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muntdefems: >>> Compatibility changed *FROM* [empty] *TO* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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kbnrylaec: I always wonder why GOG do something and soon reverse it every single day.
They have done similar things for years!
No, I am not joking. They really did things like this.
My guess is that someone accidentally deleted the compatibility notice, then somebody (possibly, but not necessarily, the same person) noticed and corrected that.

(Case in point: When typing this post, I accidentally put a backslash ('\') at the end of the previous sentence, but I noticed before posting and corrected that.)
high rated
I bring you several updates, but only one of them is 'real':

---------------------------

Games included in this batch:

· Ghost of a Tale
· Risen
· Risen 2: Dark Waters
· Simon the Sorcerer
· Simon the Sorcerer 2

---------------------------

Ghost of a Tale has changed


[FILE UPDATES]

* File removed: Patch 629 to 632 [Windows]

* File removed: Patch 632 to 633 [Windows]

* File removed: Patch 633 to 634 [Windows]

* File added: Patch 639 [Windows] --- Size: 304.0 MB --- Version: 19386 -> 19408

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 637 *TO* 639

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.0 GB *TO* 3.0 GB (+2.0 MB) --- Version *FROM* 637 *TO* 639


[CHANGELOG UPDATED]
Patch 639 (19 March 2018)

Fixed:
- Textures resolution is reset to "Normal" after quitting and relaunching the game.
- Occasional crashes when saving with screen resolutions higher than HD (ie. 4K).
- Quest events issue when reloading the autosave just after Ravik's arrival.
- Brisances exploding in the final battle don't respawn after reloading a save.
(Full changelog)

---------------------------

Risen has changed


[FILE UPDATES]

* File removed: Windows installer, English+French+German+Italian+Spanish

* File added: Windows installer, English+French+German+Italian+Spanish (part 1 of 2) --- Size: 1.0 MB --- Version: 1.0

* File added: Windows installer, English+French+German+Italian+Spanish (part 2 of 2) --- Size: 1.8 GB --- Version: 1.0


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'fr1' (French), 'de1' (German), 'it1' (Italian), or 'es1' (Spanish).


[CHANGELOG ADDED]
Internal Update (20 March 2018)

- updated internal installer structure, no changes to game files
(Full changelog)

---------------------------

Risen 2: Dark Waters has changed


[FILE UPDATES]

* File removed: DLC: Gold Edition Upgrade: Windows installer, Czech+French+German+Italian+Polish+Russian+Spanish

* File removed: Windows installer, Czech+French+German+Italian+Polish+Russian+Spanish (part 1 of 3)

* File removed: Windows installer, Czech+French+German+Italian+Polish+Russian+Spanish (part 2 of 3)

* File removed: Windows installer, Czech+French+German+Italian+Polish+Russian+Spanish (part 3 of 3)

* File changed: DLC: Gold Edition Upgrade: Windows installer, English --- Size *FROM* 7.0 MB *TO* 5.0 MB --- Version *FROM* [empty] *TO* 1.0

* File changed: Windows installer, English (part 1 of 3) --- Size *FROM* 33.0 MB *TO* 1.0 MB --- Version *FROM* [empty] *TO* 1.0

* File changed: Windows installer, English (part 2 of 3) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* [empty] *TO* 1.0

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.6 GB *TO* 2.5 GB --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED]
Internal Update (20 March 2018)

- updated internal installer structure, no changes to game files
(Full changelog)

---------------------------

Simon the Sorcerer has changed


[FILE UPDATES]

The download links for all the installers and goodies have been modified (https://www.gog.com/downloads/simon_the_sorcerer/ ---> https://www.gog.com/downloads/simon_the_sorcerer_legacy/ ), but not the files themselves.


[NO CHANGELOG]

---------------------------

Simon the Sorcerer 2 has changed


[FILE UPDATES]

The download links for all the installers and goodies have been modified (https://www.gog.com/downloads/simon_the_sorcerer_2/ ---> https://www.gog.com/downloads/simon_the_sorcerer_2_legacy/ ), but not the files themselves.


[NO CHANGELOG]
Post edited March 21, 2018 by muntdefems
high rated
@Judas - could you, please, fix the link to the EARTHLOCK game forum?




EDIT: I give up, the forum code is screwed beyond repair.
Post edited March 21, 2018 by HypersomniacLive
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HypersomniacLive: EDIT: I give up, the forum code is screwed beyond repair.
Sorry, my fault. I think I've fixed it now. :)
high rated

Close Combat 5: Invasion: Normandy - Utah Beach to Cherbourg



Internal Hotfix (21 March 2018)

removed special characters from a problematic Ops file to help with crashes in offline installer
high rated
Realpolitiks

Update 1.6.2 (21 March 2018)

'Never ending war' fix.
Localisation fixes.
Events fixes.
Balance tweaks.
high rated
Today's been a particularly quiet and relaxing day for MaGog...

---------------------------

Games included in this batch:

· Realpolitiks

---------------------------

Realpolitiks has changed


[FILE UPDATES]

* File changed: DLC: New Power: Mac OS X installer, English --- Version *FROM* 1.6.1 (Hotfix) *TO* 1.6.2

* File changed: DLC: New Power: Windows installer, English --- Size *FROM* 47.0 MB *TO* 46.0 MB --- Version *FROM* 1.6.1 Hotfix *TO* 1.6.2

* File changed: Linux installer, English --- Version *FROM* 1.6.1 Hotfix *TO* 1.6.2

* File changed: Mac OS X installer, English --- Version *FROM* 1.6.1 (Hotfix) *TO* 1.6.2

* File changed: Windows installer, English --- Version *FROM* 1.6.1 Hotfix *TO* 1.6.2


[CHANGELOG UPDATED]
Update 1.6.2 (21 March 2018)

- 'Never ending war' fix.
- Localisation fixes.
- Events fixes.
- Balance tweaks.
(Full changelog)
high rated
Stars in Shadow

Changelog for Patch 22101 (22 March 2018)

2018-03-21(22101)- 'stable'
- Hotfix for a bug related to slavery and orbital populations.
- Native population on planets where your empire has an outpost should no longer consume food.
- Hotfix for a bug in the planet starvation logic.

2018-03-19(22097)- 'stable'
- Fix for a bug triggered by moving multiple population units onto a single transport.
- Hotfix for a bug triggered by planets depopulated due to starvation.
- Hotfix for a bug that could be triggered by Orthin ships equipped with an outdated version of the 'Shield Capacitor' system.

[please note that 22097 includes 22095 + a new fix]
[source of the changelog : changelog's thread on dev's forum]
high rated
Divinity: Original Sin 2

Hotfix v3.0.190.74 (22 March 2018)

We've released a small hotfix that addresses Shriekers becoming invisible for some people with mods. They are now targetable again and still as dangerous to the Sourcerers as before.

Post Mortem

updated internal installer structure, no changes to game files
high rated
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Edward_Carnby: Divinity: Original Sin 2

Hotfix v3.0.190.74 (22 March 2018)
The changelog for the March 7 update was never posted in this thread, so I'm including it as well:

---------------------------

Games included in this batch:

· 8-bit Armies
· 8-bit Hordes
· 8-bit Invaders
· Divinity: Original Sin 2
· Post Mortem
· Quern - Undying Thoughts

---------------------------

[Part 1 of 3]

---------------------------

8-bit Armies has changed


[FILE UPDATES]

* File removed: Patch 0.93.653891 [Windows]

* Files removed: Windows installer, English (parts 1-2)

* File added: Patch 0.93.660084 [Windows] --- Size: 140.0 MB --- Version: [empty]

* File added: Windows installer, English --- Size: 1.5 GB --- Version: 0.93.660084

* File changed: DLC: Guardians Campaign: Windows installer, English --- Version *FROM* 0.93.653891 *TO* 0.93.660084


[CHANGELOG UPDATED]
Patch 0.93.660084 (21 March 2018)

GENERAL BUG FIXES:
- Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
- Added a map validation check that looks for too many stacked structures and warns the user of such on save.
- Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
- Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
- Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
- Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
- Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
- Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
- General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
- Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
- General bug fixes to AI to optimize performance and handle a few strategic situations better.
- Correction to allow for correct country code to be set when quickmatching.
- Various back-end improvements for performance and frame-rate.
- Improved data transmission between server and client
- Fix for soft-lock when someone disconnects before joining a multiplayer game.
- Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
- Player names in lobby should update a little more frequently.
- Steam “Played with Users” should be updated now.
- Handled an issue where some custom maps could fail to launch in Multiplayer.
- Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
- Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
- Prevent players having blank multiplayer game names.
- Fixed three separate issues which would have manifested itself to players as a “random crash”.
- Battlecam tweaks to improve angles and identify the highest priority events.
- Fix for flickering load screen on some systems.
- Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
- Improved memory usage. Game optimized to use less.
(Full changelog)

---------------------------

8-bit Hordes has changed


[FILE UPDATES]

* File removed: Patch 0.93.653891 [Windows]

* Files removed: Windows installer, English (parts 1-2)

* File added: Patch 0.93.660084 [Windows] --- Size: 140.0 MB --- Version: [empty]

* File added: Windows installer, English --- Size: 1.5 GB --- Version: 0.93.660084


[CHANGELOG UPDATED]

(Same as for 8-bit Armies)

(Full changelog)

---------------------------

8-bit Invaders has changed


[FILE UPDATES]

* File removed: Patch 0.93.653891 [Windows]

* Files removed: Windows installer, English (parts 1-2)

* File added: Patch 0.93.660084 [Windows] --- Size: 140.0 MB --- Version: [empty]

* File added: Windows installer, English --- Size: 1.5 GB --- Version: 0.93.660084


[CHANGELOG UPDATED]

(Same as for 8-bit Armies and 8-bit Hordes)

(Full changelog)

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File added: Patch 3.0.190.74 [Windows] --- Size: 9.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 8) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 2 of 8) --- Size *FROM* 4.0 GB *TO* 4.0 GB (-1.0 MB) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 3 of 8) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 4 of 8) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 5 of 8) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 6 of 8) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 7 of 8) --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74

* File changed: Windows installer, English (part 8 of 8) --- Size *FROM* 2.1 GB *TO* 3.2 GB --- Version *FROM* 3.0.180.158 *TO* 3.0.190.74


[CHANGELOG UPDATED]
Hotfix v3.0.190.74 (22 March 2018)

We've released a small hotfix that addresses Shriekers becoming invisible for some people with mods.
They are now targetable again and still as dangerous to the Sourcerers as before.


Update v3.0.180.158 (7 March 2018)

Changes and improvements
- Crippling blow no longer hits allies
- Can now force formation when entering combat (formation UI)
- Listening in on another player's dialogue now autoscrolls
- Made puzzle maze portals interactable so that you can click both them and the gargoyle
- Improved physics on pipes and cogs in imp level in COS
- Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
- Improved sound fx on sand storm
- Teleporting party characters outside of combat unchains them
- Certain characters that used to overreact to stealing will now first warn you
- Without pet pal, animals now animate and play sound fx when talked to
- When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
- Followers and summons can now use the toggle actions button to perform certain actions
- Kemm's journal is quest item now so you can't sell it (by accident)
- Removed toys from treasure tables because they were confusing
- Attacking Gareth during ritual now interrupts it
- Added difficulty filter to lobby in controller mode
- All party members can talk to Victor Flynn about the coffin regardless of who read the letter
- Skillbooks now show required weapon
(To be finished in the next post)
Post edited March 22, 2018 by muntdefems
high rated
---------------------------

[Part 2 of 3]

---------------------------

Divinity: Original Sin 2 has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Bug Fixes
- Fixed a crash related to casting tentacle lash in certain conditions
- Fixed a crash related to listening to dialogs started by players that have left the game
- Fixed quicksave crashing under certain conditions
- Fixed a rare crash loading into the nameless isle (runtime error)
- Removed skill battle shouts on humanoid NPC’s
- Fixed party members becoming unchained after using certain waypoints or entrances
- Fixed savegame names sometimes having the wrong location by default
- Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
- Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
- Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
- Fixed turn being skipped when stopping a moving character (when using a controller)
- Fixed error 300 on loading savegames (for specific cases)
- Fixed dialog log being cleared for the host when removing other players from the active party
- Fixed Action Point bar sometimes disappearing (when using a controller)
- Fixed Hanag’s Supply Kit disappearing when loading a savegame
- Fixed Laser Ray sound effects
- Fixed portraits for characters that were shapeshifted when entering the magic mirror
- Fixed several dialog logic issues with shapeshifted characters
- Fixed potential performance drop when a female lizard character is charmed or sleeping
- Fixed timing and text for several journal updates
- Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
- Fixed Lucky Charm not being shared between characters in the same party in multiplayer
- Fixed host lobby sometimes not appearing in LAN tab
- Fixed Matis sitting animation in Fort Joy
- Fixed first character in Driftwood arena having to skip turn
- Fixed being able to tell Slane you have killed Radeka even if you have not
- Fixed blessing bloodflow in Arx only working on part of the blood
- Fixed some AI grids
- Fixed paladin Blanchefort in Arx sometimes not giving reward
- Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
- Fixed arena saying current turn is -1 if turns set to unlimited
- Fixed that you can talk to Ryker again after fleeing combat with him
- Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
- Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
- Fixed combat not starting with Vasyna after you chose dialog option to fight
- Fixed doctor in Arx still inviting player after turning hostile
- Fixed Dallis in other form not attacking anymore
- Fixed Dorian Gall having generic behaviour active when it doesn't make sense
- Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
- Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
- Fixed magic mirror in controller UI still showing active search window
- Fixed Baran Levere not recognizing Ifan (Act 2)
- Fixed Eithne asking for the book after giving it to her
- Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
- Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
- Spoiler: Fixed several combat issues in the Counting your Chickens quest
- Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
- Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
- Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
- Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
- Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
- Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
- Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
- Spoiler: Fixed Hannag not giving the player a source point after saving her
- Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
- Spoiler: Fixed Dallis not flying away if the player almost killed her
- Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
- Spoiler: Fixed possible dialog blocker after killing Mordus
- Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
- Spoiler: Fixed Windego having weapons when she is in prison in Arx

UI Fixes
- Fixed the memorised skills interface not updating immediately upon learning new skills
- Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
- Fixed items being added to the skillbar twice when moving them between containers inside the inventory
- Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
- Fixed overlapping text in the Runes screen for certain items
- Fixed selection of items that have Rune slots when using a controller
- Fixed being able to see items from several players in the Crafting panel under certain conditions
- Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
- Added player feedback when trying to start an arena game with only one active team
- The skill bar lock is automatically unlocked when opening the skills panel
- Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
- Fixed sorting functionality in pickpocket interface when using a controller
- Fixed being able to drag other player's portraits around
- Fixed dialog options overlapping in some cases
- Fixed missing recipes after leaving party

GM Mode
- Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
- You can now make a copy of a scene
- Fixed a possible crash when clicking on certain campaigns in the Campaign List window
- Fixed a crash related to changing atmosphere several times
- Fixed items spawned by GM being unidentified by default
- Fixed selection issue in vignette on client side for players using a controller
- Fixed character position issue when host loads a scene from a mod and then disables the mod
- Fixed deactivated characters not being visible when gm does a party reroll
- Fixed items not being tagged as “unidentified” to players, even though the GM specifically made items to be like this
- Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
- Fixed GM not being able to use Vignettes after using travel function on the overview map
- Fixed players with controllers being able to choose vignette answers before they are published
- Fixed vignette text that is displayed for players using a controller
- Fixed the combat log for the GM after doing an initial possess of the same creature
- Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
- Fixed available skills for several creature types (several had too many by default)
- Fixed GM not being able to drag and drop items from the ground onto creatures
- Fixed hotbar being active on the overview map screen when using a controller
- Skills dragged onto NPC’s no longer require that NPC to have free memory slots
- Equipment now scales with characters changed by the GM (not for players)
- Introduced level lock mode on spawn monsters panel!
- Fixed UI buttons overlapping text
- GM can now create unidentified items
- Player can use combat log in global pause mode
- Fixed game crashing when loading a savegame made with an addon after removing that addon
- Fixed rare issues with dead and joining characters during party reroll
- Fixed some creature portraits
- Fixed overview map blocking when travelling with a sticky on it

Modding / Editor
- Added localization modding support
- Added video modding support
- Added OnCharacterStartAttackObject and OnCharacterStartAttackPosition in story and behaviour scripting
- Added ItemAddBoost and ItemHasBoost in story and behaviour scripting
- Instance painting with existing instance groups now works in inherited levels
- Level data of inherited levels can now be edited
- Fixed the “Can’t load texture for preview of icon!” error on opening the
- character Icon dialog
(Full changelog)
high rated
---------------------------

[Part 3 of 3]

---------------------------

Post Mortem has changed


[FILE UPDATES]

* Files removed: Windows installer, English+French+German+Italian+Spanish

* File added: Windows installer, English+French+German+Italian+Spanish (part 1 of 2) --- Name: setup_post_mortem_1.0_(19454).exe --- Size: 1.2 MB --- Version: 1.0

* File added: Windows installer, English+French+German+Italian+Spanish (part 2 of 2) --- Name: setup_post_mortem_1.0_(19454)-1.bin --- Size: 902.4 MB --- Version: 1.0


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'fr1' (French), 'de1' (German), 'it1' (Italian), or 'es1' (Spanish).


[CHANGELOG ADDED]
Internal Update (23 March 2018)

- updated internal installer structure, no changes to game files
(Full changelog)

---------------------------

Quern - Undying Thoughts has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 3.1 GB *TO* 3.2 GB --- Version *FROM* 1.1.0 *TO* 1.2.0


[NO CHANGELOG]
high rated
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muntdefems: PSA: MaGog is currently having some trouble retrieving detailed information of files for games owned by mrkgnao. Neither him nor I know whether this is just one of those 'big sale glitches' or it's something more permanent. For the time being, bear in mind that my reports will be less detailed than usual, and they even may contain some errors or omissions due to my shitty script.
Genuine Good News! mkrgnao has found an alternative way to obtain the detailed file info, so MaGog is expected to be completely accurate (within her Legacy scope, of course) again.


Unfortunately, the only things I've got for reporting aren't game updates but library bugs:


1) Enter the Gungeon: the DLC: Collector's Edition Upgrade: Mac OS X installer, English (part 1 of 2) and the DLC: Collector's Edition Upgrade: Mac OS X installer, English (part 2 of 2) links both point to the same file (dlc_enter_the_gungeon_collector_s_edition_upgrade_en_1_1_4h3_15476.pkg).


2) Forgotten Realms - The Archives - Collection One: the Eye of the Beholder 1: Mac OS X installer, Spanish link is broken.


3) Slender: The Arrival: the soundtrack link is still broken (since 13 December 2017).
high rated
The offline installers of the following games have also been updated:
-> Stars in Shadow to version 22101 (03/21/18)
high rated
I just got an update flag for The Curse of Monkey Island™.

It could be one of these two possible situations:
1. the discount change and refund issue [1], [2]
2. another false update flag (which happened at least twice for recent 2 months)

[1] https://www.gog.com/forum/general/release_the_curse_of_monkey_island_maniac_mansion_a2bf2/post170
[2] https://www.gog.com/forum/general/release_the_curse_of_monkey_island_maniac_mansion_a2bf2/post174