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muntdefems: Alan Wake has changed

>>> Game title changed *FROM* Alan Wake [removed on May 15, 2017] *TO* Alan Wake

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 10) *TO* Windows (7, 8, 10)
The installers remain the same but the supported systems changed. Interesting.
Post edited October 27, 2018 by Tannath
high rated
System Shock Enhanced Edition was updated through GOG Galaxy. Offline installers will probably be ready sometime next week.

Version 1.1.8 (2018-10-26)
• Fixed crash on some screen resolutions when using software renderer.
• Fixed bitmap rotation when viewing objects with large viewing bank angles.
• Fixed crash on Discord version after SDK update.
avatar
muntdefems: Alan Wake has changed

>>> Game title changed *FROM* Alan Wake [removed on May 15, 2017] *TO* Alan Wake

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 10) *TO* Windows (7, 8, 10)
avatar
Tannath: The installers remain the same but the supported systems changed. Interesting.
This could mean that they were finally able to test it properly or it just was a bug before to not list it.
high rated
avatar
MarkoH01: ...or it just was a bug before to not list it.
That's my assumption, as there's been a lot of updated "Supported OS" fields in gamecards recently.


Anyway, this week's worth of updates is now available for those who need to catch up with their downloads:
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post69
high rated
Kingdoms and Castles has been updated.

Changelog for Cemeteries, Witches, and Wolves Update - 113r5 (29 October 2018)


We've got a Halloween themed update for you with a bunch of new game mechanics! If you've got questions, ideas, bug reports, come chat with us on discord: https://discord.gg/kingdomsandcastles, or email us at contact@lionshieldstudios.com. Here's what's new:
Cemeteries

Now when peasants die, their bodies will need to be taken to a cemetery by a grave keeper. We’ve added a grave keeper’s hut which employs three grave keepers. We've also added a cemetery tile that will fill up with gravestones as grave keepers bring people back to be buried. You’ll need to find the right balance of grave keepers and cemeteries for your town layout. If bodies are left on the ground they will have a chance of starting a plague, plus it’ll make your peasants unhappy.
Witches

Maps now have a witch hut. The witch can be talked to and depending on how the relationship goes she’ll work with you and provide access to powerful spells, or she’ll curse your kingdom. Old saves will get a witch placed as well (if there is room).
Wolves

Maps now spawn with empty caves. After you place your keep, caves farther away from your keep will populate with wolves. Wolves will eat anything that comes near them (including vikings), except for peasants employed by foresters. They can be killed by archer towers, ballistas, and armies. Once empty, caves can be removed with the rock removal building. Like the witch, old saves will get caves and wolves when loaded.
Plague Rework

Plague now can spread over time from its starting location, and most often will start in residential areas. You’ll need to make sure your doctors have good and fast access to your kingdom, especially the heavily populated or high traffic areas.
Clinic

The clinic is a 1x1 building that houses two doctors. It costs less than the hospital and is a good way to get doctor coverage early and a good way to provide doctor coverage on the edges of your kingdom where a full hospital might be overkill.
Town Square Halloween Edition

We did a visual revamp to the town square so it links with stone roads better, and added some festive jack-o-lanterns.
Improvements/Fixes/Tuning

Charcoal maker, Forester, Iron Mine, and Quarry now come with delivery people who can take their output to a stockpile on their own.
Lots of tweaks and tuning to building costs and wages
Archer towers are less effective vs. ogres and dragons, but more effective against vikings
Ballistas are less effective vs. vikings, but more effective vs ogres and dragons
Increased noria water pressure by 50%
Noria requires all three tiles for its wheel be in water (instead of just one)
Increased amount of water bathhouse uses from noria
Gardens can provide ‘road access’ bonus for houses
Reduced speed bonus for gardens, it’s now faster than nothing, but slower than a real road
Add hot key for rebuild (r)
Fix issue where you could build anything on top of rubble which was on top of a castle block
Fix irrigated gardens not clickable on piers
Fires go out faster in rain/snow
Roads, stone roads, and gardens can all be built on top of each other without first demolishing
Fixed armies jittering like crazy at low fps
Foresters will plant faster if they have access to tools
Tweaks to how resources are counted - if they are being transported in someone's hand they are not counted until they are deposited back in a stockpile.
Other small fixes and tweaks

Hope you enjoy! Excited to share some rival AI progress soon! -Pete & Michael

Alan Wake got updated.

Internal Update (29 October 2018)

replaced bugged language setup with proper selection during install and via Galaxy Client
Post edited October 29, 2018 by MarkoH01
high rated
Uru: Complete Chronicles just got an update flag, without changelog.

Off topic:
It is comforting to know that GOG still update their offline installers.
You know, the Trick or Treat Sale is so buggy that I lost confidence in GOG again.
high rated
No Man's Sky
Abyss update (29 October 2018)
Underwater Gameplay and Visuals

Increased the diversity of underwater biomes.
Improved character movement in the water.
Improved surface swimming.
Improved swimming for customised characters.
Allowed the torch to be used underwater.
Improved underwater and swimming cameras.
Improved camera behaviour when approaching the surface of the water.
Added support for jetpacking underwater.
Increased the probability of oxygen spawning as a secondary resource underwater.
Increased the depths at which underwater buildings can spawn.
Prevented drones spawning underwater or following you deep underwater.
Added underwater only emotes.
Improved underwater character and swimming audio.
Improved underwater prop placement and object densities.
Improved terrain editing underwater and fixed an issue where it could rapidly propel the player upwards.
Improved colours of the water surface, and underwater effects.
Improved foam effect at the edges of water and objects.
Fixed an issue where a line could be seen round underwater objects and the underwater horizon.
Improved water visuals at night.
Removed a hard pixelated edge seen at the edge of water.

Fish and Underwater Creatures

Improved detection of whether the player is inside a building while underwater.
Improved general fish shoal behaviour.
Increased spawn rates of fish and creatures underwater.
Improved predatory fish movement and behaviour.
Improved logic for spawning and despawning underwater creatures.
Improved movement of underwater cow and rodent type creatures.
Improved and added to fish and underwater creature audio.
Added jellyfish, clams, crabs, and abyssal horrors.

UI

Disabled censorship in text chat between friends.
Added more options to the inventory transfer menu.
Removed unnecessary UI data to improve load times and memory footprint.
Disabled resizing the terrain beam at times when it cannot be used.
Fixed cases where quick menu items were incorrectly highlighted.
Fixed issues with vehicle inventory transfers.
Fixed the hazard icons for protection tech against secondary hazards.
Fixed a crash caused by opening the inventory while using the ship communicator.
Improved ordering of some objects in the building menu.
Fixed a clipping issue in the binocular UI.
Fixed an occasional crash in the character customiser.
Various minor text and localisation fixes and improvements.

Bases and Buildings

Added the chance for abandoned buildings, ruins, crashed freighters, and crashed starships to spawn underwater.
Fixed an issue where players could fall through storage room walls.
Allowed storage rooms to be placed in a grid layout.
Made minor improvements to the indoor camera.
Corrected volume of NPC speech inside player bases.
Fixed an issue where shop terminals placed in bases could cause certain rooms to be hidden.
Altered limits on building some objects rewarded through the Quicksilver bot.
Added a new underwater shelter building.
Added over a dozen new base parts.

Freighters, Ships and Space

Improved spawning of frigates in multiplayer games when players are onboard them.
Fixed an issue where the players ships would incorrectly appear in a new system after warping.
Fixed cases where specific frigates would always take the same type of damage.
Fixed an issue where multiple fleet missions would automatically be handed in simultaneously.
Added ability to scan frigates and freighters using the Analysis Visor.
Added ability for players to repair their friends’ frigates.
Fixed issues with characters on the freighter after the player is gifted it.
Prevented dust being permanently active on frigate landing pads.
Improved ejecting from your ship in confined spaces, prevented being launched through low hanging ceilings and anomaly walls.
Improved positioning of players getting out of ships and respawning on landing pads.
Fixed an issue where frigates failed to reset their resource collection after giving resources to the player.
Fixed a crash caused by the anomaly in certain systems.
Added a marker for off-screen black holes.
Made frigate icons less intrusive.
Prevented the anomaly being re-summoned if it is already present.
Added ability to detect planets with water from the galactic map.
Fixed an issue where the player could not land their ship after switching missions while looking at a mission marker.
Added a vehicle shop to the space station.
Fixed issues where players could be stuck in ship landing pads.

Missions and Progression

Added the Dreams of the Deep mission.
Added a new story to underwater ruins.
Added a number of new aquatic substances, goods, and products.
Improved the return marker on portals the player has travelled through.
Fixed an issue where some missions would always give an identical reward.
Improved ability for missions to select locations to send you to from small clusters of buildings.
Fixed an issue where protection tech would only drain for one hazard at a time.

Vehicles

Reduced the radius on the vehicle gun to ensure particles spawn at the contact point.
Improved vehicle boost effect colours.
Disabled the find building ability in the vehicle’s default scan, as it has been replaced by an improved scan.
Removed decals from the default vehicle, allowing player to add them.
Improved colours of vehicle decals.

Creatures

Fixed cases where birds would fly into the ground.
Improved rodent tail animation.
Improved creature scanning in multiplayer.
Fixed an issue where filters for creature part generation were not correctly applying to all genders.
Fixed an issue where biological horrors could become non-hostile after attacking an exocraft.

System

Improved shader uniform resolution on PC, a performance optimisation.
Fixed an issue where there could be a long pause on a black screen when booting into the game.
Improved multiplayer permissions for lobby use.
Changed default multiplayer permissions to be more permissive in Creative Mode.
Fixed various infrequent crashes.
Implemented various performance, system and stability fixes.
The Curious Expedition
Patch 1.3.12.7 (29 October 2018)

fixed a bug in the Region infobox display that was missing vital information about undiscovered Locations.
high rated
avatar
kbnrylaec: Uru: Complete Chronicles just got an update flag, without changelog.
A macOS build was added.


29 October:

---------------------------

Games included in this batch:

· Alan Wake
· Curious Expedition, The
· No Man's Sky
· System Shock: Enhanced Edition
· Uru: Complete Chronicles

---------------------------

[Part 1 of 2]

---------------------------

Alan Wake has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_alan_wake_1.0_(18998).exe *TO* setup_alan_wake_1.0_hotfix_(24778).exe --- Size *FROM* 752.5 KB *TO* 936.1 KB --- Date *FROM* Fri 02 Mar 2018 15:03:57 GMT *TO* Mon 29 Oct 2018 10:48:44 GMT --- Version *FROM* 1.0 *TO* 1.0 Hotfix

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_alan_wake_1.0_(18998)-1.bin *TO* setup_alan_wake_1.0_hotfix_(24778)-1.bin --- Size *FROM* 4.0 GB *TO* 4.0 GB (-183.5 KB) --- Date *FROM* Fri 02 Mar 2018 15:01:04 GMT *TO* Mon 29 Oct 2018 10:47:26 GMT --- Version *FROM* 1.0 *TO* 1.0 Hotfix

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_alan_wake_1.0_(18998)-2.bin *TO* setup_alan_wake_1.0_hotfix_(24778)-2.bin --- Size *FROM* 3.6 GB *TO* 3.9 GB --- Date *FROM* Fri 02 Mar 2018 15:03:31 GMT *TO* Mon 29 Oct 2018 10:48:14 GMT --- Version *FROM* 1.0 *TO* 1.0 Hotfix


[CHANGELOG UPDATED]
Internal Update (29 October 2018)

- replaced bugged language setup with proper selection during install and via Galaxy Client
(Full changelog)

---------------------------

Curious Expedition, The has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (194.0 MB) --- Version *FROM* v1.3.12.6 *TO* 1.3.12.7

* File changed: Mac OS X installer, English --- Size has not changed (94.0 MB) --- Version *FROM* 1.3.12.6 *TO* 1.3.12.7

* File changed: Windows installer, English --- Size has not changed (94.0 MB) --- Version *FROM* 1.3.12.6 *TO* 1.3.12.7


[CHANGELOG UPDATED]
Patch 1.3.12.7 (29 October 2018)

- fixed a bug in the Region infobox display that was missing vital information about undiscovered Locations.
(Full changelog)

---------------------------

System Shock: Enhanced Edition has changed


[FILE UPDATES]

* File changed: Enhanced: Windows installer, English --- Name *FROM* setup_system_shock_enhanced_edition_spu-1.1.7_(24141).exe *TO* setup_system_shock_enhanced_edition_1.1.8_(24719).exe --- Size *FROM* 280.8 MB *TO* 281.1 MB --- Date *FROM* Wed 03 Oct 2018 12:50:53 GMT *TO* Mon 29 Oct 2018 08:18:11 GMT --- Version *FROM* SPU-1.1.7 *TO* 1.1.8


[CHANGELOG UPDATED FOR SYSTEM SHOCK: ENHANCED EDITION]
Patch SPU-1.1.8 (29 October 2018)

- Fixed crash on some screen resolutions when using software renderer.
- Fixed bitmap rotation when viewing objects with large viewing bank angles.
- Fixed crash on Discord version after SDK update.
(Full changelog)

---------------------------

Uru: Complete Chronicles has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.13.0 or newer)


[FILE UPDATES]

* File added: Mac OS X installer, English --- Name: uru__complete_chronicles_enUS_myst_25th_anniversary_release__gog__24779.pkg --- Size: 2.1 GB --- Date: Mon 29 Oct 2018 11:36:33 GMT --- Version: Myst 25th Anniversary Release (GOG)


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch (1.60 to internal) [Windows]

* File added: Patch (1.65 to 42796_Main) [Windows] --- Size: 230.0 MB --- Version: 42796_Main

* File changed: DLC: Pre-order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.65 *TO* 1.7

* File changed: Patch (1.61 to 1.63) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.63 to internal) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.64 to internal) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.65 *TO* 1.7

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.65 *TO* 1.7

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.65 *TO* 1.7

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.8 GB *TO* 1.9 GB --- Version *FROM* 1.65 *TO* 1.7


[CHANGELOG UPDATED]
Abyss update (29 October 2018)

Underwater Gameplay and Visuals
- Increased the diversity of underwater biomes.
- Improved character movement in the water.
- Improved surface swimming.
- Improved swimming for customised characters.
- Allowed the torch to be used underwater.
- Improved underwater and swimming cameras.
- Improved camera behaviour when approaching the surface of the water.
- Added support for jetpacking underwater.
- Increased the probability of oxygen spawning as a secondary resource underwater.
- Increased the depths at which underwater buildings can spawn.
- Prevented drones spawning underwater or following you deep underwater.
- Added underwater only emotes.
- Improved underwater character and swimming audio.
- Improved underwater prop placement and object densities.
- Improved terrain editing underwater and fixed an issue where it could rapidly propel the player upwards.
- Improved colours of the water surface, and underwater effects.
- Improved foam effect at the edges of water and objects.
- Fixed an issue where a line could be seen round underwater objects and the underwater horizon.
- Improved water visuals at night.
- Removed a hard pixelated edge seen at the edge of water.

Fish and Underwater Creatures
- Improved detection of whether the player is inside a building while underwater.
- Improved general fish shoal behaviour.
- Increased spawn rates of fish and creatures underwater.
- Improved predatory fish movement and behaviour.
- Improved logic for spawning and despawning underwater creatures.
- Improved movement of underwater cow and rodent type creatures.
- Improved and added to fish and underwater creature audio.
- Added jellyfish, clams, crabs, and abyssal horrors.

UI
- Disabled censorship in text chat between friends.
- Added more options to the inventory transfer menu.
- Removed unnecessary UI data to improve load times and memory footprint.
- Disabled resizing the terrain beam at times when it cannot be used.
- Fixed cases where quick menu items were incorrectly highlighted.
- Fixed issues with vehicle inventory transfers.
- Fixed the hazard icons for protection tech against secondary hazards.
- Fixed a crash caused by opening the inventory while using the ship communicator.
- Improved ordering of some objects in the building menu.
- Fixed a clipping issue in the binocular UI.
- Fixed an occasional crash in the character customiser.
- Various minor text and localisation fixes and improvements.

Bases and Buildings
- Added the chance for abandoned buildings, ruins, crashed freighters, and crashed starships to spawn underwater.
- Fixed an issue where players could fall through storage room walls.
- Allowed storage rooms to be placed in a grid layout.
- Made minor improvements to the indoor camera.
- Corrected volume of NPC speech inside player bases.
- Fixed an issue where shop terminals placed in bases could cause certain rooms to be hidden.
- Altered limits on building some objects rewarded through the Quicksilver bot.
- Added a new underwater shelter building.
- Added over a dozen new base parts.

Freighters, Ships and Space
- Improved spawning of frigates in multiplayer games when players are onboard them.
- Fixed an issue where the players ships would incorrectly appear in a new system after warping.
- Fixed cases where specific frigates would always take the same type of damage.
- Fixed an issue where multiple fleet missions would automatically be handed in simultaneously.
- Added ability to scan frigates and freighters using the Analysis Visor.
- Added ability for players to repair their friends’ frigates.
- Fixed issues with characters on the freighter after the player is gifted it.
- Prevented dust being permanently active on frigate landing pads.
- Improved ejecting from your ship in confined spaces, prevented being launched through low hanging ceilings and anomaly walls.
- Improved positioning of players getting out of ships and respawning on landing pads.
- Fixed an issue where frigates failed to reset their resource collection after giving resources to the player.
- Fixed a crash caused by the anomaly in certain systems.
- Added a marker for off-screen black holes.
- Made frigate icons less intrusive.
- Prevented the anomaly being re-summoned if it is already present.
- Added ability to detect planets with water from the galactic map.
- Fixed an issue where the player could not land their ship after switching missions while looking at a mission marker.
- Added a vehicle shop to the space station.
- Fixed issues where players could be stuck in ship landing pads.

Missions and Progression
- Added the Dreams of the Deep mission.
- Added a new story to underwater ruins.
- Added a number of new aquatic substances, goods, and products.
- Improved the return marker on portals the player has travelled through.
- Fixed an issue where some missions would always give an identical reward.
- Improved ability for missions to select locations to send you to from small clusters of buildings.
- Fixed an issue where protection tech would only drain for one hazard at a time.

Vehicles
- Reduced the radius on the vehicle gun to ensure particles spawn at the contact point.
- Improved vehicle boost effect colours.
- Disabled the find building ability in the vehicle’s default scan, as it has been replaced by an improved scan.
- Removed decals from the default vehicle, allowing player to add them.
- Improved colours of vehicle decals.

Creatures
- Fixed cases where birds would fly into the ground.
- Improved rodent tail animation.
- Improved creature scanning in multiplayer.
- Fixed an issue where filters for creature part generation were not correctly applying to all genders.
- Fixed an issue where biological horrors could become non-hostile after attacking an exocraft.

System
- Improved shader uniform resolution on PC, a performance optimisation.
- Fixed an issue where there could be a long pause on a black screen when booting into the game.
- Improved multiplayer permissions for lobby use.
- Changed default multiplayer permissions to be more permissive in Creative Mode.
- Fixed various infrequent crashes.
- Implemented various performance, system and stability fixes.
(Full changelog)
high rated
The Colonists

#### Patch 1.0.2.3 (27 October 2018)

* Fixed bug where boats could leave a harbour while a stackbot was still interacting with it, causing the bot to get stuck
* Fixed cancelling colony expedition resource collection potentially causing an error

* * *

#### Patch 1.0.2.1 (27 October 2018)

* Fixed issue with listing savegames with PCs running certain regional calendar systems
* Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there
* Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, creating a chance it could stall later on
* Fixed harbour construction resources being incorrectly delivered to outgoing storage if delivered directly from another building
* Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues
* Fixed Road Layer bot getting stuck sometimes when conflicting with another Road Layer bot
* Fixed Road Layer bot idle pose so it resets correctly after worker animation
* Fixed Salt description which had incorrect mine levels
* Fixed savegame not loading for people with unusual calendars

* Development continues apace on the sandbox mode, you can head over into the Discord server to be able to try it out when it's first available -> [(\\https://discord.gg/3xD3BCe]https://discord.gg/3xD3BCe](\\https://discord.gg/3xD3BCe\\)
Pathfinder: Kingmaker

#### Update Hotfix 1.0.14 (29 October 2018)

Dear pathfinders,

Starting from this hotfix, we are changing our development approach. We have
got more than one thousand bugs exterminated by now in the 1.1 version of the
game. All of those are waiting to be checked and released. To release the 1.1
version we have to refocus the team effort from making frequent hotfixes to
working on this big patch. It would take a whole week at minimum to test every
aspect of our complex game. That means we need to reduce the frequency of
hotfixes and the amount of fixes they consist of during the next 1-2 weeks
(although we will definitely attempt to address the most critical issues
whether they arise).

##### Quests

* The First Crown quest couldn't be completed if players didn't talk to Salim Ghadafar before all crown parts would be found. Resolution: fixed.
* One Thousand and One Questionable Stories could start earlier than intended. Resolution: fixed.
* There was (one more) problem with Tristian romance not progressing after the dialog with him in the Abandoned Keep area. Resolution: fixed. Affected players should load the save file prior to this dialog and get a special romance option in it (Let me take you home.)

##### Areas

* Storyteller couldn't craft Tiger Armor and Star Gauntlet artifacts. Resolution: fixed.
* The game could get stuck when leaving the throne room after completing the kingdom event regarding Annamede Belavarah performance at the Capital Square. Resolution: fixed.
* Characters could leave the ruined basement part of House At The Edge Of Time area with irremovable Wild Energies debuff. Resolution: fixed. For effected saves where party are still at the House At The Edge Of Time area, players have to visit the ruined basement part and leave it again to remove the debuff.
* The Defaced Sister at Barbarian Camp area can now count to three and provide a correct line depending on how many of her sisters the player has saved / killed.
* Vendors are added to the Pitax Town area after conquering the city.
* After leaving the councilor post Jhod Kavken could disappear from the Capital Square forever. Resolution: fixed.
* Bokken didn't trade with the players during the An Ancient Formula quest. Resolution: fixed.

##### Kingdom

* In rare cases, Sartaye could start coming every time the player enters the throne room. Resolution: fixed.
* Events for Divine VIII and IX Rank ups as well as Arcane VII and Arcane IX could get stuck in some cases. Resolution: fixed. Projects for respective rank ups are given as intended.
* Events for Community IX and X Rank ups could get stuck. Resolution: fixed. Projects for respective rank ups are given as intended.
* Culture X Rank up event will start properly.
* There were incorrect numbers in the Loyalty stat reward in a couple of Pitax Influence events. Resolution: fixed.
* Region upgrade cards are correctly removed now when you finish upgrading the region.
* Bald Hilltop events such as Creeping Death, Battle for the Bald Hilltop and Hunting the Wild Hunt correctly complete respective quest objectives now.
* Linxia stops attacks on denizens of your barony properly.
* No entry points on Pitax city map. Resolution: fixed.
* Quest objective Upgrade any region in the How to Build a Kingdom quest can be completed correctly now.
* Quest objectives in the Region Upgrade quest can be completed correctly now.
* Rank up time reduction project did not work. Resolution: fixed.

##### Classes & Mechanics

* Secret of Hooking and Summoning killed any creatures, not just summoned ones. Resolution: fixed.
* At 15th level of Arcane and Sage bloodline Sorcerer the characters received School Power - but were unable to select the school that would receive a bonus. Resolution: Sorcerers can now select the school properly. The game will try to select the favored school for sorcerers that are already past level 15 (the selection is based on the other school related feats and the spell selection of a sorcerer, favoring schools with spell focuses and higher level selected spells).
* Weapon enhancing abilities of Magus, Paladin and ranger archetypes Stormwalker and Flamewarden did not affect unarmed attacks. Resolution: While the rules were ambiguous, we decided that there is no need to limit player selection in this case and made them affect unarmed attacks as well as weapons.
* Alchemist counted as a divine class for the requirements of Mystic Theurge. Resolution: fixed.
* The caster level check was incorrect for Bloodbird removal (37 instead of 26). Resolution: fixed.
* Overwhelming Presence worked incorrectly. Resolution: fixed.
* Whenever any character had two identical metamagic rods equipped on his belt the charges were spending on both. Resolution: fixed.
* Paladin's archetype Divine Guardian could only use Lay on Hands as a move action on himself (while he should have also been able to use them as a move action on the target of his Divine Troth ability). Resolution: fixed.

##### Miscellaneous

* Linzi didn't disappear after death if she died with active polymorph effect. Resolution: fixed.
* Chinese localization bugs in Recipes are fixed.
Lamplight City

#### Patch 1.07 (29 October 2018)

* Some minor updates today:

* Removed casebook objective to speak to Jonas Usher in Case 3 after closing off his office as a lead.

* Updated German newspaper text and book translations.

* This patch does not invalidate saved games.
Graveyard Keeper

#### Update 1.100 (29 October 2018)

* Added Breaking Dead content: zombie workers (craft automation), zombie couriers. New related questline, new crafts. Possibility to sell crates of different goods and earn money.
* Added the toolbelt (now your tools/equip are stored in a different set of slots, so the inventory space is increased).
* Added the meditation (garden of stones) to fast-forward time.
* Many minor fixes/improvements. For example, game now pauses when you open the chest, etc.
Objects in Space

#### Patch 0.9.7c (29 October 2018)

##### Alterations:

* Sandbox mode is now a thing - various options for starting a new game are now available, from starting location to difficulty options to disable tutorial or even story content.
* Second-hand ships are now purchasable.
* Provided more details on the selected nav map location/object.

##### General:

* Fixed a bug where Authority and Military ships sometimes turned their IFF off.
* Fixed a bug sometimes causing crashes when the player is hit by a torpedo.
* Made text fields respond on key down rather than key up to make text input feel less laggy.
* Fixed a bug where selection boxes wouldn’t update correctly if the underlying data changed.
* Fixed a bug where hitting ‘Sync’ in the comms room when you were already syncing would restart the process.
* Fixed some issues chatting to people aboard ceres-class ships.
* Fixed some issues with various story ships not hitting destinations correctly.
* Fixed a bug where some story ships were not given the right look on the navmap.
* Fixed various bugs with text rendering
high rated
Cook, Serve, Delicious! 2!!

#### v2.60 Update! Balance Changes, Beer/Sopa Improvements and More! (29
October 2018)

It's time for another hot fresh delicious update! I wanted to focus on further
refining the balance of the game, as well as adding some fun new additions!
For too long I have regretted not being able to see delicious sopapillas fresh
from the deep fryer, and buddy, that all changes today! Not only that, but
I've made pouring beer considerably easier to nail perfectly. Oh, and there's
lots of new keyboard improvements as well! Enjoy the update!

**NEW ADDITIONS**

* Sopapillas now have an additional prep phase! Now you'll be slathering sopas with delicious honey and powdered sugar, aw yeah.
* You can now bind Holding Station item selection keys! (These were normally fixed to A/B/C/D/E/F.) To do so, go to the Options menu, select Keyboard and select Holding Station Keys... then map them using the HS Button 1-6 option.
* When making custom key binds for foods for the first time, all Holding Station optional foods will now copy any key bind to the Holding Station version, and vice versa. This is so that you don't have to map for both the Prep Station and Holding Station versions of each food. Sushi was especially problematic, so when you boot up the game the custom key binds for the Prep Station version will be copied over to the Holding Station. This means you may need to redo any key binds that have been done for Sushi, but only once.
* Support for AZERTY and DVORAK keyboards added (you can toggle this via Options>Keyboard>Keyboard Type). Please let me know if this functionality works for your keyboard.

**BALANCE CHANGES**

* Beer and Craft Beer have been reworked so that it is easier to earn perfect ratings. When you reach the optimal perfect fill, the beer will pour half as fast before it overfills. It's a small window that greatly improves response times for the player. This should also fix the slight change in fill rate when playing local co-op.
* UEIYAV and Executive Decision Shifts 09-16 now have an added side dish, for three side dishes total.
* Esteban's Shift 15 now has an additional side dish, to balance out the new Sopapilla change.

**BUG FIXES & IMPROVEMENTS**

* Fixed crash that could occur when navigating the email menus with a keyboard or gamepad.
* Fixed bug that could occur when rapidly pressing the pour button for beer that could cause the pitcher to never fill up.
* Fixed bug that would cause the trigger guide for controllers to display when playing local co-op Type A (mouse/keyboard).
* Fixed bug after cycling through filters in My Pantry when editing the Cook, Serve, Delicious! menu that would cause a food to be selected when scrolling down with the mouse wheel immediately after.
* Fixed visual bug that would display a -1 for the food name when scrolling in the My Pantry menu.
* Fixed Carbonara spelling for Pasta recipes.
* Fixed a few sounds that were not properly managed with audio volume in the Options menu.
* Changed Mint Choc.Scp. ingredient description to better clarify Milkshake recipes.
* Fixed visual bug that would display controller prompts in the Designer when only using a keyboard.
* Fixed visual bug that would use old controller prompts in the Designer that had not been updated to the more visually nicer prompts.
* Fixed a few minor visual UI errors.
* Updated credits section.
* [Mac] Window now properly centers upon launch.
* [Linux] Some back end issues should be addressed with this build. I realize that controller support may still not be working with some Ubuntu builds and I've submitted a bug report to YoYo Games, hopefully that will get resolved very soon.

**CONSOLE DEVELOPMENT**

* Changed a number of text descriptions and identifiers to pass console certification. Note that most of this is for the console version only, though a few elements have also changed for PC.
Phantom Doctrine

#### Patch 1.0.8 & Scare Tactics DLC (29 October 2018)

* We are back with another set of updates and additions to mark the upcoming Halloween season! You may find the detailed description of all the improvements and changes below. As always, we want to thank you for your ongoing support, suggestions, conspiracy theories and being a community any Developer would envy.

* Get into the spirit of the season and bolster your agency with Spooky Spooks and Pumpkin Spies!
* New, Halloween-themed character customization options: new hair and eye colors, face painting and unique.. headgear
* For a short time Halloween-themed models and textures will appear throughout the tactical levels so keep an eye out!

##### Improvements:

* A pack of new character customization options has been added: headgear, clothes and accessories
* Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
* The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
* Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
* Exiting from an active multiplayer game requires confirmation
* Selected multiplayer maps are now visualized in the lobby
* Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
* Items obtainable early in the campaign are now more readily available in late game
* The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
* The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
* The list of aliases used in Secret Files has been significantly expanded
* Technologies unlocked by campaign progress now have a ‘New’ marker visible
* Formatting of descriptions for Technologies in the Workshop has been improved
* The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
* Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
* Navigational buttons in the multiplayer session setup screen have been improved
* The ambient sound in hideout facilities has been adjusted
* Health bar in action camera view has been repositioned
* Placement of targets behind high cover during incoming fire has been improved
* Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
* Improved wind sway animations for potted plants
* Improved movement and idle animations for female Operatives
* Idle animations improved for civilians standing by tables
* Use animation for Heartbeat Sensor
* Miscellaneous animation and model improvements for the character customization process
* Multiple minor localization tweaks and fixes

##### Bugfixes:

* Eliminated a potential blocker in chapter 6. of the campaign
* Solving two secret files at once no longer causes any issues
* Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
* Miscelanneous fixes and stability improvement
* Vancouver’s icon will no longer be obscured by UI text
* Infirmary can now correctly be fully upgraded
* Buttons now display correct states on side story pop-ups in the world map
* Deployment zones can no longer be switched using the pause keyboard shortcut
* A character’s make-up will now be correctly visible on all screens
* The game can no longer be saved in the deployment phase
* Controller inputs will no longer be registered on game loading screens
* Improved descriptions for “Respiratory” and “Sensory” Operative stats
* Improved and clarified descriptions for tooltips on the Loading Screen
* The number of secrets to be found will now correctly decrease when an enemy
* Miscellaneous improvements to tooltips, labels and descriptions
* Clothes will now fit agents of all body types correctly
* Agent portraits repositioned in the location window to correct a minor issue in English and French versions
* Miscellaneous improvements and fixes for graphics and displays

* If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord Server [(\\http://discord.gg/cfg]http://discord.gg/cfg](\\http://discord.gg/cfg\\) is always the best place to visit.
The following offline installers have also been updated:
-> Return of the Obra Dinn to version 1.0.92
-> Circle Empires to version 1.2.2 (Linux only)
-> Unforeseen Incidents to version 1.0.9.2 (Mac only)
-> For The King to version 1.1.0.9118
-> Star Control: Origins to version 1.10.54010

P.S.: I also got a weird update flag on some of the Overload installers, though all the files seem to be on the same version. Any idea what's up with that?
Post edited October 30, 2018 by WinterSnowfall
high rated
avatar
WinterSnowfall: I also got a weird update flag on some of the Overload installers, though all the files seem to be on the same version. Any idea what's up with that?
The offline installers where broken and have been fixed now.
high rated
Silver just got updated.

Changelog for Update 1.23 (30 October 2018)

Added Mac & Linux support
Music and sound events no longer cut out unexpectedly
F1-F3 keys no longer change the upscale filter (interfered with in-game keys)
New picture controls (zoom and stretch) in preferences
Mac version now has access to all supported languages
Russian added as supported language
Various compatibility fixes
high rated
The Bard's Tale Dilogy
UPDATE 2.07
This is intended to be the last update before focus on BT3 and Legacy Mode. So unless there is a critical bug, all remaining issues can wait until the BT3 release.
IMPORTANT
Bank slots now reduced to 10 slots in BT1 and 20 in BT2 after much internal discussion that went all the way to M.Cranford participating in the decision. He felt the spirit of the game required players to have to make hard choices about what to keep. THIS WILL NOT AFFECT PURCHASES ALREADY MADE. If you have already bought more than 20 bank slots you will not lose them or any items in them.

GAMEPLAY
Fix issue with Garth's shop tooltip hints being out-of-sync once you buy an item.
Fix troll staff - does 4-16 damage (not 1-4)
Monsters won't cast spells if they are in an anti-magic dungeon square.
Ranged attacks now use arrows and offhand weapons before main weapons, so, for instance. they won't throw an axe if you arrows or shurikens equipped.
Fix item equip so you can change equipment with a full inventory.
Rework item use code to support travel helm teleports
Remove thieves dart from dropping in BT2 dungens - should be BT3 only item.
Change thieves dart to be for thieves only.
Resurrecting a monster makes it no-longer a turncoat.
Make bank deposits update the player inventory UI immediately.

UI/TEXT
Fixed typo in a clue in saradon's workshop
Added some missing journal entries in fanskars castle

UPDATE 2.06
CRITICAL FIX
New Bank safety deposit slot code had deposit and withdrawal bugs when used via keyboard instead of mouse.

UPDATE 2.05
NEW FEATURE
Add Bank Deposit slots - players can now purchase bank deposit slots for storing items. Items will transfer from BT1 to BT2 unless you select the "RESET" option on transfer which resets all characters, garths and bank. Note that quest items (including the Master Key) will never transfer from BT1 to BT2 to BT3.

GAMEPLAY
Bank gold now resets on a Transfer Reset between chapters
Rogue hide-in-shadows is now gets a speed boost.
Some summoned creatures have a saving roll boost (wind mage, wind hero, brothers kringle)
Record initial class for characters so future transfers will reset to the correct mage Class
Fix problem with arrows being usable without a bow if any other ranged item is equipped.
Beyond Death and Stone To Flesh now work on NPCs

UI/TEXT
Tweak the chapter transfer reset text so players understand that RESET is a full reset of everything.

UPDATE 2.04
GAMEPLAY
Dreamspell now gives you a choice of dungeon to teleport to when used out-of-combat.fix Stairs in oscon's fortress now are detected by SOSI.
Scarlet bard now sells the Watchwood Melody
Dream spell now cures stoning also.

UI/TEXT
Fix spelling error in sage clue
Add more icons to the dungeon journal legend.
avatar
MarkoH01: Silver just got updated.

Changelog for Update 1.23 (30 October 2018)

Added Mac & Linux support
Music and sound events no longer cut out unexpectedly
F1-F3 keys no longer change the upscale filter (interfered with in-game keys)
New picture controls (zoom and stretch) in preferences
Mac version now has access to all supported languages
Russian added as supported language
Various compatibility fixes
Would've been nice to have this patch while the game was still on sale. -_-