outpost transports built in old saves will no longer function.
- Colonists in deployed Space Habitats now consume food.
- Viscid now have the 'vermin' trait, making them immune to starvation.

2018-03-05(22002)- 'stable'
- Adjusted the color of the Tinkers star names.
- Adjusted the territory lines style.

2018-02-28(21993)- 'stable'
- +Healed numbers should now appear when ships regenerate shields or armor.

2018-02-27(21989)- 'stable'
- Replaced the 'Pirate Activity' advanced setting with 'Raider Activity'.
- 'Raider Activity' now also controls the level of Star Harpy activity.
- Reduced the frequency of some Star Harpy events.
- The components list should no longer show incorrect small craft graphics when designing planet defenses.
- Colony ships can now always colonize a planet if the colonists onboard would be comfortable there.
- Warning icons will now appear by systems blockaded by enemy ships.

2018-02-26(21977)- 'stable'
- Removed redudant post-battle 'technology unlocked' notifications.
- Most map settings should now default to the values used in the most recent savegame.
- Clicking on a planet's special resource icon should now open the planet info entry for that resource.
- Added a 'Supergrain Discovery' event.
- Clicking on a fleet's empire icon will now start a conversation with that empire, if possible.

2018-02-24(21961)- 'stable'
- Added a territory overlay layer.
- Added a new option pane toggle: 'Show Empire Territory'.
- Added a new option pane toggle: 'Show Fleet Route Lines'.
- Added a new option pane toggle: 'Show Empire Insignia'.

Edit : and here is the missing part (thanks to the devs who told me in changelog's thread :)) which now includes 22090 into the 22095 :

2018-03-19(22095)- 'stable'

- Hotfix for a bug triggered by planets depopulated due to starvation.
- Hotfix for a bug that could be triggered by Orthin ships equipped with an outdated version of the 'Shield Capacitor' system.
Post edited March 20, 2018 by Splatsch
high rated
The 25th Ward: The Silver Case

#### Update 1.04 (20 March 2018)

* Maximum framerate is now limited to the monitor refresh rate in order to prevent runaway framecounts on high-end machines.(This is not V-sync, so weaker machines will still display at a best-effort frame count.)
Tangledeep

#### Build b107b (20 March 2018)

##### WORLD SEEDS

* From now on, all new characters now store a special number called a “world seed” which you can view from the Options menu. This number determines how the dungeon is constructed, where monsters are placed, which legendaries show up first, and so on. Though your actions will have the biggest impact on how the game plays out, the world seed is the foundation.
* Naturally, since you can view this seed number, you can also _input_ a seed number during character creation to play in a specific game world! This is a fun way to challenge friends to see if they can beat YOUR dungeon, and vice versa. You could also use it as a way to practice the game by re-using the same seed for future characters.

##### BUGS

* You can no longer mark your own corral pet as hostile.
* Fixed keyboard/controller behavior where moving the targeting square above an enemy would not show that enemy’s info (while targeting an ability or firing a ranged weapon)
* Fixed ^number^ tags appearing when viewing some abilities, including on the character creation screen at first load
* Removed visible “\” tags from certain areas (please let us know if you see more of these!)
* Fixed (again?) visual issue where Floracondas / Guardian Spheres could pull you beneath Deadly Void tiles in Item Dreams sometimes
* Tents should now be removed from the hotbar if you use your last one
* Fixed bug where Delayed Teleport was triggering its emblem-only effect all the time
* Jellies spawned by friendly jellies should now be your faction instead of neutral/hostile
* Heavy Golem’s forcefield no longer lasts forever
* Fixed display error when removing/extracting certain magic mods via Dreamcaster, such as Sheltering
* Fixed inconsistency with Job Trial callout
* Fixed bug with regen Stamina/Energy game modifier
* Removed jank from game credits when at 4k resolution
* Fixed log bug when withdrawing items from the bank
* Fixed bug where Spellshaper’s elemental resist boost from Auras was always in effect regardless of Emblem, and also the bug where Spellshaper’s tier 3 Emblem effect granting elemental resistance based on elemental damage taken was not triggering
* Fixed bugs related to abilities learned from items causing weird states on your hotbar
* Fixed bug where Edge Thane’s low-health effects were sometimes not triggering, stacking, or appearing in your Status list

##### CONTENT/GAMEPLAY

* Pandora’s Boxes now ALSO grant slightly higher treasure find (about 0.75%) and gold find (about +1%) per box. Treasure find = chance of getting extra and/or magical items, Gold Find = multiplier on gold drops. Even more tempting, eh?!

##### ENGINE

* Optimizations to map creation time (it should be about 25% faster overall now)

##### QUALITY OF LIFE

* You can now fast travel to side areas while _in_ a safe / cleared side area (from the Portal menu)
* The Skill screen now shows ability cooldowns in your ability list, marking these abilities in yellow instead
* Added a “BACK” button on the ‘Feed Monster’ UI which returns you to the monster list

##### WRITING

* Fixed inconsistency with Pandora’s Box/Chest - it is now a BOX

* * *

#### Build b106i (20 March 2018)

##### GAME MODIFIERS

* Our vision for Tangledeep is a challenging but fair experience that can be conquered on Heroic or even Hardcore mode with practice and skill. You don’t need a ton of luck to win, nor do you need to be a roguelike expert. We create content and adjust balance with this vision in mind.
* However, we understand that all players are different, and if you want to change the core Tangledeep experience to make it easier or harder, we’re introducing a new feature allowing you to do just that: GAME MODIFIERS. You can toggle any number of Game Modifiers during character creation. Some make the game harder, others easier, or more random.
* All modifiers are strictly optional and we do encourage new players to experience the game without any of them. You can use as many or as few as you want - even all of them at once! With all that said, here are the modifiers we are introducing:
* Player Health regeneration (1% of max per turn out-of-combat)
* Player Energy and Stamina regeneration (1.5% of max per turn out-of-combat)
* Half Fullness time
* No gold drops from monsters
* Triple Pandora’s Boxes per floor
* Non-food consumables have a 3 turn shared cooldown
* Corral pets cannot die and are returned to the corral with lower Happiness instead
* JP gain halved
* All monsters have one champion power
* Enemy monsters regenerate Health per turn
* Cannot use abilities that are not on your hotbars; cannot swap abilities in the dungeon
* Please note that we will not be balancing the game around any of these modifiers. They are not the intended experience; they are a way for you to customize YOUR experience!

##### BALANCE

* The health bonus of Floramancer’s tier 2 and 3 innate bonuses has been reduced
* If your Floraconda dies, the cooldown to resummon it is now reset to max. To compensate, the cooldown has been reduced from 12 to 6 turns.
* Champion monsters should no longer spawn near staircases (within ~5 tiles in any direction). This means you should no longer arrive at a new floor only to be greeted by a powerful critter!
* Modified AI behavior to be a bit more forgiving when it comes to multiple champions aggroing the hero at once. (Does not apply to NG+).
* Likewise modified regular monster behavior to avoid huge pile-ups in early levels just due to unlucky monster placement. (Does not apply to NG+).
* Bosses now have a 75% chance to resist Paralyze, Stun, and Seal effects each turn

##### BUGS

* Fixed a variety of Emblem and Trial related bugs such as trials not completing, stats not increasing, and not being prompted to get a new tier ability
* The cursor should no longer flicker while the Riverstone intro text is showing upon character creation
* Added extra checks to ensure any rumors in side areas automatically enable those side areas if they are not discovered
* Fixed bug where Athyes’ headband’s “Igniting” effect did not stack with a weapon using the same mod
* Fixed bug where released pets would sometimes hang around on the map
* Fixed issue with buggy stair connections before the 3rd boss (i.e. if you left the area with the NPC and returned)
* Craggans’ mud-summoning power no longer affects tiles with existing terrain
* Fixed sprite layering issue with the portal in town
* Fixed bug with finishing tier 2 & 3 trials
* Fixed bug with Knight’s Glove effect stacking
* Fixed rare game error on game load in a file with multiple pets/summons
* Fixed bug where Flask count was not visually refreshed after exiting a job trial sometimes
* Fixed inconsistencies with individual and stacked item sale price, particularly for stuff like Skill Orbs / Lucid Orbs. Also fixed inconsistencies with Deposit price for individual/stacked items.
* Fixed bug that prevented you from using a Skill Orb on an item with 5 mods
* Fixed bug where Shadowstep would not trigger Brigand’s tier 3 innate ability.
* Sword Dancer’s Emblem ability that counter-attacks when being pulled should no longer trigger unless you started (or ended) the movement next to the monster
* The chance to pass days from Item Dreams now takes into account affinities, so easier dreams due to affinities will be less likely to pass time, and vice versa
* Fixed bug that cut the powerup drop rate in half on load (was only meant to apply to NG+!)

##### CONTENT/GAMEPLAY

* Game Modifiers! See above section.

##### ENGINE

* Numerical text for abilities, items, statuses, and magic mods is now stored in a location-agnostic way. Wow this was a lot of work.
* Converted all internal XML to localization-friendly master file format.

##### QUALITY OF LIFE

* It is now possible to dismiss any summoned pet. Click on their portrait in the “Pet Party” window (or, on controller/keyboard, use Examine mode and select them), then select “Dismiss Pet”. This does NOT trigger on-death effects; the pet simply vanishes immediately.
* If you have the Sword Dancer emblem ability that attacks enemies when pushed/pulled, and your attack misses, this will now print to the log no matter what
high rated
The offline installers of the following games have also been updated:
-> The Legend of Heroes: Trails of Cold Steel II to version 1.3
-> Stars in Shadow to version 22095 (03/19/18)
Post edited March 20, 2018 by WinterSnowfall