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Just added CPU AGESA code
.Kaby: Just added CPU AGESA code
Care to explain what you mean exactly?
muntdefems: StarCrawlers has changed


* File changed: Linux installer, English --- Name *FROM* *TO* --- Size *FROM* 871.6 MB *TO* 871.2 MB --- Date *FROM* Thu 27 Dec 2018 09:02:25 GMT *TO* Thu 17 Jan 2019 09:37:21 GMT --- Version *FROM* 1.1.2 *TO* v1.1.3.1

It seems they just made the same update that Windows and Mac users recently got available to Linux users; I'm downloading the update right now (even though I have yet to try installing or playing it).
high rated
The following offline installers have also been updated:
-> Mana Spark to version 1.0.10 (Windows & Mac installers only)
-> Bad North to version 1.06 (Windows installer only)
-> The Walking Dead: The Final Season to version (53:13)
Post edited January 17, 2019 by WinterSnowfall
I just received a flag for Deus Ex but there's no change log.
Deus Ex got an update flag.
No changelog.
Seems legit though, I'll check against my backup and get back to you guys.

Confirmed. Offline installers updated from version 1.112fm(revision_1. to 1.112fm(revision_1.4.0.2).
Post edited January 18, 2019 by Tannath
deus ex mod seems to be updated too but this is most likely a compatibility patch
Got a flag for a Gothic 1 update but there's no changelog.
high rated
Eador. Imperium

Update 2.75.1 (18 January 2019)

Changes and fixes for the unit hiring system: with this update we’re adding an ability to hire units in provinces — without any conditions like special buildings.


Updated to 1.08k Hotfix.
According to gamecard - win 7,8,10 is now officially supported.

Warhammer 40,000: Gladius

Updated to 1.02.00 hotfix1.
No changelog.
high rated
seppelfred: I received a flag for The Inner World. No changelog.
finkleroy: Same here.
There's been a years old bug, see here and here (plus post #290). The update, according to this post, fixes this bug.

And still no update flag for me.
high rated
Okay, in the end they couldn't install a fiber connection at my place, but at least I've got the DSL back. Here's the pending updates:

17-18 January:


Games included in this batch:

· Broforce
· Deus Ex™ GOTY Edition
· Eador. Imperium
· Gothic
· Guild 3, The [In Dev]
· King of Dragon Pass
· Mark of the Ninja
· Tangledeep


[Part 1 of 5]


Broforce has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Latin-American-Spanish, French, Italian, Brazilian-Portuguese, Japanese, Korean


* File changed: Linux installer, English --- Name *FROM* *TO* --- Size *FROM* 357.5 MB *TO* 399.5 MB --- Date *FROM* Tue 11 Jul 2017 12:44:51 GMT *TO* Thu 17 Jan 2019 13:50:00 GMT --- Version *FROM* 5399 201606232041 Hotfix (gog-4) *TO* 5400 201807311306

* File changed: Mac OS X installer, English --- Name *FROM* broforce_en_5399_201606232041_update_13111.pkg *TO* broforce_enUS_5400_201807311306_26701.pkg --- Size *FROM* 355.0 MB *TO* 384.5 MB --- Date *FROM* Tue 18 Jul 2017 12:30:08 GMT *TO* Thu 17 Jan 2019 13:30:12 GMT --- Version *FROM* 5399 201606232041 update *TO* 5400 201807311306

* File changed: Windows installer, English --- Name *FROM* setup_broforce_5399_201606232041_update_(gog)_(13548).exe *TO* setup_broforce_5400_201807311306_(26702).exe --- Size *FROM* 345.1 MB *TO* 396.8 MB --- Date *FROM* Tue 18 Jul 2017 12:42:45 GMT *TO* Thu 17 Jan 2019 14:46:35 GMT --- Version *FROM* 5399 201606232041 update *TO* 5400 201807311306

Patch 5400 201807311306 (17 January 2019)

- Improved overall frame rate of the game
- Drastically Improved level load times in Campaign and Arcade modes
- Fixed network lag and choppiness during gameplay
- Reduced game installation size from 1.45 GB to 500 MB.

- Full localization of the game (Excluding Map Editor) in the following languages:
- French, Italian, German, Spanish, Portuguese (Brazilian), Japanese, Korean
- Added colored borders to player HUD
- Chat no longer blocks input for other local players
- Pause Menu no longer blocks input for other local players in Multiplayer
- Pause Menu items no longer appear in contexts where they can’t be used
- Added UI prompt for players to Press Fire to Join Game
- Covert Ops are now included in the total number of Campaign levels
- Players using controllers can now use the alternate special button to navigate back in menus
- Players can now exit Bro Select in Versus Mode
- Improved the Kick Player Menu and Messaging
- Kicked players are now returned to the main menu
- Added information overlays to better communicate game states
- Fixed various UI elements that weren’t appearing correctly in 4:3 aspect ratio
- Provided a better error message when trying to upload a map that has been uploaded before
- Fixed issue with not all connected controllers being able to pause the game
- Added dedicated keyboard input for Dashing instead of it only ever being Double Tap Direction
- Fixed various UX issues with the Custom Campaigns menu
- Fixed Bone Wurm spawning the incorrect gib effect on death
- Added option menu item to toggle controller rumble
- Added in-game options menu to the pause menu
- Can cycle arcade levels by 5 at a time by pressing Up/Down on the Controller
- Various fixes with incorrect visual states of the player avatars
- Removed unsupported ability to create Multiplayer Ironbro games
- Added notification to players who are spectating a game when the Game is Full and they cannot join
- Fixed issue where force stopping joining an online game would allow players to chat in offline games.

Bug Fixes
- Custom Campaigns data server has been upgraded and will now work again
- Fixed bug that had broken the previous functionality of dropping idle players after 35 seconds
- Fixed bug where certain cutscenes would not be triggered, such as Bruiser and GR-666
- Fixed layout of subtitles in end-game cutscene to ensure they aren’t cut off
- Fixed bug in Versus where negative scores were not displayed correctly
- Fixed bug where Race mode would sometimes launch a Deathmatch instead
- Fixed bug where a blank leaderboard is shown when exiting a Custom Campaign before completing it
- Removed Snake Broskin from early Covert Operations to ensure they unlock at the correct time
- Fixed incorrect network synchronization of various level and game elements
- Fixed end game sequence synchronization issues
- Miscellaneous stability improvements
- Fixed enemies on client machines paused while Host is in a Cutscene
- Fixed camera shifting for clients that sometimes happens when entering an in-progress game
- Fixed issue where players who joined a Campaign game at the world map could not control the helicopter
- Fixed incorrect Bros sometimes spawning in Covert Operation missions which should have specific Bros
- Fixed Chain Links not being network synchronized when they are destroyed
- Fixed issue where the Deathfield wouldn’t spawn after killing Satan with Broden
- Fixed zipline traversal issues
- Fixed Boondock Bros spawning multiple times in Ironbro mode
- Fixed issue where end-level kill list could include kills from previous levels
- Fixed issue with respawn position in online games with metal pylon checkpoints
- Fixed issue where Broden could not harm the Sky Fortress enemy
- Fixes to various boss AI logic bugs
- Fixed issue where music would stop playing in Hell areas.
(Full changelog)


Deus Ex™ GOTY Edition has changed


* File changed: DLC: Deus Ex Revision: Windows installer, English (part 1 of 2) --- Name *FROM* setup_deus_ex_revision_1.112fm(revision_1. *TO* setup_deus_ex_revision_1.112fm(revision_1.4.0.2)_(26650).exe --- Size *FROM* 872.4 KB *TO* 886.5 KB --- Date *FROM* Mon 05 Nov 2018 10:22:35 GMT *TO* Tue 15 Jan 2019 10:41:34 GMT --- Version *FROM* 1.112fm (Revision *TO* 1.112fm (Revision

* File changed: DLC: Deus Ex Revision: Windows installer, English (part 2 of 2) --- Name *FROM* setup_deus_ex_revision_1.112fm(revision_1. *TO* setup_deus_ex_revision_1.112fm(revision_1.4.0.2)_(26650)-1.bin --- Size *FROM* 3.1 GB *TO* 3.1 GB (+59.9 MB) --- Date *FROM* Mon 05 Nov 2018 10:22:22 GMT *TO* Tue 15 Jan 2019 10:41:21 GMT --- Version *FROM* 1.112fm (Revision *TO* 1.112fm (Revision

* File changed: Windows installer, English --- Name *FROM* setup_deus_ex_goty_1.112fm(revision_1. *TO* setup_deus_ex_goty_1.112fm(revision_1.4.0.2)_(26650).exe --- Size *FROM* 408.6 MB *TO* 408.6 MB (+3.7 KB) --- Date *FROM* Mon 05 Nov 2018 10:21:30 GMT *TO* Tue 15 Jan 2019 10:40:28 GMT --- Version *FROM* 1.112fm (Revision *TO* 1.112fm (Revision

high rated

[Part 2 of 5]


Eador. Imperium has changed


* File removed: Patch (2.65.4 to 2.65.5) [Windows]

* File added: Patch (2.74.1 to 2.75.1) [Windows] --- Size: 3.0 MB --- Version: 2.75.1

* File changed: Patch (2.65.5 to 2.71.2) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (2.71.2 to 2.72.3) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (2.73.3 to 2.74.1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size has not changed (1.1 GB) --- Version *FROM* 2.74.1 *TO* 2.75.1

Update 2.75.1 (18 January 2019)

- Changes and fixes for the unit hiring system: with this update we’re adding an ability to hire units in provinces — without any conditions like special buildings.
(Full changelog)


Gothic has changed

>>> Supported OS changed *FROM* Windows (XP, Vista) *TO* Windows (7, 8, 10)

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves


* File removed: Windows installer, English+Czech+German+Polish

* File added: Windows installer, English (part 1 of 2) --- Name: setup_gothic_1.08k_hotfix_(26654).exe --- Size: 898.8 KB --- Date: Tue 15 Jan 2019 14:35:54 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, English (part 2 of 2) --- Name: setup_gothic_1.08k_hotfix_(26654)-1.bin --- Size: 898.3 MB --- Date: Tue 15 Jan 2019 14:35:49 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, Czech (part 1 of 2) --- Name: setup_gothic_1.08k_hotfix_(czech)_(26654).exe --- Size: 898.6 KB --- Date: Tue 15 Jan 2019 14:34:16 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, Czech (part 2 of 2) --- Name: setup_gothic_1.08k_hotfix_(czech)_(26654)-1.bin --- Size: 906.5 MB --- Date: Tue 15 Jan 2019 14:34:12 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, German (part 1 of 2) --- Name: setup_gothic_1.08k_hotfix_(german)_(26654).exe --- Size: 899.8 KB --- Date: Tue 15 Jan 2019 14:35:20 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, German (part 2 of 2) --- Name: setup_gothic_1.08k_hotfix_(german)_(26654)-1.bin --- Size: 970.5 MB --- Date: Tue 15 Jan 2019 14:35:15 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, Polish (part 1 of 2) --- Name: setup_gothic_1.08k_hotfix_(polish)_(26654).exe --- Size: 898.0 KB --- Date: Tue 15 Jan 2019 14:34:48 GMT --- Version: 1.08k Hotfix

* File added: Windows installer, Polish (part 2 of 2) --- Name: setup_gothic_1.08k_hotfix_(polish)_(26654)-1.bin --- Size: 937.3 MB --- Date: Tue 15 Jan 2019 14:34:43 GMT --- Version: 1.08k Hotfix

high rated

[Part 3 of 5]


Guild 3, The [In Dev] has changed


* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* EA 0.7.0 *TO* EA 0.7.1

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.6 GB *TO* 2.6 GB (+11.0 MB) --- Version *FROM* EA 0.7.0 *TO* EA 0.7.1

Update EA 0.7.1 (18 January 2019)

Patch notes for version EA 0.7.1
With our last version we changed the way your family is played and how the family is extended. Our new version focuses on how to lay the foundation for your dynasty and how you are able to “Habsburg”* your competitors ;) This version contains a few things we are really happy to release to you today and get your feedback on.
(*The house of Habsburg was famous for expanding their assets and empire through clever marriages with other dynasties. Tu felix Austria nube!)

New features
- The romance system has been changed. From now on you have to start a romance with a character before you can make that character your liaison or even marry them. As soon as a romance is started you can improve the affection score between your character and your romance. Unlike before, you are now able to make advances (liaison, marriage proposal) to a romance whenever you want. Nevertheless be aware that if you do that too early that your romance won’t like that if affection isn’t high enough yet.
- As often requested we now integrated a UI that provides you with a list of potential candidates for a romance. This UI opens as soon as you click the “Embark on a romance” button. We know that some of you like to pick your potential romance candidates directly in the game world. That’s why we added a button to the UI that allows you to pick a character directly in the game world. If you don’t have a romance, you will be informed if you try to start a liaison or make a marriage proposal. Though if you have romances, you will also get the quick selection UI when making a marriage proposal or when you want to start a liaison.
- From now on your avatar, spouse and heir is able to start romances with family members of other dynasties. Your heir is now also able to marry and produce offspring. This way you are able to further strengthen your dynasty’s future.
- So now the really cool stuff is coming. If you are more the “Habsburg” kind of person you are now able to try to marry the heir of another dynasty into your family. You can do that only in a very sneaky way. You need to make the competitor’s heir fall in love with you and then do a rushed wedding (not via “Dynastic trade”). If your competitor is not disinheriting his or her heir, you will get 75% of all the money and influence, all businesses and all houses (except the main residence) when your competitor’s leader leaves the mortal world. So be very careful who your heir is hanging out with! We are really happy about that change as it allows you to take over properties of your competitors without violence.
- You probably were asking yourselves what the “influence” is we mentioned above. Well the overall way of getting titles with XP didn’t sit really well with us. That’s why with EA 0.7.1 we introduced a new “currency” called Influence. Influence can be seen as your political power. Claiming titles or executing some actions requires you to use your influence. Influence can be gained through expanding your businesses and by executing certain actions. In the future, political offices will also provide you with influence regularly. The amount of influence you currently have is shown right below the money display in the upper left corner of your HUD. We hope that you are as excited as we are about the influence concept. In the upcoming patches we will add more interesting influence driven actions to the game and will also further work on balancing.
- In order to have XP only on characters we also removed XP from unlocking dynasty skills as well. Skills can be now unlocked for your dynasty with money and influence. Additionally we changed the way the skill trees are presented. From now on it should be way more clear why skills are locked and what’s needed to unlock them.
- Another problem we wanted to solve with EA 0.7.1. are tooltips for titles, skills, items, etc. Lots of players aren’t used to the right-click + hold controls for showing more detailed tooltips. Additionally lots of level 1 tooltips (the ones shown on mouse over) were not very useful with their limited amount of information. That’s why from now on you will get a way more detailed tooltip on mouse over. The right-click + hold pattern has been removed as it’s not needed anymore. As we also wanted to make the tooltips more useful, we changed the layout and the way information is generally presented. We hope that you like it but we think tooltips are now way more useful.
- Lots of you gave feedback that you would like that your family members are not bound to the working times in businesses. We changed that. From now on your family members can work 24/7.
- The diary was removed from the game. It was not essential for the gameplay and it was also one of the main causes for the game getting quickly slower over time!

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

- Updated prices for titles and skills.
- Changed some of the cooldowns.
- Starting businesses start with more inventory slots.

- New action “Sweet talk”: Increase your romances affection towards you by talking with them in a very very private way.
- New action “Kiss cheek”: Kiss your romance to increase affection. Beware to do that when the time is right.
- New action “Ask favor”: This action only works on liaisons. You can ask your liaison to talk well about your family. If done correctly, your reputation in your liaison’s family and their home neighborhood will rise.
- New action “Use connections”: Ask your liaison to spread good things about you with their political connections. If it works out you will be rewarded with influence.
- New action “Manipulate Liaison”: You can try to manipulate your liaison to get influence or even find some evidence.
- New action “Boast”: Boast about all your great achievements publicly. This is also a way to increase your influence.
- New action “Donate to Church”: Donate to the church to get a higher standing with the church officials and therewith get more influence.
- New action “Grease the wheels”: Bribe public servants to increase your influence.
- New action “Bribe Office Holder”: Bribe an office holder to gain political influence.
(To be continued in the next post)
high rated

[Part 4 of 5]


Guild 3, The [In Dev] has changed


(Continued from the previous post)
Performance and stability
EA 0.7.0 was a very big update and unfortunately some new issues were introduced that decreased stability and performance. That’s why we focused a lot on those 2 aspects in the last sprint. Everything related to stability can be found in the bug fixes section. In order to improve performance we removed the diary, changed parts of the pathfinding and rendering reflections in the water.

Bug fixes
- Implemented that a required .dll is always installed with the game in order to prevent the game from not starting up at all.
- Text files which were broken or even saved in the wrong format were leading to crashes. Therefore we implemented that if a text file is broken or in the wrong format, you will be informed with a message when the game starts.
- Fixed a bug that caused the game to crash when sending kids to school.
- Fixed a crash in the business AI.
- Fixed a bug that caused the game to crash when transferring items.
- Fixed a bug that caused the game to crash when declaring a feud via a building.
- Fixed a bug that caused the game to crash when the player tried to equip too many items.
- Fixed a bug that caused the player to receive money or influence when cancelling an action.
- Fixed a bug that caused the AI to produce items despite not having the blueprints/recipes unlocked yet.
- Fixed a bug that allowed the AI to use building actions which weren’t unlocked yet.
- Fixed a bug that caused the AI of a dynasty to not appoint a new heir after the leader died.
- Fixed a bug that caused the characters in the marriage scene to be wrongly arranged.
- Fixed a bug that caused the game to not show the CTRL icon in the loading screen.
- Fixed a bug that caused liaisons to be lost after saving and loading a game.
- Fixed a bug that caused guards not to react when you stole from them.
- Fixed a bug that allowed children to use the compliment action.
- Fixed a bug that caused gathering employees to stop working after transporters have been automated.
- Fixed a bug that caused the game to give wrong feedback when equipping items which were not valid on the selected character.
- Removed the not-working propose marriage button in the dynasty UI.
- Fixed a bug that caused the recipe for the guard dog to show up twice in the skill tree.
- Fixed that the “Serf” label was shown beneath every residence building in the building menu.
- Fixed a bug that caused transporters to buy resources for items that are not even unlocked yet.
- Fixed a bug that caused the player to get stuck in the church scene when sending a character into the church but deselecting the character before entering.

Known issues
- Buildings are decaying over time, so they should be repaired from time to time. But the npc dynasties are currently ignoring the decay of their buildings so that their buildings eventually collapse.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
The next patch will be the most brutal one so far: Combat. We will introduce a new combat system, with some new attributes, balancing and most importantly more than just 1 on 1 fights :) You will also see a slightly updated notification window, which will just be the start for a more useful notification system. Stay tuned.

A short outlook…
We are fully working on the competitor AI, the politics system and finally also now on sounds. We are really looking forward to updating the audio experience for you all.

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.1:
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.7.2.
(Full changelog)


King of Dragon Pass has changed

Update 1.0.6 (24 December 2018)

- Bugfix for the end of the game
(Full changelog)


Mark of the Ninja has changed

Internal Update (14 January 2019)

- [OSX] updated internal installer structure, no changes to game files

Internal Update (30 March 2018)

- [WIN] updated internal installer structure, no changes to game files
(Full changelog)


Tangledeep has changed


* File changed: Linux installer, English --- Size has not changed (277.0 MB) --- Version *FROM* 1.20a *TO* 1.22b

* File changed: Mac OS X installer, English --- Size has not changed (283.0 MB) --- Version *FROM* 1.20a *TO* 1.22b

* File changed: Windows installer, English --- Size has not changed (271.0 MB) --- Version *FROM* 1.20a *TO* 1.22b

Build 1.22a (18 January 2019)

- Resistance-piercing effects obtainable by the player now apply to elemental damage dealt with weapons as well as abilities
- Lower rank gear should now appear slightly less often if you are fighting harder monsters / exploring higher level areas
- Effects that involve stealing food items now steal a random item, rather than the latest item

- The Wandering Merchant dialog should no longer appear in boss areas, potentially interfering with cutscenes
- Fixed skybox bleeding through in ultrawide resolutions (which are technically still not supported but this still looks bad)
- Fixed missing job names from emblems
- Attempted fix at FPS uncapping sometimes after patch 1.21a
- Fixed buggy log messages if you have a charmed/pet Wraith
- Gambler’s “Flush” hand and higher should no longer affect friendly creatures
- Fixed deep engine bug that incorrectly evaluated status effects if your list of statuses changed while being evaluated. For example, if Sneak Attack triggered and was consumed, other on-hit effects were not triggering properly on that turn.
- Various attempted fixes at rare bug where the menu screen could be open, but your character info could disappear
- Fixed some bugs with the JP “!” indicator showing inconsistently
- Added extra error checking for stuck damage multiplier or mitigation effects (happened rarely on the hero)
- Fixed bug with Item Dream portals not appearing.
- Fixed erroneous rarity coloring for certain items with 1 magic mod or more (i.e. Spectacles with 1 mod showed up as Magical, when it should have been Uncommon)
- Fixed rare bug that could occur with effects that randomly summon more than one actor at a time
- You should no longer disable your own Bear Traps by stepping on them
- Certain rolls were not being subject to your World (random) Seed. Now they are!
- Bottles and Brews should now be excluded from combat rumors, which were causing problems there
- Fixed major bug where, if certain map object effects triggered simultaneously, all player status effects could tick multiple times (along with a bunch of other issues!!)
- Fixed bug where, in pet breeding, inaccurate parent health was sometimes used (e.g. if a parent leveled up after its original capture)
- Fixed bug with ability targeting that prevented you from using abilities like Hail of Arrows on tiles occupied by objects like ice blocks
- Fixed bug where, if you used an item with quantity of more than 1, the sprite would not pop up
- Attempted fix for bug with targeting lines emanating from monsters out of view
- Fixed bug that rendered the Sword Dancer tier 3 emblem power of parrying abilities 100% useless!
(To be continued in the next post)
high rated

[Part 5 of 5]


Tangledeep has changed


(Continued from the previous post)
- Four new optional Game Modifiers available! Remember, these can be accessed in the Feat Selection menu at character creation. They are as follows:
- Free Job Changes (job changes cost nothing at Percy)
- No Job Changes (you cannot change jobs anywhere)
- Fewer Powerups (BASE powerup drop chance is lower)
- Goldfrogs Anywhere (chance to find a Goldfrog anywhere on the main path)

- Sped up animations that appear at the top of the menu screen on first open. This will also hopefully help solve a bug where this ‘block’ could disappear without the menu closing.
- When friendly monsters are defeated, you should now see (and hear) their red fadeout effect
- Ice blocks summoned by Ice Missile now use smaller sprites that are colored like player’s Materialized Ice (etc) to differentiate from enemy blocks.
- The bandit NPC in the Bandit Enclave now has a “swap position” option
- Adjusted opacity of tornado effect to make things a bit easier to see

Build 1.21a (18 January 2019)

- Another fix to pet happiness threshold calculation (thanks Zhentar)
- NPCs should now be shown on minimap
- Fixed bug with “Restart Same Character” option causing game hang

- Improved loading speeds further (thanks Zhentar)

- Merchants and fungal columns now have unique minimap icons

Build 1.21 (18 January 2019)

- Monsters should no longer have Butler Bells on their loved / hated food table
- “Elemental King” rumors should now have a slightly larger pool of items to choose from
- Adjusted how JP spent improves pet breeding stats. Previously, you had to spend about ~93% of the max possible value of JP to get any bonus at all. Now the bonus will scale linearly with JP spent.
- “Aura of Growth” effect now significantly prioritizes tiles within view
- Slightly toned down the stat scaling of monsters in Job Trials.

- Damage is now properly capped at 9999 per hit
- Fixed missing campfires :(
- Fixed occasional error when restarting game
- Fixed display bug related to name/rarity of equipment upgraded in Dreamcaster (occurred if the gear auto-equipped upon picking it up again)
- Fixed minor display bug when quickly cycling hotbar weapons (one frame of another weapon was being shown)
- Removed certain debug key macros that were not intended to be in non-editor mode
- Fixed Wild Child tier 1 emblem adding +50% crit instead of +5% crit chance against Champions
- Attempted fix for rare bug when creating Item Dreams that ate your gold yet produced no dream
- Fixed bug that caused old/bad summon data to sometimes be saved and loaded
- Attempted fix for rare bug where multiple dialogues could be open at the monster rancher. This bug may have caused other issues with other dialogues as well (typically happened when exiting back to title and continuing a save again.)
- For rumors involving “Wild Untamed” monsters, this prefix is now shown in the initial rumor dialogue
- Fixed bug with monster food/happiness thresholds occasionally causing errors or returning incorrect values
- Fixed bug where, in pet breeding, only the 1st parent’s rarity was used to determining JP growth scaling costs
- Fixed bug that occasionally caused tier 1 job trials to not be winnable
- Fixed “Examine Mode” or mouseover hover text sometimes being cut off
- Using items while stunned will no longer consume the item
- “Dream” items assigned to hotbar will now disappear when you exit the dream

- Fixed bugs with More Earlygame Monsters and Shopping Madness not working correctly on the latest game version

- Removed AssetBundle functionality originally designed for Switch (which now has its own codebase) - loading should be much faster now

- The extended combat log in your journal is now substantially longer
- The banker now displays used / max slots in the header
- The “extra turn” popup and log text will no longer appear if you haven’t been in combat for awhile (10+ turns)
- When entering a Job Trial, you should now be healed to full even if you’re a Floramancer and had an Energy-reserving effect (i.e. Floraconda)

- Fixed “Conjuration” magic mod description (numbers were switched)
- Fixed bandit love quest text (lady bandit’s end dialogue)
- Filled in missing name of Shadow Elemental’s vanishing passive (it’s “Vanishing”)
- Clarified a few abilities that used the word “Instantly” but still took a turn to use.

Build 1.20b (18 January 2019)

- Fixed bad stair connections in the 2nd boss fight room
- Fixed Shara-related log message (shhh!)
- “Aura” effects underneath monsters and the player should now draw above ground effects but below the actor’s sprite where possible. Looks better!
- Fixed bug that was multiplying your gold gains if you had any extra gold find on gear
- Fixed bug with saving/loading in Item Dreams (sometimes)

Build 1.20 (18 January 2019)

- Passive abilities can no longer be swapped in non-safe areas.
- Monsters summoned via eggs can no longer be commanded like regular pets, nor do they show up in your pet list. This means they also no longer follow you between floors.

- Fixed minor errors that occurred when returning to menu from main game scene
- Fixed bug where using Reveberate Monster during boss battles could allow you to trigger cutscenes before defeating the boss.
- Fixed Gambler’s “Lady Luck” buff disappearing sometimes
- Fixed occasional game errors related to shops and restarting the game
- Illusions should no longer drop items - ever
- Fixed various bugs with Wraith’s “Haunt” ability when used by pets or charmed enemies
- Fixed bug where you could not use your Escape Portal during Job Trials (this should be possible, it just cancels the trial)
- Fixed bug where Shield Slam would always give you improved block, even if you had no Wrath charges.

- Cat’ie the pet trainer can now help your pets forget skills (in exchange for JP, of course!)

- Fixed bug with job sprite replacements which would incorrectly use “Idle” sprites for “Walk” sprites
- Fixed bug where custom item graphics were not showing up properly on the hotbar

- During Daily/Weekly challenges, various cutscenes, callouts, and tutorial popups have been disabled. We will continue to work on this to streamline these timed challenges even more.
- Friendly creatures that use summon flame attacks will now summon blue flames to indicate they will not hurt you, as opposed to red flames that hostile enemies use.
- You can now use the search term “dream” in your inventory to display Dream-only items

- Added CT gain info in item description for Brew of Rapidity
- Added damage/status info in item description for Dread Darts
- Added exact numbers for the Mega Flavor Enhancer
(Full changelog)