Posted May 03, 2017
metricfun
New User
Registered: Apr 2013
From Canada
muntdefems
How appropriate. You fight like a cow.
Registered: Jul 2014
From Poland
Posted May 03, 2017
high rated
Sorry again for my absence in this thread. I'm back at home after the 3-day weekend and my DSL line is still down. My ISP says that I'll get it back on Thursday at the latest. Fingers crossed...
Anyway, whenever it is I'm back online I'll report everything that's changed since last Saturday, so don't despair. In the meantime let's thank (and +1) those who report updates and changelogs in this thread! :)
Anyway, whenever it is I'm back online I'll report everything that's changed since last Saturday, so don't despair. In the meantime let's thank (and +1) those who report updates and changelogs in this thread! :)
fortune_p_dawg
constipationisbad
Registered: Aug 2011
From United States
Posted May 03, 2017
Anyway, whenever it is I'm back online I'll report everything that's changed since last Saturday, so don't despair. In the meantime let's thank (and +1) those who report updates and changelogs in this thread! :)
Sarasa
Lost In The Web
Registered: May 2012
From Belgium
ElTerprise
Registered: May 2011
From Germany
Posted May 03, 2017
high rated
Age of Wonders III also got an update yesterday:
Changelog for Patch 1.800 (added 02 May 2017):
New Features
- Added new Build a Water Fortress ability. This enables embarked Builder Units to create Fortresses on water and claim water structures more easily.
- Added new Oyster Reef structure. Oyster Reef generate gold and population within your domain.
Tactical Combat
- Fixed 2 issues where units could sometimes shoot through walls and other obstacles without a line of sight penalty. So your dudes and dudettes are safe behind their walls now.
- Fixed an issue where entering combat would wipe extra move points gained from Death March. Allowing you to use Victory Rush to the fullest.
- Mind controlled/ghouled units now always have 0 move points on the world map after battle. This is intended as nerf strategies based on unit acquisition in combat.
- Mind controlled units can no longer retreat from battle. No more cheap summon stealing, sorry.
- Chaos Rift, Great Immolation and Great Stoning now warn the AI that it needs to abandon siege defense during tactical combat. Charge!!!
Balance
- If a summoned unit evolves, then the summoning spell will be cancelled, and the unit will become a normal unit with a higher mana upkeep. The mana cost is based on the typical cost to summon a unit of the unit's new tier.
- Fixed a bug in the random map generator when generating a map with teams enabled. Teams would always be generated counter-clockwise around the map, making it possible to predict the location of other teams.
Stability
- Fixed a crash when clicking the 'center' button in the 'structure captured' popup after the structure was razed.
- Fixed a crash that would sometimes occur when releasing a city or a dwelling as a vassal.
- Fixed a bug where items being couriered would remain stuck in the hero inventory when an AI hero joins by surrendering.
- Fixed a bug where AI attacked vassal city of friendly player.
- Fixed a bug where unit buffs/debuffs from global spells would sometimes vanish without any reason
- Human Crusader now has the right impact sound.
Multiplayer and PBEM
- Fixed PBEM exploits that allowed a bodged turn to be replayed through save game manipulation.
- Fixed hang in PBEM when one human player remained. Now you can end the remaining AIs rightly.
- Fixed PBEM notifaction issue for other players turn.
- Fixed PBEM issue where player was not properly notified of defeat. This prevents a dead state that has you staring at clouds.
- Fixed PBEM issue when swapping slots in setup. So the host can now safely take slot 2.
- Fixed PBEM issue when PBEM settings where changed before the session was launched. This could prevent a game from being launched, etc.
Modding and Tools
- Fixed a crash when starting a map for which the first map layer was removed in the Level Editor.
- Added mod support for charging mana to build structures and roads on the world map
Graphics and Glitches
- Fixed popups being removed when they shouldn't be. Should help when reading damage popups for spells in combat.
- Changed the ‘Reaper Scythe’ AoW Item Visualization link from a spear to the ‘Necro_Scythe’ model.
- Fixed the Imperial Hand Cannon visualization in Tactical combat.
- Assassin's Stiletto of Silent Murder now has correct weapon displayed.
Text and Localization
- Removed the obsolete 'Vanquish Evil Player' and 'Vanquish Good Player' entries in the Tome of Wonders under alignment modifiers.
- Linked text to fix empty table entries in the ToW under relation modifiers.
- Fixed an incomplete description for the goblin military level 5 race governance skill. It now also states that the relevant unit types get +5 hitpoint.
- Fixed an issue where terrain penalties would still be listed, even through they were disabled by the Bolster spell.
New Features
- Added new Build a Water Fortress ability. This enables embarked Builder Units to create Fortresses on water and claim water structures more easily.
- Added new Oyster Reef structure. Oyster Reef generate gold and population within your domain.
Tactical Combat
- Fixed 2 issues where units could sometimes shoot through walls and other obstacles without a line of sight penalty. So your dudes and dudettes are safe behind their walls now.
- Fixed an issue where entering combat would wipe extra move points gained from Death March. Allowing you to use Victory Rush to the fullest.
- Mind controlled/ghouled units now always have 0 move points on the world map after battle. This is intended as nerf strategies based on unit acquisition in combat.
- Mind controlled units can no longer retreat from battle. No more cheap summon stealing, sorry.
- Chaos Rift, Great Immolation and Great Stoning now warn the AI that it needs to abandon siege defense during tactical combat. Charge!!!
Balance
- If a summoned unit evolves, then the summoning spell will be cancelled, and the unit will become a normal unit with a higher mana upkeep. The mana cost is based on the typical cost to summon a unit of the unit's new tier.
- Fixed a bug in the random map generator when generating a map with teams enabled. Teams would always be generated counter-clockwise around the map, making it possible to predict the location of other teams.
Stability
- Fixed a crash when clicking the 'center' button in the 'structure captured' popup after the structure was razed.
- Fixed a crash that would sometimes occur when releasing a city or a dwelling as a vassal.
- Fixed a bug where items being couriered would remain stuck in the hero inventory when an AI hero joins by surrendering.
- Fixed a bug where AI attacked vassal city of friendly player.
- Fixed a bug where unit buffs/debuffs from global spells would sometimes vanish without any reason
- Human Crusader now has the right impact sound.
Multiplayer and PBEM
- Fixed PBEM exploits that allowed a bodged turn to be replayed through save game manipulation.
- Fixed hang in PBEM when one human player remained. Now you can end the remaining AIs rightly.
- Fixed PBEM notifaction issue for other players turn.
- Fixed PBEM issue where player was not properly notified of defeat. This prevents a dead state that has you staring at clouds.
- Fixed PBEM issue when swapping slots in setup. So the host can now safely take slot 2.
- Fixed PBEM issue when PBEM settings where changed before the session was launched. This could prevent a game from being launched, etc.
Modding and Tools
- Fixed a crash when starting a map for which the first map layer was removed in the Level Editor.
- Added mod support for charging mana to build structures and roads on the world map
Graphics and Glitches
- Fixed popups being removed when they shouldn't be. Should help when reading damage popups for spells in combat.
- Changed the ‘Reaper Scythe’ AoW Item Visualization link from a spear to the ‘Necro_Scythe’ model.
- Fixed the Imperial Hand Cannon visualization in Tactical combat.
- Assassin's Stiletto of Silent Murder now has correct weapon displayed.
Text and Localization
- Removed the obsolete 'Vanquish Evil Player' and 'Vanquish Good Player' entries in the Tome of Wonders under alignment modifiers.
- Linked text to fix empty table entries in the ToW under relation modifiers.
- Fixed an incomplete description for the goblin military level 5 race governance skill. It now also states that the relevant unit types get +5 hitpoint.
- Fixed an issue where terrain penalties would still be listed, even through they were disabled by the Bolster spell.
bonzer
Grumpy Old Git
Registered: Feb 2016
From United Kingdom
Posted May 03, 2017
Is there no Patch for this? All I see on the game page in library is the 1.800 Version of the full game. Same with the DLC's.
Do I have to download and install the whole thing (including DLC'S) again? If so do I need to uninstall the original files first or just install over them?
Do I have to download and install the whole thing (including DLC'S) again? If so do I need to uninstall the original files first or just install over them?
mm324
Ready to wreak havoc
Registered: Sep 2008
From United States
Posted May 03, 2017
Thanks to everyone who contributes to this thread and especially to those who "stepped-up" while muntdefems was on a (much deserved) 3-day weekend and having DSL problems. :)
MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted May 03, 2017
Post edited May 03, 2017 by MarkoH01
Lone_Scout
Argy "the cook" - halfling (m leave)
Registered: Aug 2014
From Spain
Sarasa
Lost In The Web
Registered: May 2012
From Belgium
Tannath
White Owl
Registered: Feb 2014
From Portugal
Posted May 03, 2017
Splatsch
Birdy
Registered: Apr 2013
From France
Posted May 04, 2017
I submitted a support ticket yesterday and am waiting for the answer :)
Maybe it's only specific to my computer ?
Post edited May 04, 2017 by Splatsch
metricfun
New User
Registered: Apr 2013
From Canada
Posted May 04, 2017
Here's hoping they fix that. And one day, also give us the possibility to mark a game as owned on our end. GOGbear hear our prayers. ;)
DoctorGOGgles
↑↑↓↓←→←→BA
Registered: Dec 2009
From Switzerland
Posted May 04, 2017
I can confirm that problem with Nexus. I've just installed the latest setup on a computer where I never had Nexus installed before and the game is completely in Russian with no obvious way to change to a different language.
Post edited May 04, 2017 by DoctorGOGgles
ElTerprise
Registered: May 2011
From Germany
Posted May 04, 2017
Do I have to download and install the whole thing (including DLC'S) again? If so do I need to uninstall the original files first or just install over them?
I think you can install over it but I'm not entirely sure.
Also apologies for responding late but not getting any notifications makes it hard to keep track of replies...